SPSTEAMPULSELIVE ANALYTICS
Flipper Frenzy

Flipper Frenzy Steam news

RolandStudios | May 14, 2025 | game

Released

0players observed · 25 September 2026 - 11:11:33 UTC

CasualIndieRacingFree To PlayEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak55
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score62% positive

Flipper Frenzy news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak55
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score62% positive
  • Total reviews186
  • Release dateMay 14, 2025
  • DeveloperRolandStudios
  • PublisherRolandStudios

Genres: Casual, Indie, Racing, Free To Play, Early Access

Company pages: Developer: RolandStudiosPublisher: RolandStudios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Flipper Frenzy Steam news

Flipper Frenzy news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 1.1.15 - 24 September 2026

    A smaller update focused on UI cleanup, multiplayer fixes, and a new cosmetic. New Added the new Seal Tracker Hat Fixes & Improvements Improved and cleaned up parts of the Single Player menu UI Fixed an issue in 4+ player multiplayer where seal crates could be assigned to the wrong player The multiplayer fix has been tested as far as possible, but with limited access to more than four test accounts, there may still be edge cases I haven't been able to reproduce yet. If you run into anything unusual in larger multiplayer matches, please let me know. More fixes and additions are on the way!

  • Seal-A-Mode — Patch 1.1.14 🦭🎩 - 18 September 2026

    Patch 1.1.14 is here, bringing the first iteration of Hats to Seal-A-Mode!This is just the initial stock. Many more hats are coming, along with continued expansion of the customization system.What’s New🎩 Hats — First IterationA new selection of hats is now available for your seals.This is only the beginning. More styles and options are already planned.🎨 Improved Seal DesignerRedesigned Seal Designer UI.New tab system makes it easier to move between Colors, Patterns, Hats, and future customization options.General usability and presentation improvements throughout the designer.⚙️ Optimization & FixesPerformance and optimization improvements across the board.Various fixes and cleanup under the hood.Coming Soon: Seal Singing 🎶Work on the Seal Singing system is well underway. We’re excited about how it’s shaping up and will be sharing more very soon.As always, more customization, more hat…

  • Patch 1.1.13 — Sealando Lazy River Refinements - 31 July 2026

    This update focuses on visual and gameplay improvements to the Lazy River in Sealando.Refined the area’s overall look and atmosphereAdded new textures, environmental details, and ambient soundsImproved the mood and presentation throughout the riverAdded new interactable floating objects that react to and collide with racersCleaned up several IK issues for smoother character movement and animation

  • Patch 1.1.12 Custom Seal Grounder - 28 July 2026

    GameplayAdded a custom Seal Grounder with tail spline IK, allowing the player to conform naturally to uneven terrain with ultra-smooth, fluid movement the way seals should. This is the first iteration, with additional refinements and polish still in progress.Frosting FallsFixed an issue with the respawn zone that could place the player incorrectly or fail to trigger properly.

  • Patch 1.1.11 - 24 July 2026

    Cleaned up ground collision throughout Flipstack Run. Fixed several cliff-edge areas where seals would instantly drop instead of carrying their momentum off the ledge. Improved movement animation blending for smoother transitions.

  • Patch 1.1.10 — Compatibility Settings - 21 July 2026

    Added a new Compatibility Settings menu accessible from the shader precompile screen during startup, with full keyboard and gamepad support.This was added for players whose systems struggled with the 3D title screen, making it difficult to reach or select the normal graphics settings. You can now apply Safe, Performance, Balanced, Quality, or Ultra presets before entering the game, providing quick access to more suitable settings without first loading the full menu.

  • Patch 1.1.9 - 17 July 2026

    🛠️ Anchovy Alley: Visual polish pass with updated modeling, textures, and lighting in the sewer section.🦭 Gameplay: Fixed an issue that could cause inconsistent bouncer launches.

  • Patch 1.1.8 - 10 July 2026

    Fixed an issue where multiplayer races could fail to start after leaving and rejoining a lobby.Fixed music tracks occasionally repeating unexpectedly.Added transition screen wipes for smoother level changes.

