SPSTEAMPULSELIVE ANALYTICS
Cavern Kings

Cavern Kings Steam metadata

VINE | Sep 30, 2014 | game

Released

0players observed · 5 October 2026 - 15:10:46 UTC

ActionCasualIndieEarly AccessRogue-likeSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)9,912
  • Revenue (VGI)$72,570
  • Review score67% positive

Cavern Kings metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)9,912
  • Revenue (VGI)$72,570
  • Review score67% positive
  • Total reviews219
  • Release dateSep 30, 2014
  • DeveloperVINE
  • PublisherVINE

Genres: Action, Casual, Indie, Early Access

Company pages: Developer: VINEPublisher: VINE

Top Steam chartsTop 100 gamesGame directorySteam Store page

Cavern Kings Steam metadata

Cavern Kings metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/321830/metadata
Steam Storehttps://store.steampowered.com/app/321830/
Steam Communityhttps://steamcommunity.com/app/321830
PCGamingWiki search
IGDB searchSearch IGDB for Cavern Kings

Reviews, pricing, and metadata

Review summary

Mixed

67% positive, 146 positive, 73 negative

Price and discount

$4.99

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Shared/Split Screen Co-op, Shared/Split Screen, Full controller support

Achievements

Not available

Platform releases
  • Steam 30 September 2014

Latest Steam announcements

  • b27.5.1 - 22 October 2016

    b27.5.1 is a hotfix for users experiencing silent startup crashes.

  • b27.5.1 - 22 October 2016

    b27.5.1 is a hotfix for users experiencing silent startup crashes.

  • b27.5.0 - 10 April 2016

    - While on the ground, Thorax will no longer walk or jump while performing sustained fire with a ranged weapon, in exchange for cooldown reduction and burst fire. - Thorax no longer takes weapon recoil while on the ground. - Fixed Top Hat's maximum health sometimes being recalculated as higher than it should be. - Fixed Alium unlock condition only checking the powerups of the first active player. - Fixed Entite unlock condition only checking powerups of the first active player. - Fixed Mishka unlock condition only checking the powerups of the first active player. - Fixed Thorax unlock condition only checking the powerups of the first active player. - Fix Yoji unlocking under the wrong conditions. - Fixed Yoji's Katana backdash direction being calculated incorrectly. - Added experimental mechanic to Kinetic Fist. - Throwing a weapon now triggers a short cooldown period before weapons can…

  • b27.5.0 - 10 April 2016

    - While on the ground, Thorax will no longer walk or jump while performing sustained fire with a ranged weapon, in exchange for cooldown reduction and burst fire. - Thorax no longer takes weapon recoil while on the ground. - Fixed Top Hat's maximum health sometimes being recalculated as higher than it should be. - Fixed Alium unlock condition only checking the powerups of the first active player. - Fixed Entite unlock condition only checking powerups of the first active player. - Fixed Mishka unlock condition only checking the powerups of the first active player. - Fixed Thorax unlock condition only checking the powerups of the first active player. - Fix Yoji unlocking under the wrong conditions. - Fixed Yoji's Katana backdash direction being calculated incorrectly. - Added experimental mechanic to Kinetic Fist. - Throwing a weapon now triggers a short cooldown period before weapons can…

  • b27.4.0 - 19 March 2016

    - Removed hidden cavern personalities. - Modified enemy spawner behavior. - Fixed dropped chests not carrying over to the next floor. - Shops no longer have a bonus chance of carrying the most recently acquired powerup. - Baby Worms, Worms, Titan Worms, and Eye Globs can no longer carry keys in key rooms. - Fixed key room exit continuing to consume keys after opening. - Fixed keys not being correctly aligned with the monsters that carry them. - Yoji's Katana has been updated with completely new behavior. - Reduced Kinetic Fist attack hitbox length by 50%. - Kinetic Fist attack hitbox now lasts multiple frames. - Kinetic Fist attack can now hit the same enemy up to two times. - Fixed irregular weapon switch timing when attempting to fire primary and secondary weapons at the same time. - Fixed Toxic elite variants of certain monsters not emitting toxic clouds. - Fixed some monsters not em…

