SPSTEAMPULSELIVE ANALYTICS
Electro Bop Boxing League

Electro Bop Boxing League Steam metadata

Developer Dob | Apr 18, 2025 | game

Released

0players observed · 24 September 2026 - 14:09:30 UTC

ActionIndieSportsSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak13
  • Units sold (VGI)803
  • Revenue (VGI)$7,702
  • Review score79% positive

Electro Bop Boxing League metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak13
  • Units sold (VGI)803
  • Revenue (VGI)$7,702
  • Review score79% positive
  • Total reviews87
  • Release dateApr 18, 2025
  • DeveloperDeveloper Dob
  • PublisherDeveloper Dob

Genres: Action, Indie, Sports

Company pages: Developer: Developer DobPublisher: Developer Dob

Top Steam chartsTop 100 gamesGame directorySteam Store page

Electro Bop Boxing League Steam metadata

Electro Bop Boxing League metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3211280/metadata
Steam Storehttps://store.steampowered.com/app/3211280/
Steam Communityhttps://steamcommunity.com/app/3211280
PCGamingWiki search
IGDB searchSearch IGDB for Electro Bop Boxing League

Reviews, pricing, and metadata

Review summary

Mostly Positive

79% positive, 69 positive, 18 negative

Price and discount

$14.99

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Shared/Split Screen PvP, Shared/Split Screen, Steam Achievements

Achievements

27

Platform releases
  • Steam 18 April 2025

Latest Steam announcements

  • Winner of Excellence in sound design! + Fixes - 24 July 2025

    Pleased to announce at this years BitSummet in Japan, Electro Bop won an award for Excellence in sound design! I'm very happy to see that the quirky and unusual audio mechanics, paired with an unrepresented genre of music in the gaming industry, was appreciated enough to win an award! Hope to be back next year with a new title!Game/Bug Fixes!New 10 countdown ref UI animation when a fighter is downTutorial slimmed down by just a littlePicture in Picture videos added to the tutorial, hopefully for easier comprehensionFixed a keyboard/controller bug that allowed player to select UI elements of their opponentFixed a visual bug that caused the static overload electrical particles to appear on the wrong fighterElongated the text fields in the tutorial in an effort to help reduce the amount of bad text breaks when playing in Chinese, Japanese or Korean language.

  • Slightly improved the onboarding experince - 31 May 2025

    The information within the tutorial as been slightly spaced out and trimmed in just a couple small spots to make it more digestible. Accessing the robot equipping and crafting menus are now locked until the player completes 1 and 2 matches respectively (win or lose). This is to lessen the amount of information overload and for a better pacing. As always, for those interested in buying the game, I suggest play the demo first to get a feel. This guide is here to help you too! https://steamcommunity.com/sharedfiles/filedetails/?id=3465247098 Many thanks! Developer Dob - Rob.

  • Minor bug fixes #3 - 20 May 2025

    Round breaktime will end early when both teams run out of repair energy Reboot success rates slightly lowered for both player and NPC Fixed a couple minor UI issues, such as mirrored text or incorrect bindings showing. The very first instance of a 'voting event' is now delayed by several days to reduce the amount of information overload for new players (only applicable to new games) As always, I recommend playing the demo before buying the game to see if you like the unconventional gameplay. If you run into difficulties and want a few tips, I recommend the guide in the community section. https://steamcommunity.com/sharedfiles/filedetails/?id=3465247098 A big thanks to those that have supported the game, to those that wrote a steam review and/or those that came by my booth at PAX East!

  • Minor bug fixes #2 - 21 April 2025

    Fixed gorilla arm ability from persisting outside of battle Robots were sometimes standing out of position during the corner repair break time, extra logic added to help prevent this Some punch card ability combos weren't displaying in the card equip menu. This has been fixed. Fixed missing UI text in a couple areas of the game Mine spawner ability will now properly end when a round ends As always, I recommend playing the demo before buying the game to see if you like the unconventional gameplay. If you run into any issues or want a few tips, I recommend the guide in the community section. https://steamcommunity.com/sharedfiles/filedetails/?id=3465247098 A big thanks to those that have supported the game and the people that dropped a steam review!

