SPSTEAMPULSELIVE ANALYTICS
Hyperspace Pinball

Hyperspace Pinball Steam metadata

Gamieon, Inc. | Sep 30, 2015 | game

Released

0players observed · 5 October 2026 - 02:24:11 UTC

ActionCasualIndiePinballSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)8,480
  • Revenue (VGI)$31,319
  • Review score62% positive

Hyperspace Pinball metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)8,480
  • Revenue (VGI)$31,319
  • Review score62% positive
  • Total reviews55
  • Release dateSep 30, 2015
  • DeveloperGamieon, Inc.
  • PublisherGamieon, Inc.

Genres: Action, Casual, Indie

Company pages: Developer: Gamieon, Inc.Publisher: Gamieon, Inc.

Top Steam chartsTop 100 gamesGame directorySteam Store page

Hyperspace Pinball Steam metadata

Hyperspace Pinball metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/349020/metadata
Steam Storehttps://store.steampowered.com/app/349020/
Steam Communityhttps://steamcommunity.com/app/349020
PCGamingWiki search
IGDB searchSearch IGDB for Hyperspace Pinball

Reviews, pricing, and metadata

Review summary

Mixed

62% positive, 34 positive, 21 negative

Price and discount

$2.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Achievements, Full controller support, Steam Trading Cards, Stats, Steam Leaderboards

Achievements

14

Platform releases
  • Steam 30 September 2015

Latest Steam announcements

  • Get Hyperspace Pinball to go on your Android or iOS device! - 27 August 2016

    Want to play Hyperspace Pinball but you're not at your desktop? No problem, because you can also play it from your mobile device! Android: https://play.google.com/store/apps/details?id=com.gamieon.hyperspacepinball iOS: https://itunes.apple.com/us/app/hyperspace-pinball/id449062825?mt=8 You're welcome to post feedback on that in the discussion threads; but the preferred away of leaving mobile feedback is to tap the button on the main menu that e-mails me directly. Don't forget to rate it after you play! How is it different from the desktop version? Like the desktop version, the mobile version has limitless levels. However rather than cycling through all of the levels, you can cycle through the first five levels for free. When you lose, you have the option to watch a video ad to get two extra balls. To get all the offerings of the desktop version however, you must purchase the in-app con…

  • Get Hyperspace Pinball to go on your Android or iOS device! - 27 August 2016

    Want to play Hyperspace Pinball but you're not at your desktop? No problem, because you can also play it from your mobile device! Android: https://play.google.com/store/apps/details?id=com.gamieon.hyperspacepinball iOS: https://itunes.apple.com/us/app/hyperspace-pinball/id449062825?mt=8 You're welcome to post feedback on that in the discussion threads; but the preferred away of leaving mobile feedback is to tap the button on the main menu that e-mails me directly. Don't forget to rate it after you play! How is it different from the desktop version? Like the desktop version, the mobile version has limitless levels. However rather than cycling through all of the levels, you can cycle through the first five levels for free. When you lose, you have the option to watch a video ad to get two extra balls. To get all the offerings of the desktop version however, you must purchase the in-app con…

  • August 20th Update - X-Box Rumble Pack Support (Experimental) - 21 August 2016

    If you're using an X-Box controller with a rumble pack in it, the latest build of Hyperspace Pinball should now by default make the controller rumble when the ball hits a bumper. Thanks, TurtleSquared, for this feature request and for helping out in the discussion threads too! The operative word is "should" because It Works On My Machine (TM) and I have not personally witnessed it work on a Mac or Linux machine despite my attempts to get them to recognize my controller. If this feature works with your controller and you don't like it, you may disable it from the Options menu at the bottom of the Controls tab. Please post any feedback you have on this feature in the discussion threads. What's next? I'm taking a small break from new feature development again. I'm about to re-release an unrelated mobile game of mine after spending months giving it a big makeover. We're also approaching the…

