- Creatures on level 1-9 got a little bit tougher - 4 September 2026
When I first released the game, I made the creatures on level 1-9 a little weaker. They were nerfed! Now that the game allows potions, wands, and scrolls, along with 2 attribute points per level, I have removed this nerf. This makes the first few levels challenging still, and will require some thought and care in order to beat these early levels. Here's some more notes on what I recently changed: Combat & classes • Assassins (cut-throats) shoot and Shadow Strike more often; Parry and Shadow Skin last longer. • Mending now scales with level and magic power (capped at 20). • Early potions deal more dice and stronger debuffs. • Elite / commander rating bonuses are full strength on every floor. • Spawned creatures apply rank health correctly after max HP/energy is set. This will slightly increase enemy hit points. • Creature AI only uses activated abilities (no more picking passives as if t…
- Update To Assassin Skills and Other Fixes - 2 September 2026
Tower of Eglathia — Patch Notes Fixes • Keyboard-aimed shots (wands, thrown items, Ranger abilities) now fly along the direction you pick. They no longer jump to a nearby enemy off to the side. • Friendly NPCs (including Lord Eglathia) are no longer treated as combat targets. Area attacks will not hit them. • Fixed a crash that could happen when loading or continuing after death, when the HUD tried to draw before it was ready. Ranger / Assassin • Aimed Shot, Double Shot, and Poison Shot now pierce 25% of the target’s armor. • Executor now also grants 5% armor penetration and 5 life steal rating per rank. This should help with assassin survivability. • Ranger’s Poison still reads as acid, but the ticks ignore magical resistance so high-resist enemies no longer shrug them off. Armor still does not reduce those ticks. Enemy poison is unchanged. • Numb is a proper dart: it fires as a projec…
- Big Updates Just Arrived - 28 August 2026
I've been hard at work on making more updates to Tower of Eglathia. The game is more immersive now, with torches lining the dungeon walls, paintings hung by the demon himself, and water tiles that I will eventually populate with the occasional sea creature. Torches and water are animated. Combat is also animated. The player will lunge at enemies they attack and enemies attacking in melee range will do the same. This gives the game a more immersive feel. All windows forms popups are gone and the game is getting close to having a build ready for Linux and Mac. I've also been updating how levels are generated, giving the game a more true rogue-like feel without the predictable levels that I had in the list to be generated from. The game is truly procedural now. There's a couple other surprises that I hope you'll find enjoyable. Enjoy!
- Torches and other environmental effects are coming - 21 August 2026
Torches and a wave of living environmental effects are on the way. Watch the flames dance, hear them crackle, and feel the world come alive with new animations and immersive sounds. The darkness won’t stand a chance.
- Patch 2.1.0 - Getting Ready For Mac and Linux - 19 August 2026
I made a huge update to the game recently, overhauling the entire user interface and getting rid of the separate popup forms. It was a much needed change and the game now uses a user interface that is cross platform for multiple operating systems.The next phase of this update is to get builds ready for Macintosh and Linux. In the mean time, I also made some quality of life improvements, such as scaling the window to the sizable screen so things look nice even on a huge monitor, and when you are shopping, you can use "Shift+Left Click" to sell items to the shop without having to confirm the sale. If the shop is full you will get a popup rejecting the sale.I fixed a few bugs and other issues, too, but would love to let me know what you think about it. Hooray for not having all those extra annoying popups!
- Patch Notes: 2.0.7 - 21 July 2026
Tower Of Eglathia Patch Notes - Version 2.0.7 Hardcore & Wall of Heroes - Hardcore is now the default when creating a character (you can still turn it off) - Character creation explains that on hardcore death, your hero may join the Global Wall of Heroes (top 1,000 by score) if you rank high enough - Start menu: Wall Of Heroes now shows a subtitle — Global Top 1,000 · Hardcore Glory (same click as the main option) - Message log (H): messages now run oldest to newest (latest at the bottom; the log opens scrolled to recent messages) Traits - Arena Champion: stronger physical package — +4 Strength and +4 Constitution (was +3 / +3); Dexterity and mental penalties unchanged - Trait descriptions cleaned up so character creation text matches what the game actually applies (including Scholar and Prodigy) - Clearer wording on several major backgrounds (including specials that scale as you descen…
- Top 1,000 Leaderboard Now Live - 8 July 2026
I recently made an update to Tower of Eglathia to list the top 1,000 heroes who died in hardcore mode. You'll see this on the Wall of Heroes. It will be sorted by score - the higher level up you go, and the more you do in the game, the higher your score will be. I'm excited to see what shows up. Your character will be recorded with all their stats, items, skills used, and more when you die. I'll continue to work on this feature and am open to suggestions for it!
- Commanders at Patch 2.0.6 - 20 January 2026
Commanders are now live, among some other changes like boosting the power of wands. There are certain levels these commanders will show up, and they are extra powerful guardians of the level that should test you a bit more than even the guardians at the end of a level. Look for them on levels 5, 10, 15, and 20!