  • Patch 1.1.7 – Flipper Fog Update - 8 July 2026

    Flipper Fog Canal has gotten one of the biggest overhauls in the game.It always felt like one of the weaker maps to me. The layout was pretty flat and never really lived up to what I had in my head, so I decided to go back and rebuild it instead of just moving on.The map now has a lot more elevation, winding ramps, multiple routes with hidden pathways and tunnels that loop back into the main circuit, plus a brand new haunted warehouse section with loop-de-loops.The biggest change, though, is the atmosphere. I spent a lot of time on the little details—spooky ambient sounds, a thriller-inspired music track, and even roller coasters ripping by in the distance—to make the whole map feel alive and give it its own personality.I'm really happy with how it turned out, and it's the kind of polish I want to keep bringing to the rest of the game throughout Early Access.Patch 1.1.7 is now live! The…

  • Flipper Frenzy – Patch 1.1.6 - 10 June 2026

    New Added online lobby chat. Improvements Smoother replay camera movement. Improved replay camera collision avoidance. Time Trial scoreboard now supports displaying multiple ghosts simultaneously, laying the groundwork for future ranked ghost racing features. Fixes Major fixes for online multiplayer scoreboard synchronization. Fixed several issues with post-race results and player data updates. Fixed Time Trial scoreboard displays Improved multiplayer stability and race transitions. Various UI fixes and general bug fixes.

  • Flipper Frenzy – Patch 1.1.5 - 1 June 2026

    New 👻 Added Ghost Replays to Time Trials Save and race against your best runs. Improved replay tracking and validation. Fixes Fixed title screen visibility issue when backing out of menus with a gamepad. Fixed several ghost replay loading issues. Improved menu navigation consistency. Various bug fixes and stability improvements. Thanks for playing Flipper Frenzy!

  • Patch 1.1.4 - 21 May 2026

    Title Screen Optimizations Tutorial Text Localization Minor bug fixes

  • Patch 1.1.3 is now live. - 19 May 2026

    Patch 1.1.3 is now live. Added Tutorial v1.0 — the first pass at onboarding new players into the advanced field of seal movement. The tutorial currently covers: • Hopping • Gallumphing • Water routing • Rolling / momentum preservation • Jumping • Basic terrain strategy This is still an early implementation, so some timing, terrain flow, and lesson pacing still need refinement over future updates. Future updates will also expand: • Additional language support • More controller configuration modes • Expanded tutorial coverage and polish Thank you to everyone continuing to test the game and provide feedback while Flipper Frenzy keeps evolving.

  • 1 Year of Flipper Frenzy Early Access - 14 May 2026

    1 year ago I launched Flipper Frenzy into Early Access.Since then, the game has evolved far beyond the original launch version.Over the past year I’ve continued building the game alongside a full-time job, late nights, early mornings, and the general chaos of raising a growing family — slowly expanding the maps, systems, multiplayer, customization, rendering, UI, and overall identity of the game piece by piece.The vision has always been simple: a modern arcade-style racing game that’s easy to jump into, full of personality, and focused on charm and fun over endless grind or bloated systems.No giant skill trees. No crafting systems. No bloated open worlds. No filler mechanics wasting your time.The goal was never to cram in every modern gaming trend — just to make something compact, replayable, weird, expressive, and completely committed to the chaos of competitive seal racing.What’s Been…

  • Patch 1.1.2 - 8 May 2026

    fixed up some trailer block issues added a Boot button for online lobbies so hosts can kick stuck / broken players

  • Patch 1.1.1 - 1 May 2026

    Flipper Frenzy 1.1.1 is here with a brand-new frosty loop map, icy loop-de-loops, refreshed cover branding, tougher CPU racers, and shader/PSO cache improvements for smoother gameplay.NewAdded a new frosty loop mapAdded icy loop sections with full loopy-loop track flowUpdated game cover branding GameplayCPU racers are now more aggressiveImproved CPU pressure during races so they push harder and feel less passivesmoother seal physics overall Performance / TechnicalAdded shader fixes using PSO cache improvementsReduced shader hitching during gameplayImproved first-run rendering stability on supported buildsOther random bug fixesNotesThis update pushes everything faster, colder, meaner, smoother.This might be my favorite map yet — it’s a high-speed shift from the rest. Less forgiving, more momentum. You either flow… or wipe.It really locks in what the game is supposed to feel like: clean t…

