- Update — Smooth Fog of War & Skill Cooldown Fixes - 23 September 2026
Fog of War - Fog boundary now glides smoothly instead of jumping — no more jitter while moving - Softer, wider fog edge (no more harsh blocky rim) - Less flicker on large vision circles; reduced texture overhead Skills - Fixed the "icon shows READY but Q doesn't cast" bug — the ready icon and cooldown bar now use the real skill timer, so pausing (Esc) or leveling a skill mid-cooldown no longer desyncs them - Pressing a skill that isn't ready now shows a clear "Skill not ready" message instead of failing silently See you on the battlefield!
- Match Settings & Smarter Bots - 14 September 2026
Match Settings & Smarter Bots — Sep 13, 2026 New match options, a balance pass on hero growth and towers, and a rebuilt bot brain. New Match Settings Set your own max lives before a match (0 = unlimited) and optionally cap bot lives separately — bots are unlimited by default, so nothing changes unless you touch it New toggle: drop items on death — turn it off for everyone with one click Both settings are remembered between sessions Balance Pass Heroes gain less HP and shield per level — level leads matter more than level-brick walls Towers hit heroes 1.5x harder: diving a tower now costs ~50% of your health in 10 seconds instead of ~25% Smarter Bots The bot combat brain was rebuilt from scratch around intent (lane, defend, gank, jungle, push) instead of a pile of special-case rules — fewer frozen standoffs, cleaner target commits Jungle bots now finish what they start: dragons and objec…
- Bot & Balance Patch — Sep 7, 2026 - 7 September 2026
Bot & Balance Patch — Sep 7, 2026 Per-loadout combos, smart target selection, a leveling & AD/AP overhaul, and towers with a spine. Per-Loadout Skill CombosEvery bot skill loadout now has its own designed combo — a real cast sequence with tuned delays (CC/utility setup → main damage → finisher; defense builds shield first, ults lead with follow-up timing) Before, only ~1 in 4 desktop loadouts (and ~1 in 10 mobile) matched any combo — the rest spammed one or two random skills Failed casts (out of mana, a missed roll) no longer burn the cast window: the combo retries instead of dead-airing Smart Target SelectionBots rank enemy heroes by how long they take to kill — mitigation factored in — instead of raw current HP, so a half-HP stacking tank no longer looks like an easy kill Zero-threat standoffs are broken: when neither side can kill the other anytime soon, the bot drops the duel and mo…
- Bot & Balance Patch — Sep 3, 2026 - 3 September 2026
Bot & Balance Patch — Sep 3, 2026 Pre-match builds, reworked shields, real objectives, and bots that play like players. Pre-Match Attribute AllocationNew step before skill select: spend 10 points across 9 attributes (HP, AD, AP, Armor, Magic Resist, Shield, Attack Speed, Move Speed, Attack Range) — max 5 per stat Points boost your starting stats and amplify per-level growth, so builds scale into late game Attack Range slides both ways: stack it up to +5 for long range, or trade it down to full melee (1.0) and refund the points into other stats Sliders with auto-drain, Pick Random and Reset options; your build is saved Bots allocate too, based on their role and playstyle — enemy heroes now vary in bulk and damage New Item Passive: HunterEvery tier-1 starter item now grants +2 damage against minions and monsters (works for ability damage too, doesn't stack with a second starter) Long Swor…
- Bot Hotfix Patch — Aug 28, 2026 - 28 August 2026
Bot Hotfix Patch — Aug 28, 2026 A small follow-up patch: team stats at match end, and smarter bot junglers. Team Overview at Match ResultThe end-of-match screen now shows a full per-team summary — every player's stats at a glance Smarter JunglersBots no longer walk to camps that were just cleared — no more wasted treks across the map Junglers now farm their own half of the map (camp ownership was mixed up) Bots actually fight a camp they've targeted instead of standing beside it doing nothing A half-finished buff camp gets finished instead of abandoned A dominating jungler steals enemy buffs, and ganks more while holding Red Buff Smarter FightingBots stop picking fights against fed, higher-level enemies — no more feeding Bots stop solo-tank towers: repeated tower hits force a step back Bots no longer attack locked/invulnerable towers when closing out a game — they hit the right structur…
- Bot Polish & Stability Patch — Aug 28, 2026 - 28 August 2026
