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Wild Season

Wild Season Steam news

Quickfire Games | Dec 7, 2015 | game

Released

0players observed · 25 September 2026 - 07:09:34 UTC

IndieRPGSimulationFarming SimLife SimSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score33% positive

Wild Season news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score33% positive
  • Total reviews359
  • Release dateDec 7, 2015
  • DeveloperQuickfire Games
  • PublisherQuickfire Games

Genres: Indie, RPG, Simulation

Company pages: Developer: Quickfire GamesPublisher: Quickfire Games

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Wild Season Steam news

Wild Season news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Do Not Buy This Game - 1 February 2018

    The game is unfinished, buggy, and an overall mess. The devs have abandoned the project and have not updated it in forever. Go play Stardew Valley instead as it is worth your money and will have multiplayer down the road. http://store.steampowered.com/app/413150/Stardew_Valley/ I also suggest http://store.steampowered.com/app/432010/Worlds_Dawn/ http://store.steampowered.com/app/786580/Gleaner_Heights/

  • Update Reportedly Coming Soon - 20 September 2017

    hi there! Rika here with some small update for you guys. Well, not an update to the game's files or anything....but... here's the news I got from the forums on here! There will be an update reportedly coming soon according to the CEO and founder of Quickfire Games. https://twitter.com/sbalani/status/903134328846114817 A user tweeted him and asked what the heck was up, and this was the response. We shall see, guys. I've been so out of the loop as everybody else has too.... Follow that Twitter account and DM him to get more information if you really want to see the game come back to life. I have zero control over anything but the forums and posting news and announcements.

  • Update Reportedly Coming Soon - 20 September 2017

    hi there! Rika here with some small update for you guys. Well, not an update to the game's files or anything....but... here's the news I got from the forums on here! There will be an update reportedly coming soon according to the CEO and founder of Quickfire Games. https://twitter.com/sbalani/status/903134328846114817 A user tweeted him and asked what the heck was up, and this was the response. We shall see, guys. I've been so out of the loop as everybody else has too.... Follow that Twitter account and DM him to get more information if you really want to see the game come back to life. I have zero control over anything but the forums and posting news and announcements.

  • Why We've Been Quiet - 15 December 2016

    We are currently transitioning development teams, and don't want to provide any updates until things are finalized as things are currently constantly changing. But we're adjusting things to reposition ourselves appropriately to finish the game. I know it's frustrating but we'd rather give a proper "set" update rather than constantly changing back and forth. It may take til after the holiday season to post an update about the changes. Sorry again for the lack of any updates for the past 6-7 months. Expect one to hit after December. Happy Holidays & A Happy New Year!

  • Why We've Been Quiet - 15 December 2016

    We are currently transitioning development teams, and don't want to provide any updates until things are finalized as things are currently constantly changing. But we're adjusting things to reposition ourselves appropriately to finish the game. I know it's frustrating but we'd rather give a proper "set" update rather than constantly changing back and forth. It may take til after the holiday season to post an update about the changes. Sorry again for the lack of any updates for the past 6-7 months. Expect one to hit after December. Happy Holidays & A Happy New Year!

  • We Back! Community Update 6/29/2016 - 29 June 2016

    We’re here, folks! Sorry we disappeared for a little bit; we’ve been busy with various things, but we will have a longer update and hopefully a stable build for you very soon! For now, we hope you’ll enjoy this quick post about what we’re working on for y’all! What you’ll see in the next build: - Enhanced quest system, with a new set of quests. - New Winter dialogue arts for characters. - Winter version of available maps. - Improved game economy. (Continuously being updated!) What we’re currently working on: - Winter dialogue artworks Please feel free to leave a comment below, send us a message via the Wild Season FB page, a Tweet at the Quickfire Games Twitter, or an email at [email protected]. We hope you’ve all been taking good care of yourselves, and that you have a good week!

