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Soul Locus

Soul Locus Steam news

Fat Loot Games | Apr 30, 2015 | game

Released

0players observed · 6 October 2026 - 23:18:12 UTC

CasualIndieRPGStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score61% positive

Soul Locus news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score61% positive
  • Total reviews36
  • Release dateApr 30, 2015
  • DeveloperFat Loot Games
  • PublisherFat Loot Games

Genres: Casual, Indie, RPG, Strategy, Early Access

Company pages: Developer: Fat Loot GamesPublisher: Fat Loot Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Soul Locus Steam news

Soul Locus news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 0.9.5 is out in the wild! - 12 June 2017

    After an unexpectedly long delay, our next update is finally ready. We're sorry for taking so long to get this build stable and ready to go. Without further delay, here are the patch notes: -- Dialog Story added for all levels on both world maps. * This includes unlocking the player abilities during plot progression. -- Added hot keys for quicker actions. * Left / Right arrows change the game speed. * Space bar toggles pause. * Abilities are triggered by number keys: * 1 = Augment, 2 = Vortex, 3 = Evolve Changes and improvements: * Improved map tile art throughout the entire game. This should be the final pass on map art. * Added a credits scroll for our team. Credits will be updated again before release. * Improved the Augment ability. It's now beautiful and powerful! * Vortex now displays the amount it heals. * Reworked ability cost scaling. Abilities can be used repeatedly. The cost…

  • Update 0.9.5 is out in the wild! - 12 June 2017

    After an unexpectedly long delay, our next update is finally ready. We're sorry for taking so long to get this build stable and ready to go. Without further delay, here are the patch notes: -- Dialog Story added for all levels on both world maps. * This includes unlocking the player abilities during plot progression. -- Added hot keys for quicker actions. * Left / Right arrows change the game speed. * Space bar toggles pause. * Abilities are triggered by number keys: * 1 = Augment, 2 = Vortex, 3 = Evolve Changes and improvements: * Improved map tile art throughout the entire game. This should be the final pass on map art. * Added a credits scroll for our team. Credits will be updated again before release. * Improved the Augment ability. It's now beautiful and powerful! * Vortex now displays the amount it heals. * Reworked ability cost scaling. Abilities can be used repeatedly. The cost…

  • Public Beta - 20 July 2016

    We've released a new public beta build. It's loaded with fixes, but so much has changed that it's likely we have a few more things to find and fix. Please report any issues you encounter if you try out the beta build! You can activate the beta branch in Soul Locus properties, under the BETAS tab. The beta is currently only for PC. OSX probably won't be updated until the build is verified to be stable and ready to go live. This build fixes endless mode issues and has proper spawning for the two new endless maps found in the Cloud Mesa area. Most of our story dialog is in, along with associated quests. Quest progress will be used to unlock abilities like Vortex. This may not be working as intended at the moment. In preparation for the upcoming permanent Evolve/Card Merge feature, we have removed Focus Cost from the guardian list. All Guardians cost 1 focus to play. This will ensure that e…

  • Public Beta - 20 July 2016

    We've released a new public beta build. It's loaded with fixes, but so much has changed that it's likely we have a few more things to find and fix. Please report any issues you encounter if you try out the beta build! You can activate the beta branch in Soul Locus properties, under the BETAS tab. The beta is currently only for PC. OSX probably won't be updated until the build is verified to be stable and ready to go live. This build fixes endless mode issues and has proper spawning for the two new endless maps found in the Cloud Mesa area. Most of our story dialog is in, along with associated quests. Quest progress will be used to unlock abilities like Vortex. This may not be working as intended at the moment. In preparation for the upcoming permanent Evolve/Card Merge feature, we have removed Focus Cost from the guardian list. All Guardians cost 1 focus to play. This will ensure that e…

  • New Achievements! - 23 May 2016

    While we work to wrap up the next build, we decided to release a large number of achievements. These ones are already working, and in many cases, they have already been counting up for a few patches. You might notice there are 25+ hidden achievements. The logic to trigger those is coming in our next patch, which will hopefully complete our achievement sets for Soul Locus! We also submitted our trading cards, emoticons and backgrounds for approval. Expect those to be releasing in the near future.