  • August 20th Update - X-Box Rumble Pack Support (Experimental) - 21 August 2016

    If you're using an X-Box controller with a rumble pack in it, the latest build of Hyperspace Pinball should now by default make the controller rumble when the ball hits a bumper. Thanks, TurtleSquared, for this feature request and for helping out in the discussion threads too! The operative word is "should" because It Works On My Machine (TM) and I have not personally witnessed it work on a Mac or Linux machine despite my attempts to get them to recognize my controller. If this feature works with your controller and you don't like it, you may disable it from the Options menu at the bottom of the Controls tab. Please post any feedback you have on this feature in the discussion threads. What's next? I'm taking a small break from new feature development again. I'm about to re-release an unrelated mobile game of mine after spending months giving it a big makeover. We're also approaching the…

  • July 31st Update - No more final level! - 31 July 2016

    The big change is finally done; there is no more level cap in Hyperspace Pinball. The ending animation will still appear in the formerly final level; only instead of ending the game it will take you to the next level. It will look a bit like the levels you've already played but with a different color scheme, more difficult enemies and slightly faster speed. What's next? I have my sights set on X-Box controller rumble pack support now. I hope to have that in the next update; no ETA yet because I need to learn how to make it work first.

  • July 31st Update - No more final level! - 31 July 2016

    The big change is finally done; there is no more level cap in Hyperspace Pinball. The ending animation will still appear in the formerly final level; only instead of ending the game it will take you to the next level. It will look a bit like the levels you've already played but with a different color scheme, more difficult enemies and slightly faster speed. What's next? I have my sights set on X-Box controller rumble pack support now. I hope to have that in the next update; no ETA yet because I need to learn how to make it work first.

  • June 5th update - 5 June 2016

    After a long time working on my other mobile and PC games, the pendulum has swung back to Hyperspace Pinball. This is one of two updates I have planned in the coming weeks. In this update the leaderboard lets you filter on your friends' scores. The leaderboard window now utilizes a scrollbar that you can quickly navigate through with your mouse. The leaderboard controls for the keyboard and gamepad have also changed: Left/Right change leaderboard and friends-only filters Up/Down let you navigate through the score list; you may hold then down for automatic scrolling. I also updated the third-party engine that powers the game. If you're a Linux player and you notice any good or bad behavior changes, please post in the discussion thread.

  • June 5th update - 5 June 2016

    After a long time working on my other mobile and PC games, the pendulum has swung back to Hyperspace Pinball. This is one of two updates I have planned in the coming weeks. In this update the leaderboard lets you filter on your friends' scores. The leaderboard window now utilizes a scrollbar that you can quickly navigate through with your mouse. The leaderboard controls for the keyboard and gamepad have also changed: Left/Right change leaderboard and friends-only filters Up/Down let you navigate through the score list; you may hold then down for automatic scrolling. I also updated the third-party engine that powers the game. If you're a Linux player and you notice any good or bad behavior changes, please post in the discussion thread.

  • April 20 Update - 20 April 2016

    After a relatively quiet few weeks I just pushed out an update that fixes a bug where a jackpot mini-boss encounter in level 3 could cause weird behavior such as not being able to complete the level. It was first noticed in the mobile version; I subsequently confirmed it to be an issue for the PC version as well. I also added a mechanism that will report internal errors to a developer portal I use with the Unity game engine. Not all errors are obvious crashes; sometimes they quietly cause weird behavior and may be dismissed as one-time glitches. Combined with user feedback, I should be able to identify and fix bugs more quickly. I've been hard at work maintaining all my mobile and PC games lately and I know this game hasn't been getting a lot of love...but I'll get back to new feature development soon. As for bug reports and feature requests, you know I'm always watching :)

