SPSTEAMPULSELIVE ANALYTICS
Deep Space Cache

Deep Space Cache Steam news

Monu | Nov 15, 2024 | game

Released

1players observed · 25 September 2026 - 12:00:55 UTC

CasualIndieStrategySteam Store

  • Latest observed players1 · 25 September 2026 - 12:00:55 UTC
  • SteamPulse tracked peak275
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive

Deep Space Cache news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 25 September 2026 - 12:00:55 UTC
  • SteamPulse tracked peak275
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive
  • Total reviews892
  • Release dateNov 15, 2024
  • DeveloperMonu
  • PublisherMonu

Genres: Casual, Indie, Strategy

Company pages: Developer: MonuPublisher: Monu

Top Steam chartsTop 100 gamesGame directorySteam Store page

Deep Space Cache Steam news

Deep Space Cache news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • My second game Keyclash is out today!! - 5 June 2025

    Hi guys! Wanted to do a mini-announcement. I just recently finished my second game, Keyclash. If you're interested in a simple tower defense roguelike about building on keyboard keys and surviving as long as possible. Then check it out! Use keys as turrets and place them on your keyboard.Purchase perks, upgrades, and buy more keys to build your defense.Unlock perks with the waves earned through playing.Beat every stage in the game. You can find the Steam page here:Thanks again for playing Deep Space Cache

  • Update #22 - Final Update - 12 December 2024

    Changes include: Added Lasers Added Frenzy bullets Talent tree is entirely visible New reload upgrades That's it for the updates. I might update it silently if there are any bug fixes or performance issues but besides that. That's pretty much it for this game. It's my first game and it shows. I definitely learned a lot from it. In the end, I wanted to make it a simple incremental with some bullet heaven aspects. I like how it turned out now after all the updates. Thanks to everyone for the amazing feedback and to those who decided to play it

  • Update #21 - Content Update - 12 December 2024

    Changes include: 6 new power-ups that can be earned through a new asteroid Movement Bonus 2x Damage 2x Attack Speed 2x Ability Reloads Max Crit Chance 2x Magnet Range Can no longer see the entire talent tree. It removed that sense of mystery when I made it all visible. Moved around ability upgrades to be earned earlier. This is because I want to add 2 more upgrades to the next content update. Added in reloads for spiral bullets in the attack speed tree. I was thinking about adding in one more achievement as well as enemies to the game but I think that's out of scope for it. There will be one more content update to add two more ability upgrades though.

  • Update #20 - Small changes - 11 December 2024

    Changes include: Talent tree is now entirely visible from the start. Added critical strikes. Shortened early game bullet lifetime significantly. Asteroid hitboxes are fixed. Sorry about the small amount of changes. I tried cooking some ability upgrades such as a laser beam, 3 different bullet variations, and a giant circle that falls down the screen from the top but nothing really landed. So I decided to upload this small patch for now.

  • Update #19 - Some buffs to ability upgrades + Performance improvement - 10 December 2024

    Changes include: Increased homing bullet count from 6 -> 12 Increased spiral bullet count from 6 -> 12 Increased rotating bullet count from 24 -> 48 Significant performance improvements. High and low end devices will now clock-in about 60 FPS consistently while harvesting. The total number of asteroids spawned on the screen at once also now adapts to the FPS of the game on your device. This means higher end devices and possibly some lower end devices will be able to spawn more asteroids on screen at once and will adapt according to your system. This should help performance as well as improve gameplay for those who can handle more asteroids at once. Slightly decreased the gradual rise of power loss to make runs a little longer. Hey again. I mentioned to someone that I would most likely stop updating the game. Well, I guess I lied because I kind of just want to keep adding to it since it…

