Reflex Arena news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak15
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score85% positive
- Total reviews1,585
- Release dateMar 8, 2017
- DeveloperTurbo Pixel Studios
- PublisherTurbo Pixel Studios
Genres: Action, Indie, Free To Play
Company pages: Developer: Turbo Pixel StudiosPublisher: Turbo Pixel Studios
Reflex Arena Steam news
Reflex Arena news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 1.3.1 – Free to Play - 3 April 2026
Hey team! As promised, we're moving to a free-to-play model, giving back to the community after all these years! We're also working on setting up a curated workshop for weapon skins (and potentially models), but wanted to get this point release out for the F2P launch. GameplayImplemented zoom weapon FOVImplemented spawn point visibility during warmupFixed positional audio not working correctly on some machinesPlayers are no longer auto re-queued in matchmaking when missing a pop ForgeFixed custom skin issues introduced in the 1.3.0 rebuild BackendNo longer upgrade official servers while players are on themFixed invalid queue timeout (was causing longer-than-expected queues) Cheers, Shooter
- 1.3.0 - Reflex Reloaded - 31 January 2026
Hey all! This update brings matchmaking back to life along with a bunch of quality of life (QoL) improvements. Also will be going free to play (soon), so spread the word if you know anyone who might enjoy it. It's been fun getting back into Reflex. Thanks to the community for sticking around throughout the years! https://discord.gg/reflex QoL menu: - updated menu music - added training to home screen to guide new players - training maps now progress automatically through the end of map scoreboard - server browser can now mark servers as favorites - server browser remembers your last sorting column QoL game: - updated ruleset to CR2 - added player weapon zoom - chat log is now scrollable - mutators no longer resurrect dead players if they deal damage after dying - floating damage text now support scaling - smoother `r_showfps` display - reduced default volume levels - better default weap…
- 1.2.0 - Fresh Outta Beta - 18 March 2018
Moving 1.2 out of beta, thanks to everyone for the feedback ! General Fixes: Fixed RL lod not working with skins Fixed Plasma lod not working with skins Fixed bolt rifle lod not working with skins Fixed issue where UI would crash when opening last crate Gamma now clamped at 2.7 when in menu (so menu is readable) Hid "buy (in store)" item in profile menu when selecting non-purchasable items not yet found in a crate Increased ui2EditBox/textRegion max length from 256 to 8000 so addon descriptions don't get truncated Main menu forge/map editor buttons now ensure sv_allowedit 1 is set Old replays using rulesets removed from game (experimental, experimental_plus, experimental_stake) should now playback as desired Gib explode directions should now be more consistent when playing back replays continously Removed 'blip' sound from menu.rep Forge: Fixed issue where UI would break when adding bog…
- 1.2.0 - Fresh Outta Beta - 18 March 2018
Moving 1.2 out of beta, thanks to everyone for the feedback ! General Fixes: Fixed RL lod not working with skins Fixed Plasma lod not working with skins Fixed bolt rifle lod not working with skins Fixed issue where UI would crash when opening last crate Gamma now clamped at 2.7 when in menu (so menu is readable) Hid "buy (in store)" item in profile menu when selecting non-purchasable items not yet found in a crate Increased ui2EditBox/textRegion max length from 256 to 8000 so addon descriptions don't get truncated Main menu forge/map editor buttons now ensure sv_allowedit 1 is set Old replays using rulesets removed from game (experimental, experimental_plus, experimental_stake) should now playback as desired Gib explode directions should now be more consistent when playing back replays continously Removed 'blip' sound from menu.rep Forge: Fixed issue where UI would break when adding bog…
- Reflex 1.2.0 - Betamax Edition - 11 March 2018
