SPSTEAMPULSELIVE ANALYTICS
Reflex Arena

Reflex Arena Steam metadata

Turbo Pixel Studios | Mar 8, 2017 | game

Released

0players observed · 5 October 2026 - 16:23:25 UTC

ActionIndieFree To PlayArena ShooterFPSSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak15
  • Units sold (VGI)72,692
  • Revenue (VGI)$491,000
  • Review score85% positive

Reflex Arena metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak15
  • Units sold (VGI)72,692
  • Revenue (VGI)$491,000
  • Review score85% positive
  • Total reviews1,585
  • Release dateMar 8, 2017
  • DeveloperTurbo Pixel Studios
  • PublisherTurbo Pixel Studios

Genres: Action, Indie, Free To Play

Company pages: Developer: Turbo Pixel StudiosPublisher: Turbo Pixel Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Reflex Arena Steam metadata

Reflex Arena metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/328070/metadata
Steam Storehttps://store.steampowered.com/app/328070/
Steam Communityhttps://steamcommunity.com/app/328070
PCGamingWiki search
IGDB searchSearch IGDB for Reflex Arena

Reviews, pricing, and metadata

Review summary

Very Positive

85% positive, 1,345 positive, 240 negative

Price and discount

Free to play

Platforms

Windows

Categories

Multi-player, PvP, Online PvP, Steam Workshop, In-App Purchases, Stats

Achievements

Not available

Platform releases
  • Steam 5 November 2014

Latest Steam announcements

  • 1.3.1 – Free to Play - 3 April 2026

    Hey team! As promised, we're moving to a free-to-play model, giving back to the community after all these years! We're also working on setting up a curated workshop for weapon skins (and potentially models), but wanted to get this point release out for the F2P launch. GameplayImplemented zoom weapon FOVImplemented spawn point visibility during warmupFixed positional audio not working correctly on some machinesPlayers are no longer auto re-queued in matchmaking when missing a pop ForgeFixed custom skin issues introduced in the 1.3.0 rebuild BackendNo longer upgrade official servers while players are on themFixed invalid queue timeout (was causing longer-than-expected queues) Cheers, Shooter

  • 1.3.0 - Reflex Reloaded - 31 January 2026

    Hey all! This update brings matchmaking back to life along with a bunch of quality of life (QoL) improvements. Also will be going free to play (soon), so spread the word if you know anyone who might enjoy it. It's been fun getting back into Reflex. Thanks to the community for sticking around throughout the years! https://discord.gg/reflex QoL menu: - updated menu music - added training to home screen to guide new players - training maps now progress automatically through the end of map scoreboard - server browser can now mark servers as favorites - server browser remembers your last sorting column QoL game: - updated ruleset to CR2 - added player weapon zoom - chat log is now scrollable - mutators no longer resurrect dead players if they deal damage after dying - floating damage text now support scaling - smoother `r_showfps` display - reduced default volume levels - better default weap…

  • 1.2.0 - Fresh Outta Beta - 18 March 2018

    Moving 1.2 out of beta, thanks to everyone for the feedback ! General Fixes: Fixed RL lod not working with skins Fixed Plasma lod not working with skins Fixed bolt rifle lod not working with skins Fixed issue where UI would crash when opening last crate Gamma now clamped at 2.7 when in menu (so menu is readable) Hid "buy (in store)" item in profile menu when selecting non-purchasable items not yet found in a crate Increased ui2EditBox/textRegion max length from 256 to 8000 so addon descriptions don't get truncated Main menu forge/map editor buttons now ensure sv_allowedit 1 is set Old replays using rulesets removed from game (experimental, experimental_plus, experimental_stake) should now playback as desired Gib explode directions should now be more consistent when playing back replays continously Removed 'blip' sound from menu.rep Forge: Fixed issue where UI would break when adding bog…

  • 1.2.0 - Fresh Outta Beta - 18 March 2018

    Moving 1.2 out of beta, thanks to everyone for the feedback ! General Fixes: Fixed RL lod not working with skins Fixed Plasma lod not working with skins Fixed bolt rifle lod not working with skins Fixed issue where UI would crash when opening last crate Gamma now clamped at 2.7 when in menu (so menu is readable) Hid "buy (in store)" item in profile menu when selecting non-purchasable items not yet found in a crate Increased ui2EditBox/textRegion max length from 256 to 8000 so addon descriptions don't get truncated Main menu forge/map editor buttons now ensure sv_allowedit 1 is set Old replays using rulesets removed from game (experimental, experimental_plus, experimental_stake) should now playback as desired Gib explode directions should now be more consistent when playing back replays continously Removed 'blip' sound from menu.rep Forge: Fixed issue where UI would break when adding bog…

