- Development Progress Update – Visual and Audio Quality Improvements - 5 June 2026
Hello everyone,We would like to share some information regarding the ongoing development of the game.We are currently focused on improving the overall quality of our existing maps. In particular, we are making extensive use of Unreal Engine's Lumen technology to achieve more realistic lighting, shadows, and environmental atmosphere. We are also refining map details and visual presentation to enhance immersion.In addition, we are working on improving the game's audio experience through Wwise, allowing for richer environmental sounds, better spatial audio, and higher overall sound quality.Please note that this is not an update release announcement. This post is intended to share our current development direction and the improvements currently in progress.We remain committed to continuously enhancing both the visual and audio experience, and we look forward to sharing more progress in the…
- Movement and bacterial detail update - 6 May 2026
Updated movement system and improved bacterial details.
- Unreal Engine 5.6 Network Error Correction Complete - 5 May 2026
Hello, players.We would like to announce that the fix for the network-related issue based on Steam, which occurred during the Unreal Engine 5.6 migration, has been completed.🔍 Issue CauseThe Steam NetDriver and processing logic that operated normally in the existing UE5 environment caused abnormal synchronization and connection instability in version 5.6. This was identified as a technical issue originating from the engine's internal network processing method rather than the project logic.🛠️ Fix and ImprovementsTo resolve this issue, the following measures have been applied:NetDriver settings reconfigurationSteamSockets driver applicationOnlineSubsystemSteam connection method realignmentIris and default IpNetDriver collision prevention settingsIn particular, the network driver was explicitly reconfigured based on SteamSocketsNetDriver, and conflicts with the existing engine's default…
- Major Update & Critical Fixes - 4 May 2026
A major update is now live for BACKROOMS: We Escape Forever. Fixed critical AI bugs — AI should now work properly on both server and client sides. Temporarily removed the map that had severe bug issues. More new Backrooms maps are planned soon, so stay tuned. Migrated the project from Unreal Engine 5 to Unreal Engine 5.6 for better stability and major improvements. Added Spectator System. Now, when a player dies, the entire game will no longer restart for everyone. The match will only restart when all players are dead. This is a huge step forward for gameplay stability and multiplayer experience. Thank you for your support and patience. More updates are coming soon.
- A Quiet Shift Before the Next Door Opens - 30 April 2026
Thank you to everyone who has been playing BACKROOMS: We Escape Forever.Even now, we are carefully repairing the invisible cracks hidden within the experience. From major issues to the smallest lingering bugs, we are revisiting every part of the game to create a smoother, more stable journey.This update is more than a simple patch. It is a process of rebuilding the inside of the game—making it a place where players can stay longer, feel deeper, and experience more.This time, we are truly focusing on optimization. Frame drops, unnecessary resource usage, and unstable gameplay moments are being addressed at a much deeper level.A new build will be deployed very soon. It will arrive in a form that feels more stable, smoother, and far more immersive than before.And there is one more important piece of news.Mac OS players will soon be able to enter this space as well. We are preparing platfor…
- Remake Build Rollback & Development Realignment - 25 April 2026
While the remake version was released in the form of a full launch, the project has continued to evolve internally as an active development build.During this process, we identified the need to reassess and refine the overall direction of the game. To ensure greater stability and a more cohesive experience, we have made the decision to roll back to a pre-remake build.This is not a step backward, but a necessary part of restructuring the project to deliver a stronger and more polished experience moving forward.Please note that the game is still being treated as an Early Access title, and ongoing updates and improvements will continue as development progresses.What you are experiencing now is part of a larger process toward something better.
- Backrooms Office Map Preview Update - 4 February 2026
A new Office Map (Work in Progress) is being added to Backrooms.This space contains little to no puzzles or interactive elements. Instead, players will experience endless empty offices and repeating layouts designed to create strong feelings of déjà vu and disorientation.Your goal is simple: explore the familiar-yet-wrong environment and find a way out.※ This map is a preview currently in development. Content may change or expand in future updates.
