Fishing Mega-Game news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak28
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score88% positive
- Total reviews32
- Release dateJan 21, 2026
- DeveloperPeep
- PublisherPeep
Company pages: Developer: PeepPublisher: Peep
Fishing Mega-Game Steam news
Fishing Mega-Game news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Content Update! - 11 February 2026
The first free update for Fishing Mega-Game is now live! It contains a number of QoL updates and some gameplay adjustments. Most of these changes are from player feedback via discord, steam discussion, and even e-mail. I take your feedback very seriously, so please feel free to share your thoughts!Let's break down the updateUnderwater UIThe catch meter has been replaced with the name of the fish you're catching. Also the current shine % is now displayed in the bottom right corner. This will be useful because now there is an opportunity to increase your shine % during a run.Exhausting Level upsA number of players have called out that when they exhaust all of the upgrades available, leveling up became tedious since it provided no benefit. From now on if you're at maximum capacity for upgrades, these three options will be available upon level up. Use these to farm, guarantee a shiny, or ju…
- Upcoming Update! - 29 January 2026
Fishing Mega-Game has been out for 1 week as of today and the reception and support has been wonderful, thank you everyone! From reviews, community posts, and discord there have been a few points of the game that people would like to see improvements on. I am planning on a few updates to address these! From QoL updates, to brand new features, here are some of the items you can expect within the next few weeks.UI UpdatesHere's a brief sneak peak at some of that. As you can see, "Catch Meter" is being replaced with the name of the fish, making it clear who you're about to catch. Also at the bottom right the current shiny chance will be displayed! Beyond this I am looking into the best way to make it clear to the player which fish they have and have not caught while underwater, having up to 3 silhouettes can be confusing.Level-Up EndgameA few players have noted that upon leveling up too fa…
- 1/21 Hotfix! - 22 January 2026
Hello and thanks for playing!I am happy with the smooth release for Fishing Mega-Game, I have begun looking for minor bugs and adjustments to increase the player experience!One major bug has come to my attention, so I have quickly cleared it. In the process I also released two smaller discrepancies that were safe for release.Bug Fix: Gauntlet SpawnerIn the gauntlet levels a bug was discovered where enemy fish would stop spawning under certain conditions. Because gauntlet levels require a certain number of defeated enemies, this would force the player to restart. This is now resolved and the gauntlets will spawn enemies until you, your bait, or your PC can't handle it anymore (The PC comment is mostly a joke ːsilentslimeː).Minor Fix: Salmon RunThe level display for Salmon Run was displaying a confusing order of fish, this was causing player confusion when the spawn points in the level it…
- Fishing Mega-Game is Released! - 21 January 2026
Thank you for your support!As of today 1.0 of Fishing Mega-Game is released on steam!The full version features 65 fish to catch and over 30 levels spread across two new overworld areas. The full version also features some quality of life adjustments and visual enhancements that were needed from the demo.I will keep my eye out for any possible issues that may arise, so please reach out with any bugs or suggestions!
