- v2026.1005.0 - 5 October 2026
Editor Fixed random crashes related to shaders. Switching to a tool that isn't the select tool now deselects everything. Shift-Right-Clicking an event now allows you to "copy" it into the tool, making every subsequent placement use the same parameters. Added a toggle to show playfield indexes inside the editor preview. Easing dropdowns now have a button to show a full overlay with all easings and a preview. Gameplay Full Combo/Pure Flawless overlays have a new design. (yet again) User Interface Improved "form" inputs to be a bit nicer. Added emojis in chat. (Format is the same as discord. i.e. :wilted_rose:) Also updated how special text like mentions and links are created, and added autocompletion for emojis when typing a colon. Other Fixed offline mode not working when server pull failed. Added Queue notifications inside the dashboard. Updated the entire project to .NET 10.
- Release v2026.829.0 - 29 August 2026
Editor Fixed SVs not appearing in the sidebar and laneswitches/bookmarks appearing twice. The preview window can now be freely moved around and resized. Added a toggle to make editor zoom affect the preview scrolling again. Fixed toggles being completely non-functional. Added beat pulse previews. Moving and resizing objects now updates the preview and can be undone/redone. Made seeking between bookmarks with ctrl-arrowleft better by skipping nearby ones. User Interface Settings now appear above everything again. Made the volume overlay disappear quicker. Fixed song select headers showing as deselected when entering the screen. Other Removed socials from profiles. (I really don't feel like these are needed, but the discord one might come back some time)
- v2026.821.0 - 20 August 2026
Editor Charting and Design have now been merged into one tab. (You can still create events like before) Events now show up the same as hitobjects and can be placed/dragged like them too. Added and fixed more events to the gameplay preview. User Interface Map cards have been redesigned and replaced all around the game. Map previews also play differently now. (When hovering over a map in the browser or having the page of a map open) Other Downloading things from the workshop now shows a progressbar in-game. Results hitgraph should be a little faster now (it was already fast, but now more). You can now login and register with steam. (Registering no longer allows for passwords and email)
- v2026.807.0 - 7 August 2026
Editor Fixed audio validations causing uploads to fail. Fixed upload progress using the current as maximum. Effects Added multiple new blur shaders. Storyboards Storyboard Animations now have a start value toggle. Text elements now have an option to only show their renderbounds. Fixed issues with some blend modes. Video elements now have more options. Fixed compound elements not working properly anymore. Gameplay Optimized SVs by using binary search. Fixed score submission trying to create a ticket for local maps. Added letterboxing when a map enables "Force 16:9". User Interface Navigator now has a max width and custom samples. You can now refresh pages in the navigator. Club browser is now available in Dashboard > Club > Browse Clubs. Music Player progressbar can now be used to seek. Added marquee containers in multiple places including song select and multiplayer. Fixed disc images n…
- v2026.707.0 - 7 July 2026
Editor Landmines no longer show up in the timeline. Setup Spacing has been adjusted and some things have been condensed. Charting You can finally assign custom hitsounds. (only .ogg and .wav are shown) HitObjects now display their group on them and hitsound text is always shown. The text on landmines is also inverted to be white now. Fixed performance and memory issues with waveforms. You can now assign groups to HitObjects. Clicking on a bookmark no longer opens it in the design tab. Design Playfield-related events no longer fully reload the preview. (more effects soon-ish) Storyboarding Having multiple timeline elements selected and dragging the ends now resizes all of them. (if the times match) Verify Added checks for audio quality and preview points. Also fixed storyboard videos not being considered for unused assets. Song Select MapSet difficulties can now be grouped by keycount. (…
- v2026.610.0 - 10 June 2026
Gameplay Playing an uploaded map now sends the replay frames to the server, so that spectating is possible. (You can't spectate anyone as of now, but this will soon be added to the spasmodic branch) The active mods display now gets hidden with LayerFades. Editor Input textboxes now support mathematical expressions. Added a very basic autosaving system. Added a new shader: Glitch2. (amazing name i know) Added a toggle to enable snapping the note placement to the next line if close enough. Improved editor selection by making hitboxes rectangles instead of points. (You can now select an object as soon as the box overlaps it) Storyboards Storyboards now no longer fully reload when edited, increasing loading speeds. Scripting Various lua fixes. Added skin:sprratio to get the aspect ratio of skin elements. (Only works with default skins for now) Errors in lua now get properly displayed in the…
- v2026.512.0 - 12 May 2026