- Play the Original Game via Beta Branch - 18 January 2026
Hello players, This is the Red Acted team.Backrooms: The Last Record is a remake project developed by Red Acted, and we are actively expanding the game with new maps and updates over time.At this stage of development, while the core gameplay systems are in place, the available map content may feel limited for some players.To ensure existing players can continue enjoying the Backrooms experience, we’ve enabled access to the original game:BACKROOMS: We Escape Forever, developed by Ziegler Studio.How to Play the Original GameOpen your Steam LibraryRight-click Backrooms: The Last RecordSelect PropertiesGo to the Betas tabChoose We Escape ForeverOnce selected, Steam will download the original version, allowing you to play both titles freely.We appreciate your continued support and patience as The Last Record grows. New maps, content, and events will be added consistently through future updat…
- Update Issue Notice & Ongoing Fix - 16 January 2026
Hello, this is the Red Acted team.The root cause of the current issue has been fully identified.We are in the process of re-uploading a corrected build that includes the proper game executable. Once deployment is complete, we will conduct additional verification to ensure that this issue does not occur again.In addition, we are internally reviewing appropriate compensation for all users who were affected by this issue. Details regarding compensation will be shared in a separate announcement after the fixed build has been fully deployed.
- The Last Record – Remake Now Available - 15 January 2026
The remake version of The Last Record has officially been released.This version is not a simple update, but a full rework of the original project. The game has been rebuilt to provide a more cohesive experience centered around exploration, record collection, and cooperative gameplay.Players take on the role of newly assigned researchers investigating the disappearance of a previous research team. By collecting scattered records and environmental clues, players must piece together what happened and find a way to escape.The remake supports both solo play and online co-op for up to 4 players, while maintaining the same core story experience.Thank you to everyone who has supported the project. We hope you enjoy uncovering the final record.We plan to continue expanding the game with new maps in future updates.
- BACKROOMS: Future Update Plans & New Project News - 20 October 2025
Hello everyone, This is Ziegler Studio.First of all, thank you so much to everyone who played BACKROOMS: We Escape Forever and shared feedback with us. Your reviews and suggestions have helped us learn and grow a lot as developers.Right now, we’re finishing up our new project, Lunathren, which is planned to release as early as this month. After Lunathren’s launch, we’ll begin working on a remake and major update for BACKROOMS.This upcoming version will include:Overall graphics and performance improvementsReworked environments and sound designNew content inspired by player feedbackBACKROOMS will continue to receive updates over time. We’re always reading your feedback carefully, and it means a lot to us. Please don’t worry the game is still evolving, and this journey isn’t over yet.Thank you for your continued support. Ziegler Studio
- BACKROOMS: We Escape Forever - Update Schedule Announcement - 29 July 2025
Hello BACKROOMS players 👋We’re currently developing a new Soulslike game called *Lunathren*, so the upcoming update for **BACKROOMS: We Escape Forever** may be slightly delayed.That said, development for BACKROOMS is not on hold — we’re still committed to delivering updates and responding to your feedback 🙇♂️The next content update is in progress, and we’re working to ensure the quality meets your expectations. Please stay tuned, and thank you for your patience and continued support 💛— Ziegler Studio
- BUG FIX - 29 July 2025
🇰🇷 📢 신규 맵 추가 예정 안내 다가오는 업데이트에서, 여러분의 탈출 여정에 새로운 악몽이 곧 추가될 예정입니다. 새롭게 추가될 구역들은 익숙하면서도 낯설고, 정적 속에 숨겨진 위협은 더 깊고 짙게 다가올 것입니다. 🆕 예정된 신규 맵 🏨 The Hotel 낡고 버려진 호텔 복도를 헤매게 될 예정입니다. 깜빡이는 조명 아래, 누군가 먼저 이곳을 지나간 흔적이 남아 있습니다. 하지만 그들은 아직도 그곳에 있을지 모릅니다. 🎉 Partygoer Zone 어디선가 들려오는 음악, 그러나 그것은 즐거운 파티가 아닙니다. 풍선과 장식 뒤엔 누군가가 숨어 있고, 위험은 틈마다 도사리고 있습니다. 📚 The Library 정적이 감도는 방대한 도서관. 수천 권의 책들 사이로 무언가가 조용히 움직이고 있습니다. 소리를 내지 마세요—작은 소음조차 곧 추격의 시작이 될 수 있습니다. 🏃♂️ Chase Sequence (추격전 맵) 이곳에선 도망치는 것만이 유일한 선택입니다. 끈질긴 존재가 당신의 발소리를 따라올 것입니다. 멈추는 순간, 끝입니다. 맵은 현재 열심히 제작 중이며, 빠른 시일 내에 업데이트될 예정입니다. 많은 관심 부탁드리며, 조만간 다시 찾아올게요. 감사합니다! 🖤 🇺🇸 📢 Upcoming Map Announcement In the upcoming update, new nightmares will soon be added to your escape journey. These upcoming zones will feel strangely familiar, yet dangerously unfamiliar. In the silence, something darker is waiting. 🆕 Planned Maps 🏨 The Hotel You’ll soon wand…
- Version 0.6.15 Patch Notes - 16 May 2025
Improvements: Increased player sprint stamina. You can now run for longer without getting tired! Fixes: Fixed an issue where only the host’s name would appear in the lobby. Now, all players’ names in the room are properly displayed and synchronized. Thank you for your continued feedback and support 💛 Stay tuned for more updates! 기능 개선: 캐릭터의 달리기 스태미너가 증가했습니다. 이제 더 오래 달릴 수 있습니다! 문제 해결: 로비에서 발생한 호스트 이름만 표시되는 동기화 문제가 수정되었습니다. 이제 방에 있는 모든 참가자의 이름이 정확히 표시됩니다. 이번 패치로 인해 게임 플레이가 더욱 원활해졌습니다. 계속해서 피드백을 주시면 더 나은 게임 경험을 제공할 수 있도록 노력하겠습니다!