  • We Back! Community Update 6/29/2016 - 29 June 2016

    We’re here, folks! Sorry we disappeared for a little bit; we’ve been busy with various things, but we will have a longer update and hopefully a stable build for you very soon! For now, we hope you’ll enjoy this quick post about what we’re working on for y’all! What you’ll see in the next build: - Enhanced quest system, with a new set of quests. - New Winter dialogue arts for characters. - Winter version of available maps. - Improved game economy. (Continuously being updated!) What we’re currently working on: - Winter dialogue artworks Please feel free to leave a comment below, send us a message via the Wild Season FB page, a Tweet at the Quickfire Games Twitter, or an email at [email protected]. We hope you’ve all been taking good care of yourselves, and that you have a good week!

  • Winter is Coming: Community Update 5/25/2016 - 25 May 2016

    Hold the door, folks! It’s the last week of May, and time for another community update! It’s a quick one this time, but we’ve got some important stuff that we thought y’all would like to know about! So without further ado, here’s the list! What you’ll see in the next build: The Fall and Winter Seasons! Our awesome Arts and Dev Teams are fully implementing seasonal aesthetics into this coming build. Crop price changes! Our Game Designer did some re-thinking and brought back some balance into the force economy of Bedford Valley. What we’re currently working on: Free Mode: Due to popular demand, our devs are working on a mode with endless farming, mining, and fishing--without the distractions of a larger story. New quest system: Our Writing and Design team are busy whipping up different types of quests, including Tutorial and Daily Reward Quests, in addition to the existing Bulletin Board…

  • Winter is Coming: Community Update 5/25/2016 - 25 May 2016

    Hold the door, folks! It’s the last week of May, and time for another community update! It’s a quick one this time, but we’ve got some important stuff that we thought y’all would like to know about! So without further ado, here’s the list! What you’ll see in the next build: The Fall and Winter Seasons! Our awesome Arts and Dev Teams are fully implementing seasonal aesthetics into this coming build. Crop price changes! Our Game Designer did some re-thinking and brought back some balance into the force economy of Bedford Valley. What we’re currently working on: Free Mode: Due to popular demand, our devs are working on a mode with endless farming, mining, and fishing--without the distractions of a larger story. New quest system: Our Writing and Design team are busy whipping up different types of quests, including Tutorial and Daily Reward Quests, in addition to the existing Bulletin Board…

  • Wild Season Build Update v1.0.6.10 - 12 May 2016

    Howdy, folks! Our latest build update is finally live for you all to play! Thanks to everyone who sent in bug reports and suggestions to us over the past few weeks. Special shoutout to our new team of beta testers, who’ll be a huge help to us from here on out! Without further ado, here’s a list of everything you can see in this new version, plus the known bugs that we’re working on fixing! What's new: You cannot access the pause menu during cutscenes Detailed item descriptions for seeds, saplings and produce Shipping bin now shows how much money the contents are worth Notification on the next morning about how much you earned from shipping bin Animated money when the amount changes Added visual effects when farming Sickled weeds now disappear instead of getting carried Updated controls: we now have primary and secondary actions, binded to the left and right mouse buttons respectively Lo…

  • Wild Season Build Update v1.0.6.10 - 12 May 2016

    Howdy, folks! Our latest build update is finally live for you all to play! Thanks to everyone who sent in bug reports and suggestions to us over the past few weeks. Special shoutout to our new team of beta testers, who’ll be a huge help to us from here on out! Without further ado, here’s a list of everything you can see in this new version, plus the known bugs that we’re working on fixing! What's new: You cannot access the pause menu during cutscenes Detailed item descriptions for seeds, saplings and produce Shipping bin now shows how much money the contents are worth Notification on the next morning about how much you earned from shipping bin Animated money when the amount changes Added visual effects when farming Sickled weeds now disappear instead of getting carried Updated controls: we now have primary and secondary actions, binded to the left and right mouse buttons respectively Lo…

  • May the Fourth Be With You: Community Update 5/04/2016 - 5 May 2016

    Hey y’all! It’s the merry, merry month of May--May the Fourth, to be exact! A very happy Star Wars Day to all! We’ve got a couple more updates for you regarding what you’ll see in our next build. Sorry we can’t give you a definite date for when that’ll be, but we assure you that our devs are working as hard as they can in order to make the next build update as soon as possible! What you’ll see in the next build update: - NEW! Detailed item descriptions for seeds and saplings - NEW! You’ll now be able to see how much money you’ll earn from the contents of your shipping bin in the Shipping Bin UI, and the next morning you will get a notification about how much you earned - “Free Mode” where you can play without the story. Still in-progress though; and yes, we have a separate set of save files for this mode! - New visual effects when farming (sickling weeds, watering crops, chopping wood,…

