- v1.0.14 Update Notes - 5 October 2026
Hello everyone, we’re BOLDFISH.This update makes further adjustments to the Poison and Honey system.After testing the system in actual runs, we found that “Increased Enemy Count,” which was originally designed as a \ option, provided benefits that significantly outweighed its drawbacks. While additional enemies increase combat pressure, they also continue to drop Coins and count toward kill statistics, making the option function more like a benefit than a penalty.Because of this, we’ve moved “Increased Enemy Count” to \. We’ve also added two new \ options and adjusted several related mechanics. Our goal is to make \ choices provide more meaningful challenges while making \ choices more appealing and worthwhile.Poison and Honey Adjustments“Increased Enemy Count” is now a \ option. Each selection adds 30% more normal enemies, costs 1 point, and can be selected up to 10 times. Additional e…
- v1.0.12 Update Notes - 3 October 2026
Hello everyone, we’re BOLDFISH.This update introduces the new Poison and Honey system, giving you more freedom to customize the benefits and challenges of your runs. We’ve also made improvements to several weapons and continued fixing recently reported issues.New: Poison and HoneyThe Poison and Honey system unlocks once you’ve completed roughly a quarter of the unlock progression.You can freely combine benefits and drawbacks: choose drawbacks to earn points, then spend those points on benefits to tailor the challenge and experience to your liking.Each interaction provides 3 base points.Choosing drawbacks grants additional points that can be spent on benefits.After unlocking everything, you can continue earning EXP.Surplus EXP can be converted into additional Poison and Honey points. The corresponding EXP is deducted when those points are used.ImprovementsImproved collision and damage de…
- v1.0.11 Update Notes - 1 October 2026
Hello everyone, we’re BOLDFISH.This update continues to refine difficulty and several gameplay mechanics, while also fixing a few recently reported issues.OptimizationsMade boss fights easier on Wayfarer difficulty.Improved boss fight animations to better match the timing of their in-game effects.Using the Dream Lantern or rewinding a room now resets the theft chance.For weapons with 0 damage, the ATK bonus conversion rate now uses the 45% minimum instead of 0%.Bug FixesFixed an issue where chests dropped by Minibosses could get stuck inside walls and become impossible to open.Fixed an issue where the Tomb Raider’s dirt mounds could spawn at the center of the Giant-Maw Leech room, making them impossible to dig up.Fixed an issue where equipping multiple Vanishing Soul Orbs could prevent them from vanishing or cause the remaining slots to fail to shift forward.A Note About Third-Party Plu…
- v1.0.9~10 Update Notes - 30 September 2026
Hello everyone, we’re BOLDFISH.This update continues to address recently reported issues, with further improvements to save data protection, as well as adjustments to drops, events, and controls.OptimizationsImproved save data handling. If a save file is completely corrupted and cannot be recovered, it will now be reset automatically, preventing the game from becoming stuck on the title screen.Increased the drop rates of higher-rarity weapons.Improved the Bug Nest’s blood offering rewards. If no Bug Artifacts are available in the drop pool, another Artifact will drop instead.Added a collider to the Sacrificial Rat to prevent it from overlapping with enemies.Removed the usage limit for the Palm Eye.Lowered the minimum weapon opacity from 30% to 10%.The right mouse button can now be assigned to gameplay actions.Bug FixesFixed an issue where players could land in the wrong position when te…
- v1.0.7~8 Update Notes - 29 September 2026
Hello everyone, we’re BOLDFISH.This update adds a new starting bonus and additional information for the starting Soul Orb selection, while also fixing demo save compatibility and several recently reported issues.OptimizationsAdded a new starting bonus option: Gain 3 Incense Sticks.Added additional information to the starting Soul Orb selection.Bug FixesFixed an issue where save files from the demo were incompatible with the current version.Fixed an issue where Feather Robe’s spike trap immunity did not work.Fixed an effect conflict between Ghost Face Jade Belt and Gu Worm.Fixed an issue where Young Scholar could remain in egg form after the battle with the Daoist ended.Fixed an issue where chest enemies did not drop a chest when instantly killed by Execution Token.Fixed an issue where Plague’s Sacrificial Rat could appear in the Void Room.We’ll continue working on fixes and improvements…
- Bait Soul Demo Will Be Temporarily Unavailable - 28 September 2026
Hello everyone,With the full release of Bait Soul, there are now significant differences between the current Demo and the full version.The full version has received many updates and adjustments to its systems, balance, content, UI, and various other details. As a result, the current Demo no longer accurately represents the experience of the full game.For this reason, we’ve decided to temporarily take down the Bait Soul Demo.This is not a permanent removal.We’ll be reworking the Demo and updating its content and systems to match the current version of the full game. Once this work is complete, the Demo will be available to download again.To everyone who has played the Demo, thank you very much for playing and sharing your feedback with us over the past year.Thank you for your understanding!— BOLDFISH —
- v1.0.6 Update Notes - 28 September 2026
