EverSiege: Untold Ages news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players45 · 9 October 2026 - 02:03:28 UTC
- SteamPulse tracked peak2,474
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score69% positive
- Total reviews2,156
- Release dateMar 26, 2026
- DeveloperTindalos Interactive
- PublisherDear Villagers
Company pages: Developer: Tindalos InteractivePublisher: Dear Villagers
EverSiege: Untold Ages Steam news
EverSiege: Untold Ages news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update 1.2.4: Hotfix #2 - 29 July 2026
Hi Scyrons, We noticed that lots of you have been experiencing an increase of multiplayer desynch since the last patch. This is due to a dynamic switch to peer-to-peer initially implemented to reduce latency. This patch is reverting that change. And we are investigating other ways to reduce the latency. REVERTMultiplayer connections will not anymore dynamically switch to P2P instead of Steam servers.
- Update 1.2.4: Hotfix #1 - 24 July 2026
Hi Scyrons, We realized that the latest patch notes hasn't been released for our last update, we're sorry about this. So here it is at last :-) BUG FIXES Hero: heroes that have been knocked out can no longer receive move orders. This fixes an issue that could teleport your hero into enemy territory.Stone Quarry: stone quarry effects are now correctly preserved after loading a saved game. UI IMPROVEMENTS Pause Menu (Hub): removed the unresponsive "Save and Quit" button.
- Update 1.2.4: New Ancient Essence: Thunder - 15 July 2026
Greetings, Scyrons! Today we're introducing a brand-new Ancient Essence: Thunder. If you like chaining damage across groups, stunning enemies down, and turning the battlefield into a no-go zone for the Evil Master's hordes, this new essence is for you.⚡ Chain LightningStrike a small area with a bolt of lightning that jumps between enemies, hitting up to 3 targets in a chain. Each jump finds the nearest enemy to the previous one.✊ Damage: 100 + 20 * Rage Amplifier➡️ Range: 1500 ➡️ Jump range: 600 ⏱️ Cooldown: 40s 💪 Scale with Rage AmplifierEvolutions: Add more targets with Extended Chain, give each jump a chance to split with Forked Lightning, or stack damage with each jump using Escalating Storm (+20% per jump).⚡ Orbital BoltsSummon 3 electric orbs that orbit around you, exploding on contact with any enemy. If you relaunch the skill while any orbs are still active, then the orbs get re…
- Update 1.2.3: Master the arcane arts with our Mage Wargear, Xenoth - 25 June 2026
Greetings, Scyrons!We are thrilled to unveil the new Wargear to the EverSiege roster: Xenoth, the Owl Mage. This mid-range arcane wielder bends the fabric of the battlefield through incremental spells, adaptive elemental power, and unmatched mobility. Whether you prefer to rain destruction from a distance or teleport out of danger at a moment's notice, Xenoth offers a deeply versatile playstyle.Xenoth (The Owl Mage) 🧙🦉✨Xenoth is a mid-range spellcaster. His moderate HP pool demands tactical positioning, keep him alive, and its incremental damage mix with versatile elemental powers will make him the perfect lethal weapon.Let's dive a bit deeper into his base stats:➡️Walk Speed: 500 ⬆️Run Speed: 1050 🩸Max HP: 800 ⚡Max Energy: 200 ✨Arcane Velocity: 0 🔦Sight: 4000 ✨Equipment Type: RangeThese stats are accompanied by its auto-attack Magical Projectile.It unleashes a magical projectile th…
- Update 1.2.2: Mid Run Saves (Beta) is Live! - 22 June 2026
Greetings, Scyrons! You asked for mid run saves, and we heard you. The Solo Save System is now live in beta.Solo Save System: Now in Beta!We know you’ve been waiting on this one, so thank you for sticking with us while we built out the Save system for solo runs.It works similarly to other save systems, where you can “Save and Quit” your run in the pause menu. The main menu now features both “Continue” and “Load Game” options to either load the most recent save or choose which one you want to load yourself. Again, please keep in mind that this system only works for solo runs.About the beta: while we’ve done our best to ensure overall stability, we’ll need your help testing this at a larger scale over the coming weeks. Expect some minor hiccups along the way as your reports come in. We’ll be fixing bugs and issues as quickly as possible.What’s next on our Roadmap:Now that Resynch in coop…