  • April 20 Update - 20 April 2016

    After a relatively quiet few weeks I just pushed out an update that fixes a bug where a jackpot mini-boss encounter in level 3 could cause weird behavior such as not being able to complete the level. It was first noticed in the mobile version; I subsequently confirmed it to be an issue for the PC version as well. I also added a mechanism that will report internal errors to a developer portal I use with the Unity game engine. Not all errors are obvious crashes; sometimes they quietly cause weird behavior and may be dismissed as one-time glitches. Combined with user feedback, I should be able to identify and fix bugs more quickly. I've been hard at work maintaining all my mobile and PC games lately and I know this game hasn't been getting a lot of love...but I'll get back to new feature development soon. As for bug reports and feature requests, you know I'm always watching :)

  • March 22 Update - 22 March 2016

    First of all, everyone is invited to follow me on Twitch at https://www.twitch.tv/gamieon and watch me stream the development of all my games, Hyperspace Pinball included. Not only can you watch, you can give me real-time feedback! I don't have a set schedule but I will also post on Twitter @gamieon before I go live. Now on to the update: I made the following changes: Added a Bonus Spiral that appears on the right side of the table below the top-right flipper Flippers now move a little faster Bumpers are more responsive when they "bump" Reduced time dilation frequency I also made some under-the-hood changes that prepares the game for the next major feature update. What's next? There have been numerous bug reports where the graphics are glitching out in the Linux version. It's to the point where I think I must dedicate a release cycle to combating it. I think the problem is that I expect…

  • March 22 Update - 22 March 2016

    First of all, everyone is invited to follow me on Twitch at https://www.twitch.tv/gamieon and watch me stream the development of all my games, Hyperspace Pinball included. Not only can you watch, you can give me real-time feedback! I don't have a set schedule but I will also post on Twitter @gamieon before I go live. Now on to the update: I made the following changes: Added a Bonus Spiral that appears on the right side of the table below the top-right flipper Flippers now move a little faster Bumpers are more responsive when they "bump" Reduced time dilation frequency I also made some under-the-hood changes that prepares the game for the next major feature update. What's next? There have been numerous bug reports where the graphics are glitching out in the Linux version. It's to the point where I think I must dedicate a release cycle to combating it. I think the problem is that I expect…

  • February 15 Update - 15 February 2016

    I haven't abandoned the game, I'm just real busy trying to push the mobile version out! Today I put out a significant update that includes a minor engine upgrade and bug fixes. Here is a list of new features: Added a Restart button to the game Added a vSync toggle under video settings Brightened up the background of boss 3 And the bug fixes Fixed slowness after you earn 1M points Fixed issue where balls could still act like the nexus was on the screen after transitioning to the next levels Fixed issue where the ball count would on rare occasion appear as a scrambled number The ball should now strike Boss 8 (the spaceship) while it's veering left or right The changes aren't over yet; I plan to have some microupdates over the next few weeks to address other known issues. As always if you have any issues, please post in the discussion threads! I plan to be online on and off this evening un…

  • February 15 Update - 15 February 2016

    I haven't abandoned the game, I'm just real busy trying to push the mobile version out! Today I put out a significant update that includes a minor engine upgrade and bug fixes. Here is a list of new features: Added a Restart button to the game Added a vSync toggle under video settings Brightened up the background of boss 3 And the bug fixes Fixed slowness after you earn 1M points Fixed issue where balls could still act like the nexus was on the screen after transitioning to the next levels Fixed issue where the ball count would on rare occasion appear as a scrambled number The ball should now strike Boss 8 (the spaceship) while it's veering left or right The changes aren't over yet; I plan to have some microupdates over the next few weeks to address other known issues. As always if you have any issues, please post in the discussion threads! I plan to be online on and off this evening un…

  • December 9 Update - 9 December 2015

    I just pushed a small update that fixes a bug where multi-ball power-ups did not spawn in the Boss 8 fight. It was designed to be a long battle; it was never designed to be near-impossible. There is still a known issue where the ball seems to go right through the boss when it's at certain orientations. Future plans I still have a list of things I want to do which comes almost entirely from player feedback. I've slowed down the update cadence some because I'm working on both the mobile version and on the prototype of another game that I want to put on Greenlight next year. Here are some of the items I'm looking into: Changes related to end-of-game flow Quick restarting Get achievements in endurance mode after the game ends instead of during XBox controller rumble support Screen rotation without changing Windows video settings More achievements More enemy diversity Fix the Linux startup c…

