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Sparky Rush: Purrils in Pawsville!

Sparky Rush: Purrils in Pawsville! Steam news

Converting Minds | Q4 2026 | game

Coming Soon

GameSteam Store content

AdventureIndie

  • Steam app typegame
  • Steam App ID3592020
  • PriceNo longer available on Steam Store
  • Release dateQ4 2026
  • DeveloperConverting Minds

Sparky Rush: Purrils in Pawsville! news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3592020
  • PriceNo longer available on Steam Store
  • Release dateQ4 2026
  • DeveloperConverting Minds
  • PublisherConverting Minds
  • Parent gameNot available

Genres: Adventure, Indie

Company pages: Developer: Converting MindsPublisher: Converting Minds

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Sparky Rush: Purrils in Pawsville! Steam news

Sparky Rush: Purrils in Pawsville! news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • [Development Notes] State of the Game - August/26 - 3 September 2026

    Gameplay & MechanicsWe implemented the classic "Coyote Time" game mechanic common in 3D platformers, giving you a brief extra window to jump right after stepping off a platform. On top of that, coins now feature a magnetic attraction behavior, pulling toward Sparky whenever you get near them.We are also developing Sparky's Third Skill... do you think you can unlock it? Levels & EnvironmentWe've completed the level design improvements to _Petsfarm Level and extended the level size. Additionally, we implemented the majority of the changes that occur when the player achieves the Bad Ending for the first time. Bosses & SecretsMajor implementation of the Automatatwin Boss Fight is currently underway (WIP), with scripts, behavioral logic, and dedicated visual effects (VFX) being built out.We have also made major progress on the Secret Boss Fight (WIP).Audio, Visuals & Technical SettingsBased…

  • [Development Notes] State of the Game - July/26 - 2 August 2026

    LevelsOur team has made steady progress on the environments this month. The Royaltower level is finished and has entered the testing phase. The Innerforest level is currently 85% complete. We also started the blocking phase for our second secret level, "??????????". Finally, we are working on the extension of the _Petsfarm level for the upcoming release version.EnemiesWe are currently running the final tests for both the Sentinel and the Operator enemies.Furthermore, our programmers are working on the scripts for the Automatatwin boss fight.Also, we began the implementation of the secret boss of the game - for now, the basic script of it is already completed.Gameplay and MechanicsWe have initiated the first tests for the Sparky's third and final skill, a very important feature to progress in the game... Also, a new animation was added to Sparky where he drowns if you do not have unlocke…

  • [Announcement] Minor Bugfixes - Demo v0.5.2d - 31 July 2026

    Our team fixed some minor bugs and enhanced the Demo version, including:Fixed a bug with localization not being properly selected in-game;Fixed some spots in Pawsville where players could jump out of the level.We seek to provide the best experience possible. Join our Discord server to be up-to-date with the game development and community.Thank you for the support.

  • [Announcement] Minor Bugfixes - Demo v0.5.2a - 27 July 2026

    Our team fixed some minor bugs and enhanced the Demo version, including:Fixed a non intentional exploit where players could get the swim power in the Mundanescape Level and return to Petsfarm and use it. This will only be available on the Release Version;Fixed some spots in Pawsville where players could jump out of the level.We seek to provide the best experience possible. Join our Discord server to be up-to-date with the game development and community.Thank you for the support.

  • [Announcement] Minor Bugfixes - Demo v0.5.1b - 20 July 2026

    Our team fixed some minor bugs and enhanced the combat experience of the Demo version, including:Fixed a bug in settings where music and sound volume controls weren't working correctlyWe seek to provide the best experience possible. Join our Discord server to be up-to-date with the game development and community.Thank you for the support.

  • [Announcement] Minor Bugfixes - Demo v0.5.0c - 7 July 2026

    Our team fixed some minor bugs and enhanced the combat experience of the Demo version, including:Fixed Sparky's attack collision, making the bark wave instantly hit the enemiesAdded a new dialogue on one of Sweetie's interactions in bizarre PawsvilleOther minor fixesWe seek to provide the best experience possible. Join our Discord server to be up-to-date with the game development and community.Thank you for the support.

  • [Development Notes] State of the Game - June/26 - 2 July 2026

    EnemiesThis month, we made progress on two enemies: "Sentinel" and "Operator". We are still fixing minor details on both enemies, such as VFX particles, AI navigation, and a fix in the Sentinel cannon weapon (texture). SparkyWe started fixing the new Sparky animations in the player controller to ensure all movement transitions are seamless. In addition, we did a minor rework of the player swimming mechanics to make underwater navigation feel more fluid while remaining similar to some PS1 games. LevelsWork has officially begun on the final version of Secret Level 1 "??????????". We’ve also implemented the "Multiverse Code Puzzle." Speaking of secrets... have you managed to find that hidden level in the Demo yet?We’ve started concepting Secret Level 2 "???????????", the final level of the game! The level design and blockout phases are next on our radar. Also, we made more progress in the…

