- Known Oculus Touch Issue - Patch Coming Soon - 3 October 2017
Hi Everyone! A new bug in Nevermind has recently come to our attention regarding the Oculus Touch controllers. Right now, you have to press in the joystick in order to select menu items and move (which is unpleasant, to say the least). We're in the process of resolving that issue and will release a patch as soon as a fix is in place. Thanks for your patience! ~The Nevermind Team
- Known Oculus Touch Issue - Patch Coming Soon - 3 October 2017
Hi Everyone! A new bug in Nevermind has recently come to our attention regarding the Oculus Touch controllers. Right now, you have to press in the joystick in order to select menu items and move (which is unpleasant, to say the least). We're in the process of resolving that issue and will release a patch as soon as a fix is in place. Thanks for your patience! ~The Nevermind Team
- Build Notes for Version 1.52.10 - 4 April 2017
Build Notes for Version 1.52.10 Updates: Minor Improvements: Oculus Touch integration We have made a few slight adjustments to Nevermind’s Oculus Touch integration for an even more responsive experience. Minor Bug Fixes: Misc Several miscellaneous bug fixes have been made. Ongoing Notes and Disclaimers: Performance: Adjusting as Needed Due to a recent engine upgrade, Nevermind may run more smoothly on some machines, while it may hitch a bit more on others. If you notice decreased performance, please consider lowering the screen resolution under Options>Graphics. Vive: Known Issues There are a couple of known issues with playing Nevermind on the Vive. 1.) During some scene loads, the game will fade away and the standard SteamVR "VR Room" will briefly appear. 2.) If you launch the game with both controllers on and then turn a controller off mid-game, you may experience odd behavior when i…
- Build Notes for Version 1.52.10 - 4 April 2017
Build Notes for Version 1.52.10 Updates: Minor Improvements: Oculus Touch integration We have made a few slight adjustments to Nevermind’s Oculus Touch integration for an even more responsive experience. Minor Bug Fixes: Misc Several miscellaneous bug fixes have been made. Ongoing Notes and Disclaimers: Performance: Adjusting as Needed Due to a recent engine upgrade, Nevermind may run more smoothly on some machines, while it may hitch a bit more on others. If you notice decreased performance, please consider lowering the screen resolution under Options>Graphics. Vive: Known Issues There are a couple of known issues with playing Nevermind on the Vive. 1.) During some scene loads, the game will fade away and the standard SteamVR "VR Room" will briefly appear. 2.) If you launch the game with both controllers on and then turn a controller off mid-game, you may experience odd behavior when i…
- Build Notes for Version 1.52.00 - 15 February 2017
Build Notes for Version 1.52.00 Updates: Bug Fix: Misc Several miscellaneous bug fixes have been made. As always, if you notice something that doesn’t seem quite right, please let us know via the forums or directly at [email protected] Ongoing Notes and Disclaimers: Performance: Adjusting as Needed Due to a recent engine upgrade, Nevermind may run more smoothly on some machines, while it may hitch a bit more on others. If you notice decreased performance, please consider lowering the screen resolution under Options>Graphics. Vive: Known Issues There are a couple of known issues with playing Nevermind on the Vive. 1.) During some scene loads, the game will fade away and the standard SteamVR "VR Room" will briefly appear. 2.) If you launch the game with both controllers on and then turn a controller off mid-game, you may experience odd behavior when interacting with an object. If…
- Build Notes for Version 1.52.00 - 15 February 2017
Build Notes for Version 1.52.00 Updates: Bug Fix: Misc Several miscellaneous bug fixes have been made. As always, if you notice something that doesn’t seem quite right, please let us know via the forums or directly at [email protected] Ongoing Notes and Disclaimers: Performance: Adjusting as Needed Due to a recent engine upgrade, Nevermind may run more smoothly on some machines, while it may hitch a bit more on others. If you notice decreased performance, please consider lowering the screen resolution under Options>Graphics. Vive: Known Issues There are a couple of known issues with playing Nevermind on the Vive. 1.) During some scene loads, the game will fade away and the standard SteamVR "VR Room" will briefly appear. 2.) If you launch the game with both controllers on and then turn a controller off mid-game, you may experience odd behavior when interacting with an object. If…
- Build Notes for Version 1.51.22 - 13 February 2017
Build Notes for Version 1.51.22 Updates: Improved Feature: Oculus Touch integration We have enhanced Nevermind’s Oculus Touch integration for a more immersive experience. We hope you enjoy! Bug Fix: Misc Several miscellaneous bug fixes have been made. We have a few other fixes that we’re still working and hope to share soon. Ongoing Notes and Disclaimers: Performance: Adjusting as Needed Due to a recent engine upgrade, Nevermind may run more smoothly on some machines, while it may hitch a bit more on others. If you notice decreased performance, please consider lowering the screen resolution under Options>Graphics. Vive: Known Issues There are a couple of known issues with playing Nevermind on the Vive. 1.) During some scene loads, the game will fade away and the standard SteamVR "VR Room" will briefly appear. 2.) If you launch the game with both controllers on and then turn a controller…
