- January 30 Update - 30 January 2026
New Features:Added a Help section to the Archive, explaining some of the game's more complex mechanics.Bug Fixes:Fixed an issue with Hunter Cavalry classes where incorrect stat configuration for the Beast Tamer off-hand caused them to gain HP instead of losing it when taking damage.Balance Adjustments:All shields now take half damage from projectiles and monster body collisions.The damage reduction effect from armor provided by the Shield Guard's shield has been increased from half to full value.Trap base damage has been doubled.Traps placed by Butchers, Trap Engineers, and Mechanical Assassins will now be deployed near the closest enemy.The damage multiplier of the Awakening term "\" has been reduced from 200% to 100%.AI Improvements:Optimized evasive behavior during group assembly; high-speed units will no longer zigzag excessively.Improved boundary detection for monsters and characte…
- December Update Announcement - 31 December 2025
7 New Relics Added:Spider Queen’s Claw Shell Two claw shells continuously orbit the Captain, dealing damage to enemies upon collision and knocking down light projectiles.Silk Gloves Increases the Captain’s attack speed.Power Gauntlets Increases the Captain’s weapon damage.Tome of the Spear Every 5 seconds, if enemies are within 20 distance of the Captain, a Holy Spear falls from the sky. If a Holy Spear is already held by the team, an additional Holy Spear is summoned.Stone of Benevolence Triggers every 10 seconds. If the Captain’s HP is above 80% and there is a team member with HP below 50%, the Captain loses 30% HP and restores an equal amount to the team member with the lowest HP percentage.Stone of Supremacy Triggers every 10 seconds. If the Captain’s HP is below 60% and there is a team member with HP above 50%, the team member with the highest HP percentage loses 30% HP and restore…
- Major August Update - 27 August 2025
UI Overhaul:Most UI elements have been redesigned.A small portion of floating text will be optimized in future versions to better support multilingual compatibility and font licensing.BGM Changes:Several background music tracks have been replaced with ones that better fit the game’s scenarios.New Appearances:4 new male short hairstyles.1 new male outfit.New Boss:Spear WarLord: Wields a corrupted holy spear and is one of the Five Generals of the Demon King’s Army.Players will encounter him at Wave 30 in Bridge Defense mode and in the final moments of Survivor Mode.Level Cap Increased to 30New Tier 3 Weapons:A third evolution stage has been added for all weapons. Check the Weapon Index for details.The Battle Axe has been temporarily removed due to its similarity to the Light Steel Axe. This weapon path will be redeveloped in a future update, potentially evolving into unique weapons such a…
- Major June Update (Part 1) - 7 June 2025
New Enemies Added:Spider Queen (Boss) – Pouncing claw attack, venom orb, web bindPoison Spider – Airdrop unit, rangedStone Spider – Airdrop unit, rolling chargeOgre Shieldbearer – Tank, shield block, collision damageOgre Butcher – Tank, wide-range attackTreasure Goblin – Survivor Mode exclusive, flees rapidly, drops 1-5 relic bags and other items upon death.Enemy Adjustments:Increased HP for some enemies while slightly reducing movement speed, making smaller enemies more durable.Relic Changes:Added 9 new skill books.Baby dragons can now evolve into adult dragons.Bridge Defense Mode – New Defensive Structures:Arrow Tower:Defensive tower that fires an arrow at the nearest enemy every 2 seconds. Arrow damage: \, receives bow-related bonuses and all damage bonuses from the captain.FenceAn obstacle that blocks enemies and projectiles. Initial shield value: \, benefits from party's shield bon…
- April 18 Update - 18 April 2025
Added new Item Section to the Library. Added 6 new Relics: Hemostatic Bandage When any ally takes damage exceeding 20 points, immediately restores half of the damage taken as HP. This relic has a 5-second cooldown after triggering. War Drum When any ally triggers , restores 1% of max HP to the entire party. This relic has a 2-second cooldown after triggering. Red Armband When the captain triggers , grants 1 stack of to the whole party (max 50 stacks). Each stack increases all damage dealt by 1%. stacks are halved every second. Blue Armband When the captain triggers , grants 2 stacks of to the whole party (max 50 stacks). Each stack increases all damage dealt by 1%. stacks are halved every second. Yellow Armband When the captain triggers , grants 5 stacks of to the whole party (max 50 stacks). Each stack increases all damage dealt by 1%. stacks are halved every second. Trap Strategy When…
- April 16 Update - 16 April 2025
Added character portrait for the Princess. Added brief opening dialogue for Adventure Mode and Bridge Defense Mode. In Adventure Mode Stage 1, a 【???】 character will temporarily join your party.
