SPSTEAMPULSELIVE ANALYTICS
Project SJHG

Project SJHG Steam metadata

벽광 | Oct 23, 2024 | game

Released

0players observed · 22 September 2026 - 02:20:17 UTC

ActionIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Project SJHG metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews2
  • Release dateOct 23, 2024
  • Developer벽광
  • Publisher벽광

Genres: Action, Indie, Early Access

Company pages: Developer: 벽광Publisher: 벽광

Top Steam chartsTop 100 gamesGame directorySteam Store page

Project SJHG Steam metadata

Project SJHG metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3231920/metadata
Steam Storehttps://store.steampowered.com/app/3231920/
Steam Communityhttps://steamcommunity.com/app/3231920
PCGamingWiki search
IGDB searchSearch IGDB for Project SJHG

Reviews, pricing, and metadata

Review summary

2 user reviews

100% positive, 2 positive, 0 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 23 October 2024

Latest Steam announcements

  • Hub Rework & Graphics Update - 24 July 2026

    Hello, everyone. We’re pleased to share the details of our latest update.Title Screen UpdateThe title screen has been updated to feature the new village scenery.A new title screen intro sequence has also been added.Village ReworkThe overall terrain and layout of the village have been redesigned.Village NPCs will now move around different parts of the hub.A new guidance sequence has been added to show players where to go when entering the village for the first time.The player’s starting location has also been adjusted to match the new village layout.Performance ImprovementsPerformance has been improved for objects, AI, and Niagara effects in certain areas.Overall performance in the desert region has also been improved.Graphics Preset ImprovementsGraphics presets have been adjusted to reduce settings that were previously applied too aggressively.HDR SupportHDR output is now available on d…

  • Twisted Forest Rework - Hotfix #1 - 21 June 2026

    Bug FixesFixed an issue where duplicated abilities within internal systems could continue occupying memory.Fixed an issue where the player could become unresponsive after using normal or heavy attacks while in Fury Mode.Added the missing animation replacement for the Sprint → Heavy Attack combo.MiscellaneousNormal and Heavy Attacks now utilize Motion Warping.

  • Major Update: Twisted Forest Rework - 19 June 2026

    Important NoticeDue to internal structural changes, previous save files are no longer compatible with this update.Please start a new save after updating.Hello everyone,Originally, we planned to release a single large update after all rework efforts had been completed. However, we realized that this approach would significantly extend the development timeline.As a result, we have decided to release updates incrementally as each area reaches a playable state.This update focuses on the reworked Twisted Forest, along with new enemies, boss improvements, gameplay system updates, optimization work, and a large number of bug fixes.Twisted Forest ReworkThe centerpiece of this update is the complete rework of the Twisted Forest region.The overall structure of the area has been redesigned from the ground up, including major changes to the mine sections and several surrounding zones.To improve exp…

  • May Development Update - 21 May 2026

    Hello everyone,Here’s a summary of the recent development progress.Please note that this is not a major update patch. The following features and changes are still in development and may change before release.Combat & Gameplay ImprovementsRecently, development has been focused on improving combat feel, control responsiveness, and the overall gameplay experience.Fury System ImprovementsImproved Fury mode animations and chaining behaviorAdded HP recovery when landing attacks during Fury modeAdjusted Fury gauge gain balanceImproved dodge chaining during Fury modeGuard & Backstab ImprovementsGuard can now block projectiles and charge attacksFixed multiple SP-related issuesFixed super armor issues occurring after BackstabsCombat Control ImprovementsImproved dodge input responsivenessReduced excessive character launches on slopesAdjusted knockback and hit rangesBoss & AI ImprovementsTroll Boss…

  • April Development Progress - 18 April 2026

    Hello,Here’s a summary of the development progress for April.※ This is not a full update. These are features currently in development, and some may change or may not be included in the final game.Combat & System ImprovementsImprovements to the Fury systemFixed issues with animation states and transitionsApplied UpperBody-based animation blending for smoother movement during attacksAdded visual effects when entering Fury modeIncreased kick attack range and adjusted related effectsAdjusted balance for Hybrid damageFixed issues where some abilities would not end properlyFixed cases where abilities could not be used under certain buffsBoss & AITroll BossFixed issues where certain patterns would not triggerImproved behavior logicFixed missing damage for the Forest Golem BerserkerAI improvementsFixed issues with AI state recovery after player death or restingPrevented unintended AI behavior d…

