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The Walking Trade

The Walking Trade Steam news

Microwave Games | Mar 5, 2026 | game

Released

476players observed · 10 October 2026 - 21:07:26 UTC

IndieSimulationSteam Store

  • Latest observed players476 · 10 October 2026 - 21:07:26 UTC
  • SteamPulse tracked peak2,026
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score85% positive

The Walking Trade news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players476 · 10 October 2026 - 21:07:26 UTC
  • SteamPulse tracked peak2,026
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score85% positive
  • Total reviews3,130
  • Release dateMar 5, 2026
  • DeveloperMicrowave Games
  • PublisherPlayWay S.A.

Genres: Indie, Simulation

Company pages: Developer: Microwave GamesPublisher: PlayWay S.A.

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The Walking Trade Steam news

The Walking Trade news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • The Walking Trade 2 vs. The Walking Trade FAQ - 10 October 2026

    Hey all, hope you're all doing well.I wanted to do a follow-up post following the huge surprise announcement of The Walking Trade 2 earlier this week. The response has been huge and completely blew me and the new team away. There's only so much I could cram into a 1:30 long trailer at this point in development so I'd like to talk about the direction of the game, how closely I'd like to stick to the original where possible and other frequently asked questions.Is The Walking Trade 1 now abandoned?Absolutely not. Nothing is changing in terms of the dedicated regular updates for the first one. The roadmap is still on track. I have invested in the series and expanded the team for the second game meaning development can continue on both. Just to be clear, The Walking Trade was never intended to be a live service, endlessly updated game, and financially its not possible anyway. I can dig into…

  • The Walking Trade - Patch v1.2.9 - 8 October 2026

    What a week for the game and series as a whole. It's great to see so much excitement for TWT2 but of course I do understand the concern from some players that the first game is getting abandoned, but that is simply not the case. I wish I’d made that clearer in the sequel announcement tbh but here we are. To cope with the increased development I’ve expanded the team for TWT2 and we won’t see the sequel until late 2027 at the earliest. With that said, let's look at today’s fixes: Bug FixesItems on the Rooftop will no longer be grabbed by customers through the ceiling.Items and pallets stored in the medical room will no longer spawn a floating item outside the store upon loading the game.When a crop produces a double harvest the item provided will no longer stack if it is not stackable.Fixed an issue causing harvested crops to seemingly duplicate after longer sessions. Note: I was unable t…

  • The Walking Trade 2 - Multiplayer, Open-World and more... - 7 October 2026

    Since The Walking Trade’s launch in March, the biggest two requests I get at least once a day is “add multiplayer pls” and “add Open World scavenging”. Neither of which are really possible to retroactively add into the first game, however, we’ve been cooking…Yes, ‘we’. I am no longer working solo for this one. I’ve teamed up with good friend OvertimeDev and trusty artist Samsmie to join me on THE WALKING TRADE 2: The Walking Trade 2 features both co-op multiplayer (up to 8 players) and open world scavenging. After your old shop falls to a horrific Hellraid, you must rebuild elsewhere, but this time, you’re not alone. One player can run the checkout, another guards the perimeter whilst everyone else scours the wasteland for sellable goods and new upgrades!We’ve learned a tonne of lessons from the first game’s design and on a technical level. As much as I try to fix some of the issues fac…

  • The Walking Trade - Hotfix Patch v1.2.8 - 2 October 2026

    Bug FixesCleaners will no longer get into a decision loop when trying to place items on shelves inside the first and second room extension. Thanks again, Adam

  • The Walking Trade - Hotfix Patch v1.2.7 - 2 October 2026

    ImprovementsItems fallen out of the map or exploded very far away should now return to the front of the store.Items clipped into rooms before they are unlocked should now return to the front of the store.Improved item stuck prevention when upgrading objects and crafting items. This works well during basic tests but may not work with more complicated shop designs. Please let me know if you are having issues with this feature.You can now choose Male or Female player voice in the Language settings. This affects the player’s yawn and death sounds.Bug FixesMulti-crafting should now work again with requirement materials on pallets.Gunshots and explosions’ volume should now correctly be tuned in line with the audio settings.Thank you all for sending in your feedback this week, and make sure to keep it coming, particularly with new issues that may have arisen due to the recent fixes. I know Cle…

  • The Walking Trade - Hotfix Patch v1.2.6 - 1 October 2026

    ImprovementsUpgraded the base engine version to hopefully fix memory leaks causing crashes after a long play session.Drastically improved rendering and physics for items packed onto pallets.Minigun, Flamethrower and Rocket Launchers can now stack onto pallets.Items packed on to pallets’ colliders no longer overhang the pallet, causing NPCs to get stuck on them less.Bug FixesThe Pitchfork can no longer be equipped to become a Hoe.Fixed more issues that may have caused a crash after a longer play session. This is an ongoing issue. If you do experience a crash following this patch please follow the instructions on this post to help me track it down: https://steamcommunity.com/app/3398110/discussions/0/591816934841947881/ ChangesDeprioritised the Hoe planter quest to prevent confusion.Thank you all for sending in your crash reports, they have helped massively. Since this version features an…

