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Skeleseller

Skeleseller Steam news

Xtonomous | Mar 17, 2026 | game

Released

6players observed · 25 September 2026 - 12:35:03 UTC

CasualIndieSimulationStrategySteam Store

  • Latest observed players6 · 25 September 2026 - 12:35:03 UTC
  • SteamPulse tracked peak694
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score93% positive

Skeleseller news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players6 · 25 September 2026 - 12:35:03 UTC
  • SteamPulse tracked peak694
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score93% positive
  • Total reviews338
  • Release dateMar 17, 2026
  • DeveloperXtonomous
  • PublisherXtonomous

Genres: Casual, Indie, Simulation, Strategy

Company pages: Developer: XtonomousPublisher: Xtonomous

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Skeleseller Steam news

Skeleseller news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Fixed icon in Japanese (v1.0.4 patch notes) - 30 June 2026

    Just one quick change: the 💀 icon that shows up next to elite names should now be fixed in Japanese (it used to render as a diamond).

  • Japanese support and pricing update - 28 May 2026

    Hello, everyone!There are two pieces of news:Japanese support has been added to the game. Credit to DracoGideon for translating the text.I plan to lower the price of the game from $7.99 USD → $6.99 USD on July 10th. I wanted to let everyone know long in advance so that I don't ruffle any feathers. 👀 This timing immediately follows the Steam summer sale, which will have the game at a price even cheaper than $6.99 USD. Regional prices will also be lowered. There will continue to be sales run on the game at regular intervals.I don't have any plans to continue working on Skeleseller (other than maybe adding support for new languages)¹. I've started working on another game which, like Skeleseller, should probably take at least two years to finish. I'll eventually repurpose the Discord server to be a server for all Xtonomous games rather than just for Skeleseller.Feel free to join Discord an…

  • Post-launch improvements (v1.0.2 patch notes) - 23 March 2026

    Hello again, everyone!I've spent some time improving the game. Here are the most recent patch notes:Added launch options on Windows and Linux. Players had reported issues with the Nvidia OpenGL driver, so now you can change to a different rendering engine. There is no universally correct choice, so if one doesn't work for you, please try the other.Fixed a bug where achievements earned during the demo weren't saved to the save file, so they wouldn't be granted upon loading the full game. This is why more players have an achievement for beating the second elite monster than they do for beating the first one. 😅Fewer customers will now desire an item at any given time. It used to be a maximum of 4 in Story Mode; now it's 2. This should result in items selling more quickly, which may make the game slightly shorter, so I'll have to keep an eye on this. The rationale behind this change is tha…

  • Pricing update (-20% or so across the board) - 21 March 2026

    UPDATE (March 26th, 2026): Valve has agreed to fully refund anyone who bought the game at full price! Please see more details here; this is only available for the next month.Hey everyone,Thank you very much for playing Skeleseller and leaving largely positive reviews! Even the negative reviews mostly said they had fun, so I think the biggest, most easily felt change I can make is to lower the price of the game to better meet player expectations.The original price (in USD) was $9.99, which I've lowered to $7.99 (still with a 10% launch discount). Prices across each region typically fell by the same ~20%, but I got specific feedback about Brazil, India, Poland, and Türkiye, so I dropped those prices by an average of 37.5%.If you have any questions about this or think that your region's pricing is still too high, please contact me on Discord.Thanks again!-AdamP.s. I lowered the price a cou…

  • Skeleseller has launched! 🎉 - 17 March 2026

    It's been two years in the making, but today's the day—Skeleseller has finally launched! 🎉The demo will remain available for anyone who still wants to try the game before buying it. It represents the first ~30 minutes of Story Mode, which should last for a total of 4-5 hours in the full game. Also, your progress should carry over from the demo (if it doesn't, feel free to reach out over Discord or the Steam forums).Something to keep in mind: this isn't an idle game in the sense that you're supposed to walk away from your computer and let it progress while you're gone. You can do that, but "idle" here means that you don't directly control the characters. You'll find the game much more enjoyable if you're paying ~90% attention to it. 🙂Some extras:There's more content after Story Mode in the form of a very casual roguelite mode.I plan to put the OST on YouTube for free so that everyone c…

  • We're FOUR DAYS from launching! - 13 March 2026

    Hey everyone,Skeleseller launches very soon. I'm excited (and nervous 😬) and I've still been working hard on everything. This post coincides with updating the demo and the release versions of the game here on Steam, but it's mostly minor changes that aren't worth detailing.Some content creators on YouTube and Twitch have been covering the launch version of the game if you'd like to check it out. For example, here's Idle Cub's 3h16m video, which I had a lot of fun watching.I hope you'll all enjoy the game on Tuesday! I plan to celebrate the launch on my Twitch stream. 😁Cheers!-Adam

  • Improving everything before launch (v0.9.6 patch notes) - 3 March 2026

    We're just barely over two weeks until launch! 😬I've been working hard on improvements:Improved the town-menu UI and the notification/tip UI.The intro fade-ins and fade-outs now look much nicer.Fixed Steam Deck issues with windowing modes and the splash screen.Improved performance (maybe only slightly this time 🤫).Fixed many minor bugs.There are other fun improvements in this patch for the full version of the game that you'll have to discover on your own when it launches! 😁If you haven't joined Discord already, please consider joining.

