Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3375830 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | 5THGameStudio |
| Publisher | 5THGameStudio |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Evade! Killing! This is a 2.5D, Soulslike, Roguelike, slaying and racing game. During the parkour process on a challenging map, observe the monster's position and instantly plan the shortest slaying path to reach higher rankings and challenge the fastest speed!
About this game
This is an HD2D pixel style soul like, rogue-like, semi clear version parkour slash and racing platform jumping game, where players can choose different ability constructions to challenge different levels. During the process of passing levels, players need to observe the monster's position in the scene in real time, arrange the path of flashing, jumping, sprinting, and slashing, and finely control the character to kill the fastest blood path. In theory, on top of this geometric minimalist basic graphics style, players can flexibly customize over 500 combinations of graphics styles and choose the most suitable one to play the game, in order to create a unique challenge experience! Although the talent foundation chosen at the beginning and the skill advancement collected during the clearance process can form a relatively rich combination, and even create a certain clearance genre, players still need to consider the balance between speed and damage in order to achieve the shortest clearance time that meets a certain ranking.
Supported languages
English, Simplified Chinese
