Project SJHG news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews2
- Release dateOct 23, 2024
- Developer벽광
- Publisher벽광
Genres: Action, Indie, Early Access
Company pages: Developer: 벽광Publisher: 벽광
Project SJHG Steam news
Project SJHG news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Hub Rework & Graphics Update - 24 July 2026
Hello, everyone. We’re pleased to share the details of our latest update.Title Screen UpdateThe title screen has been updated to feature the new village scenery.A new title screen intro sequence has also been added.Village ReworkThe overall terrain and layout of the village have been redesigned.Village NPCs will now move around different parts of the hub.A new guidance sequence has been added to show players where to go when entering the village for the first time.The player’s starting location has also been adjusted to match the new village layout.Performance ImprovementsPerformance has been improved for objects, AI, and Niagara effects in certain areas.Overall performance in the desert region has also been improved.Graphics Preset ImprovementsGraphics presets have been adjusted to reduce settings that were previously applied too aggressively.HDR SupportHDR output is now available on d…
- Twisted Forest Rework - Hotfix #1 - 21 June 2026
Bug FixesFixed an issue where duplicated abilities within internal systems could continue occupying memory.Fixed an issue where the player could become unresponsive after using normal or heavy attacks while in Fury Mode.Added the missing animation replacement for the Sprint → Heavy Attack combo.MiscellaneousNormal and Heavy Attacks now utilize Motion Warping.
- Major Update: Twisted Forest Rework - 19 June 2026
Important NoticeDue to internal structural changes, previous save files are no longer compatible with this update.Please start a new save after updating.Hello everyone,Originally, we planned to release a single large update after all rework efforts had been completed. However, we realized that this approach would significantly extend the development timeline.As a result, we have decided to release updates incrementally as each area reaches a playable state.This update focuses on the reworked Twisted Forest, along with new enemies, boss improvements, gameplay system updates, optimization work, and a large number of bug fixes.Twisted Forest ReworkThe centerpiece of this update is the complete rework of the Twisted Forest region.The overall structure of the area has been redesigned from the ground up, including major changes to the mine sections and several surrounding zones.To improve exp…
- May Development Update - 21 May 2026
Hello everyone,Here’s a summary of the recent development progress.Please note that this is not a major update patch. The following features and changes are still in development and may change before release.Combat & Gameplay ImprovementsRecently, development has been focused on improving combat feel, control responsiveness, and the overall gameplay experience.Fury System ImprovementsImproved Fury mode animations and chaining behaviorAdded HP recovery when landing attacks during Fury modeAdjusted Fury gauge gain balanceImproved dodge chaining during Fury modeGuard & Backstab ImprovementsGuard can now block projectiles and charge attacksFixed multiple SP-related issuesFixed super armor issues occurring after BackstabsCombat Control ImprovementsImproved dodge input responsivenessReduced excessive character launches on slopesAdjusted knockback and hit rangesBoss & AI ImprovementsTroll Boss…
- April Development Progress - 18 April 2026
Hello,Here’s a summary of the development progress for April.※ This is not a full update. These are features currently in development, and some may change or may not be included in the final game.Combat & System ImprovementsImprovements to the Fury systemFixed issues with animation states and transitionsApplied UpperBody-based animation blending for smoother movement during attacksAdded visual effects when entering Fury modeIncreased kick attack range and adjusted related effectsAdjusted balance for Hybrid damageFixed issues where some abilities would not end properlyFixed cases where abilities could not be used under certain buffsBoss & AITroll BossFixed issues where certain patterns would not triggerImproved behavior logicFixed missing damage for the Forest Golem BerserkerAI improvementsFixed issues with AI state recovery after player death or restingPrevented unintended AI behavior d…
- Development Progress Update – March - 26 March 2026
Hello,Here’s a summary of the development progress so far.This month, the focus has been on overall gameplay improvements, stability, and level design.※ This is not a full update. These are features currently in development, and some may change or may not be included in the final game.Combat & New SystemsGuard System (New)A new guard system has been added.Hold Right Mouse Button to guardReduces incoming damage, elemental damage, and status buildupGuard consumes SP when blocking attacks, and will trigger a Guard Break when SP is depletedDodging while guarding will cancel guard, and some abilities cannot be used during guardNew guard-related stats have also been added:Guard Damage ReductionGuard Elemental ReductionGuard Status ResistanceGameplay ImprovementsLadderImproved ladder climbing for smoother movementAdded drop-down ladders that can be used as shortcutsClimbingImproved hill climbi…
- Moments of Combat #2 – The Roots Stir - 27 February 2026
Someone’s roots have begun to move.The overall level structure is being redesigned to better align with the story, and greybox work is currently in progress.We’re looking for a character modeler to join the project. Korean is preferred, but not required. If you're comfortable collaborating using AI translation tools, please feel free to contact usSupport ko-fi : https://ko-fi.com/projectsjhg Email: [email protected] Discord(KR): https://discord.gg/NJ7PfuR5fV
- Moments of Combat – A Signal in the Roar - 31 January 2026
This post is part of a monthly update to share ongoing development progress.It showcases a small part of the combat AI currently being reworked.What happens after the roar?