  • Post release bug fixes - 20 April 2025

    Fixed edge case with the Barrel Body 10% repair energy restore perk, that cause the restoration to not always apply or apply late. When the CPU used the Barrel Body, the 10% repair energy perk was improperly applying towards the player. This has been fixed Fixed a visual UI issue with the repair energy meter that was improperly showing 100% full energy prior to use. Turned off UI navigation for the module wheel. It was causing confusing UI navigation for controller players. Activating the module wheel should be initiating by the shortcut button or mouse input. Parts crafting minigame will slow the flashing rate if the player fails several inputs attempts Added a fallback texture for missing/white UI in the battle panel. Fixed controller UI navigation when using combo abilities A big thanks to those that have supported the game and the people that dropped a steam review! It's a big help…

  • Electro Bop Released! Steam reviews are welcomed! - 18 April 2025

    Electro Bop is now available for purchase! I recommend giving the demo a play before you buy, just to see if you like the unique mix of auto battle + rhythm inputs. Many thanks to those that have added their input along the way. There's limited perspective when solo developing, so your feedback has been valuable! This has very much been a fun project for me to work on. A large factor of that coming from the electro swing style music that my talented composer friends crafted for the game. I'll be more than happy to patch in more music, free of charge, if the game is well received :) For newcomers, I recommend checking our the forum guides if you're having any issues. I'll also be monitoring for any issues and can assist you. Many thanks! -Developer Dob (Rob)

  • 2 Player mode! & Latency test branch. - 26 March 2025

    After several long days of mental gymnastics I figured out how to support a local 2 player VS mode! The versus mode is accessible from the battle menu. Player 2 won't have access to mouse inputs, meaning they will need to play on a controller. The controller must be assigned to player 2 in the settings > controls menu. Robot parts, abilities and which arena the battle takes place are reflective of your career progress when playing a versus match. (not applicable in the demo) Versus mode has a handicap value that will modify the damage output of your regular punches. It's intended to accommodate players of differing skill levels. If you encounter any Versus bugs please let me know. Latency test branch For any players experiencing constant input fails whist tapping with the music (in battle), I have a special demo for you with a different underlying event system. If can be accessed by rig…

  • Cosmetics and more! - 15 March 2025

    Thanks to some community suggestions the game has been updated gloves cosmetics, accessible from the parts equipping menu. As the name implies, cosmetics are just a visual flair you can equip on your gloves. They can be purchased with your in-game credits. Tightened up the static overload tapping minigame. There was a slight offset between the visuals and music beat. Barrel body now regenerates repair energy per round Barrel head slightly improved processor power Lowered HP of all head parts by a bit to slightly increase odds of a headless knockout. Improved the UI selection pathing in regards to selecting abilities and punchcards for controllers/keyboard naviation. If you tapped right too many times whist loading punchcards, it would navigate down to the bottom menu buttons which was annoying... this has been fixed. *Edit* Better syncing of the visual tapping hand when releasing landmi…

  • Memory and physics optimizations - 7 March 2025

    optimized/reduced the required memory allocation, lowering overhead cpu costs. lowered the amount of interpolation calculations on the arms at the cost physics accuracy. This MAY result in some odd arm movements... but from my tests the arms seem to be performing correctly. (I may add a settings slider for this depending on the results) Fixed a couple minor bugs *Update* Even more optimizations cleared out some memory spikes relating to UI vfx. Some UI elements have been swapped out for some simplified lightweight visuals. less GPU load More polish to come. Thanks for playing! Developer Dob (Rob)

  • More optimizations and balance - 4 March 2025

    Improved overall performance, particularly on the mid-lowest range setting. Shadows cost less to compute and also look sharper Landmines deal more damage to opponents Incremental HP recovery (a perk on one of the locked robot parts) slightly nerfed Fixed one mis-timed tap in the parts crafting minigame. *UPDATE* I moved a couple key bindings around. I moved the dash left/right keys to Q and R for easier access alongside the Arms/Legs/Heat bindings (1,2,3 keys) More polish to come. Thanks for playing! Developer Dob (Rob)