- April 10 Update Notes - 10 April 2025
Adjusted appearance for some classes. Added new green ponytail hairstyle. Increased character movement speed. Increased damage dealt by certain enemies. Hunter-advanced jobs (Ranger/Scout) can now ride mounts after job advancement if wielding eligible weapons. Increased attack speed of Guan Dao (Halberd). Reduced damage of Falcon and Varg, but increased their movement speed. Added visual effects to display the range of the Warrior’s 【Aura Field】 skill. Formation Bond Adjustments Arrow Formation: 【Rain of Arrows】 now scales with the Captain’s critical strike. Base damage slightly reduced. Sword Formation Lv.5: New skill unlocked – 【Sword Qi】: Sword attacks release a sword beam. Beam damage equals 30% of weapon damage, with width scaling based on weapon length. Class Buffs Ranger Ranger's movement speed increased by 25%, and movement speed is not reduced while attacking. Gains increasing…
- April 6 Update Notes - 6 April 2025
Enemy Changes Gnoll Shieldbearers Removed damage reduction against arrows and javelins (only blocks bullets now) Increased base HP Class Reworks Warrior Can now use javelins/throwing axes as primary weapons Unlocks cavalry promotion when mounted New promotions: Javelin → SpearMaster Throwing Axe → AxeMaster Steel Axe/Throwing Axe → Chieftain VargCavalry (Reworked) When riding their tamed in combat, VargCavalry's movement speed is replaced by the 's movement speed. With a 50% chance to evade all damage and simultaneously countering adjacent enemies with a Claw Attacks equal to the Varg's final damage. Class Buffs Assassin: Execute chance on non-elites 5% → 20% Heavy Knight: Shield cost for charge 10 → 5 Class Nerfs GiantSwordsmen: Triple-charge damage 500%+500% → 400%+400% Berserker: Healing cooldown 2s → 3s Formation Adjustments Spear Formation (Lv6-10): : Range increased, cooldown 5s →…
- March 28th Update Notes - 28 March 2025
New Features: Added stage timers to both Adventure Mode and Survivor Mode. Survivor Mode Changes: Survival duration reduced to 15 minutes. New difficulty selection system: Base difficulty starts at 0 Unlocks +1 max selectable difficulty per cleared tier Per difficulty increase: Enemies gain +10% strength +1 global reset charge +5% in-match item drop rate UI Improvements: Redesigned HP bar and EXP bar textures/colors for better visibility. Bug Fixes: Fixed an issue where Chieftain’s Courage Shield could block bridge battles in Defense Mode. New Formation Synergy: Heart Formation "Scales with the number of promoted classes who learned ." Lv2: Grants all allies 6% damage nullification per level (Max: 30%). Lv3: Focus-users gain 20% chance to deal double damage. Weapon Synergy Adjustments: (Sword/Spear/Axe Formations) Synergy level now scales with equipped weapon count (Max: Lv10).
- March 26 Update Notes - 26 March 2025
Class Nerfs: Berserker: When triggers, restores 3% of Max HP (2s cooldown). (Previously 4%) Bug Fixes: Beast Tamer: Fixed discrepancy in Bear Shield cooldown time. Now correctly matches skill description (8s → was previously 10s). Relic Changes: Merged "The Book of Attack" and "The Book of Wisdom" into "The Book of Offense". Merged "The Book of Life" and "The Book of Shields" into "The Book of Defense". Legacy save files: Removed The Book of Wisdom and The Book of Shields Their levels have been transferred to The Book of Defense We apologize for any inconvenience caused.
- March 25 Update Notes - 25 March 2025
New Relics: Berries Restores 15 HP to the Captain every 10 seconds. Sniper Eyepiece When the Captain uses ranged weapons, there's a 10% chance to penetrate all targets. Leather Armor When the Captain takes damage, there's a 50% chance to reduce incoming damage by half. Relic Adjustments: Staff of Fireballs Fireball damage increased from 120 to 200. Class Changes: Berserker: For every 2% decrease in HP, both Berserker's Critical Rate and Critical Damage increase by 1%. When a is not triggered, 4% of current HP is consumed. When a is triggered, 4% of Max HP is restored(2s CD). Berserker cannot be knocked back when health is below 50%. Design Note: Berserkers should not be limited to dual throwing axes. They now receive the same HP restoration efficiency when using slower weapons.
- March 22 Update Notes - 22 March 2025
System Optimizations: Added a "Retry" button to the exit menu. Added a Codex button to the upgrade and card selection interface, allowing players to quickly open and close the codex. AI Improvements: When using the Gather command, AI teammates will prioritize moving to the gathering point over attacking if they are too far away. Bridge Defense Mode Changes: Added a "List of Oncoming Demon Army" to track incoming enemies. Increased the cost of upgrading soldiers. Difficulty has been raised, and the difficulty curve has been readjusted. Adventure Mode Changes: Difficulty has been raised, and boss health has been increased.
