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Pixel Blitz

Pixel Blitz Steam news

5THGameStudio | Coming soon | game

Coming Soon

GameSteam Store content

AdventureIndieRacingRPGEarly Access

  • Steam app typegame
  • Steam App ID3375830
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • Developer5THGameStudio

Pixel Blitz news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3375830
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • Developer5THGameStudio
  • Publisher5THGameStudio
  • Parent gameNot available

Genres: Adventure, Indie, Racing, RPG, Early Access

Company pages: Developer: 5THGameStudioPublisher: 5THGameStudio

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Pixel Blitz Steam news

Pixel Blitz news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Official Release: Weak Point Combo System - 13 January 2026

    New Content:​Monster Weak Point Combo System: Monsters will periodically spawn weak points in specific locations. Hitting these weak points grants players buffs and increasing damage bonuses.Talent: Comprehensive Insight: Players gain partial damage bonuses even when hitting non-weak points of monsters.Talent: Eye of Weakness: Expands the spawn range of monster weak points.Talent: Push Force: Increases knockback strength by 20%.E-key Interaction.Skill Trigger Conditions: \, \.Skill: Thunder God’s Wrath: Based on the talent Thunder God, after hitting a monster, a lightning strike will target the same monster in the next round.Skill: Wind God: Upon hitting a monster’s weak point, triggers a movement speed boost.Optimizations:​Improved monster knockback and damage reaction effects.Adjusted skill Heavenly Hand​ to be ineffective against bosses.Changed skill Double Jump​ to a talent.Increase…

  • Playful Perspective Cut - 9 January 2026

    New ContentPerspective Cut: When the player can see a living creature approaching a "Paperized" state, they will inflict a small amount of damage to it and align them.⚙️ OptimizationsHide health bars when monsters are obscured.Optimized some attack resources.Reduced camera shake caused by certain operations to mitigate dizziness.Adjusted the velocity direction when using skills.🐛 Bug FixesFixed the issue where skills Sword Qi​ and Counter​ would fail to trigger.Fixed the activation condition for the achievement Sky Dance.Fixed inconsistent knockback strength due to movement direction.Fixed the reference method of motion curves to prevent game crashes when too many monsters spawn in the Arena.

  • Revamped Visual Effects - 5 January 2026

    New Content:Added a unified triggering system for talents and skills based on their corresponding "Timing," replacing previous hard-coded implementations.Added fluorescent particle effects to the arena.Optimizations:Adjusted the healing effect of the Lightbringer​ talent.Adjusted the lightning strike visual effects of the Thor​ talent.Adjusted the charge distance of the Spear Goblin.Optimized the visual effects for the Swordsman's skill Flash Step.Adjusted the visual presentation for effects like Blood Mist​ and Smoke.Optimized the attack and impact effects for swords and arrows.Adjusted the auto-exposure settings.Fixes:Fixed a buff interface refresh issue: the fade-out animation would jump frames if triggered before the fade-in animation completed.Fixed missing visual and sound effects for certain defensive skills.Fixed an issue where the skills list in the Abilities-Skills interface w…

  • v0.6.4.03 The Arena - 2 January 2026

    New Content:The Arena challenge is now accessible from the main interface.A preliminary HD-2D art style has been introduced.Optimizations:Implemented a new Skill Manager utilizing an object pooling system.Adjusted the display timing for the Buffs interface.Fixes:Fixed an issue where homing skills could still fail to trigger collisions if the target was too close.

  • Major Optimization for Default Keyboard and Mouse Controls! - 2 November 2025

    New ContentThe default camera movement method for keyboard and mouse controls has been changed to ​mouse sliding.​Projectile/Spell performance optimization: Projectiles now default to ​bouncing off walls​ upon impact, and spells default to ​recognizing walls and moving away​ from them.Added ​ActionMotion​ to handle special enemy movement patterns.Enemies can now 'read' player commands: There is a chance they will perform a ​backstep​ when noticing a melee character attacking them, and a chance they will perform a ​sidestep​ when noticing a ranged character attacking them.Enemies can now ​jump across platforms.Enhanced the ​combat prowess​ and ​broadened the fighting styles​ of the Goblin Spearman.Added various ​controller vibration feedback​ effects.OptimizationsImproved the handling of ​any-key input.Optimized the processing of ​character sprite rotation​ direction.Refined the ​skill s…

