- b27.5.1 - 22 October 2016
b27.5.1 is a hotfix for users experiencing silent startup crashes.
- b27.5.1 - 22 October 2016
b27.5.1 is a hotfix for users experiencing silent startup crashes.
- b27.5.0 - 10 April 2016
- While on the ground, Thorax will no longer walk or jump while performing sustained fire with a ranged weapon, in exchange for cooldown reduction and burst fire. - Thorax no longer takes weapon recoil while on the ground. - Fixed Top Hat's maximum health sometimes being recalculated as higher than it should be. - Fixed Alium unlock condition only checking the powerups of the first active player. - Fixed Entite unlock condition only checking powerups of the first active player. - Fixed Mishka unlock condition only checking the powerups of the first active player. - Fixed Thorax unlock condition only checking the powerups of the first active player. - Fix Yoji unlocking under the wrong conditions. - Fixed Yoji's Katana backdash direction being calculated incorrectly. - Added experimental mechanic to Kinetic Fist. - Throwing a weapon now triggers a short cooldown period before weapons can…
- b27.5.0 - 10 April 2016
- While on the ground, Thorax will no longer walk or jump while performing sustained fire with a ranged weapon, in exchange for cooldown reduction and burst fire. - Thorax no longer takes weapon recoil while on the ground. - Fixed Top Hat's maximum health sometimes being recalculated as higher than it should be. - Fixed Alium unlock condition only checking the powerups of the first active player. - Fixed Entite unlock condition only checking powerups of the first active player. - Fixed Mishka unlock condition only checking the powerups of the first active player. - Fixed Thorax unlock condition only checking the powerups of the first active player. - Fix Yoji unlocking under the wrong conditions. - Fixed Yoji's Katana backdash direction being calculated incorrectly. - Added experimental mechanic to Kinetic Fist. - Throwing a weapon now triggers a short cooldown period before weapons can…
- b27.4.0 - 19 March 2016
- Removed hidden cavern personalities. - Modified enemy spawner behavior. - Fixed dropped chests not carrying over to the next floor. - Shops no longer have a bonus chance of carrying the most recently acquired powerup. - Baby Worms, Worms, Titan Worms, and Eye Globs can no longer carry keys in key rooms. - Fixed key room exit continuing to consume keys after opening. - Fixed keys not being correctly aligned with the monsters that carry them. - Yoji's Katana has been updated with completely new behavior. - Reduced Kinetic Fist attack hitbox length by 50%. - Kinetic Fist attack hitbox now lasts multiple frames. - Kinetic Fist attack can now hit the same enemy up to two times. - Fixed irregular weapon switch timing when attempting to fire primary and secondary weapons at the same time. - Fixed Toxic elite variants of certain monsters not emitting toxic clouds. - Fixed some monsters not em…
- b27.4.0 - 19 March 2016
- Removed hidden cavern personalities. - Modified enemy spawner behavior. - Fixed dropped chests not carrying over to the next floor. - Shops no longer have a bonus chance of carrying the most recently acquired powerup. - Baby Worms, Worms, Titan Worms, and Eye Globs can no longer carry keys in key rooms. - Fixed key room exit continuing to consume keys after opening. - Fixed keys not being correctly aligned with the monsters that carry them. - Yoji's Katana has been updated with completely new behavior. - Reduced Kinetic Fist attack hitbox length by 50%. - Kinetic Fist attack hitbox now lasts multiple frames. - Kinetic Fist attack can now hit the same enemy up to two times. - Fixed irregular weapon switch timing when attempting to fire primary and secondary weapons at the same time. - Fixed Toxic elite variants of certain monsters not emitting toxic clouds. - Fixed some monsters not em…
- b27.3.3 - 25 February 2016
- Reverted knockback fix. Player once again only gets slightly bumped when hit instead of taking proper knockback. - Reverted the ability of the player to maintain speed faster than the walk speed by holding in the direction of motion. - Removed character "Android (Beta)". - Fixed Kickbeam Cannon missing the muzzle effect for the Battery powerup. - Fixed muzzle effect position for the Battery powerup being calculated incorrectly. - Fixed the stat system counting destroyed crates as kills. - Fixed explosions missing a large part of their knockback. - Fixed co-op HUD displaying players as dead when they've descended to the next floor. - Fixed issue with HUD's powerup display bar potentially showing the same powerup more than once if the game is loaded from a save.
- b27.3.3 - 25 February 2016
- Reverted knockback fix. Player once again only gets slightly bumped when hit instead of taking proper knockback. - Reverted the ability of the player to maintain speed faster than the walk speed by holding in the direction of motion. - Removed character "Android (Beta)". - Fixed Kickbeam Cannon missing the muzzle effect for the Battery powerup. - Fixed muzzle effect position for the Battery powerup being calculated incorrectly. - Fixed the stat system counting destroyed crates as kills. - Fixed explosions missing a large part of their knockback. - Fixed co-op HUD displaying players as dead when they've descended to the next floor. - Fixed issue with HUD's powerup display bar potentially showing the same powerup more than once if the game is loaded from a save.
