- Islantiles Patch: Balance Changes & Bug Fixes - 25 June 2026
Hey everyone!It’s been about two months since we released Islantiles, and first of all: thank you for playing, sharing feedback, and supporting the game since launch. We’ve been closely following your reports, suggestions, and discussions, and today we’re happy to release a patch focused on two things:Balance ChangesWe’ve gone through a number of systems and mechanics to improve overall game flow, fairness, and decision-making. The goal of these changes is to make runs feel smoother, reduce frustrating edge cases, and create a more balanced experience across the board.Bug FixesWith the last few Hotfixes (often without patch notes) we fixed most of the bugs we knew about. This patch now includes the remaining bug fixes and general improvements, we know about. We’ve addressed several issues reported by the community, cleaned up smaller inconsistencies, and fixed a variety of problems that…
- Patch Notes 1.0.13 - 15 May 2026
Hello builders, This update mainly addresses remaining tooltip placement issues, along with a few bugs related to saving and loading under specific conditions: - Fixes Tariff Policy not considering weakened luxuries that have been upgraded once - Fixes loading weakened luxuries that have been upgraded once. - Fixes Watermill decreasing its productivity when loading an island that has just been finished in fall - Fixes initial localization for hide button of island selection panel - Fixes tooltip stuttering and scaling issues for unlocks and additional technology slots Happy settling!
- Patch Notes 1.0.12 - 13 May 2026
Hello builders, This update focuses on stability, consistency and quality-of-life improvements: - Adds a confirmation dialog when restarting a game - Fixes missing Grey Noble synergy with Grey Bazaar - Fixes Short Nights not restoring actions after being destroyed - Fixes Vacation not restoring the hand size after being destroyed - Fixes island luxury technologies appearing in runs that do not have luxuries - Fixes remaining hand size after selling Runeforging - Fixes tooltip stutter and potential displacement at edge border - Fixes Pirate Ships spawning too far away from the beach on certain maps - Fixes Treasure Chamber granting too much sell value - Fixes Early Bird not being applied correctly after loading a game in Spring - Fixes Trade Embargo resetting resources when loading a game in Summer - Fixes Outposts not blocking regrowing in subsequent seasons after loading a game - Fixes…
- Patch Notes 1.0.11 - 11 May 2026
Greetings builders, Today’s update focuses mainly on bug fixes and a few gameplay consistency improvements: - Technologies giving x-Productivity such as Frugality or Offerings trigger after Science now - Fixes treasure chamber buffing the wrong technology - Fixes Overexploitation not multiplying goods for resource upgrades - Fixes pirates granting Luxury-cards in runs without luxuries - Fixes Short Nights not giving back the reduced action - Fixes the warning message when buying technologies while already at the maximum amount with more than 5 technology slots - Fixes Lucky Charms not always drawing the correct card - Fixes an issue with submitting scores to the steam leaderboards Happy gaming!
- Second Patch - 6 May 2026
Hello builders, This week we’re focusing on fixing remaining issues. Here’s what we addressed today: - Fixes Altruism not applying its bonus to other technologies - Fixes Kickoff when playing the first card directly on a school - Fixes Thimblering & Lottery not counting the shop rerolls correctly and fixes formatting error in tooltip - Fixes Healthy Diet not considering Stables - Fixes played card not showing up in DeckOverview when opening it directly after placing the building - Fixes Realm of the First light applying round end prod when placing a 0-goods building - Fixes hiding currently shown game panels when closing the ingame-feedback form - Fixes bottom two leaderboard lines when not in top 20 and improves score formattings in text description - Fixes civilization ordering in leaderboard filtering to make it consistent with the New Game panel - Fixes potential overlaps between bu…
- First Patch - 5 May 2026
Hello Builders Thank you all for supporting us with the release of Islantiles, it means a lot to us! We are listening to the reports on the steam forum, the ingame feedback and our Discord and are taking bug reports serious. The first patch is ready to go and will go live in a few minutes and is mainly fixing some bugs you had with technologies and sometimes unreliable difficulty progression. Have fun building, Daniel & Daniel
- Islantiles is Out Now! - 4 May 2026
Are you ready to settle countless islands? We're excited to finally release the full version of Islantiles.To celebrate the launch, Islantiles is available with a 20% release discount, and is featured alongside our debut title Keep Keepers in the Thunderrock Innovations Bundle. You’ll also find additional bundles with other great games worth checking out if you’re looking to expand your library.If you’ve already tried Islantiles before, there is loads of new content: experiment with new technologies, challenge yourself on higher difficulty levels, and explore entirely new playstyles with additional buildings and civilizations! If you’re new, now is the perfect time to start building.Enjoying your time in Islantiles? Join us on Discord to share your experience or talk to us directly. You can also send feedback anymtime using the ingame feedback feature :)Start your island journey now.Dan…