Hello everyone, we’re BOLDFISH.This update continues to address recently reported issues, while also adjusting enemy HP on several difficulties and improving the Distiller and Frog Statuette mechanics.OptimizationsReduced enemy HP by 10% on Wayfarer, Mortal, and Lunatic difficulties.Improved the Distiller’s reward logic. When the Artifact pool is depleted, it will now drop a Gold-quality or higher weapon instead.Improved an issue where Frog Statuette jumps could send the player into the black void. As the root cause has not yet been fully identified, an “Unstuck” button has been added to safely return the player to a valid area.Bug FixesFixed Red Face’s unlock condition not matching its description. The requirement has been changed from completing 10 consecutive qualifying battles to completing a total of 10 qualifying battles within a single run.Fixed the Wine Cellar icon remaining on…
- v1.0.5 Update Notes - 27 September 2026
Hello everyone, we’re BOLDFISH.This update adds Starting Boons, further improves save protection and automatic recovery,and fixes several issues that could affect gameplay.Improvements & AdjustmentsAdded Starting Boons: when you have a Bell, you can choose one bonus at the start of a new run.Clearing Stage 1 earns a Bell, whether the run later ends in death or victory.You can only hold one Bell at a time. The Bell is consumed when you choose a boon.Improved the save system with automatic detection and recovery for corrupted saves.On Celestial difficulty, Descent now appears after 90 seconds instead of 60.Bug FixesFixed numerical errors caused by excessively high player HP. Player HP is now capped at 1,000,000.Fixed severe performance drops caused by lingering projectiles from the Smiling Skull artifact. Projectiles now disappear if they cannot find an enemy for 10 seconds.We’ve received…
- v1.0.4 Update Notes - 26 September 2026
Hello everyone, we’re BOLDFISH.This update includes several adjustments to Wayfarer and Mortal difficulties, as well as Endless Mode, along with some Soul Orb and UI improvements and fixes for recently reported issues.Optimizations & AdjustmentsReduced the HP of Boss enemies by 10% on Wayfarer and Mortal difficulties.Combat rooms on Wayfarer and Mortal difficulties now contain one additional healing cushion.Increased the Daoist’s HP by 20%.Reduced shop price scaling in Endless Mode.The Shifting Soul Orb now transforms into a random single-color Soul Orb at the start of combat.Improved minimap icon positioning to prevent icons from overlapping.Adjusted the Incense Stick UI position during countdowns in Trap Rooms and the Warehouse.Bug FixesFixed issues where the Sword Thrall’s Fatebound Sword would sometimes fail to deal damage or could damage multi-part enemies only once.Fixed an issue…
- v1.0.3 Save Data Hotfix - 25 September 2026
This update includes an emergency fix for an issue where some players could experience save file corruption or data loss when using Alt+F4 or when the game closed unexpectedly.We’ve also strengthened the save protection and automatic recovery system to prevent corrupted main save files from overwriting valid backups. After this update, the game will prioritize recovering data from valid temporary saves or backups.If you have already experienced save corruption or data loss, please do not delete your original save files and contact us. We’ll do our best to help recover your data.Thank you for your feedback.— Bold Fish —
- v1.0.2 Update Notes - 25 September 2026
Hello everyone, we’re BOLDFISH.Thank you for all the feedback you’ve continued to share with us over the past few days. We’ve been closely following your gameplay feedback and the issues you’ve encountered. This update focuses mainly on adjustments to several Soul Orb and Artifact mechanics, enemy HP in Stage 2, and the enemy HP scaling in Endless Mode, along with fixes for a number of issues that could interfere with normal progression.Some changes still require additional testing and verification, and we’ll continue working through them based on how they perform in actual gameplay.Here are the changes included in this update:Optimizations & AdjustmentsArtifact Collapse Feature: Added a collapse feature for Artifacts. You can now press Ctrl to toggle between expanding and collapsing the Artifact bar.Stage 2 Balance: Adjusted enemy HP scaling in Stage 2, reducing the HP of both normal e…
- v1.0.1 Update Notes - 24 September 2026
Hello everyone, we’re BOLDFISH.Since the launch of Bait Soul, we’ve received a lot of feedback from players, including concerns about difficulty, balance, and certain game mechanics.We’re currently going through your feedback one by one and will continue making adjustments and fixes. Some issues require more time to test and address, and we’ll continue working on them in future updates.For our first update after launch, we’ve focused on issues that could be quickly identified and addressed.Thank you for all your feedback.Optimizations & Adjustments - Mortal Difficulty: Enemy HP has been reduced by 10%. - Stage 2: Reduced the HP of the "Walnut Monster" by 25%. - Stage 3 Miniboss: Added a decay mechanism to the HP recovery effect during the Miniboss battle. - Reroll Price Cap: Added a maximum price cap for Soul Orb rerolls and stat rerolls. The caps across difficulties (from lowest to hig…
- Bait Soul Is Now Available! - 23 September 2026