  • Update #18 - Massive Balance Patch - 3 December 2024

    Changes include: Initial Damage Increase: 17 -> 19 Change to generator purchase prices: Duo Mine: 100 -> 30 Quad Mine: 80 -> 25 Octo Mine: 45 -> 20 HD Mine: 30 -> 15 Tria Mine: 15 -> 10 Tetra Mine: 5 -> 5 Decreased bit prices by cutting their values by 1/2 for every augment. Hi. It's been a while since the last update but I've noticed that the game is a bit repetitive. The repetitive feeling is core to the game which can't be changed. However, I feel like these changes can help improve the quality of the experience. These changes should cut the playtime by at least 1/2 if not more. A full playthrough typically takes between 3-4 hours for most players so these changes should help players beat the game within 1-2 hours. This should help with the feeling of repetitive gameplay since the game ends fast. I was considering doing this change earlier but wasn't sure since a lot of people found…

  • Update #17 - Balance changes to the end game - 24 November 2024

    Changes include: Lowered end game "The Last Bits" skills substantially as well as subsequent skills before it. Power and spawn rate: reduced the values from 10000 bits to 2000 bits. Damage and attack speed: reduced the values from 10000 bits to 3000 bits. I noticed that the end game felt like a slog. Since most players who have reached this point have seen most of the content with the end game skills and have all mines unlocked. I felt like completely removing a substantial amount of the end game grind will overall help players.

  • Update #16 - Change to asteroid pointer - 24 November 2024

    Changes include: A small change to the asteroid pointer which now points to the nearest asteroid then locks it in until the asteroid is destroyed or despawns due to distance from asteroid being too great. This should help out the early game spazzing out with the asteroid pointer reducing frustration. I didn't know if I wanted to change it but I feel like players spend a decent time in the early game to warrant this.

  • Update #15 - Enabled V-Sync - 23 November 2024

    Changes include: Enabled v-sync to help limit fps from going to numbers like 1200 fps which was unnecessarily using up the GPU.

  • Update #14 - Reverted back to 64 bits - 22 November 2024

    A quick patch to revert the game back to 64 bits from 32 bits. I feel like most devices now can handle 64 bit games and since I swapped to 32 bits. It has been causing bugs due to floating point errors.

  • Update #13 - Performance Changes - 22 November 2024

    Changes include: Almost doubled FPS while harvesting asteroids. Changed game from 64 bit to 32 bit. A slight reduction in loading times between scenes. I've noticed some devices have a very rare bug where the textures don't show up and the game loads the scene again after pressing on the harvest button. If anyone has this in their game please let me know if this update fixed that for you. Thanks for the patience!

  • Update #12 - Small QoL Changes - 20 November 2024

    Changes include: Can now use arrow keys to move spaceship. Early game asteroids de-spawn after a greater distance from spaceship compared to before. Main Menu asteroids have a chance to change asteroid type based on mine unlocks on game launch.

  • Update #11 - QoL Changes + Change to Asteroid Unlocks + Balance Changes - 18 November 2024

    Changes include: QoL change to the harvest button to highlight every so often. QoL change to the generator upgrades which now highlight white if resource amount is enough, highlights grey if otherwise. Changed Asteroid Types to unlock through mine purchases instead of skill tree, replaced old slots with magnetic range upgrade. Added a resource multiplier that increases based on how much time you last in a run. This should help speed up everything within the game especially once you reach late game it becomes easier to upgrade faster and reach the end. Raised starting power from 20 to 30. This affects new save files. Buffed asteroid health overall making harvesting asteroids more involved. Increased asteroids of rarer type to spawn more frequently the longer you last in a run. This also should help with the late game to help reduce the grind for the final skill tree unlocks.

  • Update #10 - Another Balance Patch + Auto-Shoot Enabled By Default + Thoughts - 18 November 2024

    Changes include: Auto-shoot is now enabled by default, still has an option to toggle it off. Went through another pass of the skill tree, notable changes include: Swapping of an early game homing upgrade to be pushed back to match the symmetrical nature of the damage and attack speed skill trees. Rearrangement of both damage and attack speed trees to make unlocks mandatory to reach the end goal. This change included a decreased value of bits towards the end goal within the path. Helps players be required to unlock most, if not all upgrades to help reach the late game with all skills unlocked rather than cutting it off short early due to players unlocking the end goal sooner and causing the rest of the skill tree to feel obsolete. Note: Any older players might experience a skill auto-unlock, this is because I've made sure to not remove it and remake you purchase the skill. It's just not…