- Tower Of Eglathia Patch 2.0.5 - 8 January 2026
Tower Of Eglathia Patch Notes - Version 2.0.5 Barbarian - None Mystic - None Assassin - None Eglathian - None Changes - There's now a question mark help icon amidst all the other icons in the status bar - this gives you a glance at understanding the game when clicked - There are chests in the game now! Look for them scattered about on the levels and as rewards from killing unique creatures. Open with the 'O' key and the direction of the chest - Podium's with the lore of Eglathia are now scatterd throughout the levels. Interact with 'K' to learn about Luber's history from the book, Eglathia - Artifacts now have a greater chance of dropping, but are still rare - There's a new scroll for the popup for quests and tutorials - When moving items in your inventory, character slots where the item can be equipped will now highlight - A new graphic for the vampire Bug Fixes - Fixed an issue where…
- Tower of Eglathia - Patch 2.0.4 - 31 December 2025
Tower Of Eglathia Patch Notes - Version 2.0.4 Barbarian - Nerfed berserker rush strength bonus to damage - it was doing way too much damage at high levels. - Buffed Eglathian Bulwark to give more damage reduction as you level up. Mystic - Buffed Eglathian Skin to give more damage reduction as you level up. Assassin - Fixed an issue where black arrow wasn't properly executing targets. Eglathian - None Changes - Updated UI! The player stats are now right above the experience bar at the bottom. The game messages now only show the last 3. - Added a 'H' option to view message history - useful for seeing the last 100 game messages. - Updated to add some glow effects to artifacts if you are lucky enough to find them. More glow and other effects to come later! - Unique creatures and guardians will now spawn very far away from each other. - There will now always be 2 health, 2 energy fountains,…
- Tower of Eglathia, Patch 2.0.3 - 26 December 2025
Tower Of Eglathia Patch Notes - Version 2.0.3 Barbarian - None Mystic - None Assassin - Add a rank 2 to set trap, black arrow, and shadow strike, bringing in line total talents needed to max all ranks with other classes. - Set trap will now do more damage as you level up, making it more useful Eglathian - Slightly nerfed Skapens - it was becoming too powerful at high levels, and it made Rookie Mystic's a little too powerful on level 3. The greater version that dark elf sorcerer's use against you will do greatly reduced damage as well. Changes - Unique creatures can now appear on levels - these are much more powerful versions of each creature, carrying special loot that has a chance to drop - look for the skull icon - Intelligence and Wisdom were buffed. Instead of giving 1 magic power and 1 resistance per bonus point, respectively, each will now give 2 magic power and 2 resistance per b…
- Patch Notes 2.0.2 - 19 December 2025
Tower Of Eglathia Patch Notes - Version 2.0.2 Barbarian - None Mystic - None Assassin - None Eglathian - None Changes - Made background music more fluid, fading out, and beginning new background music shortly after one song ends. This should be more noticeable at higher volumes. - Lord Eglathia's quest to kill a unique creature will now only choose a creature at the level you are on to make unique and put a star on it. - Ensured tool tips refresh when a move is taken, avoiding tool tips that stay open when the mouse doesn't move. - Fixed some typos in the character creation process. Bug Fixes - Fixed a bug with evasion where the sound would play on a DoT (damage over time) tick - this is now skipped and DoT effects cannot be evaded. - Fixed a bug preventing the demon from telling the player how to go up the stairs on level 1 after killing the guardian. - Fixed a bug with potions where t…
- Small Patch Release, 2.0.1 - 18 December 2025
Tower Of Eglathia Patch Notes - Version 2.0.1 Barbarian - None yet Mystic - None yet Assassin - Increased poison duration of ranger's poison ranged attack by 2 additional rounds Eglathian - Slightly increased damage output of eglathian shockwave, starfall barrage, and earth shatter Bug Fixes - Fixed a bug where shields could be buffed by enchant weapon scrolls - Fixed an issue with the assassin skill evasion that didn't play the evasion sound when evading ranged magic attacks - Fixed a bug with eglathian starfall barrage where it would try to use the ability out of range - Fixed a bug where dying while a popup dialog was open caused you to have to press ESC to continue with the death sequence - You can now drag the game options sound and music volume all the way to the left for 0% on each to completely mute - There is a 'Done' button on the game options to make it clearer how to exit ou…
- Tower Of Eglathia 2.0 Released - 17 December 2025
It's been a long time, but a new release for Tower Of Eglathia has been pushed. I've been hard at work the last 4 months adding a ton of new features and play testing.You'll need to start a new character in order to begin the adventure with all the changes I've made!Please let me know how it goes!
- Achievements are Ready! - 30 April 2015
Achievements are a go - I have worked out the bugs (I think), and you should start to be able to get your achievements on Steam now. I'm going to add new achievements to the game too :)
- Achievements are Ready! - 30 April 2015
Achievements are a go - I have worked out the bugs (I think), and you should start to be able to get your achievements on Steam now. I'm going to add new achievements to the game too :)
- Achievements - 26 April 2015
You may have noticed that achievements are visible online on the game page. I've entered them all on the website and am now working on getting the code to work with them properly. When this is done (hopefully this week), I will add more to this announcement :).
- Achievements - 26 April 2015
You may have noticed that achievements are visible online on the game page. I've entered them all on the website and am now working on getting the code to work with them properly. When this is done (hopefully this week), I will add more to this announcement :).
- Latest Patch Notes (4/10/2015) - 11 April 2015
As an update, for those of you who may be seeing a blank screen, I've added an option to disable some of the advanced graphical features in the settings. If you check this box, restart the game, see if you are able to see the game. I'm also working on making the extra windows not be separate screens and will post an update when that happens.
- Latest Patch Notes (4/10/2015) - 11 April 2015
As an update, for those of you who may be seeing a blank screen, I've added an option to disable some of the advanced graphical features in the settings. If you check this box, restart the game, see if you are able to see the game. I'm also working on making the extra windows not be separate screens and will post an update when that happens.