  • b27.4.0 - 19 March 2016

    - Removed hidden cavern personalities. - Modified enemy spawner behavior. - Fixed dropped chests not carrying over to the next floor. - Shops no longer have a bonus chance of carrying the most recently acquired powerup. - Baby Worms, Worms, Titan Worms, and Eye Globs can no longer carry keys in key rooms. - Fixed key room exit continuing to consume keys after opening. - Fixed keys not being correctly aligned with the monsters that carry them. - Yoji's Katana has been updated with completely new behavior. - Reduced Kinetic Fist attack hitbox length by 50%. - Kinetic Fist attack hitbox now lasts multiple frames. - Kinetic Fist attack can now hit the same enemy up to two times. - Fixed irregular weapon switch timing when attempting to fire primary and secondary weapons at the same time. - Fixed Toxic elite variants of certain monsters not emitting toxic clouds. - Fixed some monsters not em…

  • b27.3.3 - 25 February 2016

    - Reverted knockback fix. Player once again only gets slightly bumped when hit instead of taking proper knockback. - Reverted the ability of the player to maintain speed faster than the walk speed by holding in the direction of motion. - Removed character "Android (Beta)". - Fixed Kickbeam Cannon missing the muzzle effect for the Battery powerup. - Fixed muzzle effect position for the Battery powerup being calculated incorrectly. - Fixed the stat system counting destroyed crates as kills. - Fixed explosions missing a large part of their knockback. - Fixed co-op HUD displaying players as dead when they've descended to the next floor. - Fixed issue with HUD's powerup display bar potentially showing the same powerup more than once if the game is loaded from a save.

  • b27.3.3 - 25 February 2016

    - Reverted knockback fix. Player once again only gets slightly bumped when hit instead of taking proper knockback. - Reverted the ability of the player to maintain speed faster than the walk speed by holding in the direction of motion. - Removed character "Android (Beta)". - Fixed Kickbeam Cannon missing the muzzle effect for the Battery powerup. - Fixed muzzle effect position for the Battery powerup being calculated incorrectly. - Fixed the stat system counting destroyed crates as kills. - Fixed explosions missing a large part of their knockback. - Fixed co-op HUD displaying players as dead when they've descended to the next floor. - Fixed issue with HUD's powerup display bar potentially showing the same powerup more than once if the game is loaded from a save.

  • b27.3.0 - 11 February 2016

    - Added character "Android (Beta)". Uses a grappling hook instead of jumping. Flying Bracer will increase the maximum length. - Shelby's midair jump has been replaced with limited flight. Flying Bracer will increase the maximum duration of flight. - Upon taking damage, player characters now lose control of movement until hitting terrain or jumping. - When a player is hit by downward knockback while on the ground, that knockback will throw the player into the air instead. - Raised player knockback velocity cap from 4 units/tick to 7 units/tick. - Changed the way knockback velocity is capped on players. If the player takes knockback while already moving faster than the knockback cap, the direction will be influenced instead of slowing the player down. - If moving faster than the walk speed, attempting to walk in the direction of motion will no longer slow the player down to that speed. -…

  • b27.3.0 - 11 February 2016

    - Added character "Android (Beta)". Uses a grappling hook instead of jumping. Flying Bracer will increase the maximum length. - Shelby's midair jump has been replaced with limited flight. Flying Bracer will increase the maximum duration of flight. - Upon taking damage, player characters now lose control of movement until hitting terrain or jumping. - When a player is hit by downward knockback while on the ground, that knockback will throw the player into the air instead. - Raised player knockback velocity cap from 4 units/tick to 7 units/tick. - Changed the way knockback velocity is capped on players. If the player takes knockback while already moving faster than the knockback cap, the direction will be influenced instead of slowing the player down. - If moving faster than the walk speed, attempting to walk in the direction of motion will no longer slow the player down to that speed. -…

  • b27.2.0 - 18 December 2015

    - Added native Steam Controller support, which includes an experimental gyroscope-bindable action to control your aim by pointing directly at the screen. - Fixed a singleplayer issue in which alt-tabbing out and then returning to the game would block inputs from the gamepad until alt and tab were pressed and released again to reset their states. - Gamepads can now additionally control the menu cursor and click with right stick and right trigger, respectively. - Renamed the "Default Gamepad" profile to "Simple Gamepad". - The "Twinstick Gamepad" profile now uses right stick to jump. - Added video settings submenu to the options menu. - Renamed "Upscaling" option to "Supersampling". - Add audio settings submenu to the options menu. - Added option to pause the game when focus is lost. - Added description text to options in the Options menu. - Added description text to the bindable commands…