- b27.3.0 - 11 February 2016
- Added character "Android (Beta)". Uses a grappling hook instead of jumping. Flying Bracer will increase the maximum length. - Shelby's midair jump has been replaced with limited flight. Flying Bracer will increase the maximum duration of flight. - Upon taking damage, player characters now lose control of movement until hitting terrain or jumping. - When a player is hit by downward knockback while on the ground, that knockback will throw the player into the air instead. - Raised player knockback velocity cap from 4 units/tick to 7 units/tick. - Changed the way knockback velocity is capped on players. If the player takes knockback while already moving faster than the knockback cap, the direction will be influenced instead of slowing the player down. - If moving faster than the walk speed, attempting to walk in the direction of motion will no longer slow the player down to that speed. -…
- b27.3.0 - 11 February 2016
- Added character "Android (Beta)". Uses a grappling hook instead of jumping. Flying Bracer will increase the maximum length. - Shelby's midair jump has been replaced with limited flight. Flying Bracer will increase the maximum duration of flight. - Upon taking damage, player characters now lose control of movement until hitting terrain or jumping. - When a player is hit by downward knockback while on the ground, that knockback will throw the player into the air instead. - Raised player knockback velocity cap from 4 units/tick to 7 units/tick. - Changed the way knockback velocity is capped on players. If the player takes knockback while already moving faster than the knockback cap, the direction will be influenced instead of slowing the player down. - If moving faster than the walk speed, attempting to walk in the direction of motion will no longer slow the player down to that speed. -…
- b27.2.0 - 18 December 2015
- Added native Steam Controller support, which includes an experimental gyroscope-bindable action to control your aim by pointing directly at the screen. - Fixed a singleplayer issue in which alt-tabbing out and then returning to the game would block inputs from the gamepad until alt and tab were pressed and released again to reset their states. - Gamepads can now additionally control the menu cursor and click with right stick and right trigger, respectively. - Renamed the "Default Gamepad" profile to "Simple Gamepad". - The "Twinstick Gamepad" profile now uses right stick to jump. - Added video settings submenu to the options menu. - Renamed "Upscaling" option to "Supersampling". - Add audio settings submenu to the options menu. - Added option to pause the game when focus is lost. - Added description text to options in the Options menu. - Added description text to the bindable commands…
- b27.2.0 - 18 December 2015
- Added native Steam Controller support, which includes an experimental gyroscope-bindable action to control your aim by pointing directly at the screen. - Fixed a singleplayer issue in which alt-tabbing out and then returning to the game would block inputs from the gamepad until alt and tab were pressed and released again to reset their states. - Gamepads can now additionally control the menu cursor and click with right stick and right trigger, respectively. - Renamed the "Default Gamepad" profile to "Simple Gamepad". - The "Twinstick Gamepad" profile now uses right stick to jump. - Added video settings submenu to the options menu. - Renamed "Upscaling" option to "Supersampling". - Add audio settings submenu to the options menu. - Added option to pause the game when focus is lost. - Added description text to options in the Options menu. - Added description text to the bindable commands…
- b27.1.0 Patch notes - 7 November 2015
- Rewrote the way several objects handle motion, most notably player characters and all monsters. - Scaled back how much hidden cavern personalities are allowed to influence. - Slightly changed the effects of underwater rooms and icy rooms on player movement. - Hit detection for Sawdriver projectiles now better matches their appearance. - Fixed TNT sling damage not being correctly rescaled after fixing a bug that allowed explosions to hit twice. - All monsters should now respond to physical force, including bosses. - Hit detection for worm enemies now better matches their appearances. - Monsters are now slowed in underwater rooms. - Monsters now slide in icy rooms. - Fixed Spikerollers being unable to recover from stun.
- b27.1.0 Patch notes - 7 November 2015
- Rewrote the way several objects handle motion, most notably player characters and all monsters. - Scaled back how much hidden cavern personalities are allowed to influence. - Slightly changed the effects of underwater rooms and icy rooms on player movement. - Hit detection for Sawdriver projectiles now better matches their appearance. - Fixed TNT sling damage not being correctly rescaled after fixing a bug that allowed explosions to hit twice. - All monsters should now respond to physical force, including bosses. - Hit detection for worm enemies now better matches their appearances. - Monsters are now slowed in underwater rooms. - Monsters now slide in icy rooms. - Fixed Spikerollers being unable to recover from stun.
