- Seal-A-Mode — Patch 1.1.14 🦭🎩 - 18 September 2026
Patch 1.1.14 is here, bringing the first iteration of Hats to Seal-A-Mode!This is just the initial stock. Many more hats are coming, along with continued expansion of the customization system.What’s New🎩 Hats — First IterationA new selection of hats is now available for your seals.This is only the beginning. More styles and options are already planned.🎨 Improved Seal DesignerRedesigned Seal Designer UI.New tab system makes it easier to move between Colors, Patterns, Hats, and future customization options.General usability and presentation improvements throughout the designer.⚙️ Optimization & FixesPerformance and optimization improvements across the board.Various fixes and cleanup under the hood.Coming Soon: Seal Singing 🎶Work on the Seal Singing system is well underway. We’re excited about how it’s shaping up and will be sharing more very soon.As always, more customization, more hat…
- Patch 1.1.13 — Sealando Lazy River Refinements - 31 July 2026
This update focuses on visual and gameplay improvements to the Lazy River in Sealando.Refined the area’s overall look and atmosphereAdded new textures, environmental details, and ambient soundsImproved the mood and presentation throughout the riverAdded new interactable floating objects that react to and collide with racersCleaned up several IK issues for smoother character movement and animation
- Patch 1.1.12 Custom Seal Grounder - 28 July 2026
GameplayAdded a custom Seal Grounder with tail spline IK, allowing the player to conform naturally to uneven terrain with ultra-smooth, fluid movement the way seals should. This is the first iteration, with additional refinements and polish still in progress.Frosting FallsFixed an issue with the respawn zone that could place the player incorrectly or fail to trigger properly.
- Patch 1.1.11 - 24 July 2026
Cleaned up ground collision throughout Flipstack Run. Fixed several cliff-edge areas where seals would instantly drop instead of carrying their momentum off the ledge. Improved movement animation blending for smoother transitions.
- Patch 1.1.10 — Compatibility Settings - 21 July 2026
Added a new Compatibility Settings menu accessible from the shader precompile screen during startup, with full keyboard and gamepad support.This was added for players whose systems struggled with the 3D title screen, making it difficult to reach or select the normal graphics settings. You can now apply Safe, Performance, Balanced, Quality, or Ultra presets before entering the game, providing quick access to more suitable settings without first loading the full menu.
- Patch 1.1.9 - 17 July 2026
🛠️ Anchovy Alley: Visual polish pass with updated modeling, textures, and lighting in the sewer section.🦭 Gameplay: Fixed an issue that could cause inconsistent bouncer launches.
- Patch 1.1.8 - 10 July 2026
Fixed an issue where multiplayer races could fail to start after leaving and rejoining a lobby.Fixed music tracks occasionally repeating unexpectedly.Added transition screen wipes for smoother level changes.
- Patch 1.1.7 – Flipper Fog Update - 8 July 2026
Flipper Fog Canal has gotten one of the biggest overhauls in the game.It always felt like one of the weaker maps to me. The layout was pretty flat and never really lived up to what I had in my head, so I decided to go back and rebuild it instead of just moving on.The map now has a lot more elevation, winding ramps, multiple routes with hidden pathways and tunnels that loop back into the main circuit, plus a brand new haunted warehouse section with loop-de-loops.The biggest change, though, is the atmosphere. I spent a lot of time on the little details—spooky ambient sounds, a thriller-inspired music track, and even roller coasters ripping by in the distance—to make the whole map feel alive and give it its own personality.I'm really happy with how it turned out, and it's the kind of polish I want to keep bringing to the rest of the game throughout Early Access.Patch 1.1.7 is now live! The…
- Flipper Frenzy – Patch 1.1.6 - 10 June 2026
New Added online lobby chat. Improvements Smoother replay camera movement. Improved replay camera collision avoidance. Time Trial scoreboard now supports displaying multiple ghosts simultaneously, laying the groundwork for future ranked ghost racing features. Fixes Major fixes for online multiplayer scoreboard synchronization. Fixed several issues with post-race results and player data updates. Fixed Time Trial scoreboard displays Improved multiplayer stability and race transitions. Various UI fixes and general bug fixes.
- Flipper Frenzy – Patch 1.1.5 - 1 June 2026
New 👻 Added Ghost Replays to Time Trials Save and race against your best runs. Improved replay tracking and validation. Fixes Fixed title screen visibility issue when backing out of menus with a gamepad. Fixed several ghost replay loading issues. Improved menu navigation consistency. Various bug fixes and stability improvements. Thanks for playing Flipper Frenzy!
- Patch 1.1.4 - 21 May 2026
Title Screen Optimizations Tutorial Text Localization Minor bug fixes
- Patch 1.1.3 is now live. - 19 May 2026
Patch 1.1.3 is now live. Added Tutorial v1.0 — the first pass at onboarding new players into the advanced field of seal movement. The tutorial currently covers: • Hopping • Gallumphing • Water routing • Rolling / momentum preservation • Jumping • Basic terrain strategy This is still an early implementation, so some timing, terrain flow, and lesson pacing still need refinement over future updates. Future updates will also expand: • Additional language support • More controller configuration modes • Expanded tutorial coverage and polish Thank you to everyone continuing to test the game and provide feedback while Flipper Frenzy keeps evolving.