  • b27.2.0 - 18 December 2015

    - Added native Steam Controller support, which includes an experimental gyroscope-bindable action to control your aim by pointing directly at the screen. - Fixed a singleplayer issue in which alt-tabbing out and then returning to the game would block inputs from the gamepad until alt and tab were pressed and released again to reset their states. - Gamepads can now additionally control the menu cursor and click with right stick and right trigger, respectively. - Renamed the "Default Gamepad" profile to "Simple Gamepad". - The "Twinstick Gamepad" profile now uses right stick to jump. - Added video settings submenu to the options menu. - Renamed "Upscaling" option to "Supersampling". - Add audio settings submenu to the options menu. - Added option to pause the game when focus is lost. - Added description text to options in the Options menu. - Added description text to the bindable commands…

  • b27.1.0 Patch notes - 7 November 2015

    - Rewrote the way several objects handle motion, most notably player characters and all monsters. - Scaled back how much hidden cavern personalities are allowed to influence. - Slightly changed the effects of underwater rooms and icy rooms on player movement. - Hit detection for Sawdriver projectiles now better matches their appearance. - Fixed TNT sling damage not being correctly rescaled after fixing a bug that allowed explosions to hit twice. - All monsters should now respond to physical force, including bosses. - Hit detection for worm enemies now better matches their appearances. - Monsters are now slowed in underwater rooms. - Monsters now slide in icy rooms. - Fixed Spikerollers being unable to recover from stun.

  • b27.1.0 Patch notes - 7 November 2015

    - Rewrote the way several objects handle motion, most notably player characters and all monsters. - Scaled back how much hidden cavern personalities are allowed to influence. - Slightly changed the effects of underwater rooms and icy rooms on player movement. - Hit detection for Sawdriver projectiles now better matches their appearance. - Fixed TNT sling damage not being correctly rescaled after fixing a bug that allowed explosions to hit twice. - All monsters should now respond to physical force, including bosses. - Hit detection for worm enemies now better matches their appearances. - Monsters are now slowed in underwater rooms. - Monsters now slide in icy rooms. - Fixed Spikerollers being unable to recover from stun.

  • Halloween update! b27.0.0 Patch notes - 25 October 2015

    ːsummerghostː - Added Halloween mode with lots of decoration! - A plethora of masks to choose from! - Game is now compiled with YYC, which should improve performance for many machines which are restricted by a low-end CPU. - Texture pages have been better assigned, which should improve performance for many machines which are restricted by a low-end GPU. - The game now skips drawing frames when it detects that it's having trouble running at 60 frames per second. This should allow many more machines that are restricted by a low-end GPU to run the game at full speed. - Replaced several object-based effects with particle-based effects. This should hopefully help with some users who encounter crashes due to vertex buffer overflow. - Removed freezeframes triggered by various actions which were being mistaken for actual application slowdown. - Rewrote all sound-related code to use Game Maker's…

  • Halloween update! b27.0.0 Patch notes - 25 October 2015

    :summerghost: - Added Halloween mode with lots of decoration! - A plethora of masks to choose from! - Game is now compiled with YYC, which should improve performance for many machines which are restricted by a low-end CPU. - Texture pages have been better assigned, which should improve performance for many machines which are restricted by a low-end GPU. - The game now skips drawing frames when it detects that it's having trouble running at 60 frames per second. This should allow many more machines that are restricted by a low-end GPU to run the game at full speed. - Replaced several object-based effects with particle-based effects. This should hopefully help with some users who encounter crashes due to vertex buffer overflow. - Removed freezeframes triggered by various actions which were being mistaken for actual application slowdown. - Rewrote all sound-related code to use Game Maker's…

  • b26.0.6 Changelog - 6 June 2015

    - Jack now starts with 1000 gems. - Rex's life drain has been changed from the minimum between 2% of inflicted damage and 5% of victim max health to 10% of inflicted damage multiplied by the inverse of the victim's current health percentage. - Optimized the flashes created by the activation of Siren's Harp. - Added new weapon "Kickbeam Cannon". - Increased weapon projectile spawn distance from 4 to 24. - Fixed nail impact effects not matching the scale of the nails that created them. - Added Bat monster. - Updated appearance of enemy projectiles for improved readability. - Raised elite base health multiplier from 5x to 6x. - Golem base damage is now fixed at 20, rather than ranging from 18 to 36 based on variant. - Cube Golem base damage is now fixed at 60, rather than ranging from 52 to 60 based on variant. - Squid school size has been lowered from 25 to 10 and now spawns at an interva…