Hello everyone, we’re BOLDFISH.After three years of development, Bait Soul is finally here!在 Steam 上购买 挂灵 (Bait Soul) 立省 25%To celebrate the launch, Bait Soul is 25% off, bringing the price down from ¥46 to ¥34.5 during the launch discount.A huge thank you to everyone who has followed and supported us since the Demo, and to all of our playtesters who helped us find bugs, test the balance, and improve the game.Your feedback helped us make a huge number of adjustments and improvements during the final month of development, allowing Bait Soul to launch in a much more polished state.But launch doesn’t mean development is over.There are still many things we want to add to Bait Soul, including new mechanics, build combinations, hidden content, and more. After launch, we’ll continue fixing issues, making adjustments, and adding new content based on your feedback.If you encounter any bugs or ot…
- V0.6.05~6 Patch Notes - 22 June 2026
Latest Update:Bug Fixes:V0.6.05Fixed an issue where certain Buff effects would occasionally fail to activate.V0.6.06Fixed a bug where Boss fights would not end properly under certain conditions.Fixed an issue where dropped chests and bottles could fall outside the playable boundaries.Reduced the brightness of enemy projectilesWe will continue to listen to your feedback, fix issues, and strive to polish a better gaming experience. Thank you for your continued support and companionship!— Bold Fish —
- V0.6.04 Patch Notes - 19 June 2026
Latest Update:Bug Fixes:Fixed an issue in the "Water Reservoir" room that could cause unexpected player death.Fixed a bug where the Coffin Keeper's loot chest could drop outside the playable area boundaries.Fixed an issue where inventory items could still be dragged while interacting with Event UIs.Fixed a rare issue where upgrading items at the "Campfire" event could fail.Fixed the expired QQ group link on the main menu.ptimizations:Attack Power Bonus Optimization: Improved the calculation logic for Attack Power bonuses and added more detailed stat information to the UI, making your damage scaling much clearer.Many other minor tweaks and under-the-hood optimizations have also been made. The game is steadily improving step by step. Thank you for your patience and ongoing support!We will continue to listen to your feedback, fix issues, and strive to polish a better gaming experience. Tha…
- V0.6.01 Patch Notes - 18 May 2026
Latest Update:Bug Fixes:Fixed an issue where duplicate relics could appear.Fixed a counting error for rotating weapons.Improved Stone Sword collision/detection logic to prevent it from flying out of the room.We will continue to listen to your feedback, fix issues, and strive to polish a better gaming experience. Thank you for your continued support and companionship!— Bold Fish —
- V0.6 Patch Notes - 16 May 2026
Latest Update:This update brings a full rebalance of character stats, replacing the previous values with a more consistent growth curve.We’ve also added stat descriptions so players can better understand what each stat does.To keep repeated runs more challenging, we’ve opened the next two difficulty levels early. These are still a work in progress and will continue to be adjusted.Optimizations:Sprint-related relic effects can now exist at the same timeImproved drop weightingBug Fixes:Fixed an issue where the attack bonus from enhanced Soul Orbs was not shown on the weapon panelFixed an issue where treasure chests could slowly move on their ownFixed an issue where empty chests could appearFixed an issue where the Boss could spawn in the wrong position and get stuck near the edgeFixed an issue where interaction prompts could still appear after breaking jarsThis update includes many refact…
- V0.5.03 Patch Notes - 23 April 2026
Latest Update:Optimizations:Magnifying Glass Scaling: Optimized the size-scaling multiplier for the "Magnifying Glass" across different levels, making the upgrades much more noticeable and rewarding.Bug Fixes:Fixed an issue where using the "Sun Dial" to rewind failed to correctly reset the prices in the "One Eye" room.Fixed a UI bug where buff/status icons (such as those from sub-bosses) would abnormally linger on the screen.Fixed missing UI names for the "Sickle" and "Fire Dragon Cannon".Fixed a damage collision detection error when using the "Sword Qi Manual".Fixed an issue where unreleased Artifacts were incorrectly appearing in the Codex.Fixed an issue in the "Water Reservoir" where interactions would fail to trigger if the player held the exact amount of coins required.We will continue to listen to your feedback, fix issues, and strive to polish a better gaming experience. Thank yo…
- V0.5 Patch Notes - 18 April 2026
Latest Update:Optimizations:Inventory Refactor: Completely resolved the issue of slots not clearing properly when dragging items.Drop Weight Optimization: Increased the drop probability for currently equipped items, making item merging and upgrading much easier.Water Reservoir Adjustment: The HP deduction in this room will no longer cause lethal damage to the player.Pickup Optimization: Improved the state updates for corpse chunks and other fragments, allowing for real-time toggling of pickup states.Bone Shield Optimization: Adjusted the collision logic for the "Bone Shield" so it no longer gets stuck on enemies.Bug Fixes:Fixed a rare issue on "Wayfarer" difficulty where players could get stuck in combat and be unable to exit.Fixed a bug where the "Black Market" would sometimes fail to trigger normally.Fixed an issue where identical event rooms could appear consecutively in a single run…
- V0.4.06 Patch Notes - 18 March 2026
Latest Update:Bug Fixes:Fixed an HP calculation error caused by the interaction between "Dried Shiitake Mushroom" and "Lotus Pearl".Fixed an issue where the effects of "Dried Shiitake Mushroom" were not properly applying to weapon attributes.We will continue to listen to your feedback, fix issues, and strive to polish a better gaming experience. Thank you for your continued support and companionship!— Bold Fish —