!! A quick note !! This update comes with an almost full rewrite of the backend. Please report any issues you encounter with online-related stuff to the discord server or GitHub repo. Gameplay Added landmines that require the player to not hit them and instead let them pass the judgement line. Song Select The keycount text now turns bright when on a dark background. Changed the exit easing of the modmenu. Editor Add a check for overlapping notes. Added groups to events and added a new "loop" event to repeat events in that group. Resizing long notes now shows the right cursor. Holding alt on the setup tab now shows alternative keycounts. User Interface Fixed map overlay's modding tab always showing, even if there aren't any actions. Updated the lobby creation panel and added the ability to edit clubs in-game. Fixed some stuff with closing panels eating up clicks even when they are almost…
- v2026.331.0 - 31 March 2026
Gameplay Completely refactored how shaders work internally, potentially increasing performance. Fixed score not being counted up from 0 anymore. Editor Fixed HitObjects unloading too early when zoomed out really far. Storyboard Updated animations to use relative time instead of being absolute, fixing stuff like animations not moving with the elements and more. Add OutlineBox to scripting definitions. Added a 'missing' texture when the provided one can't be found. User Interface Settings keybinds can now be focused with a controller. Added 'Fullscreen Resolution' to graphics settings. Changed the dashboard icon to a globe. Clicking on a score in the user overlay now opens the corresponding map. Friends can now be messaged from their profile. Multiplayer Results leaderboard entires can now be clicked to switch between the scores. When failing to fetch the server info, there is now an opti…
- v2026.218.0 - 18 February 2026
This changelog is a mix of the January 1st 2026 and Febuary 18th 2026 update. Editor Seeking using the bottom bar is now debounced to lag the game less. Maps can now force a 16:9 ratio to keep some effects the same across different screens. Timeline now shows timing points and notes/bookmarks better. Fixed dropdowns moving content around when they first get added. Fixed the editor crashing because of timing lines not sorting properly. Clicking on certain tags (e.g. SV) now switches to the right tab. Fixed long note resizing spamming a lot of sounds when the distance is tiny. The editor now uses the system cursor so that certain actions like inputting text or moving elements now shows the appropriate cursor. LayerFade now allows setting Player and Subfield index on more layers. Fixed verify tab not properly when checking storyboard file usage. Selecting HitObjects off-screen should hopef…
- v2025.1129.0 - 29 November 2025
Editor Added hot reloading for scripts. The point list filters now show the proper color. Tags on the right side now stack properly. Added a tooltip when hovering the time info (bottom left). Added a hint text to the design tab sidebar when it is collapsed. Changed the hitbox of the PlaybackSpeed/Zoom controls from the icons to the entire square. Notes without a hitsound now display the :normal text by default. Storyboard timeline can now be scrolled vertically by holding Shift. Script fields now have a button to edit them externally (Or create them if the file does not exist). Music Player Completely revamped the design and added the ability to fullscreen it. Song Select Moving the practice range handles now pitches the sound accordingly. Header images now get loaded asynchronously and no longer cause a lagspike. Gameplay Result hitgraph now has labels. Fixed Fisheye not being fully di…
- v2025.1022.0 - 22 October 2025
Gameplay New Events: Color Change , Camera Move, Camera Scale, Camera Rotate. Scroll Speed can no longer be changed while in gameplay. (for future scripting related reasons) Song Select Added a stagger for left side entrance animation. Improved the practice range selection by adding sliders and an indicator for the current position. Multiple keymodes can now be selected at once when filtering. The last leaderboard entry no longer gets covered by the footer. JudgementDisplay is now always visible regardless of HUD opacity. Lane Covers can now be moved to 150% up from 100%. Added support for skinable Combo Bursts. Fixed the indicator for replays being gone for over 5 months. Editor Zoom now affects the design tab too. Right sidebars can now be compacted to fit more stuff. Selections can now be moved using the arrow keys. Number inputs can now be dragged (on their name) to change their val…
- v2025.911.0 - 11 September 2025
Song Select Added collections. Collections are still work in progress, but the "Favorite" collection is working. You can favorite maps by right-clicking them, clicking "View Online" and then pressing the heart button. Added more highlighting to the current difficulty. Fix backgrounds not being blurred when they were loaded from the main menu. Storyboarding Added missing parameter entries for Circle and OutlineCircle. Other Refreshing skins now pulls new workshop skins. Auto-Imported maps now load their custom hitsounds properly. Dashboard Account settings now has a logout button.