  • b26.0.6 Changelog - 6 June 2015

    - Jack now starts with 1000 gems. - Rex's life drain has been changed from the minimum between 2% of inflicted damage and 5% of victim max health to 10% of inflicted damage multiplied by the inverse of the victim's current health percentage. - Optimized the flashes created by the activation of Siren's Harp. - Added new weapon "Kickbeam Cannon". - Increased weapon projectile spawn distance from 4 to 24. - Fixed nail impact effects not matching the scale of the nails that created them. - Added Bat monster. - Updated appearance of enemy projectiles for improved readability. - Raised elite base health multiplier from 5x to 6x. - Golem base damage is now fixed at 20, rather than ranging from 18 to 36 based on variant. - Cube Golem base damage is now fixed at 60, rather than ranging from 52 to 60 based on variant. - Squid school size has been lowered from 25 to 10 and now spawns at an interva…

  • b26 Changelog - 13 May 2015

    b26 marks the largest patch notes in the history of the game! There’s like a million (and a billion behind-the-scenes ones) so I’ll start summarize it before getting into detail. - Brand new lighting system. Game runs and looks much better! - Two new enemies and a brand new boss! - Enemy spawner reprogrammed from scratch, enemy variation and spawning is much more interesting now. -Many powerups were rebalanced. Previously gun-only powerups now work on melee weapons as well. - Weapons can now be selected in the character select screen! - Players can now wear hats and choose alternate skins. - Arena completely revamped (though still under construction) - Added shops where you can purchase powerups more than once! - New block types, including a regenerating vegetation block! - Rebalanced enemies and gem drop rates. Bosses put up a much bigger fight! - Two brand new music tracks! - …and abo…

  • b26 Changelog - 13 May 2015

    b26 marks the largest patch notes in the history of the game! There’s like a million (and a billion behind-the-scenes ones) so I’ll start summarize it before getting into detail. - Brand new lighting system. Game runs and looks much better! - Two new enemies and a brand new boss! - Enemy spawner reprogrammed from scratch, enemy variation and spawning is much more interesting now. -Many powerups were rebalanced. Previously gun-only powerups now work on melee weapons as well. - Weapons can now be selected in the character select screen! - Players can now wear hats and choose alternate skins. - Arena completely revamped (though still under construction) - Added shops where you can purchase powerups more than once! - New block types, including a regenerating vegetation block! - Rebalanced enemies and gem drop rates. Bosses put up a much bigger fight! - Two brand new music tracks! - …and abo…

Patch notes and updates

S.noRelease datePatch nameGID number
122 October 2016b27.5.14249665521681177408
210 April 2016b27.5.04249665521681177503
319 March 2016b27.4.04249665521681177599
425 February 2016b27.3.34249665521681177714
511 February 2016b27.3.04249665521681177825
618 December 2015b27.2.04249665521681177926
77 November 2015b27.1.0 Patch notes4249665521681178026
87 November 2015b27.1.0 Patch notes378661012849380808
925 October 2015Halloween update! b27.0.0 Patch notes4249665521681178126
1025 October 2015Halloween update! b27.0.0 Patch notes371904442460202208
116 June 2015b26.0.6 Changelog519384546589443213
126 June 2015b26.0.6 Changelog4249665521681178254
1313 May 2015b26 Changelog518256742325675647
1413 May 2015b26 Changelog4249665521681178349
152 January 2015b25.4 Changelog526125368686011032
162 January 2015b25.4 Changelog4249665521681178455
1724 December 2014b25.3 Changelog526125368048735767
1824 December 2014b25.3 Changelog4249665521681178550
1922 December 2014b25.2 changelog524998829325253873
2022 December 2014b25.2 changelog4249665521681178640

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID321830
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateSep 30, 2014
DeveloperVINE
PublisherVINE
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeMixed
Positive review percent67%
Positive reviews146
Negative reviews73
Total reviews219
Steam recommendations155
AchievementsNot available
Average playtime forever78 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/321830/

Short description

Cavern Kings is an infinite action platformer designed to make every playthrough unique and interesting. Cavern Kings aims to explode with special effects in classical arcade fashion and create interesting synergies with its powerup system.