  • Large patch, several adjustments. - 2 March 2025

    I believe this patch will fix the incorrectly failing beats some players experienced. Part of this fix involved reworking the music events, along with lesser compression on the music. If this resolved the issue or you're still experiencing tons of failed beats, do please let me know! A few performance optimizations on both the visuals and physics Some slight polish added to the scrapyard arena. There's now a few arena TVs for visual aid with tapping, they also display a Stop Sign when a break in the music beats are underway. There were reports of people wanting more ways to restore their repair energy, I added an extra daily event that does just that. I'll be looking for more unique ways to restore repair energy beyond simply buying it. The intent is that repair energy needs to be rationed throughout the bracket matches, which I need to do a better job of informing and balancing. Improv…

  • Arms/Legs/Heat meter now key bound! - 27 February 2025

    The community suggested binding the arm/legs/heat meters to shortcut keys for easier interaction. I shuffled around the default bindings to do exactly that. Now instead of having to pre-select the meter or tap it with the mouse, you can just hit the key bind. By default this is bound to 1,2,3 on keyboard, or the top 3 round buttons on xbox/ps controllers. With this you can focus a bit more on the abilities, dashing or just enjoy the visuals. If anyone experiences most of their musical beat prompts failing, please message me or make a post. I'm unable to replicate this issue so I'm hoping to collect a few details from you. It's worth testing to see if the beat prompt completes when referencing the visual tapping hand VS the audible beat. More polish to come. Thanks for playing! Developer Dob (Rob)

  • A new Belt for those wanting less clicking. - 26 February 2025

    I know some find the upkeep of rhythm clicking to be a bit overwhelming, so I've added a new "training belt" that will help with this. Instead of having to tap your meters in sync with the beat repeatedly, they can just be tapped once and they will slowly fill. It's not as effective as manual taps, but it's much easier. This belt it merely meant to help the player get use to the tapping mechanics and eventually move on to better belts, thus this belt will not allow money and fans to be earned when equipped. There are other effective ways to mitigate clicking so often listed in the guide >>> https://steamcommunity.com/app/3211280/discussions/0/4693406471885526618/ Thanks! Developer Dob (Rob)

  • Minor Optimizations / Fixes and a Player Guide - 25 February 2025

    I've updated my forum post with some useful information for those wishing to optimize their strategy or wanting a better understanding of the game. Forum post >>> https://steamcommunity.com/app/3211280/discussions/0/4693406471885526618/ Patch notes... Further graphical optimizations added on the lower end settings. Players with low end PCs might notice slightly improved performance on lower settings. Fixed a couple typos Fixed a Vsync UI issue Feedback is welcomed! I believe this game to be somewhat unconventional, and with that, hopefully a new experience players will enjoy. However I should note the game will test your multi-tasking skills, to a point that some players might find it overwhelming at the start. With that said, I'd be happy to hear what players are thinking. PS. If your game progress is NOT being saved, please let me know. Thanks!! Developer Dob (Rob)

  • Updates & Public Demo coming this week! (bugs reports/feedback welcomed!) - 18 February 2025

    A few development updates... New music added to the game Cosmetic pattern can now be applied to your fighter Crafting unlocked in demo (just one extra set of robot parts) Fixes applied for floating arms, lingering vfx and a number of other lesser bugs. Demo now cloud saves Public Demo dropping end of this week! Thank you to the individuals that provided some feedback on the private demo thus far! I'm definitely open to suggestions on ways to improve the game. If anyone encounters any bugs please let me know. Thanks!! Developer Dob (Rob)

  • Testers Wanted! Update & Private Demo/Beta coming soon. - 24 January 2025

    A few development updates... All the live voice work as been recorded and is now triggering in game The game is now Steam Deck friendly Loads of bug fixes, the game is in a smooth state from my personal tests More music is on the way Preparation for proper translations are about to start Demo/Beta testers wanted! I'm looking for a little help to find any bugs or issues that hinder the gameplay, feel free to comment on this post stating you would like a temporary steam key and I'll DM you one in a week or so (cutoff ends mid Feb). NOTE: Keys are limited and sent based on comment order. Testers are welcome to play on the PC using either the mouse/keyboard or controller or on Steam Deck. Thanks!! Developer Dob (Rob)

