SPSTEAMPULSELIVE ANALYTICS
Lets Get Loot!

Lets Get Loot! Steam news

John Timpson, Teeja Timpson | Mar 23, 2025 | game

Released

0players observed · 22 September 2026 - 04:14:21 UTC

ActionAdventureCasualSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak112
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score60% positive

Lets Get Loot! news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak112
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score60% positive
  • Total reviews43
  • Release dateMar 23, 2025
  • DeveloperJohn Timpson, Teeja Timpson
  • PublisherJohn Timpson

Genres: Action, Adventure, Casual

Company pages: Developer: John Timpson, Teeja TimpsonPublisher: John Timpson

Top Steam chartsTop 100 gamesGame directorySteam Store page

Lets Get Loot! Steam news

Lets Get Loot! news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • The Future of Let’s Get Loot - 4 January 2026

    Hello Looters,It’s been quite some time since the last meaningful update to Let’s Get Loot, and I owe you transparency about why.Part of the silence was simply life being busy—but the bigger reason was that the game itself was at a crossroads. Since the last patch, I’ve been working on what became a massive rework of every major system in the game. As development progressed, it became increasingly clear that this update wasn’t just an evolution of Let’s Get Loot… it was turning into an entirely different game.That realization forced a hard but necessary reality check.After a lot of reflection—and conversations with peers in the industry—I’ve come to accept that the original vision for Let’s Get Loot ultimately didn’t land the way I hoped. While there were parts of the game that worked and moments that were genuinely fun, the foundation missed the mark in several critical areas: depth, l…

  • Season 2 to Offseason Transition - 1 June 2025

    🛠️ **Let’s Get Loot – Offseason Transition Patch** 🛠️ Season 2 has officially ended, and we’re now entering the **first-ever Offseason** in *Let’s Get Loot*! While today’s patch doesn’t include many gameplay changes, it marks the beginning of a major rework phase as we prepare for a bigger, better Season 3. ### 🔄 What’s New: - **Season 2 saves** have been moved to the *Prior Saves* section on the main menu. - The **Offseason** has begun! You can start new games and play as usual, but **no season rewards** will be granted at the end. - **Season-specific UI** elements, like timers and info windows, have been temporarily removed. - **Leaderboards are disabled** during the Offseason while they undergo a complete overhaul. - **Season 2 leaderboard rewards** are now live, granting bonus salvage gems based on your final position (following the same format as Season 1). 🔧 The Offseason will…

  • LGL State of the Union - 26 May 2025

    🎙️ **Let’s Get Loot – State of the Union** 🎙️ Hello Looters! You’ve probably noticed the updates for *Let’s Get Loot* have been a bit irregular lately. That’s because I’ve been taking a step back to reflect on the direction of the game. As I’ve made balance changes over time, I’ve realized that some features have drifted away from the original vision—some for the better, others not so much. It’s time to realign *Let’s Get Loot* with its core identity. --- ## 🚧 **Current Pain Points** Here are the immediate issues I believe are holding the game back: - **Lack of Clear Goals**: New players often feel lost without a clear sense of purpose. - **Unhelpful Leaderboards**: Current leaderboard implementation doesn’t meaningfully reflect player progress. - **UI Inconsistencies**: Vital information is scattered or unclear, making the game less accessible. - **NOT ENOUGH LOOT**: The current loo…

  • Patch 3.45 - Lag Updates - 19 May 2025

    ⚙️ **Patch 3.45 – Lag Reduction & System Improvements** ⚙️ This patch focuses heavily on reducing **end-game lag**, while laying the groundwork for exciting future features like **Item Set Bonuses**. Several performance tweaks and balance updates have been made to improve gameplay flow in high-level progression. 🛠️ **Performance & Gameplay Improvements** -- Reduced end-game lag with **adjustments to loot processing**, **player stat calculations**, and **inventory limits** (max 10 items looted per enemy). -- Player **level-up behavior has been optimized** to resolve all level-ups instantly before continuing enemy spawns. -- Stat calculation updates aim to improve **game responsiveness in later stages**. -- Soft-cap added to experience gain to temporarily address an exploit (a permanent solution is in the works). 🔄 **Mechanics & Quality-of-Life Changes** -- Added **Golden Skulls per sec…

  • Patch 3.44 (Season 2 Week 1) - 4 May 2025

    🔥 **Patch 3.44 Update Notes** 🔥 This update adds quality-of-life improvements, buffs to underperforming classes, and a brand-new class for players to unlock! Read on for the full breakdown: 🆕 **New Features & Improvements** -- **New Class: Succubus!** Unlock her by defeating boss level 1,500 with 3 different classes. She summons up to 5 flying heads to aid her in battle. -- Class selection screens now feature **class previews** and **progress bars** showing how close you are to unlocking locked classes. -- **New Steam statistics and achievements** have been added. -- You can now **re-roll token selections** using reroll charges (start with 1, gain more as you play). -- Added a **"Randomize" button** to re-seed your random number generator in-game — for those who feel a bit unlucky! -- Loot now has a **"primary stat"** focus, adding variety and clarity to item roles. 🎯 **Balance & Ga…

  • Patch 3.43 Season 2 Balancing - 2 May 2025

    📦 **Patch 3.43 Summary** -- Treasure chests now come with a visual effect to make them easier to spot. -- Clicking a treasure chest makes it disappear faster — twice as fast now! -- Bleed mechanics revamped! Bleed Chance now caps at 50%, and any excess will overflow into a new **Bleed Damage** stat. -- Fusion Bleed Chance upgrade no longer capped at level 100. -- Player Stats screen now shows the Bleed Damage modifier. -- Base Bleed Damage reduced from 50% ➡️ 25% for better balance. -- Artifact power slightly increased, and Item Power calculation now more in line with non-artifact logic. 🛠️ **Bug Fixes & Tweaks** -- Fixed an issue where inventory max item setting reset incorrectly to 1000 (now properly defaults to 500). -- Fixed a bug where Challenger count persisted between save files. -- Fusion cost now calculates properly on load, based on your fusion level — no more weird resets!…