- v2025.828.0 - 28 August 2025
Gameplay Fixed receptor offset not being applied with lane switches. Download notifications now get hidden when entering gameplay. Added a HUD element that displays the current kps. (Keys per second) Entering the gameplay loading screen now shows the standard static background. Song Select Right-clicking the rate slider now resets it back to 1. Clicking the empty space between mods no longer closes the menu. Fixed context menu being below buttons in song select. Fixed playback rate not being reset when exiting a replay. Added a inverse sorting toggle. Entering song select now automatically scrolls to the currently selected map. Editor Optimized seeking the editor timeline. Scroll Multipliers now get shown next to the charting playfield. Multiple entries in the point list can now be selected with Shift-Click. Editor now supports upscroll. Editor textboxes now have better highlighting whe…
- v2025.714.0 - 14 July 2025
Storyboarding Scripts now have access to the maps metadata. User Interface Reworked how background videos/storyboards work. Background videos can now play in the main menu and multiplayer lobbies. (REQUIRES supporter) Other Fixed the file selector on linux. Server config (Assets url, website url, etc) now gets pulled on startup. Implement an "offline" mode when config fetch fails. Entering offset setup or disconnecting in a multi match slows the music down instead of suddenly stopping. Storyboard elements now get sorted when saving.
- Update v2025.601.0 - 1 June 2025
Editor Fixed timing point decimals getting automatically reformatted when typing. Song Select Updating a mapset now hides it until the update is finished. Multiplayer Exiting song select in a lobby no longer forces the song to restart when it didn't change. User Interface Fixed a crash related to the toolbar profile picture. Internal Updated the theme colors for all framework related stuff. Made animated images use shared texture atlases and increased the maximum atlas size to 2048x2048. Added tests for ModsOverlay.
- Update v2025.530.0 - 30 May 2025
Gameplay Keybinds now show for longer. (Even longer at the start of the chart) Fixed mirror mod not mirroring lane switches anymore. Editor Fixed flashes not triggering a rebuild, even though they need it. Fixed a freeze in the editor when it tries to snap a 17-digit number. Fixed long notes disappearing visually when seeking. Moved all keybinding stuff to a separate system in the editor. (All keybinds have been reset as a result) Added keybindings for: Cloning a selection, Adding a timing point, Adding a note/bookmark. Implemented note painting by holding shift. Other Added support for animated avatars and banners. Importing and downloading now use the same temp folder. Internal MapEvents.Sort now uses reflection.
- v2025.520.1 - 20 May 2025
> forgot to push some stuff before release Fixed submit overlay keeping the screen blurred. Show fallback rating if the actual rating is 0. Fix paragraph spacing with textflows. Increase the tag length limit from 256 to 2048. Fix map list scrolling breaking at the bottom.
- Update v2025.520.0 - 20 May 2025
Gameplay New shaders: `Split Screen`, `Fish Eye` and `Reflections`. Fixed off-screen playfields not updating their notes. Song Select Updated the bottom right side. Redesigned the score tooltips. Added per-map settings for offset and more. Rating now gets updated when refreshing the leaderboard. Small optimization by hiding difficulty entries when they are hidden behind the header. Editor Optimized blueprints and hitobjects. Makes selecting the map a lot faster. The selection outline is a little broken though. Other Fixed osu! importing on linux. Online maps now show their Accuracy and Health values. Updated the text sizes and spacing for settings items. Internal Moved Steamworks dependency to the desktop project.
- The Steam Release! - 13 May 2025
We did it. 2 years of beta testing and we've got this far. Unrelated, the changelog! Editor Pressing the "back" bind while having something selected now deselects first. Toolbox titles no longer make stuff move around. The editor now checks for issues on all difficulties when uploading. "Submit to Queue" button. Assets can now be set by drag-dropping into the textboxes. Multiplayer Added name and password settings when creating a room. Added a countdown when everyone is ready. Dashboard Added the notifications tab and support for club invites. Other Languages now show a completion percentage and languages with no progress are hidden. All rating values now actually use rating instead of nps. Updated how scores get uploaded to the server.
- Update v2025.322.0 - 22 March 2025
# Gameplay - Added sounds for Full Combo, All Flawless and reaching 0 HP with "No Fail". - Fixed pause menu background being visible when zooming out with beat pulse. # Song Select - Redesigned the Mod Selector. # Editor - Fixed long notes sometimes not showing up in the timeline. - Charting and Design now show the custom map colors. # Multiplayer - Added sounds for joining, leaving, transferring host and un-/readying up. # User Interface - Reworked Click, Back, Overlays, Toggle, Notification and Fail sounds. - Scrolling on the volume overlay circles now works without holding alt. - Removed cyrillic characters from the "MOBO" font because they have a weird spacing. # Other - Added default circle skin. - "Open Skin Folder" is now available when having default skins selected. - Added a flow for forced username changes.