- MEERRRRYYY GRAAAAABMAS - 24 December 2025
Sup Grabbas. Work on TheGrind_New! continues and we should hopefully be able to share it with you some time next month, but rn we got some more polish work in and some fire new mechanics for y'all to play around with just in time for the holiday season. Oh boy oh boy I can really feel the shit ass meter drop down with this one!What's New?RAGDOLLplayers can now be ragdolled by friends and foes alike!occurs when players take too much damage, or are knocked around a bit too hardcomplete a QTE to unragdoll NICHOLAS (NEW MONSTER)nicholas the nicotine fiend has been seen lurking in The_Grind (legacy)....don't let him get too close or he'll plunder your pockets asunder! NETWORKING SYNCHRONIZATIONimproved network synchronization logic for all objects (improved lag compensation + distance teleportation handling + overall improved synchronization precision) PHYS GRABreworked physGrab synchronizat…
- Update 1.5 Quality of Life Stuff - 12 December 2025
Sup Grabbas. Rn we're in the process of basically remaking the entire game in its original vision with the random generation and everything, but without a lot of the shit assness that the current "The Grind" has. Polishing old mechanics is one of the ways we've found we can reduce the shit assness meter, so this is just a lil QOL patch which includes some of that shit assness reduction. What's New?New PhysGrab behaviorsPlayers can now press and hold the phys grab button to more easily catch fast moving objects / objects popping out of their inventories, etc.The phys grab hand UI now tracks slightly with the held objects position, scales with how close the player is holding it, and shakes to convey how close the player is to losing their grip, overall just gives the player more info and conveys more "game feel".Slide Jump / Uncrouch PolishThe player movement script has been reworked to p…
- HOTFIX 0.2.5 + Some new stuff - 8 November 2025
= ADDITIONS - added 10 NEW COSMETICS that can be found by looking around the environment... - added more clear instructions to blackjack + badass betty biscuits intro - added voice lines and audible feedback to old fart = CHANGES - changes to old fart's behavior should get her stuck less - increased the collider size of firepit interactions (placing logs and lighting the fire is less finnicky) - candles can now light the fire pit in "Old Fart" - blindness puzzle in "The Grind" no longer affects players playing solo - gave the grabbington870 collision sfx - made the level select more obvious for new players = FIXES - fixed scaling issue with clothing on player respawn - fixed the oil drain plug sometimes not working properly in "Old Fart"
- HOTFIX 0.2.4 - THE WOOPSIES - 31 October 2025
= Clockin' In - fixed issue where host would make stored items disappear and would lowk soft lock the entire level if they stored the keycard - fixed issue with props culling too early = Old Fart - fixed issue with old fart not being able to sight players once host died - fixed issue with old fart getting stuck with interaction animations - fixed issue with old fart getting stuck against walls / furniture - fixed issue with old fart playing multiple attack animations at once - fixed a lot of issues with the old fart just not working in general bruh - fixed issue with the ritual site playing one freaking million sound effects on sacrifice completion = Blackjack - blackjack cash now despawns quickly and doesn't change denominations while disappearing - to balance income silver bars can now be found in the grind - added the art wall to the lobby - added more fanart to the game - rebalanced…
- THE CLOCKIN' IN UPDATE - 28 October 2025
THE CLOCKIN' IN UPDATE IS FINALLY HERE! = WHATS NEW?This update marks the first step in CG:R's new approach to HANDMADE LEVELS over the former procedural generation system. The procedural generation system actually sucked fat schlong and had too many bugs and bullshit ass issues with it to even justify working on anymore, which is our fault, but fuck dat regardless. With handmade levels we now can make maps look better, play better, run better, load faster, not have random walls missing that end entire runs, etc. = CLOCKIN IN Meet up with the lovable "Grindly Jones" and get the sit rep on Big Grabba's new operation to procure the elusive "Holy Grab". Jones will also help show new players the ropes to CG:R and all of it's revolutionary mechanics, such as "jumping" and "rotating objects".Explore the remains of tertiary sector 0 to find little drops of loot and maybe even a bit of cash!= O…
- Hotfix 0.2.3 - The "The Nothingburger" - 17 August 2025
== Hotfix 0.2.3 - The "Nothingburger" = Fixes / Changes- 95% sure I fixed the shit ass VOIP randomly failing finally- Fixed ATM bullshittery with the cash doubling and sometimes saying you have 0 dollars and shi... = Dev Note- We have finally seized control of our Bangladesh mountain pass after the Dubai penthouse failed, and finally eradicated majority of the remaining grabbaroaches. Our little guys are back on their wheels greased up and schmoovin full speed. We promise nothing.