- Update 1.2: Hotfix #1 - 1 June 2026
Fixed an issue where a shard would disappears after a resync in the Elemental PlanesFixed an issue where the War Dogs would only scale up with restored TowersFixed an issue where the Scyron's life bar had a specific visual issueFixed an issue where the Quest "Challenging Alliance" would be stucked after a ResyncFixed an issue where the player is unable to upgrade the first upgrade of any domain after a resync
- Update 1.2: The Resynch system (Beta) is Live! - 28 May 2026
Greetings, Scyrons!Today we’re rolling out our first summer roadmap content with the Co-op Resynch System, now live in beta. Co-op Resynch System — Now in BetaWe know how painful a desync can be mid-run. That's why we've been building a dedicated tool to help you recover and keep going rather than face a brutal forced ending.Here's how it works: When a desynchronization occurs, an error screen will be displayed, and the game’s host will be prompted with two choices: Resynchronize the run or return to the Hub. In the meantime, the rest of the party will see a "Waiting for host to continue" mention. Make sure not to leave this screen, or the game, in the meanwhile.Once launched, the resynch may take a moment to complete, as it needs to fully reload the map and the team in the state; they were when the desynch occurred. So, hang tight while it does its thing. A word on the beta: While we'v…
- Patch 1.1 - Hotfix #7 - 18 May 2026
GameplayCrystal Tombs now finish properly. They now grant the bonus, and you can no longer re-enter them once completed.The Crystal Tombs daily mission has also been fixed.CrashesAttempted fix for a GPU crash occurring in Crystal Tombs.MultiplayerFix a desync that occurred when an acid geyser elemental hazard started on the map.If you run into any issues, don't hesitate to report them using our bug report template on Steam or Discord, it helps us greatly improve your experience. 🪲 Report a bug here 🪲
- Moving Forward: Road to summer - 7 May 2026
Greetings, Scyrons!It’s been a few weeks since we started defending Bastion with you, listening, patching, fixing, and iterating. And while the team has been hard at work addressing the most critical issues reported since launch, we want to take a moment to look ahead and share what’s coming next.First and foremost: thank you. Every bug report, every idea shared on Discord, every Steam review, it all matters, and it all shapes what we build. We don’t take any of it for granted. Now, here’s what’s on the way:Co-op Resync SystemWe know how Desyncs could be frustrating. Even if we’ve made meaningful progress in reducing how often they happen, when they do strike, it hurts. That’s why we’re building a dedicated Resync System: a tool that will allow you and your co-op pals to resynchronize mid-run and continue your progress, rather than facing a brutal forced ending.The Resync system should…
- Patch 1.1 - Hotfix #6 - 23 April 2026
Patch 1.1 Hotfix #6 is live, and with this, we have reached a first milestone! In a few days, EverSiege: Untold Ages will be officially one month old (even though some of you have been playing it for almost a year now). This hotfix is also our 10th patch (if you count the release of the game as a patch), and we hope this goes to show how invested we are in addressing the feedback we have been receiving since the launch of the game. Our main focus for this first month of support has been reworking the co-op shared progress system and fixing as many desync situations as we could. We’re glad to report that our efforts have been fruitful, and that we are seeing strong improvements in desync occurrences levels in our data, hopefully making the experience much better for those of you jumping in to save Bastion with a friend, or two. It is now time for us to broaden our scope of work when it c…
- Patch 1.1 Hotfix #5 is Live - 15 April 2026
