SPSTEAMPULSELIVE ANALYTICS
Soul Locus

Soul Locus Steam metadata

Fat Loot Games | Apr 30, 2015 | game

Released

0players observed · 6 October 2026 - 23:19:43 UTC

CasualIndieRPGStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)1,347
  • Revenue (VGI)$12,961
  • Review score61% positive

Soul Locus metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)1,347
  • Revenue (VGI)$12,961
  • Review score61% positive
  • Total reviews36
  • Release dateApr 30, 2015
  • DeveloperFat Loot Games
  • PublisherFat Loot Games

Genres: Casual, Indie, RPG, Strategy, Early Access

Company pages: Developer: Fat Loot GamesPublisher: Fat Loot Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Soul Locus Steam metadata

Soul Locus metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/349190/metadata
Steam Storehttps://store.steampowered.com/app/349190/
Steam Communityhttps://steamcommunity.com/app/349190
PCGamingWiki search
IGDB searchSearch IGDB for Soul Locus

Reviews, pricing, and metadata

Review summary

Mixed

61% positive, 22 positive, 14 negative

Price and discount

$9.99

Platforms

Windows, Mac

Categories

Single-player, Steam Achievements, Steam Cloud, Family Sharing

Achievements

57

Platform releases
  • Steam 30 April 2015

Latest Steam announcements

  • Update 0.9.5 is out in the wild! - 12 June 2017

    After an unexpectedly long delay, our next update is finally ready. We're sorry for taking so long to get this build stable and ready to go. Without further delay, here are the patch notes: -- Dialog Story added for all levels on both world maps. * This includes unlocking the player abilities during plot progression. -- Added hot keys for quicker actions. * Left / Right arrows change the game speed. * Space bar toggles pause. * Abilities are triggered by number keys: * 1 = Augment, 2 = Vortex, 3 = Evolve Changes and improvements: * Improved map tile art throughout the entire game. This should be the final pass on map art. * Added a credits scroll for our team. Credits will be updated again before release. * Improved the Augment ability. It's now beautiful and powerful! * Vortex now displays the amount it heals. * Reworked ability cost scaling. Abilities can be used repeatedly. The cost…

  • Update 0.9.5 is out in the wild! - 12 June 2017

    After an unexpectedly long delay, our next update is finally ready. We're sorry for taking so long to get this build stable and ready to go. Without further delay, here are the patch notes: -- Dialog Story added for all levels on both world maps. * This includes unlocking the player abilities during plot progression. -- Added hot keys for quicker actions. * Left / Right arrows change the game speed. * Space bar toggles pause. * Abilities are triggered by number keys: * 1 = Augment, 2 = Vortex, 3 = Evolve Changes and improvements: * Improved map tile art throughout the entire game. This should be the final pass on map art. * Added a credits scroll for our team. Credits will be updated again before release. * Improved the Augment ability. It's now beautiful and powerful! * Vortex now displays the amount it heals. * Reworked ability cost scaling. Abilities can be used repeatedly. The cost…

  • Public Beta - 20 July 2016

    We've released a new public beta build. It's loaded with fixes, but so much has changed that it's likely we have a few more things to find and fix. Please report any issues you encounter if you try out the beta build! You can activate the beta branch in Soul Locus properties, under the BETAS tab. The beta is currently only for PC. OSX probably won't be updated until the build is verified to be stable and ready to go live. This build fixes endless mode issues and has proper spawning for the two new endless maps found in the Cloud Mesa area. Most of our story dialog is in, along with associated quests. Quest progress will be used to unlock abilities like Vortex. This may not be working as intended at the moment. In preparation for the upcoming permanent Evolve/Card Merge feature, we have removed Focus Cost from the guardian list. All Guardians cost 1 focus to play. This will ensure that e…

  • Public Beta - 20 July 2016

    We've released a new public beta build. It's loaded with fixes, but so much has changed that it's likely we have a few more things to find and fix. Please report any issues you encounter if you try out the beta build! You can activate the beta branch in Soul Locus properties, under the BETAS tab. The beta is currently only for PC. OSX probably won't be updated until the build is verified to be stable and ready to go live. This build fixes endless mode issues and has proper spawning for the two new endless maps found in the Cloud Mesa area. Most of our story dialog is in, along with associated quests. Quest progress will be used to unlock abilities like Vortex. This may not be working as intended at the moment. In preparation for the upcoming permanent Evolve/Card Merge feature, we have removed Focus Cost from the guardian list. All Guardians cost 1 focus to play. This will ensure that e…

  • New Achievements! - 23 May 2016

    While we work to wrap up the next build, we decided to release a large number of achievements. These ones are already working, and in many cases, they have already been counting up for a few patches. You might notice there are 25+ hidden achievements. The logic to trigger those is coming in our next patch, which will hopefully complete our achievement sets for Soul Locus! We also submitted our trading cards, emoticons and backgrounds for approval. Expect those to be releasing in the near future.