- Development Update – Recent Progress and Improvements - 31 December 2025
Hello everyone,It’s been a while since our last update, and we’d like to share some development news.Although i haven’t posted many announcements since the previous update due to personal circumstances,development on the project has continued without interruption.Recently, as the main storyline began to take its final shape,we spent a significant amount of time reviewing the original plans and reorganizing the overall structure and core systems of the game.New Team MembersDuring this period, several new team members joined the project.Thanks to their help, the scope and pace of development have gradually improved,allowing us to move forward with content creation in a more stable manner.Internal Development Environment ImprovementsOur internal version control workflow has been updated,and the overall development environment has been improved to support more efficient testing and debuggin…
- 25.10.19 Update +Additional Notice - 19 October 2025
Update NotesGeneral Fixes & ImprovementsFixed incorrect death zone setup in the starting area.Fixed several awkward animation transitions.As a result, some previously disabled AI behaviors have been restored.Removed the AI’s “damage awareness duration.”This should prevent cases where enemies lose track of the player despite having them in sight.Updated several visual effects:Goblin projectiles, death effects, and Lich spells.Applied world partitioning to sublevels that previously lacked it.Improved item and ability handling:When an item effect overlaps with specific animation segments, problematic tags are now forcibly cleared when the ability ends or is canceled.This should resolve issues where player input became unresponsive after being hit while using items.Fixed an issue where restarting after quitting a boss battle could spawn the player in the wrong area.Adjusted several conditio…
- 25.10.09 Update - 9 October 2025
Demo onlyFixed a crash when opening shops caused by missing icon assets.Early AccessFixed an issue where, due to layer bounds, AI could fall to their deaths.Fixed broken animation notifies in some of the Kraken’s animations.Fixed an issue where hit reactions would no longer trigger after dodging.Fixed an issue where input became unresponsive after being knocked back by the Kraken.Updated backstab checks: a target’s backstab eligibility is now evaluated before super armor.The default lock-on camera has been adjusted to be positioned slightly farther back.Support ko-fi : https://ko-fi.com/projectsjhg Email: [email protected] Discord(KR): https://discord.gg/NJ7PfuR5fV
- 25.10.05 BugFix - 5 October 2025
The issue where field item states were not being saved has been fixed.