- Version 0.6.11 Patch Notes - 15 May 2025
클라이언트 연료통 씹힘 수정: 클라이언트가 연료통을 먹었을 때 발생하던 씹히는 현상을 수정했습니다. 서버와 클라이언트 연료통 변수 리플리케이션: 서버와 클라이언트 간 연료통 변수를 모두 리플리케이트합니다. 쇼핑몰맵 삐에로의 자연스러운 움직임 개선: 쇼핑몰맵에서 삐에로가 더 자연스러운 움직임을 보이도록 개선했습니다. 개발자 플레이 가능: 가끔 개발자도 게임을 플레이할 수 있습니다. :ㅇ --------------------------------------------------------------------------------------------------------- Fixed Fuel Can Pickup Bug: Fixed an issue where the client would fail to properly pick up fuel cans, causing them to disappear or "ghost." Fuel Can Replication Improved: All fuel can variables are now fully replicated between the server and client for better sync and stability. Improved Clown Movement in Mall Map: The clown in the shopping mall map now moves more naturally and believably. Dev Might Join: Sometimes, the developer might jump in and play too 😏
- Version 0.6.10 Patch Notes - 12 May 2025
🎉 New Feature: Investor Credits System We don’t see our players as mere consumers — we see you as investors in the journey we are building together. With the release of version 0.6.10, we’ve added the names of our early supporters to the ending credits of the game. This isn’t just a thank-you — it's a permanent acknowledgment of the role you've played in bringing this project to life. 💫 ✅ Some of our current players have already had their names added to the credits. 📝 If you'd like to be included as well, all you need to do is leave a positive review. We regularly check reviews across all platforms and select those that truly reflect heartfelt support. 🔗 Discover Exclusive Benefits Our relationship with you doesn’t end at purchase — it's just the beginning. At Ziegler Studio, we aim to cultivate a deeper, more meaningful connection between creators and supporters, and that’s why we’…
- fixed the bug - 11 May 2025
fixed the bug where the key in the Japanese school map couldn't be picked up, and the gate in Level 0 wouldn't open
- Version 0.6.2 Patch Notes - 10 May 2025
📌 Major Updates 🔄 Backrooms Level 0 Redesign Completely redesigned the layout of Level 0. Lighting, structure, and spatial flow have been reworked to amplify tension and immersion. The level now offers a fresh sense of unease and requires new approaches to exploration. Watch your step... 🫣 🧠 Interaction System Fixes Fixed a critical issue where key bindings (especially parent-child bindings) were conflicting. This bug caused the control panel and other interactions to fail or behave inconsistently. All interaction-related bindings have now been revised and should work as intended. Buttons should behave now. 😏 🫧 A Note from the Developer We sincerely apologize for the key binding conflict that may have impacted your experience in previous versions. It was an oversight on our part, and thanks to your patience and feedback, we were able to identify and resolve it quickly. We’re commi…
- Version 0.5.10 Patch Notes - 10 May 2025
Reduced the difficulty of school item collection. Backrooms Level 0 redesign is planned next!
- Version 0.5.3 Patch Notes - 8 May 2025
DLSS Fixes and Improvements Resolved an issue where DLSS was not applying correctly for some players. DLSS should now function as expected, providing improved visual fidelity and performance.