  • Reflex 1.2.0 - Betamax Edition - 11 March 2018

    Hey lads, So the long-lasting 1.2 is finally upon us! Quite a few changes have occurred! We'll be going in to beta for this one to ensure things are stable as a lot of things have changed under-the-hood. Custom Rulesets: Let's go through a bit of history. Over the years people have given great passionate feedback about their balancing concerns. This has been both exciting to see and also a very fine line to walk as everyone has a different perspective. We started with just one "Reflex" and modified the game accordingly. After a while we split Reflex into two rulesets, "casual" and "competitive". This allowed us to have a "casual" version for new/casual players while keeping the high end play wrapped up in the "competitive" mode. After some time with this setup we wanted to try out different balancing options. We didn't want to just change the "competitive" ruleset around often for two r…

  • Reflex 1.2.0 - Betamax Edition - 11 March 2018

    Hey lads, So the long-lasting 1.2 is finally upon us! Quite a few changes have occurred! We'll be going in to beta for this one to ensure things are stable as a lot of things have changed under-the-hood. Custom Rulesets: Let's go through a bit of history. Over the years people have given great passionate feedback about their balancing concerns. This has been both exciting to see and also a very fine line to walk as everyone has a different perspective. We started with just one "Reflex" and modified the game accordingly. After a while we split Reflex into two rulesets, "casual" and "competitive". This allowed us to have a "casual" version for new/casual players while keeping the high end play wrapped up in the "competitive" mode. After some time with this setup we wanted to try out different balancing options. We didn't want to just change the "competitive" ruleset around often for two r…

  • Reflex 1.1.5 - Mini hot update, gameplay updates & Sandpit violation! - 28 January 2018

    We've had a lot of great feedback and extensive testing over the past previous months. We'd like to extend thanks to Rama and crew (sorry if you're in the crew and not named specifically, we have no way of knowing everyone involved, but we appreciate you just the same! Even just for playtesting (update!: here's the list of everyone!! https://reflex.fun/special_thanks.txt

  • Reflex 1.1.5 - Mini hot update, gameplay updates & Sandpit violation! - 28 January 2018

    We've had a lot of great feedback and extensive testing over the past previous months. We'd like to extend thanks to Rama and crew (sorry if you're in the crew and not named specifically, we have no way of knowing everyone involved, but we appreciate you just the same! Even just for playtesting (update!: here's the list of everyone!! https://reflex.fun/special_thanks.txt

  • Reflex 1.1.1 hot saucy fixes - 27 April 2017

    Hello humans! (and other species so we don't offend) We've put together a bunch of hotfixes for you. There's more under the hood that accompanies these as usual, but you get the idea.. Code Carnage pickup sound is heard again (now clamped to 4 seconds -- ours is 3.7) cl_playercolorX is now blocked when not in menu cl_player cvars are now blocked when not in menu Player name now flood protected Drop in support now preserves existing player states in arena games Fixed issue where in arena1v1, game would end if a playing player left (while there were queued people that could come in next round) UI/Widgets Added: MapAutoSave widget! Intervals and backup counts configurable in options Replay editor: now properly stays visible in edit mode Replay editor: can no-longer select spectators in replays Accelmeter: added race mode/training mode only options Proving grounds now includes on/off/both o…

  • Reflex 1.1.1 hot saucy fixes - 27 April 2017

    Hello humans! (and other species so we don't offend) We've put together a bunch of hotfixes for you. There's more under the hood that accompanies these as usual, but you get the idea.. Code Carnage pickup sound is heard again (now clamped to 4 seconds -- ours is 3.7) cl_playercolorX is now blocked when not in menu cl_player cvars are now blocked when not in menu Player name now flood protected Drop in support now preserves existing player states in arena games Fixed issue where in arena1v1, game would end if a playing player left (while there were queued people that could come in next round) UI/Widgets Added: MapAutoSave widget! Intervals and backup counts configurable in options Replay editor: now properly stays visible in edit mode Replay editor: can no-longer select spectators in replays Accelmeter: added race mode/training mode only options Proving grounds now includes on/off/both o…