- HOTFIX 0.2.2 - THE MOJANG UPDATE - 7 August 2025
-- DEV NOTE --Hey Grabbas, thanks for the continued grabbing. This is an exciting new era for G3 - our dubai penthouse is semi-operational with Bangladesh prospects looking promising. Since we're moving further into the corporate world, we're proud to announce our first official Mojang style update. This is also our last Mojang style update. We haven't gotten shit done tbh. Sorry 'bout dat!Updates will pick up again now that our office is sorted. = ADDITIONS - added emote wheel with some animations to start out with (there will be emotes to unlock soon!) - added new playerHealth indicator + animations - added window game option - early implementation of betty biscuits = FIXES / CHANGES - fixed certain UI elements clipping offscreen on lower than 1920x1080 resolutions and overall improved resolution scaling - fixed needing to have +1 more dollar than clothing costs to purchase it - added…
- Hotfix 0.2.1 - 22 July 2025
= ADDITIONS - solo players now get 1 respawn per floor - added the money cash drop ability (R) - added security goblin (he is unfinished) - added ability to pocket office goblin - added more posters (thank you community artists!) = FIXES / CHANGES - added potential fix for grabba respawn system failing bug that I'm pretty confident about - added potential fix for VOIP failing that I'm not at all confident about - fixed funky behavior while equipping grabbington while holding an item - (maybe?) fixed grabbington still being able to be fired when dropped - (maybe?) fixed issue where grabbington camera recoil would still play even after dropping grabbington - fixed bug with players becoming invincible for one another - fixed grabbington not being able to pass through forceFields - made slight tweaks to improve grombie network synchronization - slightly decreased grombie spawn amount + spaw…
- Content Update #2 - Left 2 Grab - 20 July 2025
= Additions added THE GROMBIES,added the "goblin guilt" mechanic,added new weapon (grabbington780),added new item equipping system and weapon framework,added destroyable props,added new menu options (jump keybind + mouse inversion),added the fish memorial,small lobby additions,new vending machine type,new posters, = Changes headgrabs can no longer grab the heads of players playing solo,increased weight of the lounge chair prop,the exit button in the main game menu now actually does something,improved various goblin animations,replaced wooden crates in puzzle rooms with metal crates so they could not mistakenly be destroyed, = Fixes fixed bug where clothing would super stretch on player death,fixed issue with the shark not being able to spawn in,fixed bug where players could fall through the grabba whip off of spawn,made it so that player ragdolls can despawn, = Known Issues still some p…
- HOTFIX #7 - 7 July 2025
= FIXESactually fixed shark spawning in and killing players off spawn this time + added additional shark protection barrier in spawn elevator (grabbas I promise it works this time)fixed issue where a second generator room could spawn in a single game fixed issue where non-host players wouldn't apply force to the bomb-goblins after dropkicking added potential fixes for gold goblin flying out of the map on dropkick fixed issue where player's health wasn't properly receiving health buffs from clothingfixed issue where health UI wouldn't properly update while wearing health buff clothing = CHANGES / ADDITIONSbomb goblins can now be killed by throwing stuff at them updated bomb gob/gold gob corpse synchronization to be smoother expanded the struggle voting area just a teensy bit more player ragdolls now despawn to prevent them from flying around and lagging out the game added new posters (sh…
- Hotfix #6 + Minor Content Update - 4 July 2025
ADDITIONSthe golden goblin. spawn rate is high right now for playtesting, please provide feedback!FIXESfixed issue with not being able to unlock the hoodie/blue jeans clothing itemsfixed issue where a clothing item in the grabbacademy would spawn a million billion damn stat readout sheetsfixed issue where pressing 7 on the numpad would wipe all the game's save data fixed the shark entering the spawn elevator and killing players before the game startsfixed some of the map generation bugs - there are still more to be fixedChangesexpanded "the struggle" voting range - (this should reduce random bus appearances)bomb goblin AI has been completely overhauledDev noteThank you grabbas for your continued bug reports, feedback and playtesting. It has helped us significantly. Anticipate a hotfix over the weekend with a few more tweaks and banners added for the new speed-running records. The next u…
