Outpour news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3615290
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperAndrew Leal
- PublisherAndrew Leal
- Parent gameNot available
Genres: Casual, Indie, Strategy
Company pages: Developer: Andrew LealPublisher: Andrew Leal
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Outpour Steam news
Outpour news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Demo - Fixed 1st Time Hitches + Small Visual Improvement - 2 July 2026
Lag spikes that occur when water is spawning have been addressed! Water shader variants are now preloaded at game launch, as to not interrupt gameplay.Whew! This one was a little tricky to reproduce since in theory, any given lag spike that was formerly caused by shader variant compilation for this game would happen only once each on your device, ever. This is because after a shader variant is loaded for the first time, you'll have a nifty little cached file saved in your OS for next time. So to reproduce this issue, I just needed to delete these cached files in order to observe the behavior, and voila, the awful lag spike shows its ugly face on my computer. Sorry everyone who had already experienced this! The fix is in.Without preloading - Very first time compiling shader variant (BEFORE):With preloading - No more hitch (AFTER):Oof. This is one of a few specific levels that the lag spiā¦
- Demo - 5x Faster Load Times for Levels - 11 June 2026
Settings on Unity addressables groups were misconfigured for levels, resulting in inefficient loading to levels from the hub.Now, the game's level data files are structured more effectively, leading to over a 5x speedup in load times! You can see in the below example that the load duration (excluding fade transitions) decreases from 1.736 seconds, to 0.3 seconds.Loading into a level before this change...... and After!I hope this decreases some friction experienced in the demo. More optimizations and quality of life features are in the works! Happy puzzling :)
- Demo Performance Optimization - Stutters Improved - 1 June 2026
Back to stable memory usageA change before the demo release involving moving the main light source in levels was unexpectedly incurring memory allocations and therefore garbage churn.Now that this has been addressed, the result should be be consistent memory usage over time, meaning any stutters associated with this bug are now eliminated!Please feel free to comment if you have any performance concerns about the game! Footage I've reviewed has shown stutters in some levels when water spawns, or when the camera moves quickly between sequenced puzzles, for example.Thanks, and happy puzzling!
- Demo available in Cerebral Puzzle Showcase! - 28 May 2026
Demo out NOW, featured in the 2026 Thinky Direct & Cerebral Puzzle Showcase!The demo includes 30+ puzzles, providing a preview of World 1 and a brief taste of World 2. Each puzzle introduces a new idea and gives an idea of what the full game has to offer!Thank you so much to the playtesters of Outpour, those who've wishlisted, shared feedback, and a HUGE thanks to Thinky Games for having the game featured in both of their events!Wishlist Now:
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 2 July 2026 | Demo - Fixed 1st Time Hitches + Small Visual Improvement | 1836506165566778 |
| 2 | 11 June 2026 | Demo - 5x Faster Load Times for Levels | 1835236783559680 |
| 3 | 1 June 2026 | Demo Performance Optimization - Stutters Improved | 1833968530896373 |
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