SPSTEAMPULSELIVE ANALYTICS
EASOAR

EASOAR Steam metadata

Cat Yard Games | Mar 12, 2025 | game

Released

0players observed · 5 October 2026 - 16:53:43 UTC

ActionIndieRPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

EASOAR metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews25
  • Release dateMar 12, 2025
  • DeveloperCat Yard Games
  • PublisherCat Yard Games

Genres: Action, Indie, RPG, Early Access

Company pages: Developer: Cat Yard GamesPublisher: Cat Yard Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

EASOAR Steam metadata

EASOAR metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3229600/metadata
Steam Storehttps://store.steampowered.com/app/3229600/
Steam Communityhttps://steamcommunity.com/app/3229600
PCGamingWiki search
IGDB searchSearch IGDB for EASOAR

Reviews, pricing, and metadata

Review summary

Positive

100% positive, 25 positive, 0 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Full controller support, Family Sharing

Achievements

Not available

Platform releases
  • Steam 12 March 2025

Latest Steam announcements

  • EASOAR Patch - 1.8.0 - 8 February 2026

    Hey fellas So I recently figured out how to recompile all of EASOAR into C++ instead of it being Gamemaker Language Code which apparently increases performance by a significant amount.Have a go at the game, it should work all fine. Hopefully the better framerate is noticeable, though it's certainly going to get a code overhaul down the line to make sure everything is re-coded properly.

  • EASOAR Patch - 1.7.3 - 18 December 2025

    Hey fellas More updates that fix stuff, you get the idea...Patch Notes:Fixed level stats being tracked even while outside of the level, like taking damage in the arenaMade the cosmedal par times for levels a bit more generousFixed being able to climb ladders while the player’s movement was disabledFixed Darkmatter enemies not counting in the list of unique enemy killsAdded a new Augment which assists with keeping track of unique enemy kills by popular demand

  • EASOAR Patch - 1.7.2 - 14 December 2025

    Hey fellas Seems a couple of you are invested in the Cosmedal mechanic for beating levels with high efficiency, which is fantastic to hear! However you guys have pointed out some issues that I'm going to fix so the experience with some high level gaming isn't inconsistent or unfair.Patch Notes:Potentially fixed being able to kill the Gimwormous that appears as a stage hazard (You might be able to kill it still, somehow. You guys are clever)Fixed the enemy par for Whittle Road to be possibleFixed the enemy par for Fizzing Foundry to be possibleIf you someone exceed the enemy par, you still get the highest medal (It happens)The cutscene of discovering Cartier’s location in Croissance City Part 2 is now skippableFixed enemy kill counter sometimes increasing when killing respawned enemies that were previously already killed

  • EASOAR Patch - 1.7.1 - 11 December 2025

    Hey fellasI think I figured out a way to fix some of the memory leaks. It was an issue where a ton of new variables were contantly being created which would go on forever... So yeah... Whoops. HOPEFULLY everything should be working just the same, but a little better.Patch Notes:Fixed Radiant Glass Blade not changing hueRemoved Bookmark prompt appearing when entering the SandpitFixed misplaced tile in Fizzing FoundryAdded a new augment to be sold from the Confectionist called "Memory Leak" in spirit with the updateFixed Cosmedal counter appearing on the Kiosk vendor, blocking Boss Data countOptimisation:Reduced a lot of new variable creations in the code which may help the fight against the memory leak problem

  • Slowdown/Lag Fix - 28 November 2025

    Hey fellas I've seen a couple of players having issues with slowdown and bad framerate and I believe I have a temporary solution before I eventually get deep within the code to figure out the issue. Memory Leaks. Memory Leaks are everywhere it seems. If you're getting poor framerate, exit to the title screen and re-enter the game. It's a pain, but it should fix those issues for the time being. If that doesn't work, try restarting the game entirely. So sorry for these code related issues. Clearly this is my first game and so my coding stills are a bit...lackluster, but I swear I'll get these fixed so the EASOAR gaming can continue!