  • New Achievements! - 23 May 2016

    While we work to wrap up the next build, we decided to release a large number of achievements. These ones are already working, and in many cases, they have already been counting up for a few patches. You might notice there are 25+ hidden achievements. The logic to trigger those is coming in our next patch, which will hopefully complete our achievement sets for Soul Locus! We also submitted our trading cards, emoticons and backgrounds for approval. Expect those to be releasing in the near future.

  • Update 0.9.2 brings us the new area: Cloud Mesa! - 9 March 2016

    This update is a large one! The main highlights include a new area with 15 additional maps and 2 more endless levels. Along with that, we've added two new enemies. Play through the content and you'll be sure to notice their intimidating presence! In addition to this large content drop, we also fixed a number of issues reported by players. Most notably all the known bugs involving endless maps and save and continue. Numerous levels received balancing and some UI was improved. You can read the full patch notes on the Welcome Screen that shows when you start the game. As a small treat, we updated the art for the Ox to include Hacheep perched and searching for enemy goos.

  • Update 0.9.2 brings us the new area: Cloud Mesa! - 9 March 2016

    This update is a large one! The main highlights include a new area with 15 additional maps and 2 more endless levels. Along with that, we've added two new enemies. Play through the content and you'll be sure to notice their intimidating presence! In addition to this large content drop, we also fixed a number of issues reported by players. Most notably all the known bugs involving endless maps and save and continue. Numerous levels received balancing and some UI was improved. You can read the full patch notes on the Welcome Screen that shows when you start the game. As a small treat, we updated the art for the Ox to include Hacheep perched and searching for enemy goos.

  • Update 0.9.0 is finally upon us! - 9 January 2016

    This build introduces Difficulty Settings for each level. Our main goal here is to make the game fun for a variety of players from casual to hardcore. We also want to provide more longevity to the existing content. When you select a map to play, you will be able to choose between three difficulties. Please let us know how the balance feels! The other big item for this build is a new story introduction which blends beautiful still art with new music and simple animation to tell beginning of Soul Locus' story. Start a new game to check it out. A number of adjustments and bug fixes are also included in the build. Here are the full patch notes: Difficulty settings per level. Earn 25% additional gold and experience per difficulty. New story intro! You can view it by starting a new game. A new music track was composed for the intro along with new sfx. Updated the sfx system and added Environm…

  • Update 0.9.0 is finally upon us! - 9 January 2016

    This build introduces Difficulty Settings for each level. Our main goal here is to make the game fun for a variety of players from casual to hardcore. We also want to provide more longevity to the existing content. When you select a map to play, you will be able to choose between three difficulties. Please let us know how the balance feels! The other big item for this build is a new story introduction which blends beautiful still art with new music and simple animation to tell beginning of Soul Locus' story. Start a new game to check it out. A number of adjustments and bug fixes are also included in the build. Here are the full patch notes: Difficulty settings per level. Earn 25% additional gold and experience per difficulty. New story intro! You can view it by starting a new game. A new music track was composed for the intro along with new sfx. Updated the sfx system and added Environm…

  • Patch 0.8.5: You're not the (mini) boss of me! - 10 October 2015

    We're getting closer to a complete game. We're focusing more and more on the longer game experience. As part of this, there are mini-bosses now, as well as intermissions for endless - a good chance to take breather, collect some loot, etc. As the notes mention, this does make endless a bit easier for now. We'll be rebalancing once we have a bit more data from the mini-bosses in regular maps, to bring endless back in line with where we think the challenge level should be. Hop in, kill some mini-bosses, and check out the new changes. Patch Notes Mini bosses have been added to many levels. - They spawn smaller goos as they take damage. - Levels have been rebalanced for this new challenge. - A few levels weren't adjusted since they are being saved for full bosses. Damage Numbers are displayed and colored by tower type! - If you don't like it, you can turn it off in the options menu during b…

