Saloonery news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score97% positive
- Total reviews36
- Release dateJul 29, 2025
- DeveloperBow Tie Cat Studios
- PublisherOrbital Contingent
Company pages: Developer: Bow Tie Cat StudiosPublisher: Orbital Contingent
Saloonery Steam news
Saloonery news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update 10 — Town Hub, New Missions, and New Weapons - 16 November 2025
The town update is finally here! This took longer than expected due to several crash bugs that required extensive troubleshooting, fixing, and then more testing of the fixes. What started out as a relatively simple mission and gun update has grown into a minor reworking of the game's structure. My goal is to provide a better framework for the game as a whole so I can add new varieties of content never before seen in Saloonery. Hope you all enjoy! Town The town is filled with NPCs to talk to, side-quests of take on, and money chests to find Now instead of returning to the map screen after a mission, you return directly to the town There are four Town Missions currently. More to come in the future! Head Hunter Missions Note: These missions can be found as Side Missions for levels 4, 7, and 8 Three new Head Hunter missions. Hunt down more powerful versions of existing enemies, and once you…
- Town Update Coming Soon! - 27 October 2025
The first content update is nearing release, and here are some quick highlights on what it will contain All-new town hub where you can go on small-scale side missions, purchase guns, talk to NPCs, and explore 3 new side-missions which are closer to the length of campaign missions New weapons, including an entirely new weapon category Bug fixes and improvements I'm putting the finishing touches and doing a final bug hunt over the next few days. I'm looking forward to getting it out soon!
- (Hotfix) Update 9 — AMD Workarounds and UI Overhaul - 9 September 2025
This update focuses on resolving issues introduced by recent AMD drivers. I don’t have direct control over these problems -- or direct access to AMD hardware -- but I’ve implemented workarounds where possible. Doing so required a significant UI rework. Getting the game running smoothly on AMD hardware has taken priority over new content and consumed a full week of development time. Content development had already begun before these issues appeared and is still moving forward, though at a slower pace due to the urgency of these fixes. Hopefully, things will stabilize soon and there will be fewer fires to put out going forward. Game Launcher You can configure display mode and render style before the game fully launches UI Overhaul Changing a setting now opens up an option selection page. This allows for an overall description of what the setting does, and descriptions for each option. Ove…
- (Hotfix) Update 8 — Alternate Rendering Options - 30 August 2025
This update adds the option to switch to a different rendering mode for players who encounter issues with the default Vulkan renderer. It also includes a range of bug fixes and general improvements made along the way. ️ Settings Menu Improvements Added the option to switch between Vulkan, Directx12, and OpenGL rendering pipelines Renamed "Mouse" section of the settings menu to "Aiming" to make it mouse/gamepad agnostic Misc. Bug Fixes & Improvements Fixed bug where bosses wouldn't attack the player immediately on noticing them Fixed bug where it was hard for cult melee enemies to hit the player Fixed damage numbers not appearing. I broke that in a previous update without noticing... Added additional invisible walls to make it harder to break the maps ️ Balance Tweaks A rapidly diminishing slowdown has been added to player movement after shooting. This helps differentiate weapon feel and…
- Update 7 — Continued Bug Fixes and Improvements - 17 August 2025
I’ve been working on new content that will be coming in a future update, but in the meantime I’ve also put together a whole batch of bug fixes and improvements. Previously, the game wasn’t quite robust enough to handle the kinds of missions I’m working on adding, but these bug fixes and improvements allow it to support larger maps and more complex mission types without issue. Player Fixes & Improvements Improved player ground collision to smoothly step over small ledges and gaps Fixed bug where player would stay in bullet time when dying Fixed bug which caused ammo UI to go off the screen Reduced FOV zoom-in when hitting an enemy to make it less visually jarring Fixed bug where you could aim when the game was paused Fixed bug where the health regained on kill from the Ol' Revolver would be multiplied when killing enemies with a shotgun Increased the fall speed when in bullet time so the…
- Update 6 — Bug Fixes, Balance Tweaks - 1 August 2025
A huge thank-you to to everyone who's been reporting bugs, it's been a massive help! As much as I enjoy working on the game, repeatedly playtesting gets pretty exhausting, so your feedback goes a long way in helping me track down and squash issues. If you spot any bugs, feel free to share them on the Steam Discussions page, the Discord server, or even in a review -- whatever's easiest for you. ️ Balance Tweaks Set a max speed for enemy bullets for better consistency Set a max fire rate for enemies so they don't rapid fire on high difficulties Made sprint no longer use energy (bullet time) resource Bug Fixes & Improvements Fixed bug where enemies would fall through the floor sometimes Fixed bug where enemies would shoot through walls Fixed bug where melee enemies would magically smack you from afar Fixed bug which sometimes made picking up items unreliable Fixed bug where weapons weren't…
- Game Released — Planned Post-Launch Updates - 29 July 2025