- 25.09.25 Update - 25 September 2025
New ContentNew AreasLate Desert CanyonDesert Pyramid: After defeating the Harvester and obtaining the key, you can unlock the sealed door near the oasis and descend inside.Canyon Ridge: Once the final boss of the Desert Pyramid is defeated, the sandstorm blocking the ridge will dissipate, allowing access.New Bosses (delayed)The JudgeTervark New Items & Abilities(Some cannot be obtained until the postponed boss update.)Reaper’s Aura: Reduces max HP but increases action speed.Judge’s Aura: Periodically halves damage from bosses, once per cycle.Cracked Scales of Judgment: Bring to Unbaek to unlock sales of Soul Inquisition and Authority.Fenrix’s Lost Bundle V: Bring to Fenrix to unlock sales of Judge’s Aura, Engraving of Blood, and Engraving of Void.AbilitiesSoul Inquisition: Marks the nearest target. Marked targets take amplified attribute damage.Rejudgment: Reapplies the damage dealt wit…
- 25.09.20 Demo Update - 20 September 2025
Demo Update NotesChangesUpdated collision and overlap handling between the player and other AI.All doors previously based on NPCs have been replaced with independent door objects.Most textures now use RVT.Save point list is now sorted when displayed.Hovering over a save point now shows an image of the corresponding area.When a save point is clicked, hover no longer updates the displayed information.Visual effects for save points have been updated.Cull distance volumes have been applied across the board.Internal methods for retrieving various data have been revised.Internal functions handling damage and status effects have been updated.Characters will now die if they fall for too long.Title screen has been updated.Lock-on system improved: when switching targets, all valid lock-on targets will now be cycled through once.Internal save keys have been updated. Migration is applied automatica…
- 25.08.20 Development Progress - 20 August 2025
Hello, it’s been a while. I’m here to share the current progress of development.1. New AreaAs shown in the screenshots I shared previously, a new area is under development and is nearly complete. Once the seal is broken and you ascend to the top of the pyramid, you will be able to move on to the next area.2. New AIThree major new enemies are in progress:Three elites guarding the sealThe final boss guarding the pyramidTervark, located on a desert hill where a violent sandstorm blocks passageThe core patterns are mostly complete. Effects and sounds are currently temporary. If I feel the update is taking too long, I may push the update with temporary resources first and replace them later.As for Tervark, I’m still unsure whether to include it, as I’m not fully satisfied with the current animation resources.Additionally, the resources for the existing Stone Golem have been updated.3. System…
- 25.07.25 BugFix - 25 July 2025
BugFixOn first launch, the game saves default settings.A bug was found where the game could crash due to an internal initialization order conflict during this process.To fix this, the default settings are now saved after the initialization sequence is complete.Add : Fixed an issue where the streaming system could occasionally cause crashes.Here's a preview screenshot of the new zone i currently working on.SupportEmail: [email protected](KR): https://discord.gg/GYvmFDaZ87
- 25.07.14 Notice - 14 July 2025
There is currently a crash that occurs when using Roaring Blow. This is caused by missing data, and I plan to fix it in the next update.FixedThe "Demo Save File" label is currently being applied incorrectly.Save files from the Early Access version are being marked as DEMO.This will be fixed in the next update.
- 25.07.13 Update - 13 July 2025
BugFix and ChangesFixed a crash that occurred in the demo when certain data layers needed to be changed.Increased brightness in the graveyard area.Fixed an issue where potion recharge values were overwritten incorrectly.Fixed an issue where certain materials were not displaying correctly in some areas of the demo.I had missed the code that saves potion upgrade values, which caused some players' potion counts to break.To compensate, additional Vitality Crystals will now be granted—but only if your save was affected by this issue. I'm very sorry for the inconvenience.Supportko-fiEmailDiscord(KR)
- 25.07.10 Demo Update & Bug Fixes - 10 July 2025
Bug FixesFixed an issue where sky settings were not applied correctly when moving between save points.Fixed some Niagara effects playing sounds that ignored the sound options.Removed leftover test features that were mistakenly left in the build.Fixed a potential infinite loading bug when traveling through a Rift in the Desert Underground Caves.Fixed an issue where the character could fall through the ground when crossing from the graveyard to the sea, preventing progress.Fixed a bug where AI would fall through the floor after removing loading screens from certain portals.OtherThe demo version has been updated.There is a known issue where rapidly moving back and forth through portals may cause the game to crash.Changed the way inactive portal states are visually represented.
- 25.07.08 Update - 8 July 2025
The game’s price will increase soon.If you’re considering purchasing it at the current price, i recommend doing so before the price goes up.Zone ReworkThe early areas have been redesigned.Removed unnecessarily wide sections; replaced with a single main route and side paths for farming.Core item placements remain unchanged.The portal to the graveyard zone has been removed.Twisted Forest ChangesSome areas are now blocked off to prevent unintended traversal.Added objects to indicate the main route for easier navigation.Adjusted parts of the structure and lighting effects.Desert Underground Caves ChangesThe Desert Underground Caves have been reworked.New Unique Spirit AbilitiesFocus: Press the Tab key to enter Focus Mode.White Tiger Fang (White Tiger Spirit): While focused, press the attack key to unleash a flurry of kicks that finish by knocking enemies away.Soul Sever (Reaper’s Spirit): W…
Patch notes and updates
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