SPSTEAMPULSELIVE ANALYTICS
Sparky Rush: Purrils in Pawsville!

Sparky Rush: Purrils in Pawsville! Steam metadata

Converting Minds | Q4 2026 | game

Coming Soon

GameSteam Store content

AdventureIndie

  • Steam app typegame
  • Steam App ID3592020
  • PriceNo longer available on Steam Store
  • Release dateQ4 2026
  • DeveloperConverting Minds

Sparky Rush: Purrils in Pawsville! metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3592020
  • PriceNo longer available on Steam Store
  • Release dateQ4 2026
  • DeveloperConverting Minds
  • PublisherConverting Minds
  • Parent gameNot available

Genres: Adventure, Indie

Company pages: Developer: Converting MindsPublisher: Converting Minds

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Sparky Rush: Purrils in Pawsville! Steam metadata

Sparky Rush: Purrils in Pawsville! metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3592020/metadata
Steam Communityhttps://steamcommunity.com/app/3592020
PCGamingWiki search
IGDB searchSearch IGDB for Sparky Rush: Purrils in Pawsville!

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Full controller support, Custom Volume Controls, DualSense Controller Support, Stereo Sound, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • [Development Notes] State of the Game - August/26 - 3 September 2026

    Gameplay & MechanicsWe implemented the classic "Coyote Time" game mechanic common in 3D platformers, giving you a brief extra window to jump right after stepping off a platform. On top of that, coins now feature a magnetic attraction behavior, pulling toward Sparky whenever you get near them.We are also developing Sparky's Third Skill... do you think you can unlock it? Levels & EnvironmentWe've completed the level design improvements to _Petsfarm Level and extended the level size. Additionally, we implemented the majority of the changes that occur when the player achieves the Bad Ending for the first time. Bosses & SecretsMajor implementation of the Automatatwin Boss Fight is currently underway (WIP), with scripts, behavioral logic, and dedicated visual effects (VFX) being built out.We have also made major progress on the Secret Boss Fight (WIP).Audio, Visuals & Technical SettingsBased…

  • [Development Notes] State of the Game - July/26 - 2 August 2026

    LevelsOur team has made steady progress on the environments this month. The Royaltower level is finished and has entered the testing phase. The Innerforest level is currently 85% complete. We also started the blocking phase for our second secret level, "??????????". Finally, we are working on the extension of the _Petsfarm level for the upcoming release version.EnemiesWe are currently running the final tests for both the Sentinel and the Operator enemies.Furthermore, our programmers are working on the scripts for the Automatatwin boss fight.Also, we began the implementation of the secret boss of the game - for now, the basic script of it is already completed.Gameplay and MechanicsWe have initiated the first tests for the Sparky's third and final skill, a very important feature to progress in the game... Also, a new animation was added to Sparky where he drowns if you do not have unlocke…

  • [Announcement] Minor Bugfixes - Demo v0.5.2d - 31 July 2026

    Our team fixed some minor bugs and enhanced the Demo version, including:Fixed a bug with localization not being properly selected in-game;Fixed some spots in Pawsville where players could jump out of the level.We seek to provide the best experience possible. Join our Discord server to be up-to-date with the game development and community.Thank you for the support.

  • [Announcement] Minor Bugfixes - Demo v0.5.2a - 27 July 2026

    Our team fixed some minor bugs and enhanced the Demo version, including:Fixed a non intentional exploit where players could get the swim power in the Mundanescape Level and return to Petsfarm and use it. This will only be available on the Release Version;Fixed some spots in Pawsville where players could jump out of the level.We seek to provide the best experience possible. Join our Discord server to be up-to-date with the game development and community.Thank you for the support.

  • [Announcement] Minor Bugfixes - Demo v0.5.1b - 20 July 2026

    Our team fixed some minor bugs and enhanced the combat experience of the Demo version, including:Fixed a bug in settings where music and sound volume controls weren't working correctlyWe seek to provide the best experience possible. Join our Discord server to be up-to-date with the game development and community.Thank you for the support.

  • [Announcement] Minor Bugfixes - Demo v0.5.0c - 7 July 2026

    Our team fixed some minor bugs and enhanced the combat experience of the Demo version, including:Fixed Sparky's attack collision, making the bark wave instantly hit the enemiesAdded a new dialogue on one of Sweetie's interactions in bizarre PawsvilleOther minor fixesWe seek to provide the best experience possible. Join our Discord server to be up-to-date with the game development and community.Thank you for the support.

  • [Development Notes] State of the Game - June/26 - 2 July 2026

    EnemiesThis month, we made progress on two enemies: "Sentinel" and "Operator". We are still fixing minor details on both enemies, such as VFX particles, AI navigation, and a fix in the Sentinel cannon weapon (texture). SparkyWe started fixing the new Sparky animations in the player controller to ensure all movement transitions are seamless. In addition, we did a minor rework of the player swimming mechanics to make underwater navigation feel more fluid while remaining similar to some PS1 games. LevelsWork has officially begun on the final version of Secret Level 1 "??????????". We’ve also implemented the "Multiverse Code Puzzle." Speaking of secrets... have you managed to find that hidden level in the Demo yet?We’ve started concepting Secret Level 2 "???????????", the final level of the game! The level design and blockout phases are next on our radar. Also, we made more progress in the…

  • [Announcement] New Demo Update of Sparky Rush! - 1 June 2026

    Check out the new Demo Trailer for Sparky Rush:We are excited to announce a new major update for the Sparky Rush Demo, focusing heavily on a visual overhaul and massive technical improvements. The released features include a completely new Sparky 3D model, a new set of animations, facial expressions, and particle effects that make controlling our protagonist feel more polished and smoother. Also, we added the new "Proxy" enemy (Sweetie's helper androids) in the Petsfarm and Pawsville levels.Two new original soundtracks were added to the game: "Pawsville Sunset" (Pawsville Level Main Theme) and "Visionnaire Etude" (Sweetie's Main Theme). More tracks were also added to the game, but will only be available in the final game version...Major optimizations were made on the levels and in the game code to reach faster performance (memory usage, higher frame rates). Also, the enemy AI was rewrit…