  • May the Fourth Be With You: Community Update 5/04/2016 - 5 May 2016

    Hey y’all! It’s the merry, merry month of May--May the Fourth, to be exact! A very happy Star Wars Day to all! We’ve got a couple more updates for you regarding what you’ll see in our next build. Sorry we can’t give you a definite date for when that’ll be, but we assure you that our devs are working as hard as they can in order to make the next build update as soon as possible! What you’ll see in the next build update: - NEW! Detailed item descriptions for seeds and saplings - NEW! You’ll now be able to see how much money you’ll earn from the contents of your shipping bin in the Shipping Bin UI, and the next morning you will get a notification about how much you earned - “Free Mode” where you can play without the story. Still in-progress though; and yes, we have a separate set of save files for this mode! - New visual effects when farming (sickling weeds, watering crops, chopping wood,…

  • Let’s Get Free: Community Update 4/20/2016 - 20 April 2016

    Howdy folks! It’s time for the community update, and we have a lot of exciting news to share with you, mainly about our forthcoming build release! What you’ll see in the next build update: - “Free Mode” where you can play without the story. Still in-progress though; and yes, we have a separate set of save files for this mode! - New visual effects when farming - Town animals such as cats and dogs are now carryable! - Updated item descriptions to show stamina restore values - Simplified controls; still in-progress What we’re working on now: - Major visual improvement of maps - Design of storage for wood and stone resources - Enhancing the mouse UX for interactable objects - General optimization Look out for these and more changes as we continue to make improvements to Wild Season! Thanks for your help! The call for beta testers is now closed. Thank you to everyone who signed up; expect an…

  • Let’s Get Free: Community Update 4/20/2016 - 20 April 2016

    Howdy folks! It’s time for the community update, and we have a lot of exciting news to share with you, mainly about our forthcoming build release! What you’ll see in the next build update: - “Free Mode” where you can play without the story. Still in-progress though; and yes, we have a separate set of save files for this mode! - New visual effects when farming - Town animals such as cats and dogs are now carryable! - Updated item descriptions to show stamina restore values - Simplified controls; still in-progress What we’re working on now: - Major visual improvement of maps - Design of storage for wood and stone resources - Enhancing the mouse UX for interactable objects - General optimization Look out for these and more changes as we continue to make improvements to Wild Season! Thanks for your help! The call for beta testers is now closed. Thank you to everyone who signed up; expect an…

  • Change is in the Air: Community Update 4/6/2016 - 7 April 2016

    Howdy, y’all! April showers are here, and with them come another community update--so let’s get right to it! What We’re Doing As we’ve said before, our devs have been working on a ton of fixes, and we’re almost ready to bring them to you! Here are some of the things you can expect in the next build update: - Added mouse functionality; left and right mouse buttons as primary and secondary actions - Locked 3x3 plots when planting seeds; now you don’t need to stand in the exact center of a 3x3 plot to plant! - Player can now sleep/save without having to go inside the bed; player can stand beside bed and interact with it to bring up the save menu - New farmland layout for UX improvement - Adjusted cursor visibility cooldown - Updated land hover visuals - Removed re-carry on items after they are thrown - Updated seed and crop prices for Year 1 crops and saplings - Updated seed descriptions;…

  • Change is in the Air: Community Update 4/6/2016 - 7 April 2016

    Howdy, y’all! April showers are here, and with them come another community update--so let’s get right to it! What We’re Doing As we’ve said before, our devs have been working on a ton of fixes, and we’re almost ready to bring them to you! Here are some of the things you can expect in the next build update: - Added mouse functionality; left and right mouse buttons as primary and secondary actions - Locked 3x3 plots when planting seeds; now you don’t need to stand in the exact center of a 3x3 plot to plant! - Player can now sleep/save without having to go inside the bed; player can stand beside bed and interact with it to bring up the save menu - New farmland layout for UX improvement - Adjusted cursor visibility cooldown - Updated land hover visuals - Removed re-carry on items after they are thrown - Updated seed and crop prices for Year 1 crops and saplings - Updated seed descriptions;…