  • New Achievements! - 23 May 2016

    While we work to wrap up the next build, we decided to release a large number of achievements. These ones are already working, and in many cases, they have already been counting up for a few patches. You might notice there are 25+ hidden achievements. The logic to trigger those is coming in our next patch, which will hopefully complete our achievement sets for Soul Locus! We also submitted our trading cards, emoticons and backgrounds for approval. Expect those to be releasing in the near future.

  • Update 0.9.2 brings us the new area: Cloud Mesa! - 9 March 2016

    This update is a large one! The main highlights include a new area with 15 additional maps and 2 more endless levels. Along with that, we've added two new enemies. Play through the content and you'll be sure to notice their intimidating presence! In addition to this large content drop, we also fixed a number of issues reported by players. Most notably all the known bugs involving endless maps and save and continue. Numerous levels received balancing and some UI was improved. You can read the full patch notes on the Welcome Screen that shows when you start the game. As a small treat, we updated the art for the Ox to include Hacheep perched and searching for enemy goos.

  • Update 0.9.2 brings us the new area: Cloud Mesa! - 9 March 2016

    This update is a large one! The main highlights include a new area with 15 additional maps and 2 more endless levels. Along with that, we've added two new enemies. Play through the content and you'll be sure to notice their intimidating presence! In addition to this large content drop, we also fixed a number of issues reported by players. Most notably all the known bugs involving endless maps and save and continue. Numerous levels received balancing and some UI was improved. You can read the full patch notes on the Welcome Screen that shows when you start the game. As a small treat, we updated the art for the Ox to include Hacheep perched and searching for enemy goos.

  • Update 0.9.0 is finally upon us! - 9 January 2016

    This build introduces Difficulty Settings for each level. Our main goal here is to make the game fun for a variety of players from casual to hardcore. We also want to provide more longevity to the existing content. When you select a map to play, you will be able to choose between three difficulties. Please let us know how the balance feels! The other big item for this build is a new story introduction which blends beautiful still art with new music and simple animation to tell beginning of Soul Locus' story. Start a new game to check it out. A number of adjustments and bug fixes are also included in the build. Here are the full patch notes: Difficulty settings per level. Earn 25% additional gold and experience per difficulty. New story intro! You can view it by starting a new game. A new music track was composed for the intro along with new sfx. Updated the sfx system and added Environm…

  • Update 0.9.0 is finally upon us! - 9 January 2016

    This build introduces Difficulty Settings for each level. Our main goal here is to make the game fun for a variety of players from casual to hardcore. We also want to provide more longevity to the existing content. When you select a map to play, you will be able to choose between three difficulties. Please let us know how the balance feels! The other big item for this build is a new story introduction which blends beautiful still art with new music and simple animation to tell beginning of Soul Locus' story. Start a new game to check it out. A number of adjustments and bug fixes are also included in the build. Here are the full patch notes: Difficulty settings per level. Earn 25% additional gold and experience per difficulty. New story intro! You can view it by starting a new game. A new music track was composed for the intro along with new sfx. Updated the sfx system and added Environm…

  • Patch 0.8.5: You're not the (mini) boss of me! - 10 October 2015

    We're getting closer to a complete game. We're focusing more and more on the longer game experience. As part of this, there are mini-bosses now, as well as intermissions for endless - a good chance to take breather, collect some loot, etc. As the notes mention, this does make endless a bit easier for now. We'll be rebalancing once we have a bit more data from the mini-bosses in regular maps, to bring endless back in line with where we think the challenge level should be. Hop in, kill some mini-bosses, and check out the new changes. Patch Notes Mini bosses have been added to many levels. - They spawn smaller goos as they take damage. - Levels have been rebalanced for this new challenge. - A few levels weren't adjusted since they are being saved for full bosses. Damage Numbers are displayed and colored by tower type! - If you don't like it, you can turn it off in the options menu during b…

