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Fracture Point

Fracture Point Steam news

Kyrylo Burlaka | Sep 4, 2026 | game

Released

17players observed · 24 September 2026 - 12:50:52 UTC

ActionAdventureIndieSimulationSteam Store

  • Latest observed players17 · 24 September 2026 - 12:50:52 UTC
  • SteamPulse tracked peak76
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive

Fracture Point news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players17 · 24 September 2026 - 12:50:52 UTC
  • SteamPulse tracked peak76
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive
  • Total reviews60
  • Release dateSep 4, 2026
  • DeveloperKyrylo Burlaka
  • PublisherKyrylo Burlaka

Genres: Action, Adventure, Indie, Simulation

Company pages: Developer: Kyrylo BurlakaPublisher: Kyrylo Burlaka

Top Steam chartsTop 100 gamesGame directorySteam Store page

Fracture Point Steam news

Fracture Point news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 18 - Bugfixes - 22 September 2026

    Fixed the Permanent Upgrade Vending Machine text for some languages. The "No Controller Detected ..." message is now translated into all supported languages. Fixed an issue that allowed grenades to be thrown and consumed at the shooting range. Fixed an issue where Endless Mode leaderboard progress could fail to save after very long runs. Rebalanced the Debt Upgrader: for expensive items (worth over $2000), the suggested upgrade item is now cheaper. The standard 75% value has been reduced to 60%. Fixed a bug where run progress would not be saved after completing the game.

  • Update 17 - Language support & Discord - 21 September 2026

    Hi everyone!I’m happy to announce that Fracture Point is now available in 14 languages! Text and subtitles are now available in German, French, Italian, Spanish, Czech, Russian, Japanese, Korean, Polish, Brazilian Portuguese, Simplified Chinese, Turkish, and Ukrainian.Please note that some of the new translations are low quality and may contain inaccurate or unnatural wording. If you notice any issues, feel free to report them on our new Discord server, and I’ll do my best to fix them as soon as possible!Huge thanks to N2Devil for implementing localization support for the game!Thank you all so much for supporting the game! ːluvː

  • Update 16 - Bugfixes - 17 September 2026

    Fixed a bug that could cause levels to rotate incorrectly in Endless Mode (but if this happens again, please let me know) Added camera zoom for shops, ATMs, and exchange machines when using a high FOV. Fixed an issue that prevented a healing item from being picked up from a box in the corridor before Victor. Fixed an issue that allowed players to get outside the level boundaries in the final boss arena. Fixed an issue that prevented soda cans from being picked up at the beginning of the Prison location.

  • Update 15 - Controller Support - 15 September 2026

    NEW FEATURE: Controller Support! Fracture Point now officially supports controllers! You can now play the game using a controller, with controller-specific inputs, aim assist and button prompts throughout the game. Added a new Controller section to the settings, where you can adjust aim assist strength, controller bindings, double-press actions, Hold/Toggle behavior, look inversion, rumble, and other controller-related options. Keyboard controls have also received more customization options, including double-press and hold inputs, as well as the ability to clear individual bindings. Added an option to reset all keyboard / controller bindings back to their default values. If your controller is not working in-game: If you’re using a PlayStation or Xbox controller, make sure Steam Input is disabled, then restart the game. If that doesn’t help, enable Steam Input and make sure the selected…

  • Update 14 - Bugfixes - 13 September 2026

    NEW FEATURE: Added a new Point Aim mode for every weapon. You can switch between standard ADS and Point Aim using the new Toggle Aim Mode keybind. Improved how mouse buttons are displayed in the settings: MiddleButton -> Middle Mouse Button ForwardButton -> Mouse 4 BackButton -> Mouse 5 Left/RightButton → LMB/RMB Fixed a bug where Permanent Upgrade prices would not reset after resetting all progress. After purchasing the apartment, the cat will now appear there. Fixed an issue that could prevent certain ammo types from spawning. Added an extra 10 seconds before the first enemy wave spawns, giving you more time to choose a buff card. Fixed a bug where the achievement for purchasing the apartment would not unlock.

  • Co-op mode and controller support are coming soon to Fracture Point! - 13 September 2026

    Hi everyone!First of all, I want to thank all of you for the incredible support and for all the feedback, suggestions, and bug reports you’ve shared. Because you’ve been so open about what you liked, what you didn’t, what felt frustrating, and what you wanted to see added, I’ve been able to understand much better what would actually make the game more fun and enjoyable for you. That feedback means a lot to me, because at the end of the day, I want Fracture Point to be a game you genuinely enjoy playing. I’ll keep working on bug fixes, new features, and future updates based on your feedback!Now for the big news: I’m really excited to announce that co-op mode and controller support are officially coming to Fracture Point!Development is already actively underway, and I’ll be happy to share more details and a release date as soon as they’re ready.I also want to give a huge thank you to N2De…

  • Update 13 - Bugfixes - 12 September 2026

    NEW FEATURE: You can now auto load ammo into magazines using a hotkey as an additional option instead of dragging ammo onto them in the inventory. Magazines will automatically load if you have enough ammo, but while loading you won’t be able to aim, shoot, or run. Automatic loading also takes twice as long as loading magazines through the inventory. The keybind was added to the settings. Enemies now jitter less when moving through doorways. Aiming now takes priority over sprinting. Pressing RMB while sprinting will now make the character enter ADS. Fixed a bug where the "Die 10 Times" achievement would not unlock. Fixed a bug where the helicopter could shoot through walls while the player was in the reception area. Fixed a bug where the BTR could shoot through thick walls and pillars.