- Tonight: Live Showcase of Islantiles on Writing Bull’s Stream! - 25 April 2026
We’re excited to announce that tonight from 21:30 to 22:30 (CEST), we’ll be joining Writing Bull live on Twitch to present Islantiles and talk about the development. Watch here: Please note: The stream will be held in German. We’d love to see you there! Come hang out, watch the Showcase and join the stream live with us and Writing Bull! See you tonight! Daniel & Daniel
- Release Date Announcement - 25 March 2026
The wait is finally over.Islantiles will officially launch on May 4th.After a long period of development, iteration, and refinement, Islantiles is ready to be experienced in its full form. Built around strategic tile placement and deck-building mechanics, the game challenges you to shape evolving strategies, optimize your decisions, and discover new ways to adapt with every run. The full version of Islantiles will include over 100 different technologies, a bunch of new cards, 6 different difficulties unlocking more and more content as well as 4 different civilizations, that will alter the way you play the game. This means more points of interest, more building cards, more mechanics and a lot more fun. We can't wait to show you.Release Date: May 4th Release Discount: 20% Platform: SteamAdd Islantiles to your wishlist and be ready to start building when it launches.More details, updates,…
- Demo Patchnotes - 2 March 2026
Hey everyone, we just pushed a small hotfix to address a few priority issues. Thank you for your continued feedback!Gameplay FixesSoftlock Resolved: Fixed a bug where Community and Bard cards could cause the game to freeze, preventing players from playing further cards or ending their turn.Localization & UIJapanese Font Support: Fixed an issue where Japanese characters would overlap in certain menus, improving readability.Cheers, Daniel & Daniel
- Major Demo Update - 23 February 2026
We’ve just released a new demo update for Islantiles, bringing expanded strategic depth, major UI improvements, and broader accessibility for players around the world.Here’s what’s new:Expanded LocalizationIn addition to English and German the Islantiles demo now supports:SpanishPolishFrenchPortugueseJapaneseSimplified ChineseMore players can now experience the demo in their native language, with fully integrated localization across the interface. Korean will follow soon.Expanded Technology PoolWe’ve added a few more technologies to the available technology pool. This expands strategic diversity, opens new synergy paths, and enables more varied build archetypes. Expect deeper decision-making, more unlocks and more distinct runs.Shop Visual OverhaulThe shop has received a complete visual redesign:Improved clarity and readabilityBetter usability and navigationCleaner, more cohesive presen…
- Community Stream - 17 December 2025
Hey everyone!We’re excited to announce that we’ll are going live with a Community Stream right here on Steam! Join us as we hang out with the community, showcase new updates, answer your questions, and give you a closer look at what we’ve been working on.Whether you want to chat, learn more about the game, or simply chill with the devs, we’d love to see you there. Don’t forget to hit “Follow” so you get notified when we go live!See you soon! Daniel & Daniel
- Devlog #4: Settle for the Medal - 5 December 2025
Hi everyone!Another week another update! This should be the biggest update so far and we are incredibly excited to share our changes that were heavily inspired by recent player feedback. We especially focused on the feedback from new settlers setting sail for the first time, but the changes should be a big win for everyone.🏅 Reworked Scoring & Island ProgressionUntil now, settling an island happened the moment you reached the required wealth score. While simple, this often made the game feel too easy for new players, and many ended up finishing their run in spring, without having the chance to explore the technologies they had just unlocked. Resulting in frustated players in the later islands, when the game got a lot harder, since they didn’t understand how to use their techs.We have completely redesigned this system:Instead of instantly winning, you now earn Bronze / Silver / Gold med…
- Community Stream - 27 November 2025
Hey everyone!We’re excited to announce that we’ll are going live with a Community Stream right here on Steam! Join us as we hang out with the community, showcase new updates, answer your questions, and give you a closer look at what we’ve been working on.Whether you want to chat, learn more about the game, or simply chill with the devs, we’d love to see you there. Don’t forget to hit “Follow” so you get notified when we go live!See you soon! Daniel & Daniel
- Devlog 3: Choose your Path - 26 November 2025