  • Patch 0.8.5: You're not the (mini) boss of me! - 10 October 2015

    We're getting closer to a complete game. We're focusing more and more on the longer game experience. As part of this, there are mini-bosses now, as well as intermissions for endless - a good chance to take breather, collect some loot, etc. As the notes mention, this does make endless a bit easier for now. We'll be rebalancing once we have a bit more data from the mini-bosses in regular maps, to bring endless back in line with where we think the challenge level should be. Hop in, kill some mini-bosses, and check out the new changes. Patch Notes Mini bosses have been added to many levels. - They spawn smaller goos as they take damage. - Levels have been rebalanced for this new challenge. - A few levels weren't adjusted since they are being saved for full bosses. Damage Numbers are displayed and colored by tower type! - If you don't like it, you can turn it off in the options menu during b…

  • Patch 0.8.3: Back To School! - 19 September 2015

    http://i.imgur.com/4413YZo.jpg Greetings, Luminaries! If it's actually back to school for you.. well, sorry for the salt in the wound. But if you've been waiting to learn how to best send the goos back to the chaos from whence they crawled, this patch is for you! As we prepare for more of the RPG elements of the game, we've revamped our old tutorial, and now take you back to university to really learn the in's and outs of summoning Guardians. More content and more fixes! We're also working on some big new features. Check out our roadmap section on our store page to see what's coming next! Added a Tutorial starting area. New games begin in the College for a short lesson on game mechanics. Added sounds and improved a few others. More to come! Focus crystals reward more focus in later waves. Many miscellaneous bug fixes. The Fast Forward button can be used to start missions. Focus Crystals…

  • Patch 0.8.3: Back To School! - 19 September 2015

    http://i.imgur.com/4413YZo.jpg Greetings, Luminaries! If it's actually back to school for you.. well, sorry for the salt in the wound. But if you've been waiting to learn how to best send the goos back to the chaos from whence they crawled, this patch is for you! As we prepare for more of the RPG elements of the game, we've revamped our old tutorial, and now take you back to university to really learn the in's and outs of summoning Guardians. More content and more fixes! We're also working on some big new features. Check out our roadmap section on our store page to see what's coming next! Added a Tutorial starting area. New games begin in the College for a short lesson on game mechanics. Added sounds and improved a few others. More to come! Focus crystals reward more focus in later waves. Many miscellaneous bug fixes. The Fast Forward button can be used to start missions. Focus Crystals…

  • Patch 0.8.0 is Live! - 9 September 2015

    http://i.imgur.com/7Q0scza.jpg Greetings, Luminaries! A new patch, full of delicious, fun tower defense goodness! A bunch of changes, fixes and additions, and we're sneaking ever closer to the finish line. This is a big patch, the culmination of quite a few weeks worth of work. Hop in and play! Patch numbers updated to represent the progress we've been making! 6 more Guardians added! With the new Guardians, all crafting combinations should be possible! Enemy path preview. Each path will be traced by particles to indicate where goos will move. The particles will also hop through portals to demonstrate the portal connections. We're in the process of trying out new sounds. More adjustments and additions are coming up. Focus Crystals will now float onto the screen and can be picked up by mousing over them. Targeting AI improved to prioritize anything on the final path. Focus Crystals should…

  • Patch 0.8.0 is Live! - 9 September 2015

    http://i.imgur.com/7Q0scza.jpg Greetings, Luminaries! A new patch, full of delicious, fun tower defense goodness! A bunch of changes, fixes and additions, and we're sneaking ever closer to the finish line. This is a big patch, the culmination of quite a few weeks worth of work. Hop in and play! Patch numbers updated to represent the progress we've been making! 6 more Guardians added! With the new Guardians, all crafting combinations should be possible! Enemy path preview. Each path will be traced by particles to indicate where goos will move. The particles will also hop through portals to demonstrate the portal connections. We're in the process of trying out new sounds. More adjustments and additions are coming up. Focus Crystals will now float onto the screen and can be picked up by mousing over them. Targeting AI improved to prioritize anything on the final path. Focus Crystals should…

  • PAX 2015 and Early Access Update - 28 August 2015

    Hello again, Luminaries! A couple announcements as we head into this PAX 2015 weekend! First off, we will be at PAX! Come find us on the 6th floor, in the WIN Reactor booth #6010. We'll be showing off the latest build of the game, one we're hoping to release to Early Access this weekend - we finished it at about 11PM last night, so we need a little time to test it before we release it to Steam. We'll be there all weekend, and on Sunday, we'll also be at the Seattle Indies Expo, a few minutes walk from PAX in Melrose Market! Stop by, play the game if you haven't yet, chat with us, have fun at the show if you're going, or watching vicariously through your favorite game website if not! Current Game Status: We are getting very close to a finished product! We expect to exit out of Early Access in the next few months. We are working on two patches at the moment, the next one which will includ…