  • Reflex 1.1.0 - 19 April 2017

    Hi person(s), Wen is now. Here's your log of changed things. Art Effect optimisation: burst impact, increased spark gravity, reduced number of sparks by 20%, better spark orientations, reduced spark length, increased spark width Effect optimisation: rocket explosion, redcued number of sparks by 33%, reduced spark lengths, better spark orientations Effect optimisation: blood particles duration now 1.5 seconds (was 2.0 seconds) Removed ribbon trails off plasma eject cases Shell casing duration reduced from 10 seconds to 5 seconds (making it a max of 10 casings laying around per person for 5 seconds of sustained fire) Cosmetics Modified Jaguar head to reduce clipping Added Plague head Added Bunny Head Added Turtle Head http://forums.reflexarena.com/uploads/monthly_2017_04/head_bunny_sml.png.f1c8e34d31f0566c103cf34e775029e0.pnghttp://forums.reflexarena.com/uploads/monthly_2017_04/head_plagu…

  • Reflex 1.1.0 - 19 April 2017

    Hi person(s), Wen is now. Here's your log of changed things. Art Effect optimisation: burst impact, increased spark gravity, reduced number of sparks by 20%, better spark orientations, reduced spark length, increased spark width Effect optimisation: rocket explosion, redcued number of sparks by 33%, reduced spark lengths, better spark orientations Effect optimisation: blood particles duration now 1.5 seconds (was 2.0 seconds) Removed ribbon trails off plasma eject cases Shell casing duration reduced from 10 seconds to 5 seconds (making it a max of 10 casings laying around per person for 5 seconds of sustained fire) Cosmetics Modified Jaguar head to reduce clipping Added Plague head Added Bunny Head Added Turtle Head http://forums.reflexarena.com/uploads/monthly_2017_04/head_bunny_sml.png.f1c8e34d31f0566c103cf34e775029e0.pnghttp://forums.reflexarena.com/uploads/monthly_2017_04/head_plagu…

  • Reflex 1.0.7 - The quick audible bandaid - 16 March 2017

    Bug fixes: Fixed issue in sound manager that would cause the game to progressively run slower over time HealthBar: fixed coloured bar incorrect offset Additional note: This may have been the cause of crashing for some.

  • Reflex 1.0.7 - The quick audible bandaid - 16 March 2017

    Bug fixes: Fixed issue in sound manager that would cause the game to progressively run slower over time HealthBar: fixed coloured bar incorrect offset Additional note: This may have been the cause of crashing for some.

  • Reflex 1.0.5 Hot saucy fixes - 15 March 2017

    Hi Everybody! Get your hot-fixes! Art Improvements: Fixed vertex colours on colossal arms LOD Another pass on jumppad effects (this needs a re-work, it's still heavy on GPU) Matchmaking Improvements: After everyone readies up at the MM screen, if you disconnect the game will continue without you, and you'll likely use MMR (unless your team wins for you :p) Moved Brazil servers to a better host General Improvements: Added fall-back for edge case caused by MM server update, if you connect to MM now and are already in the "finding/preparing/connect to server state", the client will correctly skip straight to it Client no-longer extrapolates remote spectators Gameplay Improvements: Spectator name change notification now hidden for players in MM servers when match in play Spectator join/leave game notification now hidden for players in MM servers when match in play Spectator roll notificatio…

  • Reflex 1.0.5 Hot saucy fixes - 15 March 2017

    Hi Everybody! Get your hot-fixes! Art Improvements: Fixed vertex colours on colossal arms LOD Another pass on jumppad effects (this needs a re-work, it's still heavy on GPU) Matchmaking Improvements: After everyone readies up at the MM screen, if you disconnect the game will continue without you, and you'll likely use MMR (unless your team wins for you :p) Moved Brazil servers to a better host General Improvements: Added fall-back for edge case caused by MM server update, if you connect to MM now and are already in the "finding/preparing/connect to server state", the client will correctly skip straight to it Client no-longer extrapolates remote spectators Gameplay Improvements: Spectator name change notification now hidden for players in MM servers when match in play Spectator join/leave game notification now hidden for players in MM servers when match in play Spectator roll notificatio…

