SPSTEAMPULSELIVE ANALYTICS
Gravethorn

Gravethorn Steam metadata

Volviir | Feb 3, 2026 | game

Released

0players observed · 22 September 2026 - 04:46:08 UTC

ActionAdventureIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak13
  • Units sold (VGI)1,617
  • Revenue (VGI)$6,295
  • Review score87% positive

Gravethorn metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak13
  • Units sold (VGI)1,617
  • Revenue (VGI)$6,295
  • Review score87% positive
  • Total reviews87
  • Release dateFeb 3, 2026
  • DeveloperVolviir
  • PublisherVolviir

Genres: Action, Adventure, Indie

Company pages: Developer: VolviirPublisher: Volviir

Top Steam chartsTop 100 gamesGame directorySteam Store page

Gravethorn Steam metadata

Gravethorn metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3567010/metadata
Steam Storehttps://store.steampowered.com/app/3567010/
Steam Communityhttps://steamcommunity.com/app/3567010
PCGamingWiki search
IGDB searchSearch IGDB for Gravethorn

Reviews, pricing, and metadata

Review summary

Very Positive

87% positive, 76 positive, 11 negative

Price and discount

$4.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Camera Comfort, Custom Volume Controls, Adjustable Difficulty

Achievements

38

Platform releases
  • Steam 3 February 2026

Latest Steam announcements

  • Development Update - 27 August 2026

    Greetings!It has been a while since my last update here, so first of all: I'm still here, and I've been working on something new.Since around April–May, I’ve been developing my next game.I’m not ready to reveal its title or story yet, but I can share a little about the direction.Unlike my previous projects, this is not a Metroidvania or an action-focused game. It is a narrative-driven adventure centered around characters, dialogue, choices, and consequences. The game is still in early development, and many of its assets are currently in production. For this project, I’m also working with several other creators, including a pixel artist, UI/UX artist, composer, character designer, 2D animator, and a voice actor for the trailer narration.Here are a few early glimpses from the project: And some of the pixel art characters currently in development:I don’t want to announce the game properly…

  • Version 1.021 Minor Update (Build 190526) - 18 May 2026

    If you haven’t activated the Shrine in the Endless Nightmare area, you can return there by interacting with the corpse in Ravenbell again.Some text was not appearing in the final choice selection screen for certain languages.Increased the parry window of the Ghost Knight in Titan's Reach.Fixed an issue where Acolyte enemies in the Crimson Bastion would play their death voice line twice when Executed.

  • Version 1.021 Update – New Game+ Balance / Nightborne Fix - 25 April 2026

    Greetings!This is a small balance patch focused on New Game+ (Nightmare Mode).Enemy health and damage have been significantly reduced. Nightmare Mode ended up being far more punishing than intended. The goal was to recreate a sense of challenge for a second playthrough, but it went too far. This update pulls things back, especially for Nightmare I.As a result, New Game+ runs should now feel much more manageable for players who want to revisit the story or complete content they may have missed.Additional Update (Build 260426)Fixed an issue where the Nightborne ability could cause problems with the player’s Max HP.Adjusted how Nightborne works: it no longer limits Max HP. Instead, it now uses your current Max HP and increases the damage taken while controlling the shadow.This change prevents cases where Max HP could become incorrectly locked.If you were affected by this issue, it should b…

  • Version 1.02 Update - 30 March 2026

    Greetings, Inquisitors!I’m back with a small update I’ve been working on for a while. During this time, I had the chance to connect with many of you and go through your feedback.I watched gameplay, gathered insights, and focused on improving the overall experience, addressing common issues, and adding a few requested features.Consumables you don’t need can now be sold to The Merchant.During exploration, uncollected items are now marked on the map with a small question mark. If nothing remains in that room, the marker disappears, making backtracking clearer and more intentional.If your gold drops to zero or below a certain threshold, The Sister will now offer assistance.Rotborn mutation bonuses have been increased.Fixed an issue where skipping a Chapel visit after sending Liliane there could cause you to miss her dialogue and reward. You will now receive her Trinket during your first Cha…