  • [Development Notes] State of the Game - April/26 - 4 May 2026

    On April, the focus was expanding the atmosphere of our newer environments inside Innerforest and refining the endgame experience in the levels Petsfarm and Pawsville. A major milestone this month was reaching the first playable version of the Innerforest level, allowing us to test the flow of the area for the first time. We’ve finally begun implementing the "Level Select" menu exclusively for the Release Version (it's not going be available in the Demo Version). This feature is very important for the player navigation through the game, remember this.Two new tracks were added to the original soundtrack—"Tropically Rainy" and "Completely Rainy"—specifically designed to set the mood for the Innerforest. We’ve also continued our work on the area's secrets, including further development of a hidden zone and the implementation of a new major secret within the level.On the technical and visua…

  • [Development Notes] State of the Game - March/26 - 3 April 2026

    Throughout March, a key milestone was the implementation of the Pawsville Main Quest Puzzle for the Release Version (it is different than the Pawsville Puzzle of the Demo Version). We also spent time polishing the feel of our protagonist, rolling out a suite of new animations for the "Final Sparky model".We got more progress in the level design part, including the development of a secret area in the Innerforest (WIP) and another entirely \ secret area currently in progress...​About the implementation of the enemies, we’ve continued to expand the roster with new animations for the "Operator" enemy. Behind the scenes, we’ve also developed a new generic enemy codebase; this allows us to more easily create and deploy diverse enemy types while maintaining a stable and generic code for different enemies. ​Music remains a central part of the Sparky Rush atmosphere, and this month we introduced…

  • [Development Notes] State of the Game - February/26 - 3 March 2026

    Throughout February, we focused on improving both the atmosphere and the technical foundation of the game. We began the development of the new "Innerforest" level, which will serve as the second level of the game. We also added a new track to the soundtrack titled "Pawsville Sunset," specifically composed to better capture the intended mood of the Pawsville level. On the gameplay side, we began the partial implementation of the "Breath Rush" skill, which finally grants the player the ability to swim and explore underwater areas. A significant portion of this month was dedicated to implementing animations for additional enemies and refining their behavior. We rolled out new animations for the "Proxy" enemy and for our new mini-boss, the "Sentinel." We also performed a major restructuring of the enemy base code, introducing general improvements that will make combat more fluid, robust, an…

  • [Development Notes] State of the Game - January/26 - 29 January 2026

    Since our last post about the new teaser, we are starting this new experience of sharing our development notes as a way to pull back the curtain on our daily work and document the game's progression. Our goal is to be more closely connected with our public, giving you a transparent look at the milestones we reach and the challenges we tackle as we bring this project to life.The final stretch of 2025 was all about laying the groundwork and finding the heart of our world. Throughout December, we focused heavily on refining the narrative flow, integrating new quests and expanding our NPC interactions to make the environment feel lived-in. On the level design front, we wrapped up the Royaltower blocking (or greyboxing), making sure the layout felt solid before we start adding the final paint. We also spent time building out the Petsfarm and Pawsville Main Quests to keep the early-game momen…

  • [Announcement] The Teaser 2 of the game is live! - 26 November 2025

    We'd like to announce that Teaser 2 for our game Sparky Rush has been published on Steam and in our social media networks.So... what's new? New version of Petsfarm and Pawsville levelsWilly's dialogues on Petsfarm levelA hint about the next Demo updateAlso, we fixed the Secret Route on ??????? level Check it out in the game!Watch the new Teaser through the Steam page or by the following YouTube video:

Patch notes and updates

S.noRelease datePatch nameGID number
131 July 2026[Announcement] Minor Bugfixes - Demo v0.5.2d1839676055889507
227 July 2026[Announcement] Minor Bugfixes - Demo v0.5.2a1839041357035642
320 July 2026[Announcement] Minor Bugfixes - Demo v0.5.1b1838407329266269
47 July 2026[Announcement] Minor Bugfixes - Demo v0.5.0c1836506165578619

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3592020
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateQ4 2026
DeveloperConverting Minds
PublisherConverting Minds
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Sparky Rush is a lost media 3D Platformer PS1 game with elements of Psychological Horror where its developer descends into complete sorrow and madness. Play as Sparky and discover all the morbid secrets left by its creator before his sudden disappearance.

About this game

What is Sparky Rush? Sparky Rush is a third-person 3D platformer game from the PS1 era featuring elements of psychological and meta-horror where its developer descends into complete madness. In the story, you must help the character Sparky from the famous cartoon The Amazing Sparky! (1940) to save his friends from the clutches of the evil genius cat, Sweetie! In Sparky Rush you will: Help Sparky to traverse obstacles to unlock new levels and secret areas! Collect items to unlock the full power of the great Sparky! Solve puzzles to unveil the obscure rabbithole left by the developer... Experience a legitimate lost media horror game. What REALLY happened to the developer of the game?

Supported languages

English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil, Portuguese - Portugal, Russian

Steam categories

Category IDCategory
2Single-player
28Full controller support
68Custom Volume Controls
57DualSense Controller Support
69Stereo Sound
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus16Violência Temas sensíveis Linguagem imprópria
steam germany16Horror Derbe Sprache
igrs18Horor Penggunaan bahasa Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Sparky Rush: Purrils in Pawsville!'s USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Sparky Rush: Purrils in Pawsville!'s tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Sparky Rush: Purrils in Pawsville! at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.00$0.00No discountSteam Store

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