  • Update 12 - Bugfixes - 10 September 2026

    Fixed a bug where completing the game on Hard difficulty would not unlock the unique achievement. Fixed a bug where clearing all progress would not clear the items stored in the stash. Removed the RPG from the Debt Booster. The Debt Booster logic has been changed: it is now impossible to receive an item worth more than 1.5x the recommended value for the selected difficulty. For example, a $30 Healix can no longer be upgraded into a $120 Healix with a 75% success chance. The overall recommended output value in the Debt Booster has been reduced by 5%. Added an option to disable the explosion ear ringing (tinnitus sound) effect in the Audio settings. The main menu now displays your current difficulty.

  • Update 11 - Bugfixes - 9 September 2026

    NEW FEATURE: Added the Salvage Depot to the hub. You can now sell unwanted armor, weapons, healing items, ammo, and grenades for a portion of their original value. NEW FEATURE: Added the Debt Booster to the hub. You can gamble pieces of gear for a chance to turn them into something better. Loading fewer than 5 rounds into a magazine is now faster: 1 round -> 0.12 sec 2 rounds -> 0.24 sec 3 rounds -> 0.36 sec 4 rounds -> 0.48 sec Fixed a bug where resetting all progress would not reset your Reputation level. Fixed a bug where resetting all progress could give you 2 rifles and 2 pistols instead of the proper starting equipment. Save files are now encrypted. Minor fixes: Fixed an issue causing the Tactic R15 to shoot slightly to the left.

  • Update 10 - Bugfixes - 7 September 2026

    The selected fire mode for each weapon is now saved permanently. Added an option to disable the ADS vignette. Added an option to disable the blur effect when the player is hit. The inventory and pause menu will now automatically close when buff cards appear, preventing UI overlap and the cursor from disappearing after selecting a card. Minor changes: Moved several loot spawn points in the restroom that were difficult to reach. The doors at the beginning and end of locations was moved so that they stick out less.

  • Update 9 - Bugfixes - 7 September 2026

    Fixed a bug where the "Continue" button would not appear in the main menu despite an existing save file and progress. Fixed a bug where the Slots on the PC in the apartment could disappear. Added a sound effect that plays after successfully disarming a mine. Disarmed mines can now be picked up as loot. Added an "Invert Vertical Look" option to the Controls section in the settings. Players can now walk through loot they have dropped. Minor fixes: Fixed a bug that caused the fan in the hub to teleport when approached. Fixed the collision on the fan in the apartment that could push the player onto the bed. Fixed the collision around the apartment doorway.

  • Update 8 - Bugfixes - 6 September 2026

    Added a toggle for the wind sound effect when turning. It can now be found in the Audio settings. Hub Location: Added the ability to scroll through the item list in the stash. After purchasing the apartment, the door is no longer highlighted and the purchase hint no longer appears. Removed/adjusted collision on trash bins, chairs, trash bags, small boxes, and several other objects that could move the player upward. Adjusted the staircase collision to prevent the player from getting stuck between the stairs and the wall. Added collision to the boxes at the shooting range.

  • Update 7 - Bugfixes - 6 September 2026

    Magazines in the inventory now have a bar on the left showing their current ammo count, making it easier to check at a glance. Fixed night vision goggles not working on the Potato graphics preset. Maximum FOV has been increased from 100 to 130. Loot item tooltips now scale with FOV, so the text displays correctly at higher FOV values. Fixed inconsistencies with the default FOV value. Minimum FOV has been increased from 50 to 65 to prevent the screen from being cropped when interacting with vendors. Fixed camera clipping at the Permanent Upgrade Vending Machine when using low FOV values. Fixed mixed-up graphics preset settings values. Fixed a bug where magazines could turn into scissors or other loot items when picked up.