  • EASOAR Patch - 1.7.0 - 15 August 2025

    Hey fellas May be the last update for a bit as I'm feeling burnt after working on the game nonstop for years. This is the last feature that I wanted to add in this chunk of the game. Anything else added later on will most likely be to server a much larger update.I'm forever grateful to my early players and the input and feedback you've given to help make the game the best it can possibly be.This update primarily adds the Blightmare System which is a mechanic which adds random stage effects to levels when you replay them to increase the difficulty in a a unique way.Patch Notes:Added the Blightmare mechanic which occurs when replaying completed levels.Added a new sprite to levels on the map screen that can be replayed as Blightmares.Added the ability to make enemy spawned Saws spawn activated, no longer needing player proximity to attack.Added a variable and effect to enemies to allow the…

  • EASOAR Patch - 1.6.1 - 10 July 2025

    Hey fellasJust fixing some bugsPatch Notes:Fixed a missing enemy collision in Cyan Apiary that caused a Screw enemy to float over a pit.Doxing augment doesn’t activate during cutscenes.Fixed bug which allowed the player to continue purchasing items that were out of stock.Fixed issue where cosmetics weren’t being greyed out if the player already owned them.Fixed bug where the Disk Dispenser in Easoar Quarry had the wrong dash disk visuals.Optimisation:Cyan Apiary Part 2 has been causing lag which I believe to be the result of the 117 beehive destructibles. For a temporary remedy, they are made to not despawn and respawn which seem to lower the lag they cause by a 1/3.

  • EASOAR Patch - 1.6.0 - 27 June 2025

    Hey fellasSmaller update as most of time has been spent on implementing illustrations to cutscenes to give the game a more cinematic flare. I've added a couple as some well needed optimisation fixes.Also some content from my newest Youtube video about Dash Upgrades. Patch Notes:Increased the ambience volume in the Sandpit.Added a new type for the dialogue box.Overhauled the introduction cutscene to the Sandpit to use a new illustration.Overhauled the cutscene in Croissance City Part 2 which leads to Whittle Road, now has a proper buildup of Cartier.Added a new illustration to the cutscene where Marrow first meets Mr. Basanta.The trigger object that deletes the blizzard when entering a building will have a special case where it fades out the blizzard before deleting it.Snow particles from Mont Blanc now change with the Nightmare hue.Powersaw enemies now chase after the player like Saws a…

  • EASOAR Patch - 1.5.0 - 5 May 2025

    Hey fellas Small update to address a design issue I've had with cosmetics. Basically due to cosmetics sporting no advantage to the player's progression, they are often completely ignored with currency better spent elsewhere on upgrades and stat levelling. So now I've made it so cosmetics are bought with a new separate currency which is acquired based on your performance and carries over to other playthroughs. Patch Notes: Added the Cosmedal (Cosmetic Medal) system which makes all cosmetics purchasable with a different, unique currency. Cosmedals are acquired after completing levels with bonus ones earned by earning medals. Cosmedals and all cosmetics are saved on a save file outside of the 3 game save files. Added cosmedals as a visible currency in vendors. Changed all the prices of cosmetics to better suit the cosmedal currency. All cosmetic variables are saved as global variables due…

  • EASOAR Patch - 1.4.0 - 28 April 2025

    Hey fellas Chunky update for you which focuses on redesigning the Summon System for trinkets as well as optimising the game by figuring out new ways to reduce lag caused by enemies or objects. Patch Notes: Edited the descriptions of Summon Trinkets to display how many summon slots the player has. Summon slots have been overhauled to be more consistent. They are now Summon Slots = Trinket Slots - 1. This also means that the max summons have been increased from 6 to 7. Summons display the summon count when spawned. You’re now given a prompt when you respec your player stats to confirm your decision. Updated the portraits of Forgery and Orchestra. Updated the sprites of all Augments. They were falling behind when it came to their pixel art as they were all done pretty early on in development. Fixed the camera not following the player after unlocking the doors in Fizzing Foundry Part 2. Red…

  • EASOAR EASTER SALE - 20 April 2025

    Happy Easter! (depend on your timezone) Game is on sale and I am very active on my Discord and on the Steam Community Discussions so if you have any questions or anything you want to clarify before you buy, let me know and I'll help as much as I can. Plenty of content coming in the future, I am have WAY too much fun making this game lol.