Hey lads, So the long-lasting 1.2 is finally upon us! Quite a few changes have occurred! We'll be going in to beta for this one to ensure things are stable as a lot of things have changed under-the-hood. Custom Rulesets: Let's go through a bit of history. Over the years people have given great passionate feedback about their balancing concerns. This has been both exciting to see and also a very fine line to walk as everyone has a different perspective. We started with just one "Reflex" and modified the game accordingly. After a while we split Reflex into two rulesets, "casual" and "competitive". This allowed us to have a "casual" version for new/casual players while keeping the high end play wrapped up in the "competitive" mode. After some time with this setup we wanted to try out different balancing options. We didn't want to just change the "competitive" ruleset around often for two r…
- Reflex 1.2.0 - Betamax Edition - 11 March 2018
Hey lads, So the long-lasting 1.2 is finally upon us! Quite a few changes have occurred! We'll be going in to beta for this one to ensure things are stable as a lot of things have changed under-the-hood. Custom Rulesets: Let's go through a bit of history. Over the years people have given great passionate feedback about their balancing concerns. This has been both exciting to see and also a very fine line to walk as everyone has a different perspective. We started with just one "Reflex" and modified the game accordingly. After a while we split Reflex into two rulesets, "casual" and "competitive". This allowed us to have a "casual" version for new/casual players while keeping the high end play wrapped up in the "competitive" mode. After some time with this setup we wanted to try out different balancing options. We didn't want to just change the "competitive" ruleset around often for two r…
- Reflex 1.1.5 - Mini hot update, gameplay updates & Sandpit violation! - 28 January 2018
We've had a lot of great feedback and extensive testing over the past previous months. We'd like to extend thanks to Rama and crew (sorry if you're in the crew and not named specifically, we have no way of knowing everyone involved, but we appreciate you just the same! Even just for playtesting (update!: here's the list of everyone!! https://reflex.fun/special_thanks.txt
- Reflex 1.1.5 - Mini hot update, gameplay updates & Sandpit violation! - 28 January 2018
We've had a lot of great feedback and extensive testing over the past previous months. We'd like to extend thanks to Rama and crew (sorry if you're in the crew and not named specifically, we have no way of knowing everyone involved, but we appreciate you just the same! Even just for playtesting (update!: here's the list of everyone!! https://reflex.fun/special_thanks.txt
- Reflex 1.1.1 hot saucy fixes - 27 April 2017
Hello humans! (and other species so we don't offend) We've put together a bunch of hotfixes for you. There's more under the hood that accompanies these as usual, but you get the idea.. Code Carnage pickup sound is heard again (now clamped to 4 seconds -- ours is 3.7) cl_playercolorX is now blocked when not in menu cl_player cvars are now blocked when not in menu Player name now flood protected Drop in support now preserves existing player states in arena games Fixed issue where in arena1v1, game would end if a playing player left (while there were queued people that could come in next round) UI/Widgets Added: MapAutoSave widget! Intervals and backup counts configurable in options Replay editor: now properly stays visible in edit mode Replay editor: can no-longer select spectators in replays Accelmeter: added race mode/training mode only options Proving grounds now includes on/off/both o…
- Reflex 1.1.1 hot saucy fixes - 27 April 2017
