Death Kid news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score96% positive
- Total reviews28
- Release dateApr 2, 2025
- DeveloperCrooked Games
- PublisherCrooked Games, Take IT Studio!
Company pages: Developer: Crooked GamesPublisher: Crooked Games, Take IT Studio!
Death Kid Steam news
Death Kid news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Local Co-Op - Death Kid Update 1.0.3 - 4 September 2025
Hi! I’ve just released an update that adds local co-op to the game. You can enable it before starting a new game or when continuing. Co-op is available only in stage battles, where the second player controls a clone of the first player. The difficulty in co-op mode is significantly increased, so expect more of a challenge. Thanks!Adam
- Language Update - Death Kid 1.0.2 - 18 May 2025
Hi everyone! I've just released an update that adds localization support to the game. This is something I’ve wanted to include for a while, and I’m happy to finally make it available. Added support for the following languages: - Polish - French - German - Italian - Spanish - Portuguese - Brazilian Portuguese - Turkish - Japanese - Korean - Simplified Chinese - Traditional Chinese Language can now be changed in the settings menu. I’ve also fixed a variety of minor issues. Thanks for playing and for all the support. Adam
- Death Kid Update 1.0.1 – Introducing Difficulty Settings and Endgame Content - 11 April 2025
Hello! The first update since full release has just dropped on Steam! I’ve decided to add difficulty settings to the game: Easy and Normal! Normal is the standard experience you're already familiar with. Easy gives you double soul health, giving you more time to learn how to play efficiently and use abilities at the right moments. Enemy speed is also reduced by 10%—a small tweak, but it really helps! You can choose your difficulty at the start of a new game or change it anytime from the pause menu under Settings. Just keep in mind that you’ll need to restart your run for the change to take effect. After the update, please double-check your difficulty settings if you're already in the middle of the game! The default difficulty is now set to Easy, so make sure to switch back to Normal if that's your preferred experience! For more experienced players, I’ve prepared some endgame content. Af…
- Death Kid is finally out! - 2 April 2025
Death Kid is Out NOW! Hope you like it!
- Death Kid Demo Update 1.0.4 - 1 April 2025
Demo Update 1.0.4 fixed getting stuck in range mode when unpausing the game now pauses when the Steam overlay is open or when a gamepad disconnects fixed dash getting stuck when dashing briefly after charging pin kick now has an additional hitbox at the very start of the animation spin kick is now easier to control enemies are harder to push away from feeding on the souls (higher distance) fixed pixel shimmering on the middle pillar adjusted dialogue text I also released update 1.0.3 a couple of weeks ago, but I didn’t create an event for it, so now I don’t remember exactly what I changed. Probably some fixes?
- Death Kid Demo Update 1.0.2 - 11 February 2025
Hi! A little update for the demo so you won't break the game as easily. fixed audio bug when pausing after screen fades to load next stage fixed spider enemy being briefly hittable after being destroyed by a scorpion enemy fixed shadows not disabling after enemy kill fixed bug where mashing the charge button on start of the stage prevented it from starting audio and sfx minor update Thank you for playing the demo!
- Death Kid Demo Update 1.0.1 - 5 February 2025
Hi! I’ve updated the demo with some small fixes and adjustments: fixed dash effects layer sorting fixed charging enabling after quitting the pause screen on gamepad fixed angry face sprite (was ugly) fixed sound settings for the nightmare cutscene (audio now plays even if music is set to 0) fixed enemy shadows sometimes not appearing removed red color indicator for death form readiness increased base energy ball damage changed white flash in the title screen to be gentler on the eyes set shorter wait time in the tutorial to trigger the 3-minute cutscene sooner title screen animation now reacts faster when any button is pressed fixed piercing energy ball hitting throwable enemies after defeat Thank you for playing the demo! Special thanks to those who filled out the survey—I hear you and will make proper adjustments and fixes in the full version!
- PLAY DEMO NOW - 29 January 2025
Demo Available Now! I'm thrilled to announce that the demo for Death Kid is now live on Steam. The demo covers the very beginning of the game, about half an hour of gameplay. You can play couple of runs, unlock some abilities and reach the third level. Demo will end with... a strange encounter. Progress made in the demo can be carried over to the full game via your save file. For any feedback, please feel free to leave a review, take a survey, or join the discussion on the Steam forums. Thank you for your support and remember to wishlist on the main page!
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 1 April 2025 | Death Kid Demo Update 1.0.4 | 1795283637991210 |
| 2 | 11 February 2025 | Death Kid Demo Update 1.0.2 | 1790848102786673 |
| 3 | 5 February 2025 | Death Kid Demo Update 1.0.1 | 1790848102589414 |
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