  • Development Progress Update – March - 26 March 2026

    Hello,Here’s a summary of the development progress so far.This month, the focus has been on overall gameplay improvements, stability, and level design.※ This is not a full update. These are features currently in development, and some may change or may not be included in the final game.Combat & New SystemsGuard System (New)A new guard system has been added.Hold Right Mouse Button to guardReduces incoming damage, elemental damage, and status buildupGuard consumes SP when blocking attacks, and will trigger a Guard Break when SP is depletedDodging while guarding will cancel guard, and some abilities cannot be used during guardNew guard-related stats have also been added:Guard Damage ReductionGuard Elemental ReductionGuard Status ResistanceGameplay ImprovementsLadderImproved ladder climbing for smoother movementAdded drop-down ladders that can be used as shortcutsClimbingImproved hill climbi…

  • Moments of Combat #2 – The Roots Stir - 27 February 2026

    Someone’s roots have begun to move.The overall level structure is being redesigned to better align with the story, and greybox work is currently in progress.We’re looking for a character modeler to join the project. Korean is preferred, but not required. If you're comfortable collaborating using AI translation tools, please feel free to contact usSupport ko-fi : https://ko-fi.com/projectsjhg Email: [email protected] Discord(KR): https://discord.gg/NJ7PfuR5fV

  • Moments of Combat – A Signal in the Roar - 31 January 2026

    This post is part of a monthly update to share ongoing development progress.It showcases a small part of the combat AI currently being reworked.What happens after the roar?

  • Development Update – Recent Progress and Improvements - 31 December 2025

    Hello everyone,It’s been a while since our last update, and we’d like to share some development news.Although i haven’t posted many announcements since the previous update due to personal circumstances,development on the project has continued without interruption.Recently, as the main storyline began to take its final shape,we spent a significant amount of time reviewing the original plans and reorganizing the overall structure and core systems of the game.New Team MembersDuring this period, several new team members joined the project.Thanks to their help, the scope and pace of development have gradually improved,allowing us to move forward with content creation in a more stable manner.Internal Development Environment ImprovementsOur internal version control workflow has been updated,and the overall development environment has been improved to support more efficient testing and debuggin…

  • 25.10.19 Update +Additional Notice - 19 October 2025

    Update NotesGeneral Fixes & ImprovementsFixed incorrect death zone setup in the starting area.Fixed several awkward animation transitions.As a result, some previously disabled AI behaviors have been restored.Removed the AI’s “damage awareness duration.”This should prevent cases where enemies lose track of the player despite having them in sight.Updated several visual effects:Goblin projectiles, death effects, and Lich spells.Applied world partitioning to sublevels that previously lacked it.Improved item and ability handling:When an item effect overlaps with specific animation segments, problematic tags are now forcibly cleared when the ability ends or is canceled.This should resolve issues where player input became unresponsive after being hit while using items.Fixed an issue where restarting after quitting a boss battle could spawn the player in the wrong area.Adjusted several conditio…

  • 25.10.09 Update - 9 October 2025

    Demo onlyFixed a crash when opening shops caused by missing icon assets.Early AccessFixed an issue where, due to layer bounds, AI could fall to their deaths.Fixed broken animation notifies in some of the Kraken’s animations.Fixed an issue where hit reactions would no longer trigger after dodging.Fixed an issue where input became unresponsive after being knocked back by the Kraken.Updated backstab checks: a target’s backstab eligibility is now evaluated before super armor.The default lock-on camera has been adjusted to be positioned slightly farther back.Support ko-fi : https://ko-fi.com/projectsjhg Email: [email protected] Discord(KR): https://discord.gg/NJ7PfuR5fV

  • 25.10.05 BugFix - 5 October 2025

    The issue where field item states were not being saved has been fixed.

  • 25.09.25 Update - 25 September 2025

    New ContentNew AreasLate Desert CanyonDesert Pyramid: After defeating the Harvester and obtaining the key, you can unlock the sealed door near the oasis and descend inside.Canyon Ridge: Once the final boss of the Desert Pyramid is defeated, the sandstorm blocking the ridge will dissipate, allowing access.New Bosses (delayed)The JudgeTervark New Items & Abilities(Some cannot be obtained until the postponed boss update.)Reaper’s Aura: Reduces max HP but increases action speed.Judge’s Aura: Periodically halves damage from bosses, once per cycle.Cracked Scales of Judgment: Bring to Unbaek to unlock sales of Soul Inquisition and Authority.Fenrix’s Lost Bundle V: Bring to Fenrix to unlock sales of Judge’s Aura, Engraving of Blood, and Engraving of Void.AbilitiesSoul Inquisition: Marks the nearest target. Marked targets take amplified attribute damage.Rejudgment: Reapplies the damage dealt wit…