  • Reflex rocketjumps out of early access - 9 March 2017

    While id Software are tinkering with Quake, adding things like different characters with different abilities , many other developers are still kicking it ’99-style. Here, check out Reflex Arena , an arena FPS inspired heavily by Quake 3 and its Challenge ProMode Arena mod. After two years in early access, Reflex Arena properly launched yesterday. As you can see in the trailer below, it’s all sorts of Quake-y: …

  • Reflex Arena Launch! - 8 March 2017

    https://lh3.googleusercontent.com/l_3jbuUhcXYNdv66fqim__iNfsH2bNJYh6Xzdp664DjmjH8qh5nP5bd8n2r7CMmKK8QCCS9NJhELD5iY3IMyXBnwbBDJ-Qn5Yj0HRL1mOrJiVevSX3ndl66lOgkTLRZ3b5u7ycnb We're very excited to announce that we will be officially launching out of Early Access! The whole team at Turbo Pixel Studios wants to thank you all for supporting us through the journey of Early Access. Season 1: Along with the launch we will be officially starting Reflex Arena's competitive Season 1. The Season will last 3 months and comes complete with leaderboards and downloadable replays: Available here https://lh3.googleusercontent.com/QzHy9w53z5y96pCSQprvQ_y1DTpa5Am3LO7Vf7Cz7yvZYgvJUbUzkoUdzlXJKe2Fre0ErIwsN67MTgyY-kSS0QWXKeZfckq5PWqGByZuaFCUcj1fNEY3cA8VWfpYOWC_hr_aYsPE We’ve updated the map pool after taking feedback and pre-season map vote statistics into account. Competitive 1v1 Aerowalk, The Catalyst, Static…

  • Reflex Arena Launch! - 8 March 2017

    https://lh3.googleusercontent.com/l_3jbuUhcXYNdv66fqim__iNfsH2bNJYh6Xzdp664DjmjH8qh5nP5bd8n2r7CMmKK8QCCS9NJhELD5iY3IMyXBnwbBDJ-Qn5Yj0HRL1mOrJiVevSX3ndl66lOgkTLRZ3b5u7ycnb We're very excited to announce that we will be officially launching out of Early Access! The whole team at Turbo Pixel Studios wants to thank you all for supporting us through the journey of Early Access. Season 1: Along with the launch we will be officially starting Reflex Arena's competitive Season 1. The Season will last 3 months and comes complete with leaderboards and downloadable replays: Available here https://lh3.googleusercontent.com/QzHy9w53z5y96pCSQprvQ_y1DTpa5Am3LO7Vf7Cz7yvZYgvJUbUzkoUdzlXJKe2Fre0ErIwsN67MTgyY-kSS0QWXKeZfckq5PWqGByZuaFCUcj1fNEY3cA8VWfpYOWC_hr_aYsPE We’ve updated the map pool after taking feedback and pre-season map vote statistics into account. Competitive 1v1 Aerowalk, The Catalyst, Static…

  • Announcing the Reflex Arena launch date! - 2 March 2017

    We are excited to announce the release date for Reflex Arena! https://www.youtube.com/embed/oj2TJd_6WtI https://giant.gfycat.com/OnlyBruisedGnat.gif Many of you have been here from the very beginning. Thank you so much for being with us on the first part of our journey, and we are thrilled to launch Reflex Arena out of Early Access very soon. Check out the trailer for the official release date, the features we are celebrating, and more. To thank everyone who has been a part of our community, all our Early Access players will receive the limited edition Golden Founder Melee Wrench in-game. We handcrafted this to say thank you, and will forever mark you as one of ‘The Originals’ before we launch Reflex Arena out of Early Access. Be sure to log in before March 8th to get your Golden Founder Melee Wrench, accessible from the Reflex Arena home screen! https://lh6.googleusercontent.com/dUcPhX…