  • Version 1.01 Update - New Game+ - 1 March 2026

    New Game+ After reaching the credits scene, you may now choose “Forget Once More” to begin the story again. Your Memory level, Mutations and quest progress will reset. Key items will be removed, except for The Exile's Bell, and you will restart the story with your current character. The difficulty increases to Nightmare and continues scaling with each completed cycle.In Nightmare difficulty, enemies have increased health and deal more damage. If you obtain trinkets, sigils, or similar items that you already own, they will be converted into a Small Coin Purse instead.Additionally, challenging enemies are introduced into early-game areas in Nightmare mode. You will need to approach these regions with far greater caution.(Please note that New Game+ may currently contain issues such as duplicate items or balance inconsistencies. I have not yet had the opportunity to fully test and polish th…

  • Version 1.0 Minor Update 3 - 22 February 2026

    (I should probably start naming these versions, shouldn’t I..?)Fixed an issue where max HP would be incorrect if traveling immediately after being revived with the Sigil of Pale Return without resting at a Shrine. Extra checks now ensure HP is correctly set in these cases.Added a tutorial text to the fountain where the first Forbidden Art appears in Ravenbell.Fixed wall collisions in several areas (Ravenbell, The Murkway, Crimson Bastion) that were too short, which previously allowed players to double jump outside the map. (Thank you Pantoni!)Fixed translation issues where "Free" was incorrectly translated as "free of charge" instead of "freedom" in some languages.Fixed missing translations in the Shrine menu for some languages.Added missing localization for a newly added tutorial text.Fixed an issue where The Butcher would appear in a scene where it shouldn’t.Fixed an issue where potio…

  • Version 1.0 Minor Update 2 (Left Stick Fix) - 16 February 2026

    Fixed an issue with gamepad movement input. Slight diagonal movement on the left stick will no longer cause crouching or upward aiming. These actions now require the left stick to be fully aligned on the Y axis.(Apologies to everyone who ended up swinging their sword at imaginary flies or firing warning shots instead of hitting enemies because of this...) Added additional input options for keyboard users. Dialog skipping and menu confirmation can now be performed with Spacebar or Left Mouse Button, in addition to Enter.(The Enter key icon will still appear on screen to avoid confusion. New save files will receive a short tutorial about this when arriving at the Chapel for the first time.)

  • Version 1.0 Minor Update 1 - 12 February 2026

    (There was an issue with this version, so I’m reverting to the previous patch until it’s fixed.)Added pause functionality while watching Memory scenes.Memory scenes can now be rewatched from any Shrine.Adjusted The Archbishop’s signature lightning attack. Lightning now strikes slightly later, also deals reduced damage.Frozen Titan balance changes: reduced attack power, reduced attack speed, and lowered maximum health.Fixed a progression-blocking bug in a dialogue with the Butcher after defeating Drowned Hatred.Fixed an issue where Serum was not refunded after performing a Physical Purge.Fixed a bug that caused certain bosses not to spawn.Fixed an issue where The Archbishop would become invisible after spawning.Added a missing Deathspeaker Talisman item to the Crimson Bastion area.Fixed an issue where the Bloodstone item in the Endless Nightmare area would not appear in certain cases.Fix…

  • Version 1.0 Hotfix - 4 February 2026

    With the frequent updates released since launch, most critical issues seem to be resolved.I will now take some time to review the remaining problems with a clearer mind, and if possible, work on a content update. Much love to everyone who supported the game and played it during launch week. ❤️ During launch week, I’ll likely be releasing fixes back-to-back, so I’ll keep updating this post with new notes as updates go live. (If you run into any bugs or issues, please let me know and I’ll work through all of them. Thank you for your patience.) 09.02.2026Added an important statue at the entrance of The Lamenting Hermitage.Fixed a respawn issue related to the Courtyard of Wailing Shrine.Added deadzone and sensitivity fix for left stick movement on gamepad. The previous issues may not be fully resolved yet, and this will require further investigation.Translation adjustments in several langua…

  • Gravethorn v1.0 – Launch Notes - 3 February 2026

    After more than a year of development, Gravethorn is finally out with its v1.0 release.As you’ve probably heard many times from solo developers, handling everything alone wasn’t easy. That said, I genuinely enjoyed every part of the process.I tried to sharpen the game through constant iteration and long testing sessions. I added gameplay ideas whenever something new came to mind. I focused on telling an engaging story. And above all, I tried to design the experience by putting myself in the player’s place.Despite all of this, the result may still be far from “perfect.” Maybe I missed the mark. Maybe I didn’t.Either way, I made the game I wanted to make. Ignored the rain. Stayed on my path. 🙂If you’re interested, you’ll find notes about new changes and known issues below.I hope you enjoy the journey. I know I did.Thank you so much, and happy hunting. —Mirac New Features / Changes(If you…