  • The Walking Trade - Hotfix Patch v1.2.5 - 30 September 2026

    Thank you all for playing. It’s great to see so many new players enjoying the game, bugs and crashes aside. I've had a lot of players reporting severe crashing and annoyingly these never seem to appear during my tests. That said, I've been hard at work trying to track and fix them. Bug FixesFixed an issue preventing Hemp from being able to be given to staff for a morale boost.Fixed several issues that may have caused a crash after a longer play session. This is an ongoing issue. If you do experience a crash following this patch please follow the instructions on this post to help me track it down: https://steamcommunity.com/app/3398110/discussions/0/591816934841947881/ ChangesMouse Sensitivity can now be set to 1%.Changed the Beetroot item description to better match its use case. As I've made some fairly deep changes to try fix the root of some of these crashes fast we may see some addi…

  • The Walking Trade - Hotfix Patch v1.2.4 - 28 September 2026

    The Walking Trade - Hotfix Patch v1.2.4Bug FixesThe Grenade Launcher can now be crafted as expected.Fixed an issue causing staff members’ sent to scavenge the new farm to not be able to be reassigned using Assign Last Job. ChangesAll crops’ base death chances have been reduced by 25%.Crow attacks have been made slightly less common.Base watered crop time increased from 12 hours to 18 hours. Thanks again, Adam ❤️

  • The Walking Trade - Hotfix Patch v1.2.3 - 27 September 2026

    The Walking Trade - Patch v1.2.3Bug FixesThe camping chair on the container will no longer have an arrow when it is not able to be sat on.During the celebration party the quests will correctly appear and track.The Crossbow can now be crafted as expected. Thanks again, Adam

  • The Walking Trade - Hotfix Patch v1.2.1 - 25 September 2026

    The Walking Trade - Hotfix Patch v1.2.1Bug FixesTimberwood Logs now correctly produce Timberwood Planks when shredded.The world landmark completion quest will no longer require two unreachable landmarks.The final tribe hunger tier can now be reached. Thanks again, Adam

  • Rooftop Farming is here! - 25 September 2026

    The Walking Trade - Patch v1.2.0Grab your pitchforks, hoes and watering cans as it’s time to get some honest work done! Introducing the Rooftop Farm update: easily The Walking Trade’s biggest content drop to date. Lots of changes in this update so lets dive right in. Rooftop FarmingRooftop Access: The broken ladder in the warehouse can now be fixed via Build Mode. It requires items you can find once you reach the Junkyard. Once fixed, you have access to the rooftop and some very empty looking farming spots…Build Your Plots: Using some unorthodox items, you can build up to 3 farming plots, each containing several planters. You will also see some other upgrades that need materials supplied to bring some quality of life to your farming shifts.Find Seeds and Tools: Various tools and seeds have been added to landmarks across the world map. Get some, and then they can be planted into the plan…

  • The Walking Trade - Patch v1.1.13 - 20 August 2026

    Hey guys, it’s been a hot minute since the last patch as September’s Rooftop Farming update grows closer and closer. That patch was intended to bring a couple of improvements and quality of life players have asked for for a while, but, I’ve decided to push them early.ImprovementsAll shelves can now be configured to set dedicated items on them for the Cleaners to follow. If this is not set, Cleaners will treat that shelf as usual and try to infer what should be on there based on current contents. The game will now keep track of ‘known items’ so as you interact with more items, those items will appear in the shelf configuration.When hovering over a shelf you can now see what the Cleaners will infer to place on it based on its contents. This should hopefully give a bit more clarity on why certain items are placed where they are.Cleaners will now take loose items from the Warehouse to shelv…

  • The Walking Trade - Accessibility Hotfix Patch v1.1.12 - 2 July 2026

    Bug FixesFixed a major issue causing the player to slide around when doing an action that removes movement.ImprovementsCorpses will no longer collide with the player during the looting animation.Super busy day! As always, if you still have this issue or new issues introduced please let me know asap. Most notably, if you find a situation where your player is still sliding around uncontrollably, get in touch as I have not had chance to run a full play through test. Thanks again, Adam

  • The Walking Trade - Accessibility Patch v1.1.11 - 2 July 2026

    I swear physics will be the death of me. Thank you all for continuing to give me vital feedback on the state of the new physics update in the game. As well as some needed physics fixes, I have added some requested accessibility features to the settings menu. Accessibility FeaturesReduce Flashing: Reduces light flashes within the game. This includes muzzle flashes when shooting, bullet impacts and crafting items.Reduce Post-Processing: Reduces post-processing effects. This mostly reduces the Bloom effect that brightens lights.Brightness/Gamma: A slider from 0.5x to 1.5x that increases/decreases the global game brightness.Camera Shake: A slider from 0x to 1x that reduces the intensity of the camera shake when taking damage, shooting, combat etc. 0x will fully remove camera shaking.Idle Camera Sway: Toggles default idle camera sway.Colorblind Mode: Toggle color correction to help with cond…