  • More improvements (0.9.5 patch notes) - 24 February 2026

    Hey, all! Writing these quickly since there's not a ton to report:Changed renderers due to a performance issue that is possibly caused by high-poll-rate mice (more info here, although this affected more than just Windows). On the plus side, while we're using the OpenGL renderer, this means that the game should just run for everyone.Improved performance even more. The game allocates less memory, meaning there should be fewer FPS drops. For a slightly more technical explanation: the allocations were causing the garbage collector to run more frequently than it should have.Fixed bugs (including one that let people duplicate adventurers 🙃).Unlocking the Quick Move Menu now lets you use keyboard shortcuts without even having to click an item.We're almost exactly 3 weeks away from launching. 😁🎉Please consider joining Discord if you haven't already: https://discord.gg/Gjaqt9k53R

  • Improved performance and controller support (v0.9.4) - 21 February 2026

    Hello!Lots of work went into this change, but in the essence of saving time, I'm only listing the big stuff:Improved performance. This should be noticeable on the Steam Deck especially, but there's still work to be done.Improved controller support.The virtual cursor should now work on Linux.Analog buttons should now work for all key bindings without double-press issues.Fixed all sorts of bugs that aren't worth detailing. 🤫Hope you all enjoy! Please let me know if you encounter any problems.

  • Steam Cloud support! (v0.9.2) - 11 February 2026

    Hi everyone,I just added Steam Cloud support! If you start a new game now, it should carry over to the launch version of the game on March 17th. If you want to transfer your old data, you just have to copy a single file (instructions are here).Your save file should roam across all three supported platforms: Windows, macOS, and Linux. If you encounter any issues with this, please let me know via Discord. 🙏Other than that, this version contains a bunch of polish and bug fixes. The biggest change besides Steam Cloud is better controller support (including an actually working virtual cursor on Linux!).Remember: launch is March 17th. I'm super hyped! 😁-Adam

  • Patch notes will now reflect the launch version of the game - 30 January 2026

    Hi, everyone!Skeleseller launches on March 17th, which is just 46 days away. The demo is pretty solid and will still get some minor updates (mostly bug fixes or quality-of-life improvements), but there's only one news section per game on Steam, so I'm going to start using this space to share patch notes for the launch version.Given that no one actually has access to the launch version yet, there's nothing to say in this post, but the next one will include the changes. I plan to start sharing keys with press and influencers.On that note, if you know any YouTubers or streamers who might be interested in the game, please pass the Steam page along! 🙏Looking forward to launch! 😁-Adam

  • Even more improvements (v0.8.14 patch notes) - 9 January 2026

    Lots of small/nice changes in this version:You can now drag items that customers desire directly onto the customers. This had been a point of frustration for a while. 😅The game should look slightly better overall; the proper filters have been applied to text and buttons such that both pixel art and text should look crisp.Notifications now have sounds, a hover color, and no longer "jitter" when dismissed.Sliders now have cute skulls on them. 💀Improved controller supportYou can now scroll using the left stick.The camera doesn't always move at maximum speed, so nudging an analog stick slightly is better.The sound that plays when creating a building is now bassier. It sounded sort of tinny before.

  • More improvements (v0.8.13 patch notes) - 2 January 2026

    Skeleseller now has a release date! It is Tuesday, March 17th, 2026. That means it's 74 days from this post (at least in my timezone 😛).Lots of minor changes to announce—there will probably be a few other such changes before the release date which cover polish-level tasks:Added a better sound when building a building.Improved performance.Improved Seek Food so that leveling it up quickly doesn't punish you in terms of cooldown.Added a graphic for when the Golem uses Earthen Shield.Made the Mage projectiles (Fireball and Ice Blast) match the casting animation.Decreased the cost of the second adventurer from 35G → 30G. This is quite minor, but it will signal to players that they should get their second adventurer before unlocking the Canyon.Made item displays (in the warehouse and shops) easier to click.Fixed minor bugs.Hope you enjoy!

  • Minor demo improvements (v0.8.12 patch notes) - 30 December 2025

    Hi again!Just a reminder that the full version of the game is what's getting the most updates, but it's not public on Steam yet. 🤫 As such, we only have a few minor items regarding demo improvements:Changed the "!" text into a pixel-art graphic.Fixed the waving flag on top of the guild. It used to "wobble".Dialogs should now appear in the correct positions on Windows as opposed to at the top of the screen.Please consider joining the Skeleseller Discord!