  • PAX 2015 and Early Access Update - 28 August 2015

    Hello again, Luminaries! A couple announcements as we head into this PAX 2015 weekend! First off, we will be at PAX! Come find us on the 6th floor, in the WIN Reactor booth #6010. We'll be showing off the latest build of the game, one we're hoping to release to Early Access this weekend - we finished it at about 11PM last night, so we need a little time to test it before we release it to Steam. We'll be there all weekend, and on Sunday, we'll also be at the Seattle Indies Expo, a few minutes walk from PAX in Melrose Market! Stop by, play the game if you haven't yet, chat with us, have fun at the show if you're going, or watching vicariously through your favorite game website if not! Current Game Status: We are getting very close to a finished product! We expect to exit out of Early Access in the next few months. We are working on two patches at the moment, the next one which will includ…

  • Patch 0.1.4 is Live! - 6 August 2015

    http://static1.squarespace.com/static/5408b639e4b0a69dedcb88fb/t/55bfbfe1e4b05da38939a532/1438629862527/?format=1000w Greetings Luminaries! We're excited to bring you a lot of new content with this latest patch! We've got a new player ability: Vortex! Try it out in an Endless level and watch the sweeping attack hit all Corruptors on the level! For those of you wanting to start a new game, all 6 Soul Locus Guardians are now available to choose! Try out our new Sly and Keen Guardians! We've also updated our Valiant starter, Pilohop with a new ability. We've also finalized the art on current Soul Guardians! Check out your team to see the updates! Complete Patch Notes below!: Player Ability: Vortex - Damages all enemies and heals the goat. Focus cost and effectiveness go up with each use. All Six starter choices are now playable. All Guardians have the finalized art! Drag and drop Guardians…

  • Patch 0.1.4 is Live! - 6 August 2015

    http://static1.squarespace.com/static/5408b639e4b0a69dedcb88fb/t/55bfbfe1e4b05da38939a532/1438629862527/?format=1000w Greetings Luminaries! We're excited to bring you a lot of new content with this latest patch! We've got a new player ability: Vortex! Try it out in an Endless level and watch the sweeping attack hit all Corruptors on the level! For those of you wanting to start a new game, all 6 Soul Locus Guardians are now available to choose! Try out our new Sly and Keen Guardians! We've also updated our Valiant starter, Pilohop with a new ability. We've also finalized the art on current Soul Guardians! Check out your team to see the updates! Complete Patch Notes below!: Player Ability: Vortex - Damages all enemies and heals the goat. Focus cost and effectiveness go up with each use. All Six starter choices are now playable. All Guardians have the finalized art! Drag and drop Guardians…

Patch notes and updates

S.noRelease datePatch nameGID number
112 June 2017Update 0.9.5 is out in the wild!4249665521682729139
220 July 2016Public Beta4249665521682729237
39 March 2016Update 0.9.2 brings us the new area: Cloud Mesa!4249665521682729444
49 January 2016Update 0.9.0 is finally upon us!4249665521682729555
510 October 2015Patch 0.8.5: You're not the (mini) boss of me!4249665521682729679
619 September 2015Patch 0.8.3: Back To School!4249665521682729791
79 September 2015Patch 0.8.0 is Live!4249665521682729916
86 August 2015Patch 0.1.4 is Live!4249665521682730156
98 May 2015Soul Locus 0.0.4 Live! New levels and Guardians!4249665521682730841
101 May 2015Soul Locus v0.0.2 is now live!4249665521682730950

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID349190
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateApr 30, 2015
DeveloperFat Loot Games
PublisherFat Loot Games
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent61%
Positive reviews22
Negative reviews14
Total reviews36
Steam recommendationsNot available
Achievements57
Average playtime forever1,733 minutes
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/349190/

Short description

A Creature Collection Tower Defense Game! Defend yourself with creatures that you collect and train. Quote from a fan: ''It's Pokémon meets tower defense!''