  • Gravethorn - Demo Removal Announcement - 11 December 2025

    At the end of December, the Gravethorn demo will be removed from Steam. The demo was an early snapshot of the game and served its purpose in gathering feedback, but as development progresses, it no longer represents the experience I want to deliver. Thank you to everyone who played, supported, and shared your thoughts, it has been invaluable. Can’t wait to share the full game with you! -Mirac

  • Gravethorn - Developer Log #1 - 5 November 2025

    Greetings! Gravethorn has been a part of my life for quite some time now. After releasing the demo, things finally started to fall into place, and I felt like it was time to start sharing the development process. This will be my first proper devlog, if we don’t count patch notes.I’ve been working on the game for months, but I’m writing this entry today, so I’ll focus more on the overall state and what I’ve been working on recently rather than going step by step.Right now, I’d say around 70–75% of the game is complete. Progress is going well, and I’ve been feeling productive lately. Since the demo, countless new additions have made their way into Gravethorn, naturally.What’s New Since the Demo Since the demo release, Gravethorn has grown a lot. There are now 8 new bosses, 6 new regions, 15 new enemies, and over 40 trinkets and sigils, along with some surprise features and more yet to com…

  • Gravethorn Demo – Patch Notes (1.4.3) - 24 August 2025

    Audio & Visual FeedbackSoundtrack Update The majority of in-game music tracks have been replaced with original compositions. Apart from the Chapel tracks, which include Creative Commons songs by pianocafe_Kumi (Pixabay Profile): “Phantom Night”, “Kill Me Baby”, “Werewolf”, and “Ghost”.Bug FixesFixed a bug in the Laél boss fight: if Laél was attacking and the player used the Infernal Woe Forbidden Art, Laél would interrupt/cancel her attack and perform a chaotic sequence of consecutive strikes.Fixed timing issues for parry windows on some bosses. Deathsong attacks now properly stagger them when parried correctly.Fixed an issue with the Mad Beast at the start of the game: if the final blow was a Deathsong stagger hit, Execution input was blocked and the boss would revive shortly after.Fixed an additional Mad Beast bug: pressing the Interaction key instantly when the boss’s HP reached 0 co…

  • Gravethorn Demo – Patch Notes (1.4.2) - 17 August 2025

    Mechanics & ControlsGold Veins added Large and small gold veins can now be found throughout the regions. Attacking these veins yields gold, creating an additional source of income.Jump & Gravity Adjustments Jump force and gravity have been rebalanced. Jumps feel smoother, and falling transitions more naturally.UI, UX & AccessibilityShrine Menu — Quick Travel to ChapelA dedicated “Travel to The Chapel” button has been added below the Travel button in the Shrine menu. Once you’ve unlocked Travel, this makes reaching the Chapel faster without searching for it in the destination list.Quick Item Menu TutorialA tutorial prompt for the Quick Item Menu has been added to the later sections of Ravenbell.Audio & Visual FeedbackDynamic Chapel Music The Chapel now plays different background tracks depending on how many Memories the Inquisitor currently holds.UI & Upgrade Sound EffectsNew sound effec…

  • Gravethorn Demo – Patch Notes (1.4) - 21 July 2025

    Greetings! As I continue developing Gravethorn’s full version, a significant gap has formed between it and the demo. Therefore, this update brings improvements to the demo based on community feedback and ongoing work.Mechanics & ControlsFinal Verse System added When the player has no Deathsong Bullets remaining, a new system activates after a short delay (approx. 6–8 seconds). A single bullet is granted and can be fired as usual. A sound cue and a visual effect (similar to a charged Sorrowflame slot) indicate readiness. Final Verse is indicated by a circular slot under the bullet counter (top-left of the screen).This came straight from feedback. Final Verse is meant to offer a glimmer of hope, a last line of defense. In the full version, I plan to make this system synergize with Trinkets, Forbidden Arts, and Sigils for some wild builds. Also thinking about refunding bullets spent during…

  • Gravethorn Demo – Patch Notes (1.35) - 17 June 2025

    Mechanics & ControlsWall jump mechanics reworked. You no longer need to hold directional keys to stay on walls — the character automatically clings when facing the wall and will slowly slide down. Pressing left/right won’t drop you, so you can pick your jump direction safely. Press down to cancel cling.You can now jump during a dodge animation to cancel it. Previously, jump was disabled until the dodge animation (and some extra time) finished.Input queuing added for attacks, dodges, ranged attacks, and jumps. If your input happens while the character is in action, the system checks briefly and executes it as soon as possible.Jump queuing works even before landing — pressing jump slightly early will now trigger the jump after you hit the ground.UI, UX & AccessibilityCamera shake significantly reduced.Hit Flash whiteness reduced slightly. Both can be turned off entirely from Accessibility…