  • A Comprehensive Architecture and Performance Optimization - 16 October 2025

    The game's frame rate cap has been increased (optimized from Blueprint code to C++, updated hundreds of C++ files including the character base class, and optimized numerous Ticks).Smoother and more comfortable camera offset effects (unified and blended camera offset effects for combat zones, character movement, aiming, dodging, character teleportation, etc.).Buff system optimization – supports more skill buff prompts.Weather system optimization – refined the timing of weather transitions, temporarily removed snow/sand effects to avoid flickering bugs.Settings system optimization – upgraded the UI interface and expanded some setting details.Skill system optimization – transitioned to the GAS system, making skill triggers and modifications more convenient, enabling more skill features.Skills of different qualities have different prices.Most skills now support upgrades.Some skills will onl…

  • Wave Function Collapse for Procedural Map Generation - 11 March 2025

    1. Introduce a basic drop system where certain monsters will drop items or supplies upon death. 2. Introduce a wave function collapse component to add map embellishments. 3. Optimize monster navigation to reduce the probability of getting stuck at the edges of map tiles. 4. Support key remapping on the keyboard. 5. Fix the issue of the Ameno Sakaguchi replacement line extending beyond the screen.Version v0.6.1.8.0

  • Level Transition Optimization - Miraculous Space Transformation - 1 March 2025

    New Content:Initially completed the seamless map switching effect and portal effect.Added targeting line for the talent "Moonlight Gu".Initially completed footstep particle effects and sound effects that correspond to the weather.Optimizations:Optimized the level flow.Optimized the logic for targeting line spacing.Optimized various sound effects.Optimized character movement logic, refining the movement to appear like drifting.Optimized the effect of the skill "Arrow Rain".Removed the "Mirror" and "Sketch" art styles due to unsatisfactory performance.Fixes:Fixed an issue where the talent "Ant Man" could cause characters to sink into the ground.Fixed animation misalignment for the character "Red Hair".

  • Unlock 3D View - 22 February 2025

    1. Unlock 3D camera perspective; 2. Fix the issue where monsters repeatedly trigger death animations after dying; 3. Optimize camera deflection effects and enhance camera rotation; 4. Adjust the angle at which monsters face the player; 5. Camera correction will be triggered in BOSS and combat areas.

  • Weekly Update - 17 February 2025

    1. Complete the interaction logic for the skill "Ama-no-Tejin" 2. Add aiming assist lines for Atalanta's shooting and adjust aiming offset speed 3. Optimize jump responsiveness 4. Randomize monster spawning mechanics 5. Implement a more detailed weather system 6. Optimize various camera offsets and fix irrecoverable offset issues 7. Adjust monster knockback effects 8. Complete Atalanta's skills: , , 9. Fix controller input issues 10. Add camera modes: Look-Ahead and Follow 11. Fix camera jitter during character rotation 12. Fix character escaping camera boundaries 13. Add black fade-in transitions for level entries 14. Change all fonts from pixel style to sans-serif for better readability

  • Weekly Update - 3 February 2025

    1. Optimization of NPC dialogue performance 2. Adjustment of the talent "Thunder God's Aid", with added text prompts for the "Gold Digger", "Bounty Hunter", and "Resurrection" buffs 3. Fixes to the talent interface 4. Adjustment of the font color in the store 5. Optimization of the character death sound effect 6. Addition of a heartbeat effect after character death 7. Addition of character respawn points that only refresh in combat zones 8. Addition of a horn sound when entering a combat zone for the first time 9. Hiding of some collision boxes used during testing

  • New Character: Lanta the Archer - 25 January 2025

    * A new character using bows and arrows: Atalanta, along with its corresponding skill list * A large number of opening talents to choose from * A large number of optional skills within the bureau * Some page layout adjustments * Some UI adjustments * Weather and DayTime System * Buff System

Patch notes and updates

S.noRelease datePatch nameGID number
19 January 2026Playful Perspective Cut1821288646580278

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