About this game

Early Access Development Progress We work to keep this section updated as often as possible with the latest developments and what we're working on next. Please check regularly if you're interested, but waiting for us to hit a major milestone, such as content or feature complete! Last updated: June 14th, 2015 IN DEVELOPMENT: New Quest hubs! Boss fights and Mini-Bosses! RPG Storyline Additional levels LATEST BUILD NOTES (0.8.0) [New] Patch numbers updated to represent the progress we've been making! [New] 6 more Guardians added! [New] With the new Guardians, all crafting combinations should be possible! [New] Enemy path preview. Each path will be traced by particles to indicate where goos will move. The particles will also hop through portals to demonstrate the portal connections. [New] We're in the process of trying out new sounds. More adjustments and additions are coming up. [New] Focus Crystals will now float onto the screen and can be picked up by mousing over them. [Fix] Targeting AI improved to prioritize anything on the final path. [Fix] Focus Crystals should not spawn directly over towers. [UI] Added confirmation when starting a mission without selecting a full team. [UI] When Evolving, the stat changes will be displayed. [UI] Added notification when the final wave spawns. About the Game Multiple updates, over 7 levels, over a dozen new guardians, new player abilities, and tons of fixes and updates since our launch on April 30th! Check out our announcements for more details! Defend the world of Dalifor, a land forever changed by the forces of Chaos! You are a Luminary, a schooled defender of Order. The strength of your personality manifests through special cards, from which you summon magical creatures. These Soul Guardians are ready to fight the Corruptors who aim to destroy the world you hold dear! Collect and craft cards, train your Guardians, and experience the story of Soul Locus: Cards of Order! Soul Locus: Cards of Order is a collectible creature tower defense game. Dozens of levels and over 80 Guardians will be available at final release, paired with a rich RPG storyline that takes you through the floating continents of Dalifor.…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
23Steam Cloud
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 7, 2026 to Oct 7, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Soul Locus's USD price history spans from Oct 7, 2026 to Oct 7, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Soul Locus's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Oct 7, 2026 through Oct 7, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Soul Locus at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-07$9.99$9.99No discountSteam Store

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4Dota 2337,2747 October 2026 - 00:12:05 UTC1,291,328
5Undercover - 4K Videos00
6Three Kingdoms The Last Warlord236 October 2026 - 21:29:35 UTC785
7Lost Castle 21,7436 October 2026 - 18:46:45 UTC28,835
8龙胤立志传4697 October 2026 - 00:05:49 UTC18,626
9火炬之光:无限2466 October 2026 - 04:13:43 UTC7,911

Related Steam games by tag and genre

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim101,0326 October 2026 - 22:36:40 UTC498,478533,888Iron Gate AB
Aniimo77,4356 October 2026 - 15:22:09 UTC140,219Not availablePawprint Studio
Rust68,6016 October 2026 - 23:41:57 UTC259,6461,403,838Facepunch Studios
TBH: Task Bar Hero50,1416 October 2026 - 23:49:48 UTC546,13043,714Nugem Studio, Tesseract Studio
The Witcher 3: Wild Hunt48,4116 October 2026 - 23:04:24 UTC137,187877,306CD PROJEKT RED
Project Zomboid46,3697 October 2026 - 00:13:54 UTC122,811467,999The Indie Stone
Warframe39,8876 October 2026 - 23:36:11 UTC181,509676,031Digital Extremes
Deskrawl: Idle ARPG39,2726 October 2026 - 23:28:18 UTC46,509Not availableFirst Day Games
Palworld37,8716 October 2026 - 20:40:18 UTC2,101,535451,088Pocketpair
Baldur's Gate 336,0796 October 2026 - 23:11:30 UTC875,343836,282Larian Studios
The Elder Scrolls V: Skyrim Special Edition34,5866 October 2026 - 20:38:12 UTC69,777376,372Bethesda Game Studios
Stardew Valley33,3827 October 2026 - 00:09:58 UTC236,6141,016,067ConcernedApe