Hello humans! (and other species so we don't offend) We've put together a bunch of hotfixes for you. There's more under the hood that accompanies these as usual, but you get the idea.. Code Carnage pickup sound is heard again (now clamped to 4 seconds -- ours is 3.7) cl_playercolorX is now blocked when not in menu cl_player cvars are now blocked when not in menu Player name now flood protected Drop in support now preserves existing player states in arena games Fixed issue where in arena1v1, game would end if a playing player left (while there were queued people that could come in next round) UI/Widgets Added: MapAutoSave widget! Intervals and backup counts configurable in options Replay editor: now properly stays visible in edit mode Replay editor: can no-longer select spectators in replays Accelmeter: added race mode/training mode only options Proving grounds now includes on/off/both o…
- Reflex 1.1.0 - 19 April 2017
Hi person(s), Wen is now. Here's your log of changed things. Art Effect optimisation: burst impact, increased spark gravity, reduced number of sparks by 20%, better spark orientations, reduced spark length, increased spark width Effect optimisation: rocket explosion, redcued number of sparks by 33%, reduced spark lengths, better spark orientations Effect optimisation: blood particles duration now 1.5 seconds (was 2.0 seconds) Removed ribbon trails off plasma eject cases Shell casing duration reduced from 10 seconds to 5 seconds (making it a max of 10 casings laying around per person for 5 seconds of sustained fire) Cosmetics Modified Jaguar head to reduce clipping Added Plague head Added Bunny Head Added Turtle Head http://forums.reflexarena.com/uploads/monthly_2017_04/head_bunny_sml.png.f1c8e34d31f0566c103cf34e775029e0.pnghttp://forums.reflexarena.com/uploads/monthly_2017_04/head_plagu…
- Reflex 1.1.0 - 19 April 2017
Hi person(s), Wen is now. Here's your log of changed things. Art Effect optimisation: burst impact, increased spark gravity, reduced number of sparks by 20%, better spark orientations, reduced spark length, increased spark width Effect optimisation: rocket explosion, redcued number of sparks by 33%, reduced spark lengths, better spark orientations Effect optimisation: blood particles duration now 1.5 seconds (was 2.0 seconds) Removed ribbon trails off plasma eject cases Shell casing duration reduced from 10 seconds to 5 seconds (making it a max of 10 casings laying around per person for 5 seconds of sustained fire) Cosmetics Modified Jaguar head to reduce clipping Added Plague head Added Bunny Head Added Turtle Head http://forums.reflexarena.com/uploads/monthly_2017_04/head_bunny_sml.png.f1c8e34d31f0566c103cf34e775029e0.pnghttp://forums.reflexarena.com/uploads/monthly_2017_04/head_plagu…
- Reflex 1.0.7 - The quick audible bandaid - 16 March 2017
Bug fixes: Fixed issue in sound manager that would cause the game to progressively run slower over time HealthBar: fixed coloured bar incorrect offset Additional note: This may have been the cause of crashing for some.
- Reflex 1.0.7 - The quick audible bandaid - 16 March 2017
Bug fixes: Fixed issue in sound manager that would cause the game to progressively run slower over time HealthBar: fixed coloured bar incorrect offset Additional note: This may have been the cause of crashing for some.
- Reflex 1.0.5 Hot saucy fixes - 15 March 2017
Hi Everybody! Get your hot-fixes! Art Improvements: Fixed vertex colours on colossal arms LOD Another pass on jumppad effects (this needs a re-work, it's still heavy on GPU) Matchmaking Improvements: After everyone readies up at the MM screen, if you disconnect the game will continue without you, and you'll likely use MMR (unless your team wins for you :p) Moved Brazil servers to a better host General Improvements: Added fall-back for edge case caused by MM server update, if you connect to MM now and are already in the "finding/preparing/connect to server state", the client will correctly skip straight to it Client no-longer extrapolates remote spectators Gameplay Improvements: Spectator name change notification now hidden for players in MM servers when match in play Spectator join/leave game notification now hidden for players in MM servers when match in play Spectator roll notificatio…
- Reflex 1.0.5 Hot saucy fixes - 15 March 2017