  • Patch 0.8.5: You're not the (mini) boss of me! - 10 October 2015

    We're getting closer to a complete game. We're focusing more and more on the longer game experience. As part of this, there are mini-bosses now, as well as intermissions for endless - a good chance to take breather, collect some loot, etc. As the notes mention, this does make endless a bit easier for now. We'll be rebalancing once we have a bit more data from the mini-bosses in regular maps, to bring endless back in line with where we think the challenge level should be. Hop in, kill some mini-bosses, and check out the new changes. Patch Notes Mini bosses have been added to many levels. - They spawn smaller goos as they take damage. - Levels have been rebalanced for this new challenge. - A few levels weren't adjusted since they are being saved for full bosses. Damage Numbers are displayed and colored by tower type! - If you don't like it, you can turn it off in the options menu during b…

  • Patch 0.8.3: Back To School! - 19 September 2015

    http://i.imgur.com/4413YZo.jpg Greetings, Luminaries! If it's actually back to school for you.. well, sorry for the salt in the wound. But if you've been waiting to learn how to best send the goos back to the chaos from whence they crawled, this patch is for you! As we prepare for more of the RPG elements of the game, we've revamped our old tutorial, and now take you back to university to really learn the in's and outs of summoning Guardians. More content and more fixes! We're also working on some big new features. Check out our roadmap section on our store page to see what's coming next! Added a Tutorial starting area. New games begin in the College for a short lesson on game mechanics. Added sounds and improved a few others. More to come! Focus crystals reward more focus in later waves. Many miscellaneous bug fixes. The Fast Forward button can be used to start missions. Focus Crystals…

  • Patch 0.8.3: Back To School! - 19 September 2015

    http://i.imgur.com/4413YZo.jpg Greetings, Luminaries! If it's actually back to school for you.. well, sorry for the salt in the wound. But if you've been waiting to learn how to best send the goos back to the chaos from whence they crawled, this patch is for you! As we prepare for more of the RPG elements of the game, we've revamped our old tutorial, and now take you back to university to really learn the in's and outs of summoning Guardians. More content and more fixes! We're also working on some big new features. Check out our roadmap section on our store page to see what's coming next! Added a Tutorial starting area. New games begin in the College for a short lesson on game mechanics. Added sounds and improved a few others. More to come! Focus crystals reward more focus in later waves. Many miscellaneous bug fixes. The Fast Forward button can be used to start missions. Focus Crystals…

  • Patch 0.8.0 is Live! - 9 September 2015

    http://i.imgur.com/7Q0scza.jpg Greetings, Luminaries! A new patch, full of delicious, fun tower defense goodness! A bunch of changes, fixes and additions, and we're sneaking ever closer to the finish line. This is a big patch, the culmination of quite a few weeks worth of work. Hop in and play! Patch numbers updated to represent the progress we've been making! 6 more Guardians added! With the new Guardians, all crafting combinations should be possible! Enemy path preview. Each path will be traced by particles to indicate where goos will move. The particles will also hop through portals to demonstrate the portal connections. We're in the process of trying out new sounds. More adjustments and additions are coming up. Focus Crystals will now float onto the screen and can be picked up by mousing over them. Targeting AI improved to prioritize anything on the final path. Focus Crystals should…

  • Patch 0.8.0 is Live! - 9 September 2015

    http://i.imgur.com/7Q0scza.jpg Greetings, Luminaries! A new patch, full of delicious, fun tower defense goodness! A bunch of changes, fixes and additions, and we're sneaking ever closer to the finish line. This is a big patch, the culmination of quite a few weeks worth of work. Hop in and play! Patch numbers updated to represent the progress we've been making! 6 more Guardians added! With the new Guardians, all crafting combinations should be possible! Enemy path preview. Each path will be traced by particles to indicate where goos will move. The particles will also hop through portals to demonstrate the portal connections. We're in the process of trying out new sounds. More adjustments and additions are coming up. Focus Crystals will now float onto the screen and can be picked up by mousing over them. Targeting AI improved to prioritize anything on the final path. Focus Crystals should…