The game is now released and available for purchase! If you want to support the game, leaving a Steam review would help greatly. Games on Steam get a boost in visibility after 10 reviews, so it would be great to hit that number specifically. Launch Content Highlights 9 Main Missions 7 Side Missions 16 Weapons: 7 Rifles, 4 Shotguns, 5 Sidearms 2 Bosses 21 Achievements Here’s the stuff I’ve got planned for future updates Additional Content At least 1 new Rifle, 1 new Shotgun, and 1 new Sidearm 11 new Side Missions ️ New Features Gameplay Settings Menu Full Controller Support Official Steam Deck Support Reworks Skills menu overhaul End‑of‑mission menu redesign Equipped weapon display revamp Improvements & Bug Fixes General bug fixes and balance tweaks Level design improvements
- Update 5 — Balance Changes - 22 June 2025
This update is all about encouraging more thoughtful use of bullet time, plus a handful of balance tweaks across weapons, movement, and AI. I’ve been focused on performance and balance recently, but I’m shifting back to content creation. Updates will be slowing down as I gear up for the full launch. Accuracy & ADS Increased player accuracy when aiming down sights. Slowed movement significantly while ADS with rifles and shotguns. Sidearm ADS does not affects movement speed. Removed a previously extra dual-wield accuracy penalty when aiming with sidearms. Bullet Time & Energy Note: Energy is used for both bullet time and dashing/sprinting Energy now recharges more slowly after exiting bullet time. Energy drains at a reduced rate while in bullet time. Shots fired at distant enemies consume more bullet-time energy than close-range hits. Enemies keep their normal reaction speed in bullet tim…
- Update 4 — Graphics Settings - 13 June 2025
This update brings new graphics options to help better tune performance. I’ve added granular controls for rendering quality and visuals to help troubleshoot slowdowns, plus a couple of minor tweaks and fixes. If you're noticing problems with performance, let me know, I’m still working on optimization. Graphics Settings Rendering Scale: Adjust overall render resolution for smoother framerates. Environmental Object Detail: Toggle level-of-detail on world geometry. V-Sync: Enable or disable vertical sync to manage screen tearing. Environment Outlines: Show or hide object outlines for style vs. performance. SSAO (Screen-Space Ambient Occlusion): Show or hide shadowing in crevices. Tonemap: Control post-process color grading for contrast and brightness. Miscellaneous Graphics Disable Border Texture: Turn off decorative edges. Controls Update Escape key now closes menus on the level-select sc…
- Update 3 — Blunderbuss Shotgun - 31 May 2025
This update focuses on refining core systems and visuals, while adding new weapons and levels—most of which are exclusive to the full game. The main focus was on improving shooting mechanics, balancing weapons, and making pickups and effects less jarring. The new Blunderbuss shotgun is available in the demo, and several other weapons are added for the full game. Overall, things are mostly on track for a July release. New Weapons Blunderbuss (Demo): A powerful single-shot shotgun. Bolt Thrower (Full Game): A crossbow, the first projectile weapon in Saloonery. Galting Gun (Full Game): Fires super fast with no reload needed. Hellfire Shotgun (Full Game): High rate of fire and large ammo capacity shotgun. Weapon System Changes “Primary” and “Secondary” weapon categories renamed to Rifle and Shotgun to better define roles. Rifle and Shotgun weapons now use distinct ammo types: Rifle Ammo and…
- Update 2 - 13 April 2025
This update improves the Settings menu and fixes bugs. I'm working on fixing additional bugs in coming updates. If you have any bugs to report, the Discussions section of the Steam Community page would be a helpful place to put them. General Changes Fixed bug with checkpoints activating out of order. Made running out of ammo with the pistol while aiming look less awkward. Reworked code around taking damage to make bugs with saturation and contrast less likely. Animated tutorial text popup. Fixed some bugs with weapon animations when at low FPS. Improve reticle flare animation. Reorganized Settings menu. Added autoswap feature which automatically switches to newly picked up weapons. Togglable in the Settings menu, on by default. Added Interact as a bindable key in the Settings menu (was previously always E). Added ADS toggle to Settings menu. Added tooltips to Settings menu. Added crouch…
- Update 1 - 1 April 2025
This update fixes bugs and improves the first-time player experience. It also includes several minor map improvements and misc. changes. I'm working on fixing additional bugs in coming updates. If you have any bugs to report, the Discussions section of the community would be a helpful place to put them. General Changes Updated to Godot version 4.4.1 Added ability to invert aiming y-axis from the settings menu. Added blur behind settings menu when opened from the main menu. Added flashing highlight to unplayed missions. Made dark barrels less red in color so they don't look like they would explode. Actual exploding red barrels likely coming in the future. Added flashing arrow when no level played yet to highlight Level 1. Changed the player to stop reloading while aiming unless their equipped weapon is completely out of ammo. Improved the layout of levels 2 and 3 to make them easier to n…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 9 September 2025 | (Hotfix) Update 9 — AMD Workarounds and UI Overhaul | 1809869180209075 |
| 2 | 30 August 2025 | (Hotfix) Update 8 — Alternate Rendering Options | 1809235871634829 |
| 3 | 17 August 2025 | Update 7 — Continued Bug Fixes and Improvements | 1808061939425207 |
| 4 | 1 August 2025 | Update 6 — Bug Fixes, Balance Tweaks | 1806698490712967 |
| 5 | 22 June 2025 | Update 5 — Balance Changes | 1802893906810334 |
| 6 | 13 June 2025 | Update 4 — Graphics Settings | 1802354289585020 |
| 7 | 31 May 2025 | Update 3 — Blunderbuss Shotgun | 1800991756388648 |
| 8 | 13 April 2025 | Update 2 | 1796631172331202 |
| 9 | 1 April 2025 | Update 1 | 1795283637966578 |
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