- Build Notes for Version 1.51.22 - 13 February 2017
Build Notes for Version 1.51.22 Updates: Improved Feature: Oculus Touch integration We have enhanced Nevermind’s Oculus Touch integration for a more immersive experience. We hope you enjoy! Bug Fix: Misc Several miscellaneous bug fixes have been made. We have a few other fixes that we’re still working and hope to share soon. Ongoing Notes and Disclaimers: Performance: Adjusting as Needed Due to a recent engine upgrade, Nevermind may run more smoothly on some machines, while it may hitch a bit more on others. If you notice decreased performance, please consider lowering the screen resolution under Options>Graphics. Vive: Known Issues There are a couple of known issues with playing Nevermind on the Vive. 1.) During some scene loads, the game will fade away and the standard SteamVR "VR Room" will briefly appear. 2.) If you launch the game with both controllers on and then turn a controller…
- Build Notes for Version 1.51.25 - 23 January 2017
Build Notes for Version 1.51.25 Updates: Bug Fix: Client #251 Bug We have fixed a bug that would occasionally cause folks to get stuck in the car maze in Client #251. Bug Fix: Misc Several other miscellaneous bug fixes have been made. We have a few other fixes that we’re still working and hope to share soon. Ongoing Notes and Disclaimers: Performance: Adjusting as Needed Due to a recent engine upgrade, Nevermind may run more smoothly on some machines, while it may hitch a bit more on others. If you notice decreased performance, please consider lowering the screen resolution under Options>Graphics. Vive: Known Issues There are a couple of known issues with playing Nevermind on the Vive. 1.) During some scene loads, the game will fade away and the standard SteamVR "VR Room" will briefly appear. 2.) If you launch the game with both controllers on and then turn a controller off mid-game, yo…
- Build Notes for Version 1.51.25 - 23 January 2017
Build Notes for Version 1.51.25 Updates: Bug Fix: Client #251 Bug We have fixed a bug that would occasionally cause folks to get stuck in the car maze in Client #251. Bug Fix: Misc Several other miscellaneous bug fixes have been made. We have a few other fixes that we’re still working and hope to share soon. Ongoing Notes and Disclaimers: Performance: Adjusting as Needed Due to a recent engine upgrade, Nevermind may run more smoothly on some machines, while it may hitch a bit more on others. If you notice decreased performance, please consider lowering the screen resolution under Options>Graphics. Vive: Known Issues There are a couple of known issues with playing Nevermind on the Vive. 1.) During some scene loads, the game will fade away and the standard SteamVR "VR Room" will briefly appear. 2.) If you launch the game with both controllers on and then turn a controller off mid-game, yo…
- Version: 1.51.15 - 18 January 2017
Build Notes for Version 1.51.15 Build Notes for Version 1.51.15 Updates: Bug Fix: Photo in Client #251 We have resolved an issue in which a photo could be prematurely collected. Bug Fix: Client #418 Missing Neuromapping Item One of the Neuromapping Items in Client #418 had disappeared. It is now visible at the appropriate time. Bug Fix: Misc Several other miscellaneous bug fixes have been made. We have a few other fixes that we’re still working and hope to share soon. Ongoing Notes and Disclaimers: Performance: Adjusting as Needed Due to a recent engine upgrade, Nevermind may run more smoothly on some machines, while it may hitch a bit more on others. If you notice decreased performance, please consider lowering the screen resolution under Options>Graphics. Vive: Known Issues There are a couple of known issues with playing Nevermind on the Vive. 1.) During some scene loads, the game wil…
- Version: 1.51.15 - 18 January 2017
Build Notes for Version 1.51.15 Build Notes for Version 1.51.15 Updates: Bug Fix: Photo in Client #251 We have resolved an issue in which a photo could be prematurely collected. Bug Fix: Client #418 Missing Neuromapping Item One of the Neuromapping Items in Client #418 had disappeared. It is now visible at the appropriate time. Bug Fix: Misc Several other miscellaneous bug fixes have been made. We have a few other fixes that we’re still working and hope to share soon. Ongoing Notes and Disclaimers: Performance: Adjusting as Needed Due to a recent engine upgrade, Nevermind may run more smoothly on some machines, while it may hitch a bit more on others. If you notice decreased performance, please consider lowering the screen resolution under Options>Graphics. Vive: Known Issues There are a couple of known issues with playing Nevermind on the Vive. 1.) During some scene loads, the game wil…
- Build Notes for Version 1.51 - 20 December 2016
Build Notes for Version 1.51 (just a couple of quick fixes) Updates: Bug Fix: Vive Controller Pick-Up Object Rotation We resolved the previously mentioned bug in which rotating pick-up objects with the Vive controllers exhibited unusual behavior. Everything should be back to normal now. Improvement: Updated Mouse/Controller Sensitivity Slider We have improved the Mouse/Controller Sensitivity Slider so that the default setting feels a bit more standard. Ongoing Notes and Disclaimers: Performance: Adjusting as Needed Due to a recent engine upgrade, Nevermind may run more smoothly on some machines, while it may hitch a bit more on others. If you notice decreased performance, please consider lowering the screen resolution under Options>Graphics. Vive: Known Issues There are a couple of known issues with playing Nevermind on the Vive. 1.) During some scene loads, the game will fade away and…