About this game

THIS GAME IS INCOMPLETE AND NO LONGER IN DEVELOPMENT However, it it mostly playable in it's current state! Maybe some crashes here and there but definitely no multiplayer. --- Cavern Kings is an infinite action platformer designed to make every playthrough unique and interesting. Inspired by action-packed games like Vlambeer's Super Crate Box and the increasing difficulty aspects in Risk of Rain , Cavern Kings aims to explode with special effects in classical arcade fashion and create interesting synergies with its powerup system. FEATURES A dozen playable characters with special abilities Randomized terrain and monster generation Weapons that play and feel unique Completely unnecessary amount of explosions Never-ending difficulty that gets harder as you progress Many big, bad, boss monsters ready to crush you Beautifully crisp and lively pixel art A grand total of 50 powerups to help you dig deeper UPCOMING FEATURES Finalizing the remaining characters and abilities New character skins and cosmetics Better variety in room generation A handful of new weapons At least 2 more bosses to get killed by Finishing up the rest of the powerups Polishing the game for quality and knocking out all the bugs

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
39Shared/Split Screen Co-op
24Shared/Split Screen
28Full controller support
29Steam Trading Cards
23Steam Cloud
44Remote Play Together
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Cavern Kings's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Cavern Kings's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Cavern Kings at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$4.99$4.99No discountSteam Store

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WARDOGS175,7845 October 2026 - 17:38:29 UTC399,748Not availableBULKHEAD
Valheim146,2185 October 2026 - 17:21:48 UTC498,478533,888Iron Gate AB
Project Zomboid61,5415 October 2026 - 16:17:27 UTC122,811467,999The Indie Stone
Slay the Spire 256,5125 October 2026 - 17:45:15 UTC574,638199,438Mega Crit
VRChat50,4635 October 2026 - 16:15:00 UTC74,217269,026VRChat Inc.
Palworld50,2455 October 2026 - 17:16:00 UTC2,101,535451,088Pocketpair
Path of Exile 229,3315 October 2026 - 16:55:27 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended24,5325 October 2026 - 16:56:32 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle22,4215 October 2026 - 17:27:57 UTC27,916121,501Afterthought LLC
R.E.P.O.20,9825 October 2026 - 17:41:28 UTC266,908420,693semiwork
RuneScape: Dragonwilds16,1675 October 2026 - 16:45:29 UTC39,10324,686Jagex Ltd
BeamNG.drive15,5335 October 2026 - 11:39:48 UTC44,232392,944BeamNG

Casual

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat173,8235 October 2026 - 16:32:16 UTC193,859110,826Marcel Zurawka, Julius Krüger
Wallpaper Engine81,8405 October 2026 - 17:18:36 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero67,2325 October 2026 - 16:34:34 UTC546,13043,714Nugem Studio, Tesseract Studio
How to Fish51,9025 October 2026 - 16:11:37 UTC373,97130,342Dazed Games
VRChat50,4635 October 2026 - 16:15:00 UTC74,217269,026VRChat Inc.
Deskrawl: Idle ARPG41,1815 October 2026 - 17:41:35 UTC45,587Not availableFirst Day Games
Garry's Mod29,8025 October 2026 - 17:38:25 UTC73,7501,258,308Facepunch Studios
The Sims™ 427,2875 October 2026 - 17:42:45 UTC96,185193,399Maxis
Transport Fever 326,7195 October 2026 - 14:42:27 UTC42,161Not availableUrban Games
Diablo® IV24,7495 October 2026 - 16:27:04 UTC64,51869,242Blizzard Entertainment, Inc.
Dressmaker20,8895 October 2026 - 12:23:18 UTC37,946Not availableelyaradine, raithza, oomsarel
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 21,131,4535 October 2026 - 17:45:04 UTC1,818,3689,896,033Valve
Dota 2802,3305 October 2026 - 17:45:02 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS313,9205 October 2026 - 17:45:02 UTC3,236,0272,744,193PUBG Corporation
WARDOGS175,7845 October 2026 - 17:38:29 UTC399,748Not availableBULKHEAD
Valheim146,2185 October 2026 - 17:21:48 UTC498,478533,888Iron Gate AB
Rust131,3995 October 2026 - 17:39:46 UTC259,6461,403,838Facepunch Studios
Apex Legends™121,5895 October 2026 - 16:45:09 UTC624,4731,047,228Respawn
Delta Force102,0155 October 2026 - 15:53:27 UTC246,418192,933Team Jade
Team Fortress 276,3255 October 2026 - 17:30:39 UTC253,2251,230,475Valve
War Thunder73,7065 October 2026 - 16:37:49 UTC125,317781,076Gaijin Entertainment
Warframe67,1525 October 2026 - 15:56:02 UTC181,509676,031Digital Extremes
The Outlast Trials62,1205 October 2026 - 16:21:06 UTC90,646101,323Red Barrels

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