  • Development Update - 2 December 2024

    A few development features I have in the works... Carefully refining the delicate balance between rhythm mechanics and controls. Aiming for a fun chaotic experience while the player juggles robot inputs and rhythmic beats. Reworking the UI. Aiming to make it easier to read at a glance while supporting new features added Several new electro swing style music tracks created (posted weekly on my youtube ) Once I lock down the primary gameplay flow I'll be turning my attention back to the combat abilities (stunning punches, heat generating flamethowers, lazer eyes, etc...) I welcome any suggested ability ideas!

Patch notes and updates

S.noRelease datePatch nameGID number
131 May 2025Slightly improved the onboarding experince1800991756365275
220 May 2025Minor bug fixes #31799817379613041
321 April 2025Minor bug fixes #21797185861776185
420 April 2025Post release bug fixes1797185861719825
526 March 20252 Player mode! & Latency test branch.1795283637793561
615 March 2025Cosmetics and more!1794102528152454
77 March 2025Memory and physics optimizations1793384379394776
84 March 2025More optimizations and balance1792751526169459
92 March 2025Large patch, several adjustments.1792751526107296
1027 February 2025Arms/Legs/Heat meter now key bound!1792751526020267
1126 February 2025A new Belt for those wanting less clicking.1792751525988355
1225 February 2025Minor Optimizations / Fixes and a Player Guide1792116353366304
1318 February 2025Updates & Public Demo coming this week! (bugs reports/feedback welcomed!)1791580426135955
1424 January 2025Testers Wanted! Update & Private Demo/Beta coming soon.1789580505331038
152 December 2024Development Update1784506359127951

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3211280
Live current players0
SteamPulse tracked peak13
Live count (today's peak floor)0
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateApr 18, 2025
DeveloperDeveloper Dob
PublisherDeveloper Dob
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMostly Positive
Positive review percent79%
Positive reviews69
Negative reviews18
Total reviews87
Steam recommendationsNot available
Achievements27
Average playtime forever184 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3211280/

Short description

A new and unconventional mix of Auto-Battler + Rhythm tapping challenges.🎵 Claim your mechanical fighter fame in this Atompunk / Electro Swing themed boxing game! Outfit your boxer with a variety of parts, abilities, belts and crew upgrades earned through single matches or career mode.

About this game

A new and unconventional mix of Auto-Battler + Rhythm tapping challenges.🎵 Claim your mechanical fighter fame in this Atompunk / Electro Swing themed boxing game! Pick your nation and outfit your boxer with a variety of different punchcard abilities, league belts and robot parts of which can possess different behavioural characteristics or effect your speed, strength, endurance. Your loyal crew stationed on the backside of your fighter will do their best to pilot and execute basic attacks. You'll be tasked to manage their input, replenish system resources, apply strategic dodges and load and activating abilities by completing light rhythm tapping challenges synced with music beats. Components of your robot are likely to succumb to the heavy hits of your opponent and eventually break. Fortunately repairs can be applied between round breaks. So too will any crew members dazed from battle recover during a round break, restoring their role specific perks they provide (Captain, Driver, Arms or Systems). With depletion of systems health comes a countdown, giving the downed robot 10 seconds to reboot or lose the match. In career mode you'll navigate through a series of daily manager events that earn you resources to unlock new robot parts, robot abilities and passive crew skills. Welcome to Emprum Stadium, host of the Electro Bop boxing league!

Supported languages

English * , French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
37Shared/Split Screen PvP
24Shared/Split Screen
22Steam Achievements
28Full controller support
23Steam Cloud
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

Electro Bop Boxing League's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Electro Bop Boxing League's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Electro Bop Boxing League at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$14.99$14.99No discountSteam Store

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