- Minor Patch 1.5 - 9 January 2026
I have just released a pre-release patch to the demo to include some adjustments made to the overall experience of the game.Loss ScreenPreviously, sand dollars were only earned upon catching a fish successfully. With this update I have decided that sand dollars can be earned even when a fish is not caught. Good luck with the money!Meta UpgradesI have changed the demo meta upgrades to contain the first level of all 6 meta upgrades that will be in the full release. The full release will allow these to continue to level up to 5!Treasure FixA bug was identified where the "Skip" button was active before any treasure was displayed, this was causing users to accidentally skip treasure by accidentally clicking too fast. I have made the adjustments to this screen so that the skip button is not initialized until upgrades are shown, and that the first upgrade will be auto-focused!MusicThe two main…
- Minor Patch 1.41 - Treasure Marker and SFX - 24 September 2025
I have released a minor patch for the demo which aims to make the treasure chest experience more fair to the player!Treasure MarkersWhen you are within a set radius from a treasure chest, a marker will be displayed to let you know where it is, additionally a sound effect will play in order to alert you. I hope this addition makes finding treasure easier in your runs. Treasure chests contain powerful upgrades that can juice up any build.Additionally a sound effect has been added to boss fish in order to give them a more "menacing" presence
- Major Demo Patch 1.4 - Treasure, balance and a visual overhaul! - 18 September 2025
Demo patch 1.4 is out now and is full of various updates! At the beginning of Fishing Mega-Game's development I had planned to release the treasure feature, but felt it wasn't ready. Well, now it is!ChangelogMajor ChangesSome more information on these will be posted below!Treasure chests have been added to each level, seek them out!Each level has had it's visuals improved to feel more vibrant and aquatic.Balances have been made to the combat system to make some upgrades more viable. (Nothing was nerfed!)Minor ChangesBugs and QoLFixed an issue where under certain circumstances, fish could spawn outside of the level.Level-Up choices can now be skipped so players aren't forced to choose an unwanted attack.Tutorial text has been changed to address updates.Experience shells have been adjusted to increase performance.Detailed ChangesTreasure Chests have been added!Keep an eye out in every lev…
- Major Demo Patch 1.3 - Balance and Tutorial Changes - 25 July 2025
With demo patch 1.3 I have aimed to heavily improve the onboarding process. Feedback from playtesters and content creators have made it clear that this was lacking. This update should give an new and returning player a better explanation of how the game works, as well as what is in the demo and what may come after!ChangelogMajor ChangesThese changes will be explained with further detail down below!Default difficulty adjustment.The fish menu now contains all fish to be added at release.UI has been added to indicate if an area can be enchanted.When applicable, music correctly loops now.SFX and music volume settings will now be saved.UI has been added to show active attack abilities while fishing.New player experience has been improved.Minor ChangesBugs and smaller adjustmentsText has been modified for clarity.Shell color has been adjusted for visibility, new tiers of shells have been adde…
- Demo Patch 1.2 - 30 June 2025
Demo Patch 1.2 is released!Here is a list of what has changed:Minor text correctionsAttack damage adjustmentsCorrected an error where cage amount upgrades didn't registerExperience shells updated to be pink for better visibilityCorrected a drop rate bugFixed an issue where multiple menus could open at the same timeProperly implemented music loopsAdjusted certain sound effectsChanged sand dollar calculation to no longer be health dependentAdded idle animations for the player and NPCsFuture UpdatesWhile I continue work on the rest of the game I will be releasing another larger balance patch soon. This will adjust the difficulty, especially for "First Pond" which can be very hard at first! I will also implement better tutorials so that players can be onboarded much more seamlessly.Thanks!These updates come from videos and streams as well as player-given feedback. Feel free to join the conv…
- Thank You for Playing the Demo this Week! - 23 June 2025
Thank you!With Steam's Fishing Festival coming to an end I wanted to thank the 1000+ players who downloaded Fishing Mega-Game's demo! This is a wonderful milestone and will help development greatly.FeedbackThroughout the week of the festival I received a lot of very valuable feedback regarding the demo experience and any bugs that were discovered. I have made myself tasks to address these comments and concerns. I would like to let everyone know that if you are interested in seeing game updates, or sharing feedback, please join my discord, where I have channels set up for this purpose.Additional thank you, creators!I had a lot of fun watching the VODs and Youtube videos of those who played the demo. If you're interested in seeing these, there are several Fishing Mega-Game videos on Youtube!What's Next?Fishing Mega-Game is currently planned to be released by the end of the year. Beyond th…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 11 February 2026 | Content Update! | 1824459501602496 |
| 2 | 22 January 2026 | 1/21 Hotfix! | 1822556746158082 |
| 3 | 9 January 2026 | Minor Patch 1.5 | 1821288646581908 |
| 4 | 24 September 2025 | Minor Patch 1.41 - Treasure Marker and SFX | 1811772772220451 |
| 5 | 18 September 2025 | Major Demo Patch 1.4 - Treasure, balance and a visual overhaul! | 1811138915393813 |
| 6 | 25 July 2025 | Major Demo Patch 1.3 - Balance and Tutorial Changes | 1806064758655273 |
| 7 | 30 June 2025 | Demo Patch 1.2 | 1803527891623463 |
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