  • Update 6 - Bugfixes - 5 September 2026

    Fixed VSync: synchronization has been changed from every 2nd refresh to every refresh. Fixed an exploit in Endless Mode involving the "I'm Stuck" button. Fixed a bug where pressing Shift could cause the weapon to move sideways and stay tilted, preventing proper aiming and accurate shooting until sprinting again. Reduced the health of Special Forces enemies. Increased the headshot damage multiplier against Special Forces enemies. Fixed an ATM bug in the prison area. Fixed an item duplication bug involving the stash bag. Fixed the invisible collision of the water cooler. Minor fixes: Removed a trash bin from a passage in the office warehouse that could push the player upward. Removed a cabinet in the office computer room that was interfering with the door. Removed a loot spawn inside a box in the office where the item could not be picked up. Removed a plant that was obstructing the passag…

  • Update 5 - Bugfixes - 5 September 2026

    The flashlight now automatically turns off when you enter the shop(vending) and turns back on when you leave, if it was enabled before. You can no longer buy a magazine for a weapon you don’t own, preventing you from accidentally wasting money. Fixed a bug where the floor 3 boss, Viktor, could fail to spawn. Fixed a bug where the door to the floor 3 boss, Viktor, could be opened repeatedly. The button used to open the door to the Floor 3 boss has been made larger. The glass in the Viktor boss arena has been moved away from the passage. Looting and interacting with the environment no longer cancels the reload animation. The Lucky Cat statue effect can now be toggled on and off. The elevator buttons for going up and returning to the hub are now placed on opposite walls. Fixed a bug that prevented loot from being picked up from the cement bags in the final boss arena.

  • Update 4 - Bugfixes - 5 September 2026

    The chance for a bot to carry a grenade has been reduced from 33% to 20%. Healing items can now be used while running. Grenade explosions are now 40% quieter. Added a Hold/Toggle option for Leaning. Hold/Toggle settings have been regrouped to make the layout less visually confusing. On Easy and Medium difficulties, enemies will no longer shoot at you while you are in the inventory. Added the ability to rebind the Interact key ("F"). Loot item tooltip text has been changed and shortened to make it easier to read. Fixed a bug where the wrong difficulty could be applied from the main menu. Fixed a bug where shop items could display incorrectly depending on difficulty. Fixed a black screen bug that could occur after closing the pause menu during the prologue. Fixed incorrect Hold/Toggle values being displayed in the settings.

  • Important announcement regarding the release of the game and its current state - 4 September 2026

    Hello everyone!I’d like to make an important announcement regarding the release of the game and its current state.First of all, I sincerely want to thank everyone who has supported the project and purchased the game. It means a lot to me. I am a solo developer, and I created this game entirely on my own, without any outside funding or investment.I would also like to apologize to everyone who has been disappointed or frustrated by bugs in the game. It was never my intention to upset anyone or to knowingly sell a product that did not meet your expectations. I did everything I could to create an experience that would be enjoyable and entertaining for everyone. I put a great deal of effort into testing every aspect of the game, but unfortunately, I still missed bugs and issues that may have negatively affected your experience and led you to leave a negative review.I take full responsibility…

  • Update 3 - Bugfixes - 4 September 2026

    Enemies now try to back away from the player more actively and do so faster. They also try to maintain distance to avoid trapping the player at point-blank range or inside narrow rooms. Pistols now move significantly less while walking, making shots more accurate and bullet trajectory easier to predict. The overall downtime between waves has been slightly increased. On Easy difficulty, the time before the next wave has been increased by 50%. Slightly fewer enemies now spawn on Easy difficulty. Tutorial signs in the hub are now shown for the first 10 visits instead of 4. Sprinting is now disabled while using menus and the inventory. A sign has been added above the Permanent Upgrades machine. Objective text in the prologue has been increased in size to make it clearer what you need to do. The time between enemy waves has been increased. Mines now explode at half the previous volume. Ammo…

  • Hotfix 2 - 4 September 2026

    Removed Weapon Motion Blur from the game to prevent crashes on some GPUs

  • Hotfix 1 - 4 September 2026

    Fixed black screen bug in the prologue Fixed quests ui being cropped

Patch notes and updates

S.noRelease datePatch nameGID number
122 September 2026Update 18 - Bugfixes1844115010505144
217 September 2026Update 16 - Bugfixes1844115010492682
313 September 2026Update 14 - Bugfixes1843481262700273
412 September 2026Update 13 - Bugfixes1843481262696741
510 September 2026Update 12 - Bugfixes1843481262690639
69 September 2026Update 11 - Bugfixes1843481262687757
77 September 2026Update 10 - Bugfixes1842846814453541
87 September 2026Update 9 - Bugfixes1842846814453018
96 September 2026Update 8 - Bugfixes1842846814451544
106 September 2026Update 7 - Bugfixes1842846814450725
115 September 2026Update 6 - Bugfixes1842846814449557
125 September 2026Update 5 - Bugfixes1842846814449199
135 September 2026Update 4 - Bugfixes1842846814448264
144 September 2026Update 3 - Bugfixes1842846814447708
154 September 2026Hotfix 21842846814447398
164 September 2026Hotfix 11842846814447205
176 December 2025Demo Update 1.121818118366179353
184 December 2025Demo Update 1.111818118366174569
194 December 2025Demo Update 1.11818118366173288

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