- Minor hotfix - 26 September 2025
Fixed text on play button for creative map.
- Hotfix: pause menu - 9 August 2025
While updating things to allow players to rebind inputs and use controllers a variable was accidently set to false that should have been set to true which was causing the unpause menu to loop endlessly. This has been fixed. Some of the stuff for the new colony mode is visible with this patch. It's not yet playable and I wasn't quite ready to announce that mode, but I wanted to get this patch out now, rather than spend time hiding it all before uploading the patch.
- A few more buildables added. - 9 August 2025
Small patch to test out the new setup for adding buildables to the game. Added 5 new buildables.
- A tiny bit of incremental magic added. - 7 August 2025
Just a quick patch to smooth out things for new players and to fix some quest prompts. Some minor UI changes that are part of the larger polish pass that is being done on the UI. One of the next few updates will see more improvements to the look, feel, and functionality of the UI.A heartfelt thank you goes out to everyone who has been so wonderful in offering feedback, thanks to that I have some new ideas I can't wait to put into the game.
- Dragon Sprouts 1.0!, and what's next? - 4 August 2025
Dragon Sprouts 1.0 is Here! After months of updates, feedback, and cozy dragon-raising, Dragon Sprouts is officially out of Early Access!This 1.0 update includes:New buildable items to spruce up your sanctuaryButterfliesSubtle changes to dragon behaviors (this sets up things for adding a little more variety to them later on)A rewritten building system under the hood, making it a lot easier for me to add more content moving forwardRemoved analytics that were used during early access and removed related settings and popups.All the core features I originally set out to include when this journey began!Thank you so much to everyone who supported the game during Early Access. Your feedback helped shape what Dragon Sprouts is today—and what it will continue to become.What's next? I’ll be adding more buildables on a regular basis, and a brand-new UI framework is currently in the works to make t…
- Delayed 1.0, locked out of submitting new builds. - 2 August 2025
I had to reset the phone that had Steam on it, which also reset Steam Guard which caused a 72-hour lock out of setting any new builds live across all my organizations for 72 hours. I've opened a ticket with support, but that can take hours or days to get a response. So, it might be a bit before the update gets pushed.
- Fix Crop grow rate - 20 July 2025
Fix Crop grow rate
- Hotfix: Dragons not spawning in creative mode. - 19 July 2025
A bug was causing dragons to be deleted from creative even if they had been unlocked. This is now fixed.
- Hotfix : Eternal Sleep - 19 July 2025
One of the updates to the ai caused dragons to go to sleep and never wake up. ooops. They can now wake up again....
- 🌟🎉 Dragon Sprouts is about to leave Early Access! 🐉💫 - 15 July 2025
After months of cozy chaos, dragon-raising, and so many updates…🌟🎉 Dragon Sprouts is about to leave Early Access! 🐉💫 What started as a solo dev passion project (built in just 90 days!) has grown into a magical little world thanks to your support and feedback.When: Soon. I don't have an exact date, but it could be anytime now. I have just a few more things to finish up.I wanted to give a heads up that saves will break in this next release. There's a lot of changes and there was no way to preserve saves with this one. That's part of the reason there's been a bit of a delay between updates. With breaking things, I want to get as much in there as I can before the update. I won't be able to get everything I'd like to in, but I'm going to work every moment I can to get as much as possible done.There will still be more updates and content coming, but the game is far enough along that I don…
- Minor hotfix for menu bug - 11 July 2025
Minor hotfix for menu bug
- NEW DEMO with Creative mode - 11 July 2025
A new Demo is live with a very small creative map and a single dragon.