  • [Announcement] New Demo Update of Sparky Rush! - 1 June 2026

    Check out the new Demo Trailer for Sparky Rush:We are excited to announce a new major update for the Sparky Rush Demo, focusing heavily on a visual overhaul and massive technical improvements. The released features include a completely new Sparky 3D model, a new set of animations, facial expressions, and particle effects that make controlling our protagonist feel more polished and smoother. Also, we added the new "Proxy" enemy (Sweetie's helper androids) in the Petsfarm and Pawsville levels.Two new original soundtracks were added to the game: "Pawsville Sunset" (Pawsville Level Main Theme) and "Visionnaire Etude" (Sweetie's Main Theme). More tracks were also added to the game, but will only be available in the final game version...Major optimizations were made on the levels and in the game code to reach faster performance (memory usage, higher frame rates). Also, the enemy AI was rewrit…

  • [Development Notes] State of the Game - April/26 - 4 May 2026

    On April, the focus was expanding the atmosphere of our newer environments inside Innerforest and refining the endgame experience in the levels Petsfarm and Pawsville. A major milestone this month was reaching the first playable version of the Innerforest level, allowing us to test the flow of the area for the first time. We’ve finally begun implementing the "Level Select" menu exclusively for the Release Version (it's not going be available in the Demo Version). This feature is very important for the player navigation through the game, remember this.Two new tracks were added to the original soundtrack—"Tropically Rainy" and "Completely Rainy"—specifically designed to set the mood for the Innerforest. We’ve also continued our work on the area's secrets, including further development of a hidden zone and the implementation of a new major secret within the level.On the technical and visua…

  • [Development Notes] State of the Game - March/26 - 3 April 2026

    Throughout March, a key milestone was the implementation of the Pawsville Main Quest Puzzle for the Release Version (it is different than the Pawsville Puzzle of the Demo Version). We also spent time polishing the feel of our protagonist, rolling out a suite of new animations for the "Final Sparky model".We got more progress in the level design part, including the development of a secret area in the Innerforest (WIP) and another entirely \ secret area currently in progress...​About the implementation of the enemies, we’ve continued to expand the roster with new animations for the "Operator" enemy. Behind the scenes, we’ve also developed a new generic enemy codebase; this allows us to more easily create and deploy diverse enemy types while maintaining a stable and generic code for different enemies. ​Music remains a central part of the Sparky Rush atmosphere, and this month we introduced…

  • [Development Notes] State of the Game - February/26 - 3 March 2026

    Throughout February, we focused on improving both the atmosphere and the technical foundation of the game. We began the development of the new "Innerforest" level, which will serve as the second level of the game. We also added a new track to the soundtrack titled "Pawsville Sunset," specifically composed to better capture the intended mood of the Pawsville level. On the gameplay side, we began the partial implementation of the "Breath Rush" skill, which finally grants the player the ability to swim and explore underwater areas. A significant portion of this month was dedicated to implementing animations for additional enemies and refining their behavior. We rolled out new animations for the "Proxy" enemy and for our new mini-boss, the "Sentinel." We also performed a major restructuring of the enemy base code, introducing general improvements that will make combat more fluid, robust, an…

  • [Development Notes] State of the Game - January/26 - 29 January 2026

    Since our last post about the new teaser, we are starting this new experience of sharing our development notes as a way to pull back the curtain on our daily work and document the game's progression. Our goal is to be more closely connected with our public, giving you a transparent look at the milestones we reach and the challenges we tackle as we bring this project to life.The final stretch of 2025 was all about laying the groundwork and finding the heart of our world. Throughout December, we focused heavily on refining the narrative flow, integrating new quests and expanding our NPC interactions to make the environment feel lived-in. On the level design front, we wrapped up the Royaltower blocking (or greyboxing), making sure the layout felt solid before we start adding the final paint. We also spent time building out the Petsfarm and Pawsville Main Quests to keep the early-game momen…

  • [Announcement] The Teaser 2 of the game is live! - 26 November 2025

    We'd like to announce that Teaser 2 for our game Sparky Rush has been published on Steam and in our social media networks.So... what's new? New version of Petsfarm and Pawsville levelsWilly's dialogues on Petsfarm levelA hint about the next Demo updateAlso, we fixed the Secret Route on ??????? level Check it out in the game!Watch the new Teaser through the Steam page or by the following YouTube video:

Patch notes and updates

S.noRelease datePatch nameGID number
131 July 2026[Announcement] Minor Bugfixes - Demo v0.5.2d1839676055889507
227 July 2026[Announcement] Minor Bugfixes - Demo v0.5.2a1839041357035642
320 July 2026[Announcement] Minor Bugfixes - Demo v0.5.1b1838407329266269
47 July 2026[Announcement] Minor Bugfixes - Demo v0.5.0c1836506165578619

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