  • Update #9 - Significant Balance Patch + WASD Movement - 17 November 2024

    Changes include: - Complete overhaul of the skill tree progression numbers effectively fixing the slow early game and making it easier to reach the end game with consecutive unlocks being lower. The final unlocks cost almost half as much as before. It still requires quite a few amount of bits but due to the easier access to the late game unlocks, it should effectively make reaching that point easier. - Reduced the cost of the bit mine purchases by a significant margin. - Reduced the frequency of smaller asteroids which should remove most asteroids that are difficult to shoot and aim at. - Added WASD movement. - Added an auto-shoot toggle button. This update and the last update should fix any balancing issues players might experience.

  • Update #8 - Small Balance Patch - 17 November 2024

    Changes include: - Decreased early value of bit mines upgrade purchases - Decreased overall health to asteroids

  • Update #7 - Major system changes - 17 November 2024

    Changes include: - A fix for invisible asteroids (should no longer spawn) - Adjusted size of the mouse cursor to be a bit smaller - Improved performance again which should help lower end devices more, this does not affect higher end devices that much - Adjusted the way asteroids spawn, you can no longer move straight in a diagonal direction and collect resources easily, now it's more dynamic but I also made it so that sometimes there will be a lucky patch of asteroids all clumped up together which should help make it more satisfying

  • Update #6 - Added a custom mouse cursor and fixed audio - 17 November 2024

    Changes include: - Added in a custom mouse cursor which can be toggled in the options menu - Fixed the audio, especially at initial launch of the game which was set a bit too high

  • Update #5 - Added indicator arrow to options and a minor bug fix - 17 November 2024

    Changes include: - Added in an option to set indicator arrow to point towards asteroids, ore, or turn it off entirely - Fixed a minor bug with the options menu while harvesting

  • Update #4 - Changes to power, fixed bugs, and end game numbers - 17 November 2024

    Changes include: - Changed the power decrease to now scale exponentially into the game - Fixed a bug with autoclicker causing resources to be added on more than once when spammed - Fixed a bug with the main menu where the new game tab doesn't close when opening options - Changed late game numbers to make it much easier to beat the game effectively reducing the late game grind by a significant margin, this takes effect for newer late game skill nodes after unlock/any new game file

Patch notes and updates

S.noRelease datePatch nameGID number
112 December 2024Update #22 - Final Update1785774543524859
212 December 2024Update #21 - Content Update1785774543518935
311 December 2024Update #20 - Small changes1785774543489580
410 December 2024Update #19 - Some buffs to ability upgrades + Performance improvement1785321795762802
53 December 2024Update #18 - Massive Balance Patch1784506359163025
624 November 2024Update #17 - Balance changes to the end game1783872412084344
724 November 2024Update #16 - Change to asteroid pointer1783872412061560
823 November 2024Update #15 - Enabled V-Sync1783872412059847
922 November 2024Update #14 - Reverted back to 64 bits1783872412027697
1022 November 2024Update #13 - Performance Changes1783872412025025
1120 November 2024Update #12 - Small QoL Changes1783872411955579
1218 November 2024Update #11 - QoL Changes + Change to Asteroid Unlocks + Balance Changes1783238125354387
1318 November 2024Update #10 - Another Balance Patch + Auto-Shoot Enabled By Default + Thoughts1783238125335676
1417 November 2024Update #9 - Significant Balance Patch + WASD Movement1783238125311188
1517 November 2024Update #8 - Small Balance Patch1783238125310297
1617 November 2024Update #7 - Major system changes1783238125305776
1717 November 2024Update #6 - Added a custom mouse cursor and fixed audio1783238125304052
1817 November 2024Update #5 - Added indicator arrow to options and a minor bug fix1783238125294228
1917 November 2024Update #4 - Changes to power, fixed bugs, and end game numbers1783238125293360
2016 November 2024Update #3 - Bug Fix, Progression and Performance Changes1783238125290756

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