  • 10 Minutes of Gravethorn – Exploration, NPCs and Combat - 31 May 2025

    Sharing a 10-minute gameplay recording captured directly from the current development build. This footage is intended to give a clear and honest look at the core gameplay, including movement, combat, pacing, and overall feel. All systems shown are a work in progress and subject to change as development continues. I appreciate your interest and welcome any feedback.

  • Gravethorn Demo – New Features & Bug Fixes (1.29c) - 29 May 2025

    New Features & Adjustments: Inquisitor now automatically notes important locations and NPCs on the map. When a note is added, a notification appears at the bottom left of the screen. You can open the map to track your progress and remind yourself where to go next. Shrine areas on the map now display their names. This helps you decide where to travel before using the fast travel feature. The map UI has been scaled down by 25%, making it more compact and easier to navigate. "Unskippable Cutscenes" are now skippable (excluding The Intro). Hold Enter (or A on gamepad) to skip predefined scenes. This addresses players who dislike watching long cutscenes repeatedly or want to speed through them. To prevent missing or forgetting upgrades at Shrines, an alert text now appears above the statue when an upgrade is available. Similarly, in the upgrade (offerings) screen, a ! icon appears above the…

  • Gravethorn Demo – Minor Patch Notes - 11 May 2025

    Below are some minor fixes and adjustments related to the demo: The maximum HP of the Mad Beast (Prologue/Tutorial boss) has been slightly reduced. Fixed an issue where rapidly pressing Enter (or A on gamepad) during dialogue could cause the choice screen to not appear. Advancing through dialogues is now much snappier. A slight input delay has also been added to choice prompts to prevent accidental selections. Fixed an issue where the icon for The Iron Maw shrine in The Murkway was visible on the map even though it hadn’t been activated yet. Text prompts such as "Interaction" or "Pick Up" would remain on screen when opening the settings menu—this has been resolved. Fixed a bug where firing upwards and then walking wouldn’t properly transition to the walking animation. The Dreadmoore region was not updating correctly on the map—this has been fixed. After dying and respawning at a shrine,…

  • Gravethorn Demo Now Available! - 9 May 2025

    You can now download and play the demo version of Gravethorn from the store page! While the game is still in active development, this demo will give you a taste of the core gameplay, exploration, and storytelling elements. Please note that this build does not represent the final version of the game. Your feedback and suggestions after playing the demo will be incredibly valuable in shaping the final experience. The demo includes two difficulty modes, both of which will also be available in the full release: Standard – the default and recommended challenge. Story – a more accessible option, offering reduced incoming damage, increased player damage, an extra Healt Potion, higher Bullet and Throwable capacity, and more Mana gained per hit. Please be aware that in languages other than English and Turkish, some localization issues may be present, such as inconsistent names, awkward phrasing,…

Patch notes and updates

S.noRelease datePatch nameGID number
118 May 2026Version 1.021 Minor Update (Build 190526)1832700592799681
222 February 2026Version 1.0 Minor Update 31825093633191233
316 February 2026Version 1.0 Minor Update 2 (Left Stick Fix)1824644522844510
412 February 2026Version 1.0 Minor Update 11824459501607445
54 February 2026Version 1.0 Hotfix1823825466494069
624 August 2025Gravethorn Demo – Patch Notes (1.4.3)1808601382534526
717 August 2025Gravethorn Demo – Patch Notes (1.4.2)1808061939450396
821 July 2025Gravethorn Demo – Patch Notes (1.4)1805431065462561
917 June 2025Gravethorn Demo – Patch Notes (1.35)1802354289724230
1011 May 2025Gravethorn Demo – Minor Patch Notes1799088287915237

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3567010
Live current players0
SteamPulse tracked peak13
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateFeb 3, 2026
DeveloperVolviir
PublisherVolviir
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent87%
Positive reviews76
Negative reviews11
Total reviews87
Steam recommendationsNot available
Achievements38
Average playtime forever729 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3567010/

Short description

Gravethorn is a 2D platformer that combines soulslike and metroidvania elements with deep storytelling. The story follows an Inquisitor who has lost his memory, searching for his forgotten past along with his regrets.