  • Harder Beta Faster Farmer: Community Update 03/23/16 - 23 March 2016

    Howdy, folks! We’re hoping you already know what time it is--community update time! We’ve got lots to discuss, but before we get to our post, we’d like to let you guys know that it’s Holy Week, so we’ll be taking a quick break. Apologies if you send us something and we don’t get back to you right away. Never fear; we’ll be back and hard at work next week! WHAT WE’RE DOING Great news for y’all: Our game designer and devs have been working on improving the farming UX and overall UX of Wild Season! These are changes that haven’t been implemented yet, but that we are currently testing out, with good results so far! So expect these and many more in the near future: Faster farming tool animations Sickled Weeds disappear instead of appearing in player’s hands New layout of tillable land on player farm Primary and secondary action key functionality for mouse NPC walk movements are slower Simpli…

  • Harder Beta Faster Farmer: Community Update 03/23/16 - 23 March 2016

    Howdy, folks! We’re hoping you already know what time it is--community update time! We’ve got lots to discuss, but before we get to our post, we’d like to let you guys know that it’s Holy Week, so we’ll be taking a quick break. Apologies if you send us something and we don’t get back to you right away. Never fear; we’ll be back and hard at work next week! WHAT WE’RE DOING Great news for y’all: Our game designer and devs have been working on improving the farming UX and overall UX of Wild Season! These are changes that haven’t been implemented yet, but that we are currently testing out, with good results so far! So expect these and many more in the near future: Faster farming tool animations Sickled Weeds disappear instead of appearing in player’s hands New layout of tillable land on player farm Primary and secondary action key functionality for mouse NPC walk movements are slower Simpli…

  • Harder Beta Faster Farmer: Community Update 03/23/16 - 23 March 2016

    Howdy, folks! We’re hoping you already know what time it is--community update time! We’ve got lots to discuss, but before we get to our post, we’d like to let you guys know that it’s Holy Week, so we’ll be taking a quick break. Apologies if you send us something and we don’t get back to you right away. Never fear; we’ll be back and hard at work next week! WHAT WE’RE DOING Great news for y’all: Our game designer and devs have been working on improving the farming UX and overall UX of Wild Season! These are changes that haven’t been implemented yet, but that we are currently testing out, with good results so far! So expect these and many more in the near future: Faster farming tool animations Sickled Weeds disappear instead of appearing in player’s hands New layout of tillable land on player farm Primary and secondary action key functionality for mouse NPC walk movements are slower Simpli…

Patch notes and updates

S.noRelease datePatch nameGID number
112 May 2016Wild Season Build Update v1.0.6.104249665521681228492
28 March 2016Wild Season Build Update v1.0.2.54249665521681229226
310 October 2015Wild Season v. 0.7.0.124249665521681230226
47 October 2015Wild Season v. 0.7.0.114249665521681230331
522 September 2015Wild Season Build Update v0.6.0.74249665521681230429
612 August 2015Wild Season v0.5.4.15 (Aug 12) Patch Notes4249665521681230632
712 August 2015Wild Season v0.5.4.15 (Aug 12) Patch Notes419185796418557809
810 July 2015Wild Season v0.4.0.11 Patch Notes431567758205910753
910 July 2015Wild Season v0.4.0.11 Patch Notes4249665521681230728
1026 June 2015Wild Season v.0.4.0.5 Patch Notes4249665521681230947
1126 June 2015Wild Season v.0.4.0.5 Patch Notes424810855070754693
122 May 20150.3.0.4 - HOTFIX518255472508145098
132 May 20150.3.0.4 - HOTFIX4249665521681231354
141 May 2015Wild Season v0.3.0.x Notes4249665521681231455
1518 April 2015What's In Wild Season Build 2.17.64249665521681231867

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