  • EASOAR Patch - 1.3.1 - 20 April 2025

    Hey fellas Small update to add in some limited time Easter Content for this Sale! Patch Notes: Added the Dread Carton as a limited time purchase from Mr. Basanta after completing Croissance City. Potentially fixed Girthworm Arena Match crashing after completion. Reworked the code when collecting an item from the podium after an Arena Match to hopefully not cause it skip past the collection stage. Fixed the cloud effect spawned from shooting the Chalkskin, Grin Launcher and Teslauncher from not appearing at the correct position. Fixed Whistle Trinkets crashing the game when spawned. (whoops) Don't worry, the weapon will remain in the game in the debug menu, just won't be accessible in standard play.

  • EASOAR Patch - 1.3.0 - 12 April 2025

    Hey fellas This update focuses more on UI changes to make systems of the game more understandable. The game will directly tell you why the player is restricted when equipping, upgrading or purchasing items. I've also added two weapons as well. Don't say I don't look after ya. Patch Notes: Added the Gorgie, a new shield that is a boss weapon for the Giwormous boss. Added the Overdyer, a new gun that’s currently in debug mode only. Tweaked the layering of the blocking particles to appear behind the player. Added a new Bandage Cosmetic, bought from Mr. Basanta after Whittle Road. Loading… augment is out of debug mode and found in Croissance City Part 2 to better explain the “space” mechanic of augments. Edited the Loading… augment description to be more clear. Swapped the Storage Addon item with the Button Mashing augment to make the augment space system more clear. The hidden room to the…

  • EASOAR Patch - 1.2.2 - 4 April 2025

    Hey fellas Small update after studying some more playthroughs, something I am so grateful for. It appears that mechanics aren’t explained too well, specifically when it comes to weapon heating and the fact you can equip two weapons at once. Patch Notes: Renamed the Player Stat: Ingenuity to Focus. Should make the stat more straight forward. Reworded the description of Storage Addon, Weapons Parts and Weapon Tech to be more straight forward with their usage. Rewrote Mrs. Basanta’s intro dialogue to better explain the weapon heating mechanic and how to avoid it. Rewrote Mr. Basanta’s post-weapon choice dialogue to better explain that multiple weapons can be equipped instead of trinkets. I plan for more improvements to come, and the sooner done, the better. Thank you so much for the feedback! I am also aware of performance issues when it comes to the steam deck and areas like Whittle Road.…

  • EASOAR Patch - 1.2.1 - 1 April 2025

    Hey fellas Since shields are pretty new, they're probably unbalanced, but for now I've done some work to fix issues when it comes blocking explosions. There's also been this lingering bug since the dawn of time that the FOG from Whittle Road follows the player after leaving the level. Surely this time, it will be fixed... Patch Notes: The hitbox for explosions have been adjusted so there needs to be line of sight with no shield in the way to count as a hit. Since the hitbox is instant, it can spawn inside the player. Going left before fighting Orchestra will not longer kill the player and play the cutscene again with strange effects. Powersaws no longer linger in the air after Compass has been defeated while doing their projectile attack. Darkmatter Oiseau has been adjusted slightly to not spam their "jumping projectile attack" half the fight. Now only done if the player is climbing up…

  • EASOAR Patch - 1.2.0 - 31 March 2025

    Hey Fellas Big update that adds in a whole new weapon type that should change how you think about making builds. There has been quality of life improvements as suggested by players and the intro Hospital has seen a level design revamp after some careful study. Introduced the “Shield” weapon type. Shields block damage and reduce the heat of the other weapon, providing an aggressive-defense playstyle Added 5 new shields and 1 variant Changed “Base Damage” to “Base Power” to fit with shields Changed how the position of weapons on the player’s back are calculated Fixed the weapon positions on the Cosmetic Dresser to match the player Can’t swap weapons in menus to prevent confusion Touched up on my french and fixed the arena starting countdown Slightly altered Fizzing Foundry Pt 1 level design Added a new Sandpit Match post-Fizzing Foundry Fix collectables appearing after in Nightmare stages…

  • EASOAR Patch - 1.1.1 - 21 March 2025

    Hey fellas Just a smaller update to fix some annoying issues when it comes to resizing the game window Patch Notes: Made it so the game will move to the middle of your screen when adjusting if it's windowed, bordered, fullscreen as well as when you change the screen size. Changing from fullscreen to windowed made the top of the window get stuck in the top right of most monitors. Made the cursor visible at all times. Now it's much easier to move the screen around and less annoying.