- 1 Year of Flipper Frenzy Early Access - 14 May 2026
1 year ago I launched Flipper Frenzy into Early Access.Since then, the game has evolved far beyond the original launch version.Over the past year I’ve continued building the game alongside a full-time job, late nights, early mornings, and the general chaos of raising a growing family — slowly expanding the maps, systems, multiplayer, customization, rendering, UI, and overall identity of the game piece by piece.The vision has always been simple: a modern arcade-style racing game that’s easy to jump into, full of personality, and focused on charm and fun over endless grind or bloated systems.No giant skill trees. No crafting systems. No bloated open worlds. No filler mechanics wasting your time.The goal was never to cram in every modern gaming trend — just to make something compact, replayable, weird, expressive, and completely committed to the chaos of competitive seal racing.What’s Been…
- Patch 1.1.2 - 8 May 2026
fixed up some trailer block issues added a Boot button for online lobbies so hosts can kick stuck / broken players
- Patch 1.1.1 - 1 May 2026
Flipper Frenzy 1.1.1 is here with a brand-new frosty loop map, icy loop-de-loops, refreshed cover branding, tougher CPU racers, and shader/PSO cache improvements for smoother gameplay.NewAdded a new frosty loop mapAdded icy loop sections with full loopy-loop track flowUpdated game cover branding GameplayCPU racers are now more aggressiveImproved CPU pressure during races so they push harder and feel less passivesmoother seal physics overall Performance / TechnicalAdded shader fixes using PSO cache improvementsReduced shader hitching during gameplayImproved first-run rendering stability on supported buildsOther random bug fixesNotesThis update pushes everything faster, colder, meaner, smoother.This might be my favorite map yet — it’s a high-speed shift from the rest. Less forgiving, more momentum. You either flow… or wipe.It really locks in what the game is supposed to feel like: clean t…
- Patch 1.1.0 - 30 March 2026
I’ve been heads down on a major upgrade—migrating the entire project from Unreal Engine 5.4 → Unreal Engine 5.7.This wasn’t a simple upgrade… it meant rewriting a lot of core systems to align with the new API, reworking multiplayer flow, and untangling more edge cases than I’d like to admit.There are still a few unknowns I’m actively working through:Some graphical inconsistencies (lighting/shading differences between versions 👀)Edge-case bugs that only show up when everything should be workingGeneral polish + validation across different hardwareBUT—Even with that, this has been a huge step forward for the game:🔥 Better performance → noticeably higher FPS 📦 Massive size reduction → ~9GB → ~4GB 🌐 Stronger multiplayer → faster, near-instant level transitions + more reliable seamless sessions ⚡ Improved shader + PSO precaching → far fewer runtime stutters 🛠 System cleanup → a lot of lo…
- Patch 1.0.53 - 25 February 2026
Added a new Wire Crate新しいワイヤークレートを追加しましたДобавлен новый Wire Crate
- FlipStackRun – 1.0.52 - 20 February 2026
FlipStackRun is officially playable. Bounce off bumpers, launch off ramps, and tumble through a bright stack of toy-block chaos. It’s loud, colorful, and a little unhinged in the best way. Still early, still rough, but the fun is absolutely there. More twists, polish, and seal mayhem coming soon.FlipStackRun がついにプレイ可能になりました。カラフルなブロックの世界で、バンパーに弾かれ、ランプで跳び、勢いのまま突っ込め。まだ荒削りだけど、楽しい混沌はすでに完成。これからもっとひねりと磨きと、シール的カオスを追加予定。 🦭FlipStackRun теперь можно играть.Прыгай с рамп, отскакивай от бамперов и мчись сквозь яркий хаос из игрушечных блоков.Пока всё сыро и экспериментально, но веселье уже на месте.Скоро — больше поворотов, полировки и тюленьего безумия. 🦭
- 🧱 SealBlock Speedway (Early Development Sneak Peek) - 13 February 2026
SealBlock Speedway is the newest track currently under construction—a chaotic tabletop circuit built from colorful modular blocks, winding water channels, and stacked vertical routes.Race across dry lanes or dive into flowing water paths that trade control for speed, weave through towering block structures, and discover multiple routes designed for risk-reward gameplay. This early build focuses on layout exploration, flow, and route readability—visuals, polish, and dynamic elements are still in progress.More chaos, more seals, more blocks coming soon. 🦭
- Patch 1.0.51 – Anchovey Alley Update - 6 February 2026
🚀 New FeaturesNew Ramps in Anchovey Alley — We’ve added a set of fresh ramps and jump routes to Anchovey Alley, creating more opportunities for aerial tricks, speed lines, and flow variations.🛠 Progression & Gameplay FixesMultipath Progression Bug Fix — Resolved an issue where certain alternative paths wouldn’t correctly count toward progression. Players should now have consistent progression no matter which legal route they take.🎨 UI & UX ImprovementsEnhanced Menu Damping Animation — Menu transitions have been polished with smoother damping curves for a more responsive feel.UI Tweaks — Updated spacing, improved button feedback, and refined text alignment across menus for better readability and polish.🐞 Quality of LifeCleaner Debug Logging — Background log output has been cleaned up — only important warnings/errors now surface for easier debugging and clearer analytics.🚀 新要素アンチョビー・…