Patch notes and updates

S.noRelease datePatch nameGID number
13 April 20261.3.1 – Free to Play1828894815559057
231 January 20261.3.0 - Reflex Reloaded1823191198606755
318 March 20181.2.0 - Fresh Outta Beta4249665521681226780
411 March 2018Reflex 1.2.0 - Betamax Edition4249665521681226890
528 January 2018Reflex 1.1.5 - Mini hot update, gameplay updates & Sandpit violation!4249665521681226999
627 April 2017Reflex 1.1.1 hot saucy fixes4249665521681227117
716 March 2017Reflex 1.0.7 - The quick audible bandaid4249665521681227325
815 March 2017Reflex 1.0.5 Hot saucy fixes4249665521681227425
920 February 2017Reflex - 0.49.24249665521681227735
107 February 2017Reflex 0.49.1 - Point Release4249665521681227842
1131 January 2017Reflex 0.49.0 - Matchmaking remix disc vol 2.4249665521681227941
1223 January 201748.3ish Hotness fix4249665521681228048
1313 January 2017Reflex 0.48.1 - Immediate fixes + Gameplay balance adjustments4249665521681228147
1411 January 2017Reflex 0.48.0 - Matchmaking4249665521681228255
1521 December 2016Reflex 0.47.6 - Merry Christmas4249665521681228352
1610 November 2016Reflex 0.47.54249665521681228460
179 November 2016Reflex 0.47.44249665521681228567
188 November 2016Reflex 0.47.34249665521681228676
198 November 2016Reflex 0.47.24249665521681228791
202 November 2016Reflex 0.47.14249665521681228893

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID328070
Live current players0
SteamPulse tracked peak15
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD$9.99
Current price USDFree
Release dateMar 8, 2017
DeveloperTurbo Pixel Studios
PublisherTurbo Pixel Studios
Owners estimatedNot available
SteamSpy owner estimate minimum50,000
SteamSpy owner estimate maximum100,000
Review typeVery Positive
Positive review percent85%
Positive reviews1,345
Negative reviews240
Total reviews1,585
Steam recommendations1,334
AchievementsNot available
Average playtime forever2,837 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/328070/

Short description

Reflex is a competitive Arena FPS that combines modern tech with the speed, precision and freedom of a 90s shooter. If you sunk countless hours into the Quake or Unreal series, Reflex will feel like a welcome return of the old school shooter feel.

About this game

Reflex Arena is an old-school arena shooter that updates the dizzying speed and demanding precision of a classic arena FPS with the power of modern gaming technology. If you spent your youth gibbing your friends in Quake III Arena or Unreal Tournament, then Reflex Arena is what you’ve been missing. Reflex Arena recreates the lightning-fast twitch gameplay of the golden age of first-person arena shooters. It’s the best of both worlds: the speed and precision of a classic 1990s shooter, reborn inside a bleeding-edge 3D engine custom-built for the latest gaming hardware. In the 21st century, first-person shooters abandoned the brutal purity of Quake III Arena and Unreal Tournament, but indie studio Turbo Pixel decided it was time for a comeback. There are no chest-high walls to take cover behind here, and no profound insights into the horrors of war—Reflex Arena is nothing but fast, competitive, first-person fun. Just Check Out All these Features! Old-school arena shooter recreated in a gleaming modern game engine, welding 1990s twitch gameplay with all the benefits of modern technology. Smart matchmaking, support for group play, statistics tracking, championship ladders and everything else you need for competitive and social online multiplayer. Personal servers and full LAN support so you and your friends can play the way you want to without lag slowing you down. Classic gameplay modes including free-for-all and team deathmatch, capture the flag and tense one-on-one and two-on-two duels, plus mutators like big head, arena, and instagib. Random item drops let you personalize your character with hundreds of cosmetic upgrades, or trade them with other players using Steam Inventory. Build a custom map right inside the game, solo or multiplayer, then instantly test it in-game and upload it to the cloud for other players to check out. Customize your UI to show you the information you need the most using simple-to-learn Lua scripts, then share your custom UI with other players. Full Steam Workshop integration means you can easily browse and download community-created content. In-game replay editor with a full suite of features allows players to relive their gl…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
1Multi-player
49PvP
36Online PvP
30Steam Workshop
35In-App Purchases
15Stats
25Steam Leaderboards
17Includes level editor
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus18Violência
steam germany16Gewalt
igrs18Interaksi Daring Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: Free
  • Highest observed: Free