  • EASOAR Patch - 1.1.0 - 14 March 2025

    Hey fellas Just a little update to get me used to adding content on the regular. When it's not fixing bugs that you guys have pointed out, it's mostly just random ideas that come to mind that I can't resist putting them into the game. Patch Notes: Added the Wakidashi, a new melee weapon able to be purchased from the shop after Mont Blanc. Overhauled the melee weapon size code to allow for smaller than average weapons. Hammers are slightly longer due to the overhaul. Croissance City Part 1 (Intro) has its level design adjusted to make the first money pickup acquirable before being taught how to dash. Added lore description for the Chalkskin weapon. Tweaked how the player’s base melee works. Fixed issue where multiple enemies killed on the same frame would not add to the kill count combo properly. I do plan for major things to come soon once I get a solid enough player base that can help…

  • THE GAME IS OUT! - 13 March 2025

    I can't believe it, the damn thing is finally playable for the public. make sure to break everything that you can and let me know what to fix. You guys are creative, you'll no doubt find something. Also PLEASE post any reports about my awful grammar, I tend to write faster than I can think so some things may fall between the cracks in an embarrassing fashion

  • Steam Deck Compatibility (WIP) - 13 March 2025

    Since this is all a work in progress due to my lack of experience with the device, I have little to help for now. However, I do have someone who has been testing with it and he's found one issue so far: Any pop-up errors on the title screen can be fixed by setting the game to Fullscreen Mode in the settings menu

Patch notes and updates

S.noRelease datePatch nameGID number
118 December 2025EASOAR Patch - 1.7.31819386365088604
214 December 2025EASOAR Patch - 1.7.21818752592130632
311 December 2025EASOAR Patch - 1.7.11818752592125271
410 July 2025EASOAR Patch - 1.6.11803527891945524
520 April 2025EASOAR Patch - 1.3.11797185861718529
64 April 2025EASOAR Patch - 1.2.21795917897357767
71 April 2025EASOAR Patch - 1.2.11795917897273109
821 March 2025EASOAR Patch - 1.1.11794830910898805

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3229600
Live current players0
SteamPulse tracked peak3
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateMar 12, 2025
DeveloperCat Yard Games
PublisherCat Yard Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent100%
Positive reviews25
Negative reviews0
Total reviews25
Steam recommendationsNot available
AchievementsNot available
Average playtime forever529 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3229600/

Short description

The Easoar Corporation has made a horrible discovery, spreading the unending potential of Innaturum weaponry. Radicalize as a wildslinger in this fast-paced, action platformer, RPG. Lay waste as you mix and match all manners of weaponry, becoming a true force of Innature!

About this game

EASOAR is heavily inspired by certain 2D action platormers from the SNES era of gaming. With a focus on build variety and customisation with fast-paced action. Side-scrolling action with addicting gameplay. Climb up walls, jump over the heads of enemies and dash your way around like you're fresh out of hospital. Demanding difficulty that has you fight tooth-and-nail in order to achieve victory, as a result of skill or well chosen build creation. Become a master-of-arms as you purchase and stumble upon a vast array of weaponry to suit any playstyle you demand. Witness surreal landscapes and fight horrible creations as a result of the innaturums, whether intentionally designed or not... Explore the vast array of build progression and customisation as you stare at stat screens for 30 minutes in order to get that 10% extra damage to achieve perfection. Replayability is encouraged Innaturums: You choose what kind of maniac wildslinger you are. But which innaturus power will you harness in your revolt against the Easoar Corporation? COFFIN [CF] Pure power and traps, destroy everything with purple bass and leave nothing in your wake. BOLIDE [BO] Buffs and healing, melt machinery with the power of bubbles and become a regenerating monster. ALDER [AL] Debuffs and Summoning, become a commander over machines and a herald of suffering with cyan radiation. Customisation: Equip a miriad of different weapons, bombs, dashes and augments. Literally just any junk you find on the ground. Make sure to dress your best, wildslingers have standards after all. Weapons: Two can be equipped at once and can be swapped between. Wield Assault Rifles, Revolvers, Flamethrowers, Swords, Miniguns that fire waves of orange, carbonated bubbles! Trinkets: Items with limited uses that replenish at checkpoints, plan their usage accordingly. They are everything, such as: Bombs, Throwing Knives, Throwing Axes, Robot Summons, Plant Seeds, Soda Cans, Mini-Volcanoes, Vials of Various, Sinister Goo. Augments: Powerful stat upgrades that all require different space requirements in order to fit into your build. How you use their synergies with eachother is how you become unstoppable. Dashes:…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
28Full controller support
62Family Sharing