  • 25.09.20 Demo Update - 20 September 2025

    Demo Update NotesChangesUpdated collision and overlap handling between the player and other AI.All doors previously based on NPCs have been replaced with independent door objects.Most textures now use RVT.Save point list is now sorted when displayed.Hovering over a save point now shows an image of the corresponding area.When a save point is clicked, hover no longer updates the displayed information.Visual effects for save points have been updated.Cull distance volumes have been applied across the board.Internal methods for retrieving various data have been revised.Internal functions handling damage and status effects have been updated.Characters will now die if they fall for too long.Title screen has been updated.Lock-on system improved: when switching targets, all valid lock-on targets will now be cycled through once.Internal save keys have been updated. Migration is applied automatica…

  • 25.08.20 Development Progress - 20 August 2025

    Hello, it’s been a while. I’m here to share the current progress of development.1. New AreaAs shown in the screenshots I shared previously, a new area is under development and is nearly complete. Once the seal is broken and you ascend to the top of the pyramid, you will be able to move on to the next area.2. New AIThree major new enemies are in progress:Three elites guarding the sealThe final boss guarding the pyramidTervark, located on a desert hill where a violent sandstorm blocks passageThe core patterns are mostly complete. Effects and sounds are currently temporary. If I feel the update is taking too long, I may push the update with temporary resources first and replace them later.As for Tervark, I’m still unsure whether to include it, as I’m not fully satisfied with the current animation resources.Additionally, the resources for the existing Stone Golem have been updated.3. System…

  • 25.07.25 BugFix - 25 July 2025

    BugFixOn first launch, the game saves default settings.A bug was found where the game could crash due to an internal initialization order conflict during this process.To fix this, the default settings are now saved after the initialization sequence is complete.Add : Fixed an issue where the streaming system could occasionally cause crashes.Here's a preview screenshot of the new zone i currently working on.SupportEmail: [email protected](KR): https://discord.gg/GYvmFDaZ87

  • 25.07.14 Notice - 14 July 2025

    There is currently a crash that occurs when using Roaring Blow. This is caused by missing data, and I plan to fix it in the next update.FixedThe "Demo Save File" label is currently being applied incorrectly.Save files from the Early Access version are being marked as DEMO.This will be fixed in the next update.

  • 25.07.13 Update - 13 July 2025

    BugFix and ChangesFixed a crash that occurred in the demo when certain data layers needed to be changed.Increased brightness in the graveyard area.Fixed an issue where potion recharge values were overwritten incorrectly.Fixed an issue where certain materials were not displaying correctly in some areas of the demo.I had missed the code that saves potion upgrade values, which caused some players' potion counts to break.To compensate, additional Vitality Crystals will now be granted—but only if your save was affected by this issue. I'm very sorry for the inconvenience.Supportko-fiEmailDiscord(KR)

  • 25.07.10 Demo Update & Bug Fixes - 10 July 2025

    Bug FixesFixed an issue where sky settings were not applied correctly when moving between save points.Fixed some Niagara effects playing sounds that ignored the sound options.Removed leftover test features that were mistakenly left in the build.Fixed a potential infinite loading bug when traveling through a Rift in the Desert Underground Caves.Fixed an issue where the character could fall through the ground when crossing from the graveyard to the sea, preventing progress.Fixed a bug where AI would fall through the floor after removing loading screens from certain portals.OtherThe demo version has been updated.There is a known issue where rapidly moving back and forth through portals may cause the game to crash.Changed the way inactive portal states are visually represented.

  • 25.07.08 Update - 8 July 2025

    The game’s price will increase soon.If you’re considering purchasing it at the current price, i recommend doing so before the price goes up.Zone ReworkThe early areas have been redesigned.Removed unnecessarily wide sections; replaced with a single main route and side paths for farming.Core item placements remain unchanged.The portal to the graveyard zone has been removed.Twisted Forest ChangesSome areas are now blocked off to prevent unintended traversal.Added objects to indicate the main route for easier navigation.Adjusted parts of the structure and lighting effects.Desert Underground Caves ChangesThe Desert Underground Caves have been reworked.New Unique Spirit AbilitiesFocus: Press the Tab key to enter Focus Mode.White Tiger Fang (White Tiger Spirit): While focused, press the attack key to unleash a flurry of kicks that finish by knocking enemies away.Soul Sever (Reaper’s Spirit): W…