- Build Notes for Version 1.51 - 20 December 2016
Build Notes for Version 1.51 (just a couple of quick fixes) Updates: Bug Fix: Vive Controller Pick-Up Object Rotation We resolved the previously mentioned bug in which rotating pick-up objects with the Vive controllers exhibited unusual behavior. Everything should be back to normal now. Improvement: Updated Mouse/Controller Sensitivity Slider We have improved the Mouse/Controller Sensitivity Slider so that the default setting feels a bit more standard. Ongoing Notes and Disclaimers: Performance: Adjusting as Needed Due to a recent engine upgrade, Nevermind may run more smoothly on some machines, while it may hitch a bit more on others. If you notice decreased performance, please consider lowering the screen resolution under Options>Graphics. Vive: Known Issues There are a couple of known issues with playing Nevermind on the Vive. 1.) During some scene loads, the game will fade away and…
- Build Notes for Version 1.50.98 - 19 December 2016
Build Notes for Version 1.50.98 Updates: New Supported Sensor: Mionix Naos QG Nevermind now supports Mionix’s Naos QG! The Nevermind team has been excited about the Naos QG, a high-quality gaming mouse that reads heart rate, since their Kickstarter was funded. We are proud and excited to now be officially supporting it! More information about the Naos QG can be found here: mionix.net/product/naos-qg New VR Feature: Optional Non-Click Rotation Many of you have kindly requested a non-click rotation alternative to Nevermind’s default click-turn or full body movement in VR. We always appreciate feedback and are happy to say that Nevermind now offers the option for non-click rotation in Options>Input! Please note: While we are pleased to support this feature for players who prefer it, we do not necessarily recommend non-click rotation as it may feel uncomfortable to many players. If you are…
- Build Notes for Version 1.50.98 - 19 December 2016
Build Notes for Version 1.50.98 Updates: New Supported Sensor: Mionix Naos QG Nevermind now supports Mionix’s Naos QG! The Nevermind team has been excited about the Naos QG, a high-quality gaming mouse that reads heart rate, since their Kickstarter was funded. We are proud and excited to now be officially supporting it! More information about the Naos QG can be found here: mionix.net/product/naos-qg New VR Feature: Optional Non-Click Rotation Many of you have kindly requested a non-click rotation alternative to Nevermind’s default click-turn or full body movement in VR. We always appreciate feedback and are happy to say that Nevermind now offers the option for non-click rotation in Options>Input! Please note: While we are pleased to support this feature for players who prefer it, we do not necessarily recommend non-click rotation as it may feel uncomfortable to many players. If you are…
- Build Notes for Version 1.50.79 - 29 November 2016
Build Notes for Version 1.50.79 Updates: Bug Fix: Interaction Points / Alignment Issues on Vive The Vive-only issue regarding interaction points and alignment has been resolved. More information on this now-fixed bug can be found here: http://steamcommunity.com/app/342260/discussions/1/208684375433456030/ Bug Fix: Touch Screen Devices A nasty bug preventing touch-screen players from interacting with the game has come to our attention and is now fixed with this update. Ongoing Notes and Disclaimers: Performance: Adjusting as Needed Due to a recent engine upgrade, Nevermind may run more smoothly on some machines, while it may hitch a bit more on others. If you notice decreased performance, please consider lowering the resolution settings under Options>Graphics. Vive: Known Issues There are a couple of known issues with playing Nevermind on the Vive. 1.) During some scene loads, the game w…
- Build Notes for Version 1.50.79 - 29 November 2016
Build Notes for Version 1.50.79 Updates: Bug Fix: Interaction Points / Alignment Issues on Vive The Vive-only issue regarding interaction points and alignment has been resolved. More information on this now-fixed bug can be found here: http://steamcommunity.com/app/342260/discussions/1/208684375433456030/ Bug Fix: Touch Screen Devices A nasty bug preventing touch-screen players from interacting with the game has come to our attention and is now fixed with this update. Ongoing Notes and Disclaimers: Performance: Adjusting as Needed Due to a recent engine upgrade, Nevermind may run more smoothly on some machines, while it may hitch a bit more on others. If you notice decreased performance, please consider lowering the resolution settings under Options>Graphics. Vive: Known Issues There are a couple of known issues with playing Nevermind on the Vive. 1.) During some scene loads, the game w…
- Build Notes for Version 1.50.71 (Hot Patch) - 21 November 2016
Build Notes for Version 1.50.71 (Hot Patch) This is a quick patch to address an Oculus issue that came to our attention shortly after the release of Version 1.50.70. As always, if you experience any issues, please let us know either in the discussions or directly at [email protected]
- Build Notes for Version 1.50.71 (Hot Patch) - 21 November 2016
Build Notes for Version 1.50.71 (Hot Patch) This is a quick patch to address an Oculus issue that came to our attention shortly after the release of Version 1.50.70. As always, if you experience any issues, please let us know either in the discussions or directly at [email protected]