  • PAX 2015 and Early Access Update - 28 August 2015

    Hello again, Luminaries! A couple announcements as we head into this PAX 2015 weekend! First off, we will be at PAX! Come find us on the 6th floor, in the WIN Reactor booth #6010. We'll be showing off the latest build of the game, one we're hoping to release to Early Access this weekend - we finished it at about 11PM last night, so we need a little time to test it before we release it to Steam. We'll be there all weekend, and on Sunday, we'll also be at the Seattle Indies Expo, a few minutes walk from PAX in Melrose Market! Stop by, play the game if you haven't yet, chat with us, have fun at the show if you're going, or watching vicariously through your favorite game website if not! Current Game Status: We are getting very close to a finished product! We expect to exit out of Early Access in the next few months. We are working on two patches at the moment, the next one which will includ…

  • PAX 2015 and Early Access Update - 28 August 2015

    Hello again, Luminaries! A couple announcements as we head into this PAX 2015 weekend! First off, we will be at PAX! Come find us on the 6th floor, in the WIN Reactor booth #6010. We'll be showing off the latest build of the game, one we're hoping to release to Early Access this weekend - we finished it at about 11PM last night, so we need a little time to test it before we release it to Steam. We'll be there all weekend, and on Sunday, we'll also be at the Seattle Indies Expo, a few minutes walk from PAX in Melrose Market! Stop by, play the game if you haven't yet, chat with us, have fun at the show if you're going, or watching vicariously through your favorite game website if not! Current Game Status: We are getting very close to a finished product! We expect to exit out of Early Access in the next few months. We are working on two patches at the moment, the next one which will includ…

  • Patch 0.1.4 is Live! - 6 August 2015

    http://static1.squarespace.com/static/5408b639e4b0a69dedcb88fb/t/55bfbfe1e4b05da38939a532/1438629862527/?format=1000w Greetings Luminaries! We're excited to bring you a lot of new content with this latest patch! We've got a new player ability: Vortex! Try it out in an Endless level and watch the sweeping attack hit all Corruptors on the level! For those of you wanting to start a new game, all 6 Soul Locus Guardians are now available to choose! Try out our new Sly and Keen Guardians! We've also updated our Valiant starter, Pilohop with a new ability. We've also finalized the art on current Soul Guardians! Check out your team to see the updates! Complete Patch Notes below!: Player Ability: Vortex - Damages all enemies and heals the goat. Focus cost and effectiveness go up with each use. All Six starter choices are now playable. All Guardians have the finalized art! Drag and drop Guardians…

  • Patch 0.1.4 is Live! - 6 August 2015

    http://static1.squarespace.com/static/5408b639e4b0a69dedcb88fb/t/55bfbfe1e4b05da38939a532/1438629862527/?format=1000w Greetings Luminaries! We're excited to bring you a lot of new content with this latest patch! We've got a new player ability: Vortex! Try it out in an Endless level and watch the sweeping attack hit all Corruptors on the level! For those of you wanting to start a new game, all 6 Soul Locus Guardians are now available to choose! Try out our new Sly and Keen Guardians! We've also updated our Valiant starter, Pilohop with a new ability. We've also finalized the art on current Soul Guardians! Check out your team to see the updates! Complete Patch Notes below!: Player Ability: Vortex - Damages all enemies and heals the goat. Focus cost and effectiveness go up with each use. All Six starter choices are now playable. All Guardians have the finalized art! Drag and drop Guardians…

Patch notes and updates

S.noRelease datePatch nameGID number
112 June 2017Update 0.9.5 is out in the wild!4249665521682729139
220 July 2016Public Beta4249665521682729237
39 March 2016Update 0.9.2 brings us the new area: Cloud Mesa!4249665521682729444
49 January 2016Update 0.9.0 is finally upon us!4249665521682729555
510 October 2015Patch 0.8.5: You're not the (mini) boss of me!4249665521682729679
619 September 2015Patch 0.8.3: Back To School!4249665521682729791
79 September 2015Patch 0.8.0 is Live!4249665521682729916
86 August 2015Patch 0.1.4 is Live!4249665521682730156
98 May 2015Soul Locus 0.0.4 Live! New levels and Guardians!4249665521682730841
101 May 2015Soul Locus v0.0.2 is now live!4249665521682730950

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