- Dragon Info popups, bug fixes, and a little more polish here and there. - 11 July 2025
Hello all,I hope everyone found some nice deals during the summer sale. I was too busy working on updates to take much of a look during the sale which why there's now another small update moving the game ever closer to a 1.0 release. Some updates to the pop up UI for dragon information will with giving the dragons a tiny bit of individual personality. I’ve continued to add polish to the UI, there’s a few tweaks here to help make everything look a little more polished and cohesive. It’s not there yet, but it’s getting better.And there's a bunch of tiny little fixes and tweaks all over.Popups for dragons now reflect most dragon’s names and portraits (One newer dragon still needs a portrait) Other than that, there’s a bunch of behind the scenes little fixes. A bug with eggs being saved and loaded improperly is fixed, and a few others.See you soon with another update! -Morgan
- 🌟 Small Magic, Big Impact 🐉 - 9 July 2025
🌟 Small Magic, Big Impact 🐉 Update Highlights – July 8💚 Today’s update brings a bunch of small but meaningful improvements to help the world of Dragon Sprouts feel more alive and more fun to play:🧠 Dragon Info Popups You can now hover over your dragons to see their stats and needs at a glance — making it easier to care for your magical companions!🛠️ Better Building Experience Building your sanctuary should feel smoother and more satisfying. I’ve improved placement visuals and overall flow — more polish, less hassle.🎨 UI Polish Some screens got a light makeover to better match the cozy, whimsical vibe of the world.🌤️ Softer Sun Shadows Lighting tweaks soften harsh shadows, giving the world a warmer, more natural look.🦋 More Life in Creative Mode Fireflies and butterflies now flutter through Hollow Glade, bringing even more peaceful charm to your freebuild adventures.🪵 Texture To…
- 🌱 A Little Thank You – New Demo Update & Creative Mode Improvements! 🐉 - 6 July 2025
🌱 A Little Thank You – New Demo Update & Creative Mode! 🐉Hey everyone,Last year, I was laid off from AAA. With the job market looking grim, I decided to take a leap of faith—and after just 90 days of development, Dragon Sprouts launched into Early Access earlier this month.What’s blown me away is you. The support, feedback, and kindness I’ve received has meant the world to me.I know it takes a special kind of trust to support a game this early in development, especially when so many early access projects never quite make it. I wanted to say thank you in the best way I can right now.✨ So here’s what’s new:The full Early Access test map is now available in the free demo. Even if you’re just checking things out, you’ll get a better look at where the game’s heading.A new Free Build / Creative Mode has been added to the full game! Craft your dream sanctuary without limits, just you and you…
- Creative mode is here. - 5 July 2025
Hey Dragon Keepers!A brand new Creative Mode map has been added to Dragon Sprouts! 🎉 This special map is a peaceful, uncorrupted space where you can build freely, decorate to your heart’s content, and spend time with your dragons—no progression, no stress, just pure cozy vibes. 💖✨It’s my way of saying thank you for supporting the game during this early phase. Your encouragement means the world, and I wanted to give you a space where imagination can run wild. 🌿🗺️ Find it on the level select.👀 More magical maps and creative tools are coming soon — this is just the beginning!💬 Jump into #feedback or #share-your-creations and show off your dream sanctuary! I’d love to see what you create!– Morgan 🦊💌
- 🌿 UI Glow-Up & Prep Work, some tiny fixes 🐉 - 5 July 2025
🌿 UI Glow-Up & Sneaky Prep Work 🐉✨ I’ve been dusting the leaves off the UI and tidying up menus to make everything feel a little more magical — and a lot more controller-friendly! While you might not see all the changes, behind the scenes we're laying the groundwork for controller support and future multi-level goodness.🌍 I've also planted the seeds for multiple levels — stay tuned as new realms begin to bloom. 🌱🔮 What’s next? The next update will dive deep into the Magic System! Expect sparkle, mystery, and maybe a few surprises from your dragon pals...A few fixes to improve things, and fix some stuff I broke last time around...
- 🌼 Hotfix Patch – Save & Quit Behavior Fixed 🐉 🐌⏸️ 💾💤 - 3 July 2025
🌼 Hotfix Patch – Save & Quit Behavior Fixed 🐉We’ve squashed a sneaky little bug! If you tried to Save & Quit while the game was paused, the game would refuse to actually quit until you unpaused it. 🐌⏸️That’s now been fixed! Save & Quit works smoothly whether the game is paused or not. Your sanctuary is safe, and you can exit with ease. 💾💤
- Daily Patch: Minor update. Some minor silliness hiding - 2 July 2025
Just a few small updates today. I needed to take a small break so only worked half of my normal day. These notes included changes from the hotfix published earlier today. I'm going to try and reduce patches to no more than once a day from here on out.new animation added to project, not yet used in gameRemoved unused nodes from Player Controllerreduce spawn rate of clutterRegions now spawn clutter with a slight random variation so that in theory, they will each spawn at slightly different intervals. This is to reduce the amount happening in any given tickChange clutter trace logic to count blocked tiles towards total tick spawn limit (i.e. if 4 could spawn and 3 traces return blocked, and one does not, only one clutter will spawn and traces will terminate) this reduces the overall rate that corruption spawns in a region as the number of player build areas increase and/or the number of cl…
- Hot Fix: Eggs not spawning. - 2 July 2025
Hot fix: In some instances, eggs weren't spawning when they should have. Fix should check for this and correct it.