  • December 9 Update - 9 December 2015

    I just pushed a small update that fixes a bug where multi-ball power-ups did not spawn in the Boss 8 fight. It was designed to be a long battle; it was never designed to be near-impossible. There is still a known issue where the ball seems to go right through the boss when it's at certain orientations. Future plans I still have a list of things I want to do which comes almost entirely from player feedback. I've slowed down the update cadence some because I'm working on both the mobile version and on the prototype of another game that I want to put on Greenlight next year. Here are some of the items I'm looking into: Changes related to end-of-game flow Quick restarting Get achievements in endurance mode after the game ends instead of during XBox controller rumble support Screen rotation without changing Windows video settings More achievements More enemy diversity Fix the Linux startup c…

  • November 19 Flipper + L1 Bumper Patch - 20 November 2015

    In this update I believe I fixed the problem of the ball falling through the bottom flippers and otherwise bouncing off them weirdly. The operative word is "believe." I think the problem got bad with the major engine update and I didn't test it nearly well enough. Ironically that same engine update allowed me to fix the problem without needing all the hacks I was using before; at least that's my experience here. If anyone is still having bottom flipper fall-through problems after this update, PLEASE let me know ASAP. Friend me on Steam to get my attention if you must. I also added a bumper to level 1; I positioned it so the ball should not fall down the center slot, and at the same time it should still be very possible to shoot the ball with the top left flipper to hit the top right switches. I'm open to hear about that change as well. Fine as is? Remove it? I think it takes a little ge…

  • November 19 Flipper + L1 Bumper Patch - 20 November 2015

    In this update I believe I fixed the problem of the ball falling through the bottom flippers and otherwise bouncing off them weirdly. The operative word is "believe." I think the problem got bad with the major engine update and I didn't test it nearly well enough. Ironically that same engine update allowed me to fix the problem without needing all the hacks I was using before; at least that's my experience here. If anyone is still having bottom flipper fall-through problems after this update, PLEASE let me know ASAP. Friend me on Steam to get my attention if you must. I also added a bumper to level 1; I positioned it so the ball should not fall down the center slot, and at the same time it should still be very possible to shoot the ball with the top left flipper to hit the top right switches. I'm open to hear about that change as well. Fine as is? Remove it? I think it takes a little ge…

  • November 6 Ball Control + Score Patch - 7 November 2015

    There has been a growing number of reports of people being unable to play because they can't control the ball or because it keeps unfairly falling down the center. I'm sorry about that, and this is the first in a line of patches that I hope will return control back to the player. Here are some of the changes: Reduced gravity Reduced flipper strength Change of "bounce" factor on the ball, flipper and enemies Changes in ball throttling logic I've personally found the experience improved, but there are still some open issues: The ball will still sometimes sink into the flipper or almost go through it The ball can still slide down the bonus letters into the hole Still the occasional unfair ricochet into the hole Maybe once in every hundred times that the ball hits an alien near the left side of the playfield, it seems like the ball is getting pulled by a hidden gravity well. Scoring Another…

  • November 6 Ball Control + Score Patch - 7 November 2015

    There has been a growing number of reports of people being unable to play because they can't control the ball or because it keeps unfairly falling down the center. I'm sorry about that, and this is the first in a line of patches that I hope will return control back to the player. Here are some of the changes: Reduced gravity Reduced flipper strength Change of "bounce" factor on the ball, flipper and enemies Changes in ball throttling logic I've personally found the experience improved, but there are still some open issues: The ball will still sometimes sink into the flipper or almost go through it The ball can still slide down the bonus letters into the hole Still the occasional unfair ricochet into the hole Maybe once in every hundred times that the ball hits an alien near the left side of the playfield, it seems like the ball is getting pulled by a hidden gravity well. Scoring Another…