Reflex Arena's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Reflex Arena's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Reflex Arena at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-10-05FreeFreeNo discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2834,5685 October 2026 - 21:00:02 UTC1,818,368
2Party Animals5,2535 October 2026 - 18:11:22 UTC57,806
3月圆之夜 (Night of Full Moon)1055 October 2026 - 20:51:49 UTC1,501
4Once Human17,6735 October 2026 - 19:46:08 UTC231,343
5Astral Party 6,4265 October 2026 - 14:22:14 UTC18,951
6帝国:权杖与文明44 October 2026 - 20:01:41 UTC39
7Soulmask1,6595 October 2026 - 17:46:22 UTC46,807
8Love is All Around 2575 October 2026 - 12:53:05 UTC2,873
9Hero's Land5784 October 2026 - 19:30:02 UTC28,133

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2834,5685 October 2026 - 21:00:02 UTC1,818,3689,896,033Valve
Dota 2601,1685 October 2026 - 21:00:02 UTC1,291,3282,758,031Valve
WARDOGS191,7925 October 2026 - 18:42:24 UTC399,748Not availableBULKHEAD
PUBG: BATTLEGROUNDS157,0765 October 2026 - 21:00:02 UTC3,236,0272,744,193PUBG Corporation
Valheim143,9835 October 2026 - 21:02:14 UTC498,478533,888Iron Gate AB
Apex Legends™121,5895 October 2026 - 16:45:09 UTC624,4731,047,228Respawn
Rust108,7485 October 2026 - 20:22:29 UTC259,6461,403,838Facepunch Studios
Team Fortress 278,5105 October 2026 - 20:34:13 UTC253,2251,230,475Valve
Tom Clancy's Rainbow Six Siege66,7085 October 2026 - 20:29:20 UTC200,4761,547,383Ubisoft Montreal
The Outlast Trials62,1205 October 2026 - 16:21:06 UTC90,646101,323Red Barrels
Overwatch®61,6715 October 2026 - 16:12:53 UTC164,636420,984Blizzard Entertainment, Inc.
Total War: WARHAMMER III61,5615 October 2026 - 16:14:19 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS191,7925 October 2026 - 18:42:24 UTC399,748Not availableBULKHEAD
Bongo Cat157,4295 October 2026 - 20:40:09 UTC193,859110,826Marcel Zurawka, Julius Krüger
Valheim143,9835 October 2026 - 21:02:14 UTC498,478533,888Iron Gate AB
Rust108,7485 October 2026 - 20:22:29 UTC259,6461,403,838Facepunch Studios
Wallpaper Engine81,8405 October 2026 - 17:18:36 UTC150,2711,008,495Wallpaper Engine Team
The Outlast Trials62,1205 October 2026 - 16:21:06 UTC90,646101,323Red Barrels
Project Zomboid61,2765 October 2026 - 18:28:10 UTC122,811467,999The Indie Stone
TBH: Task Bar Hero58,5325 October 2026 - 19:36:08 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 256,5125 October 2026 - 17:45:15 UTC574,638199,438Mega Crit
Geometry Dash49,0335 October 2026 - 20:34:05 UTC108,707646,789RobTop Games
Palworld41,9445 October 2026 - 20:06:28 UTC2,101,535451,088Pocketpair
Stardew Valley41,8655 October 2026 - 20:27:26 UTC236,6141,016,067ConcernedApe

Multiplayer

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS191,7925 October 2026 - 18:42:24 UTC399,748Not availableBULKHEAD
Bongo Cat157,4295 October 2026 - 20:40:09 UTC193,859110,826Marcel Zurawka, Julius Krüger
PUBG: BATTLEGROUNDS157,0765 October 2026 - 21:00:02 UTC3,236,0272,744,193PUBG Corporation
Rust108,7485 October 2026 - 20:22:29 UTC259,6461,403,838Facepunch Studios
Delta Force49,8815 October 2026 - 19:25:12 UTC246,418192,933Team Jade
War Thunder48,4975 October 2026 - 20:26:44 UTC125,317781,076Gaijin Entertainment
DayZ45,4185 October 2026 - 19:22:36 UTC78,739460,377Bohemia Interactive
VRChat40,8415 October 2026 - 20:28:29 UTC74,217269,026VRChat Inc.
Arena Breakout: Infinite31,1155 October 2026 - 20:49:51 UTC65,94478,112Morefun Studios
Escape from Tarkov30,8455 October 2026 - 15:09:56 UTC46,24962,122Battlestate Games
Path of Exile 229,8655 October 2026 - 18:23:22 UTC578,562209,717Grinding Gear Games
Diablo® IV24,7495 October 2026 - 16:27:04 UTC64,51869,242Blizzard Entertainment, Inc.

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