About this game

Gravethorn is set in a city slowly being overtaken by a living curse. Roots spread beneath the ground and through human flesh, binding the land, the church, and its people to a cycle of decay. The faith meant to contain the curse has long since begun to rot. You play as an Inquisitor tasked with confronting what remains. Not to save the world, but to understand what went wrong, and decide how far you are willing to go. Explore a non-linear, interconnected world of decaying chapels, haunted forests, and ruined strongholds. Paths overlap, shortcuts reveal themselves over time, and the land quietly records the damage left behind. Brutal, Adaptive Combat Fights emphasize timing, positioning, and commitment. Enemies are dangerous, and recovery is limited. Progress comes from learning patterns and respecting the space you are given. Adapt your approach as encounters unfold. Patience and restraint matter as much as aggression. Openings must be earned. Build Your Inquisitor Discover trinkets, sigils, and remnants tied to the curse itself. Equipment and passive effects allow you to shape your Inquisitor without locking you into a single style. Power is gained gradually, often at a cost. A World Shaped by Loss Throughout your journey, you will encounter individuals shaped by faith, fear, and regret. Their stories are fragmented, often contradictory, and never fully explained. Lore is uncovered through observation, environment, and implication rather than direct exposition. Relentless Boss Fights Boss fights serve as major turning points, each reflecting a different aspect of the curse and the institution that failed to contain it. Defeating them does not bring relief. It only allows you to move forward. Gravethorn is a game about persistence, consequence, and the quiet weight of unfinished penance.

Supported languages

English * , Turkish, French, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Polish, Russian, Traditional Chinese * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
67Camera Comfort
68Custom Volume Controls
78Adjustable Difficulty
75Keyboard Only Option
69Stereo Sound
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus18Violência Temas sensíveis Nudez
steam germany18Sexualisierte Gewalt / Sexual violence Drastische Gewalt Schimpfwörte
igrsBANNEDKekerasan Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Gravethorn's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Gravethorn's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Gravethorn at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$4.99$4.99No discountSteam Store

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PUBG: BATTLEGROUNDS198,08722 September 2026 - 04:46:30 UTC3,236,0272,744,193PUBG Corporation
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
Aniimo98,22022 September 2026 - 02:59:44 UTC111,475Not availablePawprint Studio
Marvel Rivals92,86422 September 2026 - 02:01:56 UTC642,333409,518NetEase Games
Tom Clancy's Rainbow Six Siege78,21022 September 2026 - 01:47:41 UTC200,4761,547,383Ubisoft Montreal
Apex Legends™76,87622 September 2026 - 02:50:47 UTC624,4731,047,228Respawn
Overwatch®69,91622 September 2026 - 01:46:14 UTC164,636420,984Blizzard Entertainment, Inc.
Team Fortress 254,58622 September 2026 - 04:00:31 UTC253,2251,230,475Valve
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS198,08722 September 2026 - 04:46:30 UTC3,236,0272,744,193PUBG Corporation
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
Aniimo98,22022 September 2026 - 02:59:44 UTC111,475Not availablePawprint Studio
Apex Legends™76,87622 September 2026 - 02:50:47 UTC624,4731,047,228Respawn
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Baldur's Gate 347,11922 September 2026 - 01:49:32 UTC875,343836,282Larian Studios
VRChat44,44222 September 2026 - 01:47:29 UTC74,217261,953VRChat Inc.
Grand Theft Auto V Enhanced33,15022 September 2026 - 01:14:41 UTC161,805217,159Rockstar North
Delta Force32,33522 September 2026 - 01:46:13 UTC246,418192,933Team Jade
Path of Exile 231,89222 September 2026 - 01:22:28 UTC578,562209,717Grinding Gear Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS204,52222 September 2026 - 03:56:32 UTC399,748Not availableBULKHEAD
Bongo Cat144,46222 September 2026 - 01:48:02 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero73,60622 September 2026 - 03:38:32 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine60,32022 September 2026 - 04:22:08 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 258,99322 September 2026 - 04:44:31 UTC574,638199,438Mega Crit
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Stardew Valley40,46122 September 2026 - 01:46:14 UTC236,6141,016,067ConcernedApe
Project Zomboid37,42922 September 2026 - 04:44:37 UTC122,811467,999The Indie Stone
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Crosshair X27,36622 September 2026 - 01:46:13 UTC87,92844,617CenterPoint Gaming

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