  • The Walking Trade - Hotfix Patch v1.1.10 - 1 July 2026

    Another quick hotfix patch to address some issues found in the physics improvements patch.Bug FixesFixed an issue preventing shelved items 'physics-lock' state from persisting between game sessions.Reduced the amount of times staff and customers will get stuck on walls, shelves etc. Note: this is an ongoing issue and will continue to improve over time. If you still have this issue or new issues introduced please let me know asap! Thanks again, Adam

  • The Walking Trade - Hotfix Patch v1.1.9 - 29 June 2026

    Quick hotfix just to address a major issue found in this morning’s patch. Bug FixesFixed an issue causing items on Pallets to be affected by nearby explosions. If you still have this issue or new issues introduced please let me know asap! Thanks again, Adam

  • Physics Improvements & More! - 29 June 2026

    The Walking Trade - Patch v1.1.8Following the low framerate slow motion fix from a few weeks ago, many have reported some additional jank with the overall physics of the game. In this update I’ve attempted to reconcile the physics between all framerates and include some highly requested quality of life regarding physics. I don’t expect the physics to be perfect, but they should hopefully feel a lot more consistent and much less frustrating across all devices. ChangesItems placed on shelves will no longer react to physics until they are removed from the shelf. This means they will always sit perfectly when placed, and cannot be knocked off by corpses, customers or other physics items. Items can still be knocked off shelves if hit by a melee attack, projectile or explosion. Note: This will not automatically apply to shelved items on older saves. You will need to re-shelve the items for th…

  • Key Rebinding Hotfix v1.1.7 - 18 June 2026

    The Walking Trade - Hotfix v1.1.7Bug FixesFixed an issue preventing players from replacing previously set keybindings.If you still have this issue or new issues introduced please let me know asap! Thanks again, Adam

  • Controller Support Hotfix Patch v1.1.6 - 15 June 2026

    The Walking Trade - Hotfix Patch v1.1.6Thank you all for the feedback on the latest update. Controller support is always a tricky one as there are so many layers to what can go wrong, from input drivers, engine compatibility before even reaching the game itself. I believe for returning players the new update had wiped some previous keybindings (ESC key being the biggest offender for some). For this update I am going to fully wipe and reset all previous keybinding data for mouse, keyboard and controllers. This should fix the issue for everyone. Any changed keybinds will need to be redone, so apologies there!Bug FixesFixed an issue causing the keybindings menu to hide after being used the first time. ImprovementsAdded buttons for all currently connected controllers in the keybindings menu. These can be manually removed and assigned. This intends to help players diagnose why their input ma…

  • Official Controller & Steam Deck Support! - 12 June 2026

    The Walking Trade - Patch v1.1.5 Controller SupportThe Walking Trade now officially supports controllers! You can freely switch between mouse and keyboard or controller at any time and the game’s interface will react accordingly. We support Xbox, PlayStation, Switch controllers and Steam Deck out the gate.Aim Assist: When using a controller the game will use aim assist and some magnetism to help guide you to interactions and combat threats. By default, combat aim assist is turned on which will help aim both melee and projectile weapons based on the weapon’s range. This will only assist towards mobs that are considered a threat (zombies or customers attacking you). Interaction aim assist is disabled by default, but if you feel you are having trouble navigating small items in the world, this setting may help.Sensitivity: Global controller sensitivity and Y inversion options have been adde…

Patch notes and updates

S.noRelease datePatch nameGID number
12 October 2026The Walking Trade - Hotfix Patch v1.2.81845383656386397
22 October 2026The Walking Trade - Hotfix Patch v1.2.71845383656385788
31 October 2026The Walking Trade - Hotfix Patch v1.2.61845383656382233
430 September 2026The Walking Trade - Hotfix Patch v1.2.51845383656378210
528 September 2026The Walking Trade - Hotfix Patch v1.2.41844751498230773
627 September 2026The Walking Trade - Hotfix Patch v1.2.31844751498228756
725 September 2026The Walking Trade - Hotfix Patch v1.2.11844751498225961
82 July 2026The Walking Trade - Accessibility Hotfix Patch v1.1.121836506165568407
91 July 2026The Walking Trade - Hotfix Patch v1.1.101836506165566175
1029 June 2026The Walking Trade - Hotfix Patch v1.1.91836506165560253
1118 June 2026Key Rebinding Hotfix v1.1.71835871199303632
1215 June 2026Controller Support Hotfix Patch v1.1.61835236783570159
132 May 2026Patch v1.1.4 Hotfix1831432155574280
142 May 2026v1.1.3 Hotfix1831432155573910
1525 April 2026Drop Dead Docks Hotfix1830797770238705
163 April 2026The Walking Trade - Hotfix v1.0.181828894815559705
172 April 2026Hellraid Hotfix1828894815557036
1823 March 2026Hotfix v1.0.15 is live!1827626365763031

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