Hi Everybody! Get your hot-fixes! Art Improvements: Fixed vertex colours on colossal arms LOD Another pass on jumppad effects (this needs a re-work, it's still heavy on GPU) Matchmaking Improvements: After everyone readies up at the MM screen, if you disconnect the game will continue without you, and you'll likely use MMR (unless your team wins for you :p) Moved Brazil servers to a better host General Improvements: Added fall-back for edge case caused by MM server update, if you connect to MM now and are already in the "finding/preparing/connect to server state", the client will correctly skip straight to it Client no-longer extrapolates remote spectators Gameplay Improvements: Spectator name change notification now hidden for players in MM servers when match in play Spectator join/leave game notification now hidden for players in MM servers when match in play Spectator roll notificatio…
- Reflex rocketjumps out of early access - 9 March 2017
While id Software are tinkering with Quake, adding things like different characters with different abilities , many other developers are still kicking it ’99-style. Here, check out Reflex Arena , an arena FPS inspired heavily by Quake 3 and its Challenge ProMode Arena mod. After two years in early access, Reflex Arena properly launched yesterday. As you can see in the trailer below, it’s all sorts of Quake-y: …
- Reflex Arena Launch! - 8 March 2017
https://lh3.googleusercontent.com/l_3jbuUhcXYNdv66fqim__iNfsH2bNJYh6Xzdp664DjmjH8qh5nP5bd8n2r7CMmKK8QCCS9NJhELD5iY3IMyXBnwbBDJ-Qn5Yj0HRL1mOrJiVevSX3ndl66lOgkTLRZ3b5u7ycnb We're very excited to announce that we will be officially launching out of Early Access! The whole team at Turbo Pixel Studios wants to thank you all for supporting us through the journey of Early Access. Season 1: Along with the launch we will be officially starting Reflex Arena's competitive Season 1. The Season will last 3 months and comes complete with leaderboards and downloadable replays: Available here https://lh3.googleusercontent.com/QzHy9w53z5y96pCSQprvQ_y1DTpa5Am3LO7Vf7Cz7yvZYgvJUbUzkoUdzlXJKe2Fre0ErIwsN67MTgyY-kSS0QWXKeZfckq5PWqGByZuaFCUcj1fNEY3cA8VWfpYOWC_hr_aYsPE We’ve updated the map pool after taking feedback and pre-season map vote statistics into account. Competitive 1v1 Aerowalk, The Catalyst, Static…
- Reflex Arena Launch! - 8 March 2017
https://lh3.googleusercontent.com/l_3jbuUhcXYNdv66fqim__iNfsH2bNJYh6Xzdp664DjmjH8qh5nP5bd8n2r7CMmKK8QCCS9NJhELD5iY3IMyXBnwbBDJ-Qn5Yj0HRL1mOrJiVevSX3ndl66lOgkTLRZ3b5u7ycnb We're very excited to announce that we will be officially launching out of Early Access! The whole team at Turbo Pixel Studios wants to thank you all for supporting us through the journey of Early Access. Season 1: Along with the launch we will be officially starting Reflex Arena's competitive Season 1. The Season will last 3 months and comes complete with leaderboards and downloadable replays: Available here https://lh3.googleusercontent.com/QzHy9w53z5y96pCSQprvQ_y1DTpa5Am3LO7Vf7Cz7yvZYgvJUbUzkoUdzlXJKe2Fre0ErIwsN67MTgyY-kSS0QWXKeZfckq5PWqGByZuaFCUcj1fNEY3cA8VWfpYOWC_hr_aYsPE We’ve updated the map pool after taking feedback and pre-season map vote statistics into account. Competitive 1v1 Aerowalk, The Catalyst, Static…
- Announcing the Reflex Arena launch date! - 2 March 2017
We are excited to announce the release date for Reflex Arena! https://www.youtube.com/embed/oj2TJd_6WtI https://giant.gfycat.com/OnlyBruisedGnat.gif Many of you have been here from the very beginning. Thank you so much for being with us on the first part of our journey, and we are thrilled to launch Reflex Arena out of Early Access very soon. Check out the trailer for the official release date, the features we are celebrating, and more. To thank everyone who has been a part of our community, all our Early Access players will receive the limited edition Golden Founder Melee Wrench in-game. We handcrafted this to say thank you, and will forever mark you as one of ‘The Originals’ before we launch Reflex Arena out of Early Access. Be sure to log in before March 8th to get your Golden Founder Melee Wrench, accessible from the Reflex Arena home screen! https://lh6.googleusercontent.com/dUcPhX…
Patch notes and updates
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