Patch notes and updates

S.noRelease datePatch nameGID number
121 June 2026Twisted Forest Rework - Hotfix #11835871199310486
227 February 2026Moments of Combat #2 – The Roots Stir1825727806710856
331 January 2026Moments of Combat – A Signal in the Roar1823191198607366
431 December 2025Development Update – Recent Progress and Improvements1819386365116066
59 October 202525.10.09 Update1813041031199694
65 October 202525.10.05 BugFix1811772772570719
725 July 202525.07.25 BugFix1806064758630603
813 July 202525.07.13 Update1805065414291769
910 July 202525.07.10 Demo Update & Bug Fixes1803527891950740
1031 May 202525.05.31 Update1800991756370024
1121 April 202525.04.21 Update1797185861755980
1220 April 202525.04.20 Update1797185861734537
1314 April 202525.04.14 Update1796631172370532
148 April 202525.04.08 Update1795917897483082
1529 March 202525.03.29 Demo Problem1795283637885774
1623 March 202525.03.23 Demo Update1794830910963346
1716 March 202525.03.16 업데이트1794102528155940
184 March 202525.03.04 업데이트1792751526171790
1930 January 202525.01.30 Bug Fixes1790214123080615
204 January 202525.01.04 Demo Update1787858252770784

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3231920
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateOct 23, 2024
Developer벽광
Publisher벽광
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type2 user reviews
Positive review percent100%
Positive reviews2
Negative reviews0
Total reviews2
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3231920/

Short description

The Journey to Restore the Distorted Time and Space

About this game

We would like to thank Haetae for allowing us to use their characters and artwork. The minimum system requirements also include an AMD Ryzen 5 2600 processor and a DirectX 12-compatible graphics card equivalent to or better than the NVIDIA GeForce RTX 2060. About This Game Journey Across Distorted Realms and Face Formidable Foes Project SJHG is a 3D Souls-like action RPG set in a world where humans and beastfolk coexist. Combine Spirits with Divine Power Orbs to develop your combat build, then venture into realms connected through fractures in space and time. A Journey to Restore Distorted Space and Time Mysterious rifts have appeared across once-peaceful mountains and villages. Different places, time periods, and even fragments of other worlds have begun to merge. Those caught in the distortion have lost any way to return home. As a Mountain God, you must venture beyond the rifts to reclaim your lost power and uncover the cause of the distortion. Explore regions with their own stories, defeat powerful bosses, and restore a world falling apart. Realms Colliding Beyond the Rifts Beyond the rifts, different environments and inhabitants have been drawn together and forced into conflict. Explore each region, discover what happened there, and search for clues left behind within the distorted world. This area is currently in development. This area is currently in development. Combat That Expands as You Progress Continue exploring and fighting to acquire new powers and combat options. Equip abilities and Shards to your Divine Power Orbs. Shards can provide a variety of traits that alter the way you fight. Develop a build that suits you by modifying damage, defense, resource recovery, dodging, action speed, status effects, and other combat properties. Formidable Enemies and Bosses Each region is inhabited by enemies shaped by its environment and story. Bosses feature attack patterns and combat flows distinct from ordinary enemies. Study their movements, adjust your build, and overcome powerful foes through repeated attempts. A Place to Return To Some of the people you encounter during your journey will eventually join you at your hub. Help strand…

Supported languages

English, Korean

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Nudez Linguagem imprópria Violência
steam germany16Gewalt Schimpfwörte
igrs15Kekerasan Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Project SJHG's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Project SJHG's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Project SJHG at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$9.99$9.99No discountSteam Store

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Geometry Dash38,02822 September 2026 - 01:06:14 UTC108,707590,977RobTop Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS253,85122 September 2026 - 01:46:14 UTC399,748Not availableBULKHEAD
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
Slay the Spire 259,77622 September 2026 - 03:12:42 UTC574,638199,438Mega Crit
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair
Project Zomboid46,94822 September 2026 - 02:15:54 UTC122,811467,999The Indie Stone
VRChat44,44222 September 2026 - 01:47:29 UTC74,217261,953VRChat Inc.
Path of Exile 231,89222 September 2026 - 01:22:28 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds30,04722 September 2026 - 01:46:13 UTC39,10324,686Jagex Ltd
ARK: Survival Ascended17,75922 September 2026 - 01:17:58 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle14,29522 September 2026 - 01:15:01 UTC27,916111,695Afterthought LLC
R.E.P.O.14,18022 September 2026 - 02:41:32 UTC266,908420,693semiwork
BeamNG.drive12,76522 September 2026 - 02:15:24 UTC44,232392,944BeamNG

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