- Halloween update! b27.0.0 Patch notes - 25 October 2015
ːsummerghostː - Added Halloween mode with lots of decoration! - A plethora of masks to choose from! - Game is now compiled with YYC, which should improve performance for many machines which are restricted by a low-end CPU. - Texture pages have been better assigned, which should improve performance for many machines which are restricted by a low-end GPU. - The game now skips drawing frames when it detects that it's having trouble running at 60 frames per second. This should allow many more machines that are restricted by a low-end GPU to run the game at full speed. - Replaced several object-based effects with particle-based effects. This should hopefully help with some users who encounter crashes due to vertex buffer overflow. - Removed freezeframes triggered by various actions which were being mistaken for actual application slowdown. - Rewrote all sound-related code to use Game Maker's…
- Halloween update! b27.0.0 Patch notes - 25 October 2015
:summerghost: - Added Halloween mode with lots of decoration! - A plethora of masks to choose from! - Game is now compiled with YYC, which should improve performance for many machines which are restricted by a low-end CPU. - Texture pages have been better assigned, which should improve performance for many machines which are restricted by a low-end GPU. - The game now skips drawing frames when it detects that it's having trouble running at 60 frames per second. This should allow many more machines that are restricted by a low-end GPU to run the game at full speed. - Replaced several object-based effects with particle-based effects. This should hopefully help with some users who encounter crashes due to vertex buffer overflow. - Removed freezeframes triggered by various actions which were being mistaken for actual application slowdown. - Rewrote all sound-related code to use Game Maker's…
- b26.0.6 Changelog - 6 June 2015
- Jack now starts with 1000 gems. - Rex's life drain has been changed from the minimum between 2% of inflicted damage and 5% of victim max health to 10% of inflicted damage multiplied by the inverse of the victim's current health percentage. - Optimized the flashes created by the activation of Siren's Harp. - Added new weapon "Kickbeam Cannon". - Increased weapon projectile spawn distance from 4 to 24. - Fixed nail impact effects not matching the scale of the nails that created them. - Added Bat monster. - Updated appearance of enemy projectiles for improved readability. - Raised elite base health multiplier from 5x to 6x. - Golem base damage is now fixed at 20, rather than ranging from 18 to 36 based on variant. - Cube Golem base damage is now fixed at 60, rather than ranging from 52 to 60 based on variant. - Squid school size has been lowered from 25 to 10 and now spawns at an interva…
- b26.0.6 Changelog - 6 June 2015
- Jack now starts with 1000 gems. - Rex's life drain has been changed from the minimum between 2% of inflicted damage and 5% of victim max health to 10% of inflicted damage multiplied by the inverse of the victim's current health percentage. - Optimized the flashes created by the activation of Siren's Harp. - Added new weapon "Kickbeam Cannon". - Increased weapon projectile spawn distance from 4 to 24. - Fixed nail impact effects not matching the scale of the nails that created them. - Added Bat monster. - Updated appearance of enemy projectiles for improved readability. - Raised elite base health multiplier from 5x to 6x. - Golem base damage is now fixed at 20, rather than ranging from 18 to 36 based on variant. - Cube Golem base damage is now fixed at 60, rather than ranging from 52 to 60 based on variant. - Squid school size has been lowered from 25 to 10 and now spawns at an interva…
- b26 Changelog - 13 May 2015
b26 marks the largest patch notes in the history of the game! There’s like a million (and a billion behind-the-scenes ones) so I’ll start summarize it before getting into detail. - Brand new lighting system. Game runs and looks much better! - Two new enemies and a brand new boss! - Enemy spawner reprogrammed from scratch, enemy variation and spawning is much more interesting now. -Many powerups were rebalanced. Previously gun-only powerups now work on melee weapons as well. - Weapons can now be selected in the character select screen! - Players can now wear hats and choose alternate skins. - Arena completely revamped (though still under construction) - Added shops where you can purchase powerups more than once! - New block types, including a regenerating vegetation block! - Rebalanced enemies and gem drop rates. Bosses put up a much bigger fight! - Two brand new music tracks! - …and abo…
- b26 Changelog - 13 May 2015
b26 marks the largest patch notes in the history of the game! There’s like a million (and a billion behind-the-scenes ones) so I’ll start summarize it before getting into detail. - Brand new lighting system. Game runs and looks much better! - Two new enemies and a brand new boss! - Enemy spawner reprogrammed from scratch, enemy variation and spawning is much more interesting now. -Many powerups were rebalanced. Previously gun-only powerups now work on melee weapons as well. - Weapons can now be selected in the character select screen! - Players can now wear hats and choose alternate skins. - Arena completely revamped (though still under construction) - Added shops where you can purchase powerups more than once! - New block types, including a regenerating vegetation block! - Rebalanced enemies and gem drop rates. Bosses put up a much bigger fight! - Two brand new music tracks! - …and abo…