  • Season 2 Live! - 27 April 2025

    Looters! Season 1 has ended and we now usher in an exciting Season 2, where the highlight of this season is, of course, LOOT! Season 2 will run until May 31st, 2025. The season begins with a large handful of major updates, and will be followed by a patch each week adding to the season theme. Below is a list of what to expect for changes as of today. 🔥 **Season 2 Begins!** • Season 1's Fire/Ice Potency Bonus has been removed. • **Season 2 is live!** Theme: **LOOT** — enjoy **enhanced items** and **double treasure chest drops**! • Season 1 rewards will populate based on leaderboard standings. If missing, try saving, exiting to the main menu, and reloading. 🔧 **Core System Updates** • Saves from prior seasons are now compatible (Hardcore deaths still permanent). • Added **in-game timer** to track time since the last reset. • Golden Skull minimum fuse amount will now grow **10% per reset*…

  • Patch v3.31 (Impromptu Part 1.5/2) - 6 April 2025

    Looters! Due to some very hard-hitting feedback received over the last 12 hours, I've prioritized an additional adjustment to Golden Skull drop rates, and resolved some other issues that players shared with me. 📅 **Mini Patch** — A follow-up to this weekend’s major update, this patch addresses a handful of **important fixes**, **QoL upgrades**, and **balance tweaks** based on your feedback. 🔧 **Bug Fixes & Corrections** • Fixed a bug causing **Enemy Info to show incorrect HP** values. • **Poison damage** is now properly applied (was previously dealing 0 damage). • Corrected the **Luck element's "Doubles" stat** to ensure accurate tracking when it procs. • Fixed some **off-center graphics** on artifacts. • Addressed a bug where **artifacts were being unintentionally auto-salvaged** between Fusions. • Improved **sound settings** with new options and bug fixes. 🔒 **Inventory & Salvage I…

  • Balancing Update Patch 3.3 (Part 1) - 6 April 2025

    Hey Looters! With the first of two patches expected to be published this week, we provide a focus on some much-needed balancing items. 🎯 **Bug Fixes & Game Stability** • 🛠️ Fixed a crash that occurred when visiting *Inventory > Element Select* after a Fusion or Reset. • 🛠️ Fixed a crash caused by the Mimic proccing *Bleed* on enemies. • 🛠️ Corrected an issue where the **Treasure Chests Collected** stat displayed incorrect values. • 🧮 Made adjustments to ensure *Treasure Chest stats* are now more accurate. 📅 **Seasonal Content** • ⏳ Added a **Season Countdown Timer** across various game windows for better visibility. 🔥 **Combat & Effects** • 💥 Burn and Bleed animations are now *larger and more intense* — if you’re taking damage, you’ll know it. • 👿 When defeating an **Ungodly Foe** with the *Boss Potency Buff* active, the buff timer now resets! • 🏃 Added a **Flee Button** — 50%…

  • QUICK PATCH 3.21 - 30 March 2025

    Looters! This quick patch should fix a bug causing the game to crash when you visit the Inventory and use the Element Selection buttons directly after a fusion/reset. Please let me know if the problem persists. Thanks,

  • Patch 3.20 Live! - 30 March 2025

    Hello Looters! Our first major post-launch patch is live. Here are the details: Patch Notes – Major Update! 🎉 🔹 Exploit Prevention & Player Notifications ---Players flagged as exploiters will now receive an in-game message notifying them. 🔹 UI & Quality of Life Improvements ---Help menu updated → Now clarifies that players will lose salvage parts, gems, and golden skulls upon death. ---Player Statistics button updated → Clicking it now opens a scrollable window displaying stats in a linear format. This change allows room for future detailed stats. ---Class Selection UI improved → More clarity on class specials. Also, a hoverable info icon has been added in-game. 🔹 Gameplay Adjustments ---Angel’s Revive chance reduced to 25%. ---Dexterity tooltip corrected → No longer affects Defense calculations. ---Strength tooltip corrected → Now clarifies that it does affect Defense. 🔹 New Featu…

  • Let's Get Loot LAUNCH! - 24 March 2025

    Welcome, adventurers! 🏆💎 Let’s Get Loot is now officially launched on Steam, and the journey is just beginning! What is Let’s Get Loot? Let’s Get Loot is an action-packed, loot-driven RPG where you battle powerful enemies, unlock legendary classes, and collect epic gear to grow stronger. Whether you’re strategizing the perfect build, diving into high-risk battles, or crafting rare artifacts, every choice you make shapes your path to glory. 🔥 What to Expect in the Full Release With launch comes massive updates and exciting features, including: 🗺️ New Maps & Endgame Challenges – Face deadly foes in increasingly difficult environments. ⚔️ Diverse Playable Classes – Unlock unique heroes, each with their own abilities and strengths. 💎 Deep Loot & Fusion System – Upgrade and customize gear with powerful enhancements. ⚡ New Elements & Combat Mechanics – Experiment with fire, ice, and even…

Patch notes and updates

S.noRelease datePatch nameGID number
119 May 2025Patch 3.45 - Lag Updates1799817379580856
22 May 2025Patch 3.43 Season 2 Balancing1798454487620079
36 April 2025Patch v3.31 (Impromptu Part 1.5/2)1795917897431478
430 March 2025QUICK PATCH 3.211795283637929038

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