We've just deployed Patch 1.1 Hotfix #5 to keep addressing desync issues experienced by players in multiplayer mode, as well as fully reverting the Range Shard nerf from last week after seeing your feedback. We’re hopeful that this hotfix is a strong step towards tackling desync issues. Both monitoring and working on these issues remain a strong focus currently, while we’re also working on other aspects of the game that we will share more about when we can. 👀Again, thank you for your continued help and support in sending reports and clips. 🙏 It is thanks to you that we can address these issues as quickly as possible. BUG FIXESMultiplayerFixed early in-game desyncs caused by hero setting synchronization. Fixed desyncs caused by pathfinding issues. BalancingRange Shards bonus reverted to original bonuses for each rarity tier (5%; 12.5%; 22.5%; 35%; 50%). Flying Blade base value and scal…
- Patch 1.1 Hotfix #4 : Improvements & Fixes - 13 April 2026
We've just deployed Patch 1.1 Hotfix #4 to fix several high-priority bugs that were impacting gameplay and performance.Co-op desync continues to be a major focus, and this update brings another round of improvements as we work toward eliminating these issues entirely.Shoutout to all the players sending in clips and bug reports. You're helping us make EverSiege better with every patch!BUG FIXESCombat / AbilitiesFixed a bug where scorching ray no longer updated its direction during channeling.Heroes are now properly untargetable while using dash skills.Fixed a bug with the Desperate Measure edict that prevented Bastion HP from being restored by the Bastion Restoration edict.Fixed a bug where elemental resistances granted by master of corruption, master of devastation and master of tempest were not properly applied.Fixed the daily quest that required destroying a creature lair not completi…
- EverSiege: Untold Ages Demo Final Weekend - 10 April 2026
Scyrons!⚠️ Quick heads-up from us: the demo for EverSiege: Untold Ages will be sunset on Monday, April 13th.With the full game now out in the wild, we're shifting our focus entirely to patching and improving the main experience based on your ongoing feedback. The demo no longer reflects where the game is now or where we're taking it, so we've made the call to take it down. That said, it's staying live through this weekend if you want to jump in and try EverSiege for free one last time before it goes offline. Could the demo return down the line? Maybe. If we find the time to bring it up to speed with all the updates and polish the full game is getting, we'd love to. But for now, our priority is making the main game the best it can be. Already own the game? Stay tuned. 👀 Monday's hotfix #4 is bringing improvements and fixes your way.Haven't grabbed it yet? This weekend's your last shot t…
- Patch 1.1 - Hotfix #3 - 8 April 2026
Following our recent updates, we’ve deployed Patch 1.1 Hotfix #3 to address a couple of high-impact gameplay bugs that were affecting game experience and technical performance. This includes another focused effort to tackle desync issues in co-op, as part of our ongoing work to address them.A huge thanks to the players who shared clips and bug reports, your feedback is essential! Multiplayer / DesyncFixed a multiplayer desync issue caused by pathfinding. Fixed a multiplayer desync related to Sweeping Blast and other abilities. Fixed a multiplayer desync with Griffin. Fixed a multiplayer desync that could occur during Shadow Strike. Fixed a multiplayer desync that occurred when a Scyron died while mounted.Combat / AbilitiesFixed a bug where the Blazing Light effect persisted after the Scyron's death. Fixed Scorching Ray not properly cancelling on death. Fixed a bug where town portal cool…
- Patch 1.1 Hotfix #2: Combat Integrity & Desync Cleanup - 3 April 2026
Following our recent stability updates, we’ve deployed Patch 1.1 Hotfix #2 to address a couple of high-impact gameplay bugs that were affecting combat fairness and technical performance.A huge thanks to the players who shared clips and bug reports, your feedback is essential! Bug Fixes:Fixed Flesh Golem regenerating its entire health pool every second, making it effectively unkillableFixed a desync issue caused by using the skill Shadow Strike⚠️ If you are experiencing desync issues, can you please provide your version numbers and to ensure that all players in their session are fully up to date. Thank you!