  • Patch 1.1.0 - 30 March 2026

    I’ve been heads down on a major upgrade—migrating the entire project from Unreal Engine 5.4 → Unreal Engine 5.7.This wasn’t a simple upgrade… it meant rewriting a lot of core systems to align with the new API, reworking multiplayer flow, and untangling more edge cases than I’d like to admit.There are still a few unknowns I’m actively working through:Some graphical inconsistencies (lighting/shading differences between versions 👀)Edge-case bugs that only show up when everything should be workingGeneral polish + validation across different hardwareBUT—Even with that, this has been a huge step forward for the game:🔥 Better performance → noticeably higher FPS 📦 Massive size reduction → ~9GB → ~4GB 🌐 Stronger multiplayer → faster, near-instant level transitions + more reliable seamless sessions ⚡ Improved shader + PSO precaching → far fewer runtime stutters 🛠 System cleanup → a lot of lo…

  • Patch 1.0.53 - 25 February 2026

    Added a new Wire Crate新しいワイヤークレートを追加しましたДобавлен новый Wire Crate

  • FlipStackRun – 1.0.52 - 20 February 2026

    FlipStackRun is officially playable. Bounce off bumpers, launch off ramps, and tumble through a bright stack of toy-block chaos. It’s loud, colorful, and a little unhinged in the best way. Still early, still rough, but the fun is absolutely there. More twists, polish, and seal mayhem coming soon.FlipStackRun がついにプレイ可能になりました。カラフルなブロックの世界で、バンパーに弾かれ、ランプで跳び、勢いのまま突っ込め。まだ荒削りだけど、楽しい混沌はすでに完成。これからもっとひねりと磨きと、シール的カオスを追加予定。 🦭FlipStackRun теперь можно играть.Прыгай с рамп, отскакивай от бамперов и мчись сквозь яркий хаос из игрушечных блоков.Пока всё сыро и экспериментально, но веселье уже на месте.Скоро — больше поворотов, полировки и тюленьего безумия. 🦭

  • 🧱 SealBlock Speedway (Early Development Sneak Peek) - 13 February 2026

    SealBlock Speedway is the newest track currently under construction—a chaotic tabletop circuit built from colorful modular blocks, winding water channels, and stacked vertical routes.Race across dry lanes or dive into flowing water paths that trade control for speed, weave through towering block structures, and discover multiple routes designed for risk-reward gameplay. This early build focuses on layout exploration, flow, and route readability—visuals, polish, and dynamic elements are still in progress.More chaos, more seals, more blocks coming soon. 🦭

Patch notes and updates

S.noRelease datePatch nameGID number
128 July 2026Patch 1.1.12 Custom Seal Grounder1839041357037329
224 July 2026Patch 1.1.111839041357029771
321 July 2026Patch 1.1.10 — Compatibility Settings1838407329267878
417 July 2026Patch 1.1.91838407329258340
510 July 2026Patch 1.1.81837955055355559
610 June 2026Flipper Frenzy – Patch 1.1.61835236783558017
71 June 2026Flipper Frenzy – Patch 1.1.51833968530898613
821 May 2026Patch 1.1.41833334318569479
919 May 2026Patch 1.1.3 is now live.1832700592801801
108 May 2026Patch 1.1.21832065502815136
1125 February 2026Patch 1.0.531825727806704910
126 February 2026Patch 1.0.51 – Anchovey Alley Update1823825466500693
1329 January 2026Flipper Frenzy – Patch 1.0.501823191198603543
1428 January 2026🦭 Flipper Frenzy – Patch 1.0.491823191198600810
1527 January 2026Flipper Frenzy – Patch 1.0.481822556746169897
1626 January 2026Flipper Frenzy – Patch 1.0.481822556746166263
1712 December 2025New Track (Early Look): Sealando Bay1818752592128714
1824 November 2025🦭 Patch 1.0.46 — Graphics Menu Overhaul1816849002020511
1920 November 2025Patch 1.0.45 – Localization & Optimization Update1816849002009548
2014 November 2025Patch 1.0.44 — Custom 3D Text & Localization Pass1816307528952555

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