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat167,2176 October 2026 - 18:27:49 UTC193,859110,826Marcel Zurawka, Julius Krüger
WARDOGS127,0276 October 2026 - 23:38:15 UTC399,748Not availableBULKHEAD
Valheim101,0326 October 2026 - 22:36:40 UTC498,478533,888Iron Gate AB
Rust68,6016 October 2026 - 23:41:57 UTC259,6461,403,838Facepunch Studios
TBH: Task Bar Hero50,1416 October 2026 - 23:49:48 UTC546,13043,714Nugem Studio, Tesseract Studio
Project Zomboid46,3697 October 2026 - 00:13:54 UTC122,811467,999The Indie Stone
Geometry Dash45,9367 October 2026 - 00:04:20 UTC108,707646,789RobTop Games
Wallpaper Engine45,5436 October 2026 - 22:05:31 UTC150,2711,008,495Wallpaper Engine Team
Deskrawl: Idle ARPG39,2726 October 2026 - 23:28:18 UTC46,509Not availableFirst Day Games
Palworld37,8716 October 2026 - 20:40:18 UTC2,101,535451,088Pocketpair
Slay the Spire 237,0406 October 2026 - 23:18:46 UTC574,638199,438Mega Crit
Stardew Valley33,3827 October 2026 - 00:09:58 UTC236,6141,016,067ConcernedApe

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS127,0276 October 2026 - 23:38:15 UTC399,748Not availableBULKHEAD
Valheim101,0326 October 2026 - 22:36:40 UTC498,478533,888Iron Gate AB
Project Zomboid46,3697 October 2026 - 00:13:54 UTC122,811467,999The Indie Stone
Palworld37,8716 October 2026 - 20:40:18 UTC2,101,535451,088Pocketpair
Slay the Spire 237,0406 October 2026 - 23:18:46 UTC574,638199,438Mega Crit
VRChat28,1666 October 2026 - 23:41:07 UTC74,217269,026VRChat Inc.
RuneScape: Dragonwilds18,4046 October 2026 - 18:40:06 UTC39,10324,686Jagex Ltd
The Isle18,2696 October 2026 - 20:31:47 UTC27,916121,501Afterthought LLC
Path of Exile 217,6366 October 2026 - 23:34:53 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended16,6856 October 2026 - 22:59:29 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
BeamNG.drive15,0696 October 2026 - 23:54:00 UTC44,232392,944BeamNG
Schedule I11,6746 October 2026 - 23:16:40 UTC455,652297,022TVGS

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2337,2747 October 2026 - 00:12:05 UTC1,291,3282,758,031Valve
Total War: WARHAMMER III58,7966 October 2026 - 19:56:45 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Slay the Spire 237,0406 October 2026 - 23:18:46 UTC574,638199,438Mega Crit
Baldur's Gate 336,0796 October 2026 - 23:11:30 UTC875,343836,282Larian Studios
Football Manager 2632,9186 October 2026 - 19:15:41 UTC82,75036,155Sports Interactive
Crusader Kings III26,4936 October 2026 - 18:17:42 UTC98,474138,767Paradox Development Studio
Arena Breakout: Infinite25,9716 October 2026 - 21:48:41 UTC65,94478,112Morefun Studios
Mount & Blade II: Bannerlord22,5666 October 2026 - 20:24:45 UTC248,034297,199TaleWorlds Entertainment
Satisfactory21,6806 October 2026 - 19:24:55 UTC185,957278,958Coffee Stain Studios
Hearts of Iron IV20,4066 October 2026 - 23:45:42 UTC93,196377,014Paradox Development Studio
RimWorld19,4606 October 2026 - 23:42:41 UTC95,851239,107Ludeon Studios
Black Desert18,5316 October 2026 - 19:58:29 UTC59,91792,632Pearl Abyss

Casual

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat167,2176 October 2026 - 18:27:49 UTC193,859110,826Marcel Zurawka, Julius Krüger
TBH: Task Bar Hero50,1416 October 2026 - 23:49:48 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine45,5436 October 2026 - 22:05:31 UTC150,2711,008,495Wallpaper Engine Team
Deskrawl: Idle ARPG39,2726 October 2026 - 23:28:18 UTC46,509Not availableFirst Day Games
Dressmaker30,1196 October 2026 - 17:17:43 UTC37,946Not availableelyaradine, raithza, oomsarel
VRChat28,1666 October 2026 - 23:41:07 UTC74,217269,026VRChat Inc.
Diablo® IV23,4326 October 2026 - 19:24:35 UTC64,51869,242Blizzard Entertainment, Inc.
The Sims™ 420,7216 October 2026 - 22:44:43 UTC96,185193,399Maxis
Garry's Mod18,7626 October 2026 - 23:19:30 UTC73,7501,258,308Facepunch Studios
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Factorio18,3796 October 2026 - 19:56:34 UTC118,166235,340Wube Software LTD.
How to Fish14,3676 October 2026 - 22:25:52 UTC373,97130,342Dazed Games

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