- Patch 1.1 Hotfix #1: Desync & Matchmaking Stability Improvements - 3 April 2026
Following the Patch 1.1 from yesterday, we have deployed a hotfix to address a few critical issues reported by the community. Thank you for your patience and for providing the logs that helped us track these down so quickly! Bug Fixes: Desync Resolution: Fixed a desync issue occurring when skills were cast in rapid succession. Matchmaking Fix: Fixed an issue preventing matches from starting correctly.
- Overhaul of the Multiplayer Progression System - 2 April 2026
Hello there, Scyron! We’re happy to share that, in Patch 1.1, we are moving from shared session saves to a fully individualized progression system. Whether you play solo or join a friend, your unlocks and upgrades are now tied permanently to your own personal profile. 1. Individualized Progression: Your Journey, Your ProfileHow it works now: When you open a save slot, it creates what we call a player profile. This slot will gather your personal unlocks, progression spending, and Ages rewards from both solo & co-op sessions launched from it, regardless of whether you are the host. Buying upgrades in multiplayer hub: During a co-op session, all players can buy Wargears and Essences upgrades that they will carry over. The Hourglass: This will be only accessible to the host during a multiplayer session, and each player will keep their own echoes. Unlocking Ages & Mechanics: The ages and mec…
- Patch 1.1: Multiplayer, Performance & Stability - 2 April 2026
Multiplayer Meta-Progression ReworkAdded an individual Meta-Progression system:Multiplayer progression is now saved per player instead of being fully shared across a session. At the end of an Age, each player receives their own rewards and keeps their own persistent unlocks and purchases on their personal profile: Evolution added to CollectionWargear unlocked and upgradesEssence unlocked and upgradesEchoesAphotic ShardsThe Celestial Hourglass still remains tied to the host during a multiplayer session. If you join another player’s game, you will see the host’s Hourglass progression, and you cannot spend your own Echoes on it. Your Wargear and Essence upgrades, however, still use your own personal resources. This means that two players can complete the same run together and still leave with different long-term progression, depending on what they had already unlocked and what they chose t…
- Around the Corner: 35,000 Players & What’s coming! - 31 March 2026
Greetings, Scyrons! It’s only been a few days since Eversiege: Untold Ages launched on March 26th, and the energy from this community has been incredible! Thank you for answering the callWe are more than happy to share that more than 35,000 Scyrons have already joined the fight for Bastion! Whether you are theory-crafting complex builds on Discord or sharing your victories on Reddit and Steam, your engagement is what makes this game thrive. We couldn’t be more grateful for your support and please keep your feedback coming! Reworking Co-op: Your Journey, Your ProgressSince launch, we’ve seen that multiplayer metaprogression has not reached the level of quality you expected. We understand that progression in co-op needs to feel more rewarding and flexible, so we are currently working hard on a significant rework. Our new direction: moving away from the actual save game sharing system, to…
- DEMO HOTFIX #6 | Stability & Tactical Refinement - 31 March 2026
Hello there, Scyrons!We want to make sure the first taste of Eversiege is as polished as possible for everyone. To that end, we have just released a new update for the demo that brings it in line with the latest improvements and balance changes from the full game.ChangelogBug Fixes ▸ Fixed several desync issues in multiplayer ▸ Fixed crashes that could occur during co-op or specific gameplay interactions ▸ Fixed creatures in lairs attacking targets outside their lair ▸ Fixed several areas where players could fall out of the playable zone ▸ Fixed multiple UI issues across menus, tooltips, and Battle Preparation ▸ Fixed disconnected players' heroes not being properly removed Changes & Improvements ▸ Creature Lairs now spawn siege units immediately upon clearing ▸ Melee heroes now approach at a fixed close distance on attack orders ▸ Minimap: cleared lair icons changed from blue to grey ▸…
Patch notes and updates
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