  • Getting ready for launch (v0.8.11 patch notes) - 12 December 2025

    It's looking like Skeleseller will launch in March of 2026, which just gives us another few months to get ready. We're still working hard to make sure everything is perfect!People have responded very well to the demo. ~8600 people played with a median playtime of exactly two hours. 🎉 Thank you all so much!Unfortunately, giving away two hours of the game for free is a tough sell given that the game won't be super long at launch (~10 hours in total). As a result, the biggest change in this patch is that the demo has been pruned down to about ~30 minutes of playtime.Other changes:Added controller support. You can control most of the game through a virtual mouse cursor now.Allowed remapping keybindings (and controller bindings).Workers will now reserve items on the ground or in the warehouse so that multiple workers don't try to pursue the same item.Workers now have a small chance to prior…

  • Battle portraits! (v0.8.8 patch notes) - 6 October 2025

    We've still been working hard on post-demo content (now called "BONE Mode"), so there aren't many changes for the demo, but we're excited to share the new battle portraits with all of you!Note: this new version will break your old save files. If you want, reach out on Discord and I can try to restore your progress.Visual changesAdded portraits for each adventurer.Improved the look of the life-regeneration bar when waiting for full health after a battle.Added a new spell to the enchanter: Faux Potions. This produces magical potions to fuel your extractor.Added a tooltip to the extractor to make it clear how the accumulated values work.Fixed an issue where you could use the Quick-Move Menu with keyboard shortcuts before unlocking it.Fixed a bug where loading from a save file would always give you two customers even if you had upgraded how many visit your town.Improved the title screenAdde…

  • Fixed some issues (v0.8.7 patch notes) - 29 August 2025

    Just some minor fixes for today:Fixed a bug with graphical tearing in some of the UI.Changed wording of Hard-Working Adventurers to make it clearer how it works for new players.

  • Fixed a critical bug (v0.8.6 patch notes) - 28 August 2025

    Loading the game through the title screen used to prevent you from seeing any signs, meaning you couldn't build anything. This obviously hampered progress quite a bit in a town-building game. 🙃This has now been fixed! Please let us know about any bugs you encounter via Discord.

  • UI overhaul! (v0.8.5 patch notes) - 25 August 2025

    It's been about two months since the last update. We've been hard at work on post-demo content, so the patch notes may seem a bit light, but trust us when we say that the full game is going to be great! 🎉Overhauled the UI. The panels, tabs, and various elements should look a lot nicer now:Added custom character portraits for all NPCs (e.g. if you click the Garbage Slime, you'll now see this):Loot now flies from the portal into the warehouse rather than teleporting there.If you want to playtest all of the changes we've been making, please join us in the Skeleseller Discord!

  • Lots of polish! (v0.8.3 patch notes) - 1 July 2025

    Whew, it's been almost a month since the last update...! We've been working hard on Skeleseller, but the focus has shifted to getting ready for launch, meaning the demo won't be getting very many updates. Still, there's a slew of changes we think you'll love:Elite battles now have custom styling! The border is made of bones with snakes wrapped around them. This should more clearly indicate to new players that elite battles are special (more than just "why is this battle window big all of a sudden?").The intro now has a poisonous snake instead of a poisonous slime. This was for consistency with the Skelerap. 👀New locations are now unlocked with explicit buttons on the locations themselves rather than a dedicated "Upgrade portal" button. This allows the battle map to take up even more space in the UI.The "Unlock" button flashes green to make it stand out more.The Guildmaster's hiring dia…

Patch notes and updates

S.noRelease datePatch nameGID number
130 June 2026Fixed icon in Japanese (v1.0.4 patch notes)1836506165563720
223 March 2026Post-launch improvements (v1.0.2 patch notes)1827626365764613
33 March 2026Improving everything before launch (v0.9.6 patch notes)1825727806718960
424 February 2026More improvements (0.9.5 patch notes)1825093633198567
530 January 2026Patch notes will now reflect the launch version of the game1823191198606365
69 January 2026Even more improvements (v0.8.14 patch notes)1821288646581826
72 January 2026More improvements (v0.8.13 patch notes)1819386365119844
830 December 2025Minor demo improvements (v0.8.12 patch notes)1819386365114794
912 December 2025Getting ready for launch (v0.8.11 patch notes)1818752592128751
106 October 2025Battle portraits! (v0.8.8 patch notes)1811772772612523
1129 August 2025Fixed some issues (v0.8.7 patch notes)1809235871627606
1228 August 2025Fixed a critical bug (v0.8.6 patch notes)1809235871590485
1325 August 2025UI overhaul! (v0.8.5 patch notes)1808601382587417
141 July 2025Lots of polish! (v0.8.3 patch notes)1803527891684181
1510 June 2025Changes to skills (v0.8.2 patch notes)1801617199565778
169 June 2025Unspent-skill-point indicator—FINALLY! (v0.8.1 patch notes)1801617199507454
176 June 2025New update (v0.8.0) - B I G battles ⚔️1801617199437706
184 June 2025Skeleseller update - animated items when purchasing! (v0.7.17 patch notes)1801617199372244
1928 May 2025Skeleseller v0.7.16 patch notes1800991756290988
2021 May 2025Skeleseller v0.7.15 patch notes1800357164388292

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