- March 14 Update - 14 March 2025
New Features: New Item Drop System: In Adventure Mode and Survivor Mode, defeating a certain number of demon soldiers will now have a chance to drop items. The current version includes 5 types of drop items: Relic Bag: Randomly grants a relic. Has a chance to drop relics from defeated bosses and all types of books. Exclusive to Survivor Mode. White Feather: Revives a fallen teammate and restores 50% of their HP. If no teammates are dead, restores 50% HP to the teammate with the lowest current HP percentage. Red Potion: Restores 30% HP to the teammate with the lowest current HP percentage. Orange Potion: Grants the entire team a 30% attack damage boost for 20 seconds. Blue Potion: Grants the entire team a 30% movement speed boost for 20 seconds. Items left uncollected for more than 20 seconds will be automatically picked up. New Card Reset Feature: Characters will gain 1 card reset oppor…
- Update Notes - March 5th - 5 March 2025
New Content: New Class: Windshooter (Shortbow, Focus, Combo Attack, Elf) Windshooter's arrows gain % increased speed and knockback, traveling farther. They can also detect and intercept enemy light projectiles. Class Buffs: Sniper: Attack range increased by 5. Arrow speed improved. Class Nerfs: Longbowman: Arrow speed reduced. Bear Tamer: Bear Shield cooldown increased from 5 seconds to 8 seconds. Bear Cavalry: Bear Shield cooldown increased from 10 seconds to 12 seconds. Bug Fixes: Fixed an issue where the damage statistics panel did not change position after switching queues. Fixed an issue where HP was not restored after clearing the Bridge Defense mode. Fixed incorrect arrow speed data for Longbowman and Sniper. Fixed an issue in Adventure Mode and Survivor Mode where Slime King's circular Slime spawns did not deal collision damage. Fixed an issue where walking class change prompts…
- March 3rd Update - 3 March 2025
Difficulty Adjustments: Increased the health of Gnoll Skirmishers. Reduced the health of the Goblin Shaman (Boss). Lowered the difficulty of multi-cycle runs in Bridge Defense mode. Adjusted the difficulty curve of Survivor mode. New System Features: Added green floating numbers to display health regeneration. Added damage statistics in Bridge Defense mode. In Adventure and Survivor modes, the Formation Bond system is now displayed on the first layer of the menu. We hope you notice this powerful feature!
- March 2nd Update - 2 March 2025
New System Features: Added volume adjustment options in the settings. Class Adjustments: Ranger's movement speed increased by 25%. Enhanced the knockback ability of the pet Falcon. Encyclopedia Improvements: Added class-specific labels to some unlock hints. Bug Fixes: Fixed an issue where shields could not recover temporarily after taking excessive damage. Fixed an issue where certain monster textures turned white. Enemy Behavior Adjustments: Increased the cooldown time of the Goblin Shaman's teleportation skill. In bridge defense mode, Goblin Archers will no longer linger outside the invisible barrier.
- March 1st Update - 1 March 2025
Bug Fixes: Fixed corrupted audio issues. Fixed an issue in Bridge Defense mode where players could not progress to the third playthrough. New Feature: You can now continue from your second playthrough (Stage 30) save file. After clearing the stage, you will be able to enter the third playthrough. Playthroughs are endless, but the difficulty increases significantly with each cycle. Not all team compositions will be able to clear multiple playthroughs, so optimize your lineup and use relics to continuously boost your team's stats to face the challenges of higher playthroughs.
- February 28rd Update - 28 February 2025
Optimization for Special Screens: When the game launches, if the screen's aspect ratio does not match the game's resolution, the game will automatically switch to windowed mode. When changing the resolution on special screens, if the resolution is incompatible, the game will enforce windowed mode and default resolution. Since the game camera and UI are not designed to handle stretched displays, special screens will temporarily only support windowed mode. We apologize for any inconvenience this may cause. If you encounter any issues that prevent you from playing, please let us know. Keyboard Key Support: Added support for pressing the ESC key to exit the main menu. Full keyboard and controller support is planned for future updates. Due to the complexity of the game's interface, this will take some time to implement. Bug Fixes: Fixed an issue in Bridge Defense mode where the movement spee…
- Patch Notes for February 24rd - 24 February 2025
Bridge Defense Mode Updates: Traps and campfires will now be cleared from the battlefield after each wave victory. The cleanup crew is hard at work! During preparation time, the captain and all team members gain a 100% movement speed boost to quickly regroup. Team members can now swap positions between the front and rear lines. Other Adjustments: Goblin Archers' firing range has been reduced, but their arrow flight distance remains unchanged. Improved penetration for all allied projectiles. Arrows and javelins can now pierce through more enemies. Note: Some monsters, like Gnoll Shield Soldiers, have shields that are nearly impenetrable. Bug Fixes: Fixed a progression-blocking issue caused by excessive Slime merging. The Bear Shield ability for BearTamers and BearCavalry now correctly consumes 5 shield points when pushing enemies away. This fix has slightly weakened the ability. Fixed an…