Regional ratings

BoardRatingDescriptors
pegi15Not available
oflcma15Not available
nzoflcma15Not available
dejus14Linguagem imprópria Violência Drogas lícitas
steam germany16Drastische Gewalt Alkohol / Tabak Derbe Sprache
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan Horor

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

EASOAR's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

EASOAR's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records EASOAR at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$9.99$9.99No discountSteam Store

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Valheim146,2185 October 2026 - 17:21:48 UTC498,478533,888Iron Gate AB
Rust130,4025 October 2026 - 16:51:29 UTC259,6461,403,838Facepunch Studios
Wallpaper Engine81,8405 October 2026 - 17:18:36 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero67,2325 October 2026 - 16:34:34 UTC546,13043,714Nugem Studio, Tesseract Studio
The Outlast Trials62,1205 October 2026 - 16:21:06 UTC90,646101,323Red Barrels
Project Zomboid61,5415 October 2026 - 16:17:27 UTC122,811467,999The Indie Stone
Stardew Valley60,7935 October 2026 - 16:55:06 UTC236,6141,016,067ConcernedApe
Slay the Spire 259,4145 October 2026 - 17:19:47 UTC574,638199,438Mega Crit
Geometry Dash55,5435 October 2026 - 17:23:22 UTC108,707646,789RobTop Games
How to Fish51,9025 October 2026 - 16:11:37 UTC373,97130,342Dazed Games

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim146,2185 October 2026 - 17:21:48 UTC498,478533,888Iron Gate AB
Rust130,4025 October 2026 - 16:51:29 UTC259,6461,403,838Facepunch Studios
The Witcher 3: Wild Hunt97,8135 October 2026 - 17:23:27 UTC137,187877,306CD PROJEKT RED
TBH: Task Bar Hero67,2325 October 2026 - 16:34:34 UTC546,13043,714Nugem Studio, Tesseract Studio
Warframe67,1525 October 2026 - 15:56:02 UTC181,509676,031Digital Extremes
Project Zomboid61,5415 October 2026 - 16:17:27 UTC122,811467,999The Indie Stone
Stardew Valley60,7935 October 2026 - 16:55:06 UTC236,6141,016,067ConcernedApe
Aniimo57,0055 October 2026 - 03:56:34 UTC140,219Not availablePawprint Studio
Palworld50,2455 October 2026 - 17:16:00 UTC2,101,535451,088Pocketpair
Baldur's Gate 348,9495 October 2026 - 17:33:06 UTC875,343836,282Larian Studios
Deskrawl: Idle ARPG43,1755 October 2026 - 16:01:47 UTC45,587Not availableFirst Day Games
Cyberpunk 207743,1005 October 2026 - 17:20:07 UTC830,387932,948CD PROJEKT RED

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS175,7845 October 2026 - 17:26:45 UTC399,748Not availableBULKHEAD
Valheim146,2185 October 2026 - 17:21:48 UTC498,478533,888Iron Gate AB
Project Zomboid61,5415 October 2026 - 16:17:27 UTC122,811467,999The Indie Stone
Slay the Spire 259,4145 October 2026 - 17:19:47 UTC574,638199,438Mega Crit
VRChat50,4635 October 2026 - 16:15:00 UTC74,217269,026VRChat Inc.
Palworld50,2455 October 2026 - 17:16:00 UTC2,101,535451,088Pocketpair
Path of Exile 229,3315 October 2026 - 16:55:27 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended24,5325 October 2026 - 16:56:32 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle22,4215 October 2026 - 17:27:57 UTC27,916121,501Afterthought LLC
R.E.P.O.21,1555 October 2026 - 15:48:30 UTC266,908420,693semiwork
RuneScape: Dragonwilds16,1675 October 2026 - 16:45:29 UTC39,10324,686Jagex Ltd
BeamNG.drive15,5335 October 2026 - 11:39:48 UTC44,232392,944BeamNG

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