- Content Update #1 - The Grindinning Part 1 - 29 June 2025
ADDITIONS - added juddy - grind changes on power drain... - added 6 new clothing items - added new types of clothing spawns - added new clothing spawn logic (the deeper the layer the better the clothes) - added new ambience and sound effects - added new map generation chunks - added plenty of new poster graphics (shoutout homie) - + a bunch of little changes and additions we didn't write downFIXES - fixed player customization sometimes not resyncing on respawn - fixed being able to pickup multiple cash by spamming the pickup button (naughty naughty!) - fixed exploit which allowed players to see past the maze blindfold - fixed misbehaviors with player skin-tone color changer - fixed the bomb goblin spawnCHANGES - changed base match timer time from 15 minutes to 10 minutes - changed lobby monsters sight range to prevent it from screaming at players constantly
- HOTFIX #5 - 25 June 2025
FIXESAdded queueing system for joining game's in progress to prevent games crashing on joinAdded improved scene loading logic to further prevent games crashingADDITIONSAdded new goblin variant...DEV NOTEGame should hopefully be in a much more stable state now, I've still had the VOIP be a lil bitch and act up sometimes but overall in terms of game crashiness and server disconnects and shit the game is in a much better state than it was on release just 4 days ago now. THANK YOU GRABBAS KEEP THE FEEDBACK AND SILLIES COMIN!
- Hotfix #4.5 - 24 June 2025
FIXESCorrectly set up the VOIP fix meant to be part of Hotfix #4 (oopsies)Reworked prop generation logic to not be shitass and overload not only server data but also just lag out PCs in general (all of the props were spawned in a single frame)Added push to talk + pause menu functionality while spectating
- HOTFIX #4 - 24 June 2025
FIXESFixed bug where grabba gate would teleport players out of the mapFixed bug where if player has no input device plugged in they are infinitely placed into the crouch stateFixed issue where players couldn't create rooms after getting disconnected from the gameAdded more potential fixes for VOIP failureAdded more potential fixes for players disconnecting from the gameADDITIONSAdded the base remodel of the "Grabba Whip"Added error log on game disconnect "please send to Big Grabba on Discord if you ever receive these error logs!DEV NOTEGUH
- HOTFIX #3 - 22 June 2025
FIXESFixed major issue where the game would frequently crash because of the face upload systemFixed issue where sensitivity setting would get overwritten on scene load
- HOTFIX #2 + Small Content Update - 22 June 2025
FIXFixed issue where the face upload feature would crash players' games and force return to server browser and softlock room creationIMPROVEMENTSReworked the face upload system, max file size quadrupled Added early implementation of grlick (clothing store clerk) animations + voice linesADDITIONSAdded 5 new map chunksNew lobby secretsAdded player VOIP volume slider,Added FPS cap optionDEV NOTEThe game should be in a pretty stable state now, at least with room creation/joining etc, next update will focus on content and player progression and should be out in a week or so. We're still hunting down the map generation bug. Thank you for the support Grabbas! Keep the bug reports and suggestions coming.
- HOTFIX #1 - 21 June 2025
MAIN FIXESImplemented (possible) fix for game crashing on joining a game in progress/game just kind of exploding in generalChanged game compression type to improve load times/performanceFixed goblin batteries not being able to physically pass through generator room force fieldsEXTRASFixed GrabbaWhip return to lobby option in "the struggle" actually sending players back to the grindAdded control diagram to the ATMsAdded "final layer" and "beyond final layer for extended runsFixed goblin battery objective tracker not syncing for all clientsFixed waiting for players issue on call for struggle voteTHANK YOU GRABBAS!Thank you Grabbas for supporting CashGrab: Refunded on day 1! Your feedback has already made a major difference in improving the game so keep it coming! Once the game is in a more stable state the content updates will start to arrive! Thank you, and grab on Grabbas.