Bot Polish & Stability Patch — Aug 28, 2026 A focused follow-up to the big item update: bots that build and fight smarter, cleaner buff stacking, damage types on the skill screen, and fixes for crashes and animations. Damage Type on the Skill Screen When picking skills, the detail panel now shows each damage skill's type — AP or AD — so you can build a coherent kit before the match even starts Bots Build Coherent Kits Bot skill loadouts no longer mix magic and physical scaling — every skill in a bot's kit now scales with the damage stat it actually buys (before, half a bot's kit could deal zero bonus damage) Junglers are locked to physical builds — and finally learned Smite Smarter Laning & Defense Bots hold their projectiles when a minion blocks the line of fire — no more skills eaten by the wave When enemy minions siege your tower or base, defenders clear the wave first, unless the en…
- The Big Item System Update — Aug 26, 2026 - 26 August 2026
The Big Item System Update — Aug 26, 2026 An all-new item shop, smarter bots with real team strategies, real comebacks, and smoother performance — our biggest update yet! A Brand-New Item System 56 all-new items across 9 categories: damage, crit, magic, tank, boots, utility and more New combat stats: Ability Power, Armor, Magic Resist, Penetration, Crit, Spell Vamp, Tenacity — plus Physical / Magic / True damage types. Mages now scale with AP across 9 retuned skills 36 completed items with game-changing passives: burst down healthy targets with Titan Breaker, execute low-HP enemies with Executioner's Edge, cap burst damage with Guardian Armor, heal on takedowns with Blood Reaper, slow everything with Frost Tome... Smart Shop: personalized recommendations that tell you why ("Counters 2 enemy tanks"), with Core / Counter / Synergy / Defensive tabs, a build-path graph, and a Simple view fo…
- Update 26/7 - 26 July 2026
Get ready for a brand-new battlefield experience! This major update brings tactical depth with dynamic weather, performance customization via shadow settings, smarter AI behaviors, and a massive visual and roster overhaul.Check out the full patch notes below:🌟 Major Features & Gameplay Changes🌦️ Dynamic Weather SystemEach match now features completely random weather conditions that set the atmosphere and subtly influence the battlefield:Sunny: Bright, clear skies for optimal visibility.Rain: Light showers bringing a slick, immersive visual sheen to the terrain.Thunder: Dramatic dark skies accompanied by flashing lightning and rolling thunder.Windy: Gusty winds that sweep across the map, affecting ambient elements.🧠 Smarter AI & Bot BehaviorNew "Search for Lost Enemy" Task: Bots and AI characters will no longer give up instantly when an enemy enters a bush and breaks line of sight. Th…
- 🔥 PATCH NOTES — Big Update! 🔥 - 29 June 2026
Hey everyone! We've been grinding hard to make the game feel bigger, fairer, and way more fun to play. This update is all about YOUR gaming experience — deeper matches, smarter balance, and a camera that finally feels right. Let's go! 🎮 --- ⚡ NEW: Level Up Your Skills (Lv 1 → 5)!Your skills now grow with you during every match! Earn Skill Points every time you level up (you start with 1 — choose wisely!). Pump any skill from Lv 1 to Lv 5: more damage, faster cooldowns, less mana, bigger range, longer stuns/shields — each skill scales its own way. Locked skills need to be unlocked first before you can cast them. Just hit the + button on any skill icon to upgrade. A glowing "Skill Pts" badge near your XP bar reminds you when it's time to spend. Bots got smarter too — they're upgrading their kits alongside you. Build your own power spike. Going glass-cannon damage? Max that Fireball. Tank…
- Update Notice: Minion Adjustments, New Skill Systems & Bug Fixes - 6 June 2026
Hello Players!We’ve just deployed a new update focusing on expanding our combat systems, tweaking map economy, and improving overall game stability. Here are the full patch notes:🌾 Minions & EconomyWave Size: Increased minion wave numbers from 3 to 5 to create more dynamic lane pressure.Siege Minions: Increased gold reward upon defeat, making them higher-value targets.🔮 Skill & Combat SystemsAOE Skill System: Implemented a brand-new Area-of-Effect system to handle ground-targeted abilities.Unit Target Skill System: Implemented a dedicated system for single-target, locked-on abilities.⚔️ New Skills AddedMeteor (AOE): Call down a massive meteor at a designated position to deal damage to all enemies in the area.Smite (Unