- Enslaved Miners Fight Back: Episode 1 Reborn in a Hostile Universe - 9 April 2025
Hello, Prospectors! We’re back—and we’ve got good news. Our team has recovered an original build of ARM Planetary Prospectors Episode 1, packed with the sharper graphics and smoother vision we always intended. The current Steam version? Broken and underwhelming. We own that, and we’re sorry for letting you down. Right now, our Dev Strike Team is hard at work reverting to this better build, crushing bugs, and setting the stage for some major updates down the line. What’s Next Patch Progress: Restoring the original build with improved graphics and fixing critical issues. Big Plans Ahead: Once stable, we’ve got exciting updates in the pipeline—more to share soon! You’re Part of This To keep this journey tight-knit, we’re hiring a Community Manager to bridge the gap between us and you. Got skills? We’re also open to collaborating with devs and artists who vibe with our mission—hit us up! Th…
- Price Drop Re-brand and Upcoming KickStarter - 25 May 2020
Based on feedback from our community, instead of charging 74.99 USD for all the Episodes, it was determined it was best to drop the price to 14.99 USD during Early Access, for only Episode 1, as the success of EP1 will determine if there will be future episodes. This is more of a pre-alpha Pilot episode, and with the help of the community, we can make it really rock, and continue to release and support future episodic content, and eventually PVP and MMO (This price may change in the future) We may offer Bundle packages, and other custom and exclusive digital rewards on Kickstarter (TBD) Our team has rebrand our company to Nefarious Dimensions interactive Games (NDiG) while we prepare our upcoming Kickstarter to help fund and complete our Pre-Alpha, and then launch from Early Access. We truly value and listen to our community, hang out, help develop, join free for discussions here https:…
- Join our Online Community ARM Dev Community Discord - 31 March 2020
Join us here https://discord.gg/sbPGZb4 Help Critique, and provide constructive criticisms, or pick up a pickax and help our developers complete Episode One Alpha and launch from Steam Early Access. Calling all Game Developers and Community Members. Shares in the company NDi are awarded to Dev and Community team members.
- Asteroid destruction Major Overhaul, Engine Upgrade + Price Increases - 12 October 2018
Greetings NDi Community! Our tech team has been busy and made a major discovery and breakthrough on rendering large-scale asteroids and planets that will be equal or better than the mining destruction shown on Space Engineers and Star Citizen, something we are very excited about!!! Attention beloved community, the NDi crew has been overwhelmed with the huge undertaking of the potentially massive epic space adventure. In order for us to believe Episode one, we had to reshape with an attack plan focusing on the core mechanics while offering a lighter version of EP1. Some content has been cut or reworked, in order to provide a solid, more well-defined experience. NDi is dedicated to completing ARM, even though we are only an indie developer struggling financially (actually losing money just to keep the project alive) We still believe in the project and will ship it once it's complete and r…
- New Patch coming very soon! MAJOR UPDATE work in PROGRESS & Intel Tests - 30 January 2018
SPACE PIRATES will only appear in EP1 onward... Greetings Community, reporting that are team is busy working on a new Major update. Apologies for the delay, as our developers can only work PT as they are working Full-time at other jobs. Our Mission is to deliever a fun and immersive space mining flight simulator. We want to ask the Community about our space pirates, have you encountered them yet? Did you pay their bribe, or did you try to outrun or engage them head on? Currently the MRRM may still not be powerful enough to fight the pirates head-on. This however might change in future episodes. We will also have it so the MRRM can sneak up behide past its sensors, in order to jack the pirate of its booty. In other news, we are getting more testing support from our Partner at Intel You were one of the 50 game developers to submit your PC game for testing through the Intel® testing suite…
- New Patch coming very soon! MAJOR UPDATE work in PROGRESS & Intel Tests - 30 January 2018
SPACE PIRATES will only appear in EP1 onward... Greetings Community, reporting that are team is busy working on a new Major update. Apologies for the delay, as our developers can only work PT as they are working Full-time at other jobs. Our Mission is to deliever a fun and immersive space mining flight simulator. We want to ask the Community about our space pirates, have you encountered them yet? Did you pay their bribe, or did you try to outrun or engage them head on? Currently the MRRM may still not be powerful enough to fight the pirates head-on. This however might change in future episodes. We will also have it so the MRRM can sneak up behide past its sensors, in order to jack the pirate of its booty. In other news, we are getting more testing support from our Partner at Intel You were one of the 50 game developers to submit your PC game for testing through the Intel® testing suite…
- Launch delayed Re-scope and Focusing on Episode Zero - 29 October 2017
Greetings Space Miners, due to Community feedback, our limited resources its been decided that the best thing for us now is to deliver Episode Zero the Prologue. Which will be the story about the Space Miners working their jobs just outside of Earth's Orbit. The player learns through a more advanced Tutorial how to operate the MRRM (Mining Rescue Repair Mech) which has been a major complaint from the Community. Keeping it simple the player will learn to navigate and operate the Mech so they can be trained and properly mine asteroids for minerals. Then use the credits to upgrade the MRRM. Near the end of Episode One, Space Command identifies a radio signal anomaly coming from an oddly shaped asteroid just outside the asteroid and debris belt. The asteroid mining crew is assigned to investigate on a xeno- archeological expedition. The asteroid is massive and is made of some strange synthe…
- Launch delayed Re-scope and Focusing on Episode Zero - 29 October 2017
Greetings Space Miners, due to Community feedback, our limited resources its been decided that the best thing for us now is to deliver Episode Zero the Prologue. Which will be the story about the Space Miners working their jobs just outside of Earth's Orbit. The player learns through a more advanced Tutorial how to operate the MRRM (Mining Rescue Repair Mech) which has been a major complaint from the Community. Keeping it simple the player will learn to navigate and operate the Mech so they can be trained and properly mine asteroids for minerals. Then use the credits to upgrade the MRRM. Near the end of Episode One, Space Command identifies a radio signal anomaly coming from an oddly shaped asteroid just outside the asteroid and debris belt. The asteroid mining crew is assigned to investigate on a xeno- archeological expedition. The asteroid is massive and is made of some strange synthe…
- ARM Alive! on Life Support after taking some hits! Repairs then Launch - 25 May 2017
Greetings enlighten Community, even our haters that gave us a negative review, we will hopefully, in time will meet your expectations and then in return your review will become a Positive. As it may sound like a Conspiracy theory, although, why do we only have 23 reviews and how little sales we had since our Launch date over a year ago. Sale or coverage, barely anything, most games get more coverage and exposer in the first Month or so. It's almost like something more NEFARIOUS is going on here, such as suppression of information amongst other antics. I'm not blaming Valve or any company, as we don't have any evidence other than usually low traffic. Maybe in part due to our lack of indie marketing experience, still seems odd from this perspective. Almost like a shroud of media blackout, or perhaps something more sinister, manipulating and pulling the strings...? Joking aside, It's Actua…
- ARM Alive! on Life Support after taking some hits! Repairs then Launch - 25 May 2017
Greetings enlighten Community, even our haters that gave us a negative review, we will hopefully, in time will meet your expectations and then in return your review will become a Positive. As it may sound like a Conspiracy theory, although, why do we only have 23 reviews and how little sales we had since our Launch date over a year ago. Sale or coverage, barely anything, most games get more coverage and exposer in the first Month or so. It's almost like something more NEFARIOUS is going on here, such as suppression of information amongst other antics. I'm not blaming Valve or any company, as we don't have any evidence other than usually low traffic. Maybe in part due to our lack of indie marketing experience, still seems odd from this perspective. Almost like a shroud of media blackout, or perhaps something more sinister, manipulating and pulling the strings...? Joking aside, It's Actua…
- Patches & another Update on the way Lets get Ship Shape for Launch day! - 20 February 2017
Hi Community, some of our team members are working hard on polishing the early access so that we can release episode one for our fans. We have reports some have a bug that has been stopping progress. If you do, please post on the forums or email support, better yet please press the R button to send a screenshot and write a brief report, so then we can track and fix the issue easily. Our goal is to wrap up the condensed version of EP1 so we can turn it into a sales success, so we can then continue on with EP2 and later future EP3. Please be patience and stay active in the community and play regularly while reporting bugs. Patches will be coming over the next few days, and expect the next update sometime in the following months. The next Update will have a present surprise and might be our final updates before Final release We need feedback to make the game better, send in your reports an…
- Patches & another Update on the way Lets get Ship Shape for Launch day! - 20 February 2017
Hi Community, some of our team members are working hard on polishing the early access so that we can release episode one for our fans. We have reports some have a bug that has been stopping progress. If you do, please post on the forums or email support, better yet please press the R button to send a screenshot and write a brief report, so then we can track and fix the issue easily. Our goal is to wrap up the condensed version of EP1 so we can turn it into a sales success, so we can then continue on with EP2 and later future EP3. Please be patience and stay active in the community and play regularly while reporting bugs. Patches will be coming over the next few days, and expect the next update sometime in the following months. The next Update will have a present surprise and might be our final updates before Final release We need feedback to make the game better, send in your reports an…
- Major Gameplay & Graphics UPDATE! MASSIVE OVERHAUL! - 6 December 2016
Greetings community, we have been noticing, complaints about crashes & bad graphics, and now we're getting negative reviews. We have solutions for this, and other bug fixes in the coming weeks. We please ask our community to wait till the next update, as it is not as intended. These updates will be ongoing, for as long as we have support in our community. Even if it takes between 5-10 years to make 9.5/10 then it would be worth it to spend 20 years making interactions to have a perfect 10/10 We will be continuing to work hard on this project, even though some of our team members are only working part time, as they also teach and work full time in the industry. Please be patient and continue to support our indie team, as we want to win awards and expand our business to include our community. We want to hear your feedback and suggestions so we can fix or change things so that the game is…
- Major Gameplay & Graphics UPDATE! MASSIVE OVERHAUL! - 6 December 2016
Greetings community, we have been noticing, complaints about crashes & bad graphics, and now we're getting negative reviews. We have solutions for this, and other bug fixes in the coming weeks. We please ask our community to wait till the next update, as it is not as intended. These updates will be ongoing, for as long as we have support in our community. Even if it takes between 5-10 years to make 9.5/10 then it would be worth it to spend 20 years making interactions to have a perfect 10/10 We will be continuing to work hard on this project, even though some of our team members are only working part time, as they also teach and work full time in the industry. Please be patient and continue to support our indie team, as we want to win awards and expand our business to include our community. We want to hear your feedback and suggestions so we can fix or change things so that the game is…
- Next Major update AI improved HTC Vive support, bug fixes and more! - 12 November 2016
Hello community, in our next update we will have a newly improved mining barge, HTC Vive Support, improved spaced pirates that will hunt the player down for minerals and items. The newly improved merchant trader that will craft and trade rare items, depending on the minerals the player collects. There are still many features, and styles, storyline that we are working with the community to build the most enjoyable experience. We will support HTC Vive in the next update, allowing the use of the HMD, however not fully supported with room tracking or controls. Current recommended controls are mouse/keyboard and Xbox Controller, or HOTAS. Our apologies as we don't have someone working with the community full-time, and we are looking for a community manager. If you know someone interested, message us. We have started talking with some new investors while preparing our Early Access demo to sho…
- Next Major update AI improved HTC Vive support, bug fixes and more! - 12 November 2016
Hello community, in our next update we will have a newly improved mining barge, HTC Vive Support, improved spaced pirates that will hunt the player down for minerals and items. The newly improved merchant trader that will craft and trade rare items, depending on the minerals the player collects. There are still many features, and styles, storyline that we are working with the community to build the most enjoyable experience. We will support HTC Vive in the next update, allowing the use of the HMD, however not fully supported with room tracking or controls. Current recommended controls are mouse/keyboard and Xbox Controller, or HOTAS. Our apologies as we don't have someone working with the community full-time, and we are looking for a community manager. If you know someone interested, message us. We have started talking with some new investors while preparing our Early Access demo to sho…
- UPDATE after ordeal systems Back ONLINE - 7 September 2016
Hi Community, It may seem like our ship may have malfunctioned and was blown out of the air, but we have regain control and adjusting coarse set to finalize for Episode one. We had some issues where our developer server was hacked and we nearly lost everything. Luckily we were with a bit of work, we were able to bring back ARM in its new form that has it inside a Prison Mining Barge. We are going with a much darker tone, and giving a miners perspective, that's duty is search and scavenge for minerals while avoiding detection of pirates and other entities. Risk wandering further into the belt for greater rewards, and risk being captured....just a few of the many changes major and subtle that continue to change over time, and with the feedback and input from the community. If you don't like something, make a report and we will fix it. Make a suggestion, and we will do our best to make it…
- UPDATE after ordeal systems Back ONLINE - 7 September 2016
Hi Community, It may seem like our ship may have malfunctioned and was blown out of the air, but we have regain control and adjusting coarse set to finalize for Episode one. We had some issues where our developer server was hacked and we nearly lost everything. Luckily we were with a bit of work, we were able to bring back ARM in its new form that has it inside a Prison Mining Barge. We are going with a much darker tone, and giving a miners perspective, that's duty is search and scavenge for minerals while avoiding detection of pirates and other entities. Risk wandering further into the belt for greater rewards, and risk being captured....just a few of the many changes major and subtle that continue to change over time, and with the feedback and input from the community. If you don't like something, make a report and we will fix it. Make a suggestion, and we will do our best to make it…
- UPDATE on UPDATE Prison Mining Barge leaving the docks - 18 August 2016
Hey community, just a quick update that we are nearly ready to release the next update that has the new Prison Mining Barge along with some other improvements. The Prison Mining Barge will be undergoing some additional changes before final release and will need the communities feedback to make sure its the best possible experience. Sorry for the delay, just we had some technical and hardware issues that came up, long story about mobos burnt out and server issues. We are also interested on what the community things about dropping the psychological horror aspect and focusing more on the core gameplay of being a survival space mining game where the player has to escape a prison barge and eventually have freedom and operate a mining fleets with your friends online, while avoiding raiders, rival mining companies and other unknown alien entities that are unlocked as the ancient xeno-archaeolo…
- UPDATE on UPDATE Prison Mining Barge leaving the docks - 18 August 2016
Hey community, just a quick update that we are nearly ready to release the next update that has the new Prison Mining Barge along with some other improvements. The Prison Mining Barge will be undergoing some additional changes before final release and will need the communities feedback to make sure its the best possible experience. Sorry for the delay, just we had some technical and hardware issues that came up, long story about mobos burnt out and server issues. We are also interested on what the community things about dropping the psychological horror aspect and focusing more on the core gameplay of being a survival space mining game where the player has to escape a prison barge and eventually have freedom and operate a mining fleets with your friends online, while avoiding raiders, rival mining companies and other unknown alien entities that are unlocked as the ancient xeno-archaeolo…