We worked hard this past week, and we’re excited to bring you a truly impactful patch!🏝️ Island Selection is Finally Here!Choose your path across the ocean with our new Island Selection feature! Pick between Safe, Balanced, and Risky islands. Each offering unique rewards and shaping your strategic journey.Islands now provide gold based on difficulty, and some will even contain Temples and Schools where you can upgrade your cards. What route will you take to reach the final island? We’d love to hear about your strategies!🎮 Difficulty AdjustmentsWe’ve listened closely to your feedback and fine-tuned the difficulty curve to make the game more enjoyable for both newcomers and veterans.Beginners now have more room to breathe and learn their first technologies.Pros can look forward to tougher challenges, especially on Difficulty 3, which has been significantly intensified.Thanks for all you…
- Devlog 2: Demo Feedback - 14 November 2025
Now, that we released the Demo, we watched a lot of Streams and Videos and got a bunch of feedback.In this update, we focused heavily on balance, clarity, and overall user experience. Here’s a breakdown of what changed:🔧 Technology Cost BalancingTechnology costs have been significantly reduced from 3–12 down to 3–7.The tech 'Library' has been adjusted accordingly to maintain consistency and balance.🌐 Improved LocalizationVarious localization texts have been refined to make them clearer and easier to understand.⚖️ Tier 2 & Tier 3 Card RebalancingTier 2 and Tier 3 cards now generate fewer Goods. We know Players hate nerfs and we are very careful nerfing things, however we needed to do this change for the following reasons.Why this change?These cards were strengthening decks too dramatically in the early game, even outperforming early-game technologies.They produced so many Goods that Go…
- Islantiles Demo out NOW! - 7 November 2025
Hey everyone!The Islantiles demo is out NOW. Set sail and lead your civilization to glory.The demo provides a lot of content for you to experience:- 25+ build defining technologies including a few special points of interest- The first three difficulty levels- The Crownlands, the first of several upcoming civilizationsThere will be regular demo updates over the coming months. Your feedback is invaluable and plays a key role in the development of Islantiles, with the full version coming in Q1 2026.Steam's visibility heavily depends on your support on the steam page. As a small indie studio, wishlists, follows and especially reviews are extremely helpful for us. If you enjoy the demo, please consider leaving an early review directly on the Islantiles demo page.Thank you for your ongoing supportDaniel & Daniel
- Devlog: Overhauling the Technology System - 22 October 2025
Hey everyone!Over the past weeks, we’ve collected a lot of feedback from you and we’re incredibly happy to see how well the game has been received so far! Many of you have shared stories about your favorite runs, unique strategies, and creative ways of building your islands.However, we also noticed one recurring theme in the feedback: the Technology System. Some players found it hard to fully understand how technologies interact and influence gameplay. Since this system is the core foundation of the game’s replayability, we took your feedback to heart and made several improvements to make it more intuitive and rewarding.Here’s what’s new1. Start Gold Removed 💰Previously, new players started with a small amount of gold but many felt overwhelmed by it. They often spent all of it after the first island without considering the long-term consequences. This led to players unlocking 3-4 techn…
- Playtest Extension - 16 September 2025
Hello island architects,Daniel & Daniel from Thunderrock Innovations here again! We’re excited by the response to the Islantiles (Demo) Playtest! So many of you have signed up, sailed out, and shared fantastic feedback with us already.And because your adventures are just getting started, we’ve got some good news:The Playtest is Being Extended!Instead of wrapping up on September 14, 2025 at 19:00 CET, we’ll be keeping the playtest running until September 21, 2025 at 19:00 CET.That means two more weeks to explore islands, fine-tune your strategies, and uncover those satisfying deck-building combos.Why the Extension?Your feedback has been incredible from bug reports to clever optimization ideas. Extending the playtest gives us (and you!) more time to test balance changes, polish features, and prepare the game for its next big steps.Keep in TouchWe’ll be rolling out small updates during the…
- Playtest Registration Now Open for Islantiles! - 25 August 2025
Hello aspiring island architects, Daniel & Daniel from Thunderrock Innovations here! We’re absolutely excited to announce that registration is now open for the Islantiles (Demo) Playtest!Playtest DetailsPlaytest PeriodStarts: Today at 19:00 CETEnds: September 14, 2025 at 19:00 CETLimited Slots – Rolling Access We’ll be opening up the playtest in waves to keep things running smoothly:The first 200 players will set sail today. So don’t wait, sign up right away!Additional batches of testers will be invited gradually throughout the playtest period, so if you don’t get in immediately, stay tuned your turn might be just around the corner.Invite a Friend Every playtester will receive the ability to invite one friend via Steam. Exploring new islands is always better with company!What’s Inside the PlaytestYou'll get access to an early version of the demo, featuring the first look at our cozy rog…