Patch notes and updates

S.noRelease datePatch nameGID number
121 August 2016August 20th Update - X-Box Rumble Pack Support (Experimental)4249665521682728500
231 July 2016July 31st Update - No more final level!4249665521682728615
35 June 2016June 5th update4249665521682728725

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID349020
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$2.99
Free to playNo
Discount0%
Original price USD$2.99
Current price USD$2.99
Release dateSep 30, 2015
DeveloperGamieon, Inc.
PublisherGamieon, Inc.
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent62%
Positive reviews34
Negative reviews21
Total reviews55
Steam recommendationsNot available
Achievements14
Average playtime forever340 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/349020/

Short description

Hyperspace Pinball has players fighting off an alien invasion using pinball controls in a high intensity action game for all ages!

About this game

Hyperspace Pinball is an arcade shooter for PC, Mac and Linux with pinball controls that has players battling aliens and making big skill shots through more than 20 challenging and beautifully rendered levels. Score big points by collecting power-ups, running loops, defeating mini-bosses and conquering mini-challenges. You can even compete with other players on the campaign leaderboards and earn Steam badges, trading cards and more than a dozen achievements!

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
29Steam Trading Cards
15Stats
25Steam Leaderboards
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $2.99
  • Highest observed: $2.99

Hyperspace Pinball's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $2.99, the highest is $2.99, and the first visible tracked price is $2.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Hyperspace Pinball's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $2.99, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $2.99. The latest run records $2.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $2.99
  • Current list price: $2.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Hyperspace Pinball at $2.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$2.99$2.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $2.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$2.99$2.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $2.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$2.99$2.99No discountSteam Store

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Valheim105,0325 October 2026 - 14:05:25 UTC498,478533,888Iron Gate AB
Slay the Spire 283,3185 October 2026 - 15:16:17 UTC574,638199,438Mega Crit
Stardew Valley78,0745 October 2026 - 15:31:59 UTC236,6141,016,067ConcernedApe
The Outlast Trials77,3145 October 2026 - 15:27:56 UTC90,646101,323Red Barrels
TBH: Task Bar Hero73,5265 October 2026 - 15:07:52 UTC546,13043,714Nugem Studio, Tesseract Studio
Project Zomboid61,7105 October 2026 - 15:13:39 UTC122,811467,999The Indie Stone
Palworld60,4535 October 2026 - 13:57:34 UTC2,101,535451,088Pocketpair
How to Fish59,2795 October 2026 - 15:29:14 UTC373,97130,342Dazed Games

Casual

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat178,4385 October 2026 - 15:05:10 UTC193,859110,826Marcel Zurawka, Julius Krüger
Wallpaper Engine108,2885 October 2026 - 14:35:13 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero73,5265 October 2026 - 15:07:52 UTC546,13043,714Nugem Studio, Tesseract Studio
How to Fish59,2795 October 2026 - 15:29:14 UTC373,97130,342Dazed Games
Deskrawl: Idle ARPG45,5875 October 2026 - 10:58:55 UTC45,587Not availableFirst Day Games
VRChat43,8955 October 2026 - 12:56:42 UTC74,217269,026VRChat Inc.
Diablo® IV27,4045 October 2026 - 15:31:16 UTC64,51869,242Blizzard Entertainment, Inc.
Transport Fever 326,7195 October 2026 - 14:42:27 UTC42,161Not availableUrban Games
Garry's Mod26,2525 October 2026 - 15:06:46 UTC73,7501,258,308Facepunch Studios
The Sims™ 424,3805 October 2026 - 14:23:59 UTC96,185193,399Maxis
Dressmaker20,8895 October 2026 - 12:23:18 UTC37,946Not availableelyaradine, raithza, oomsarel
Russian Fishing 420,6285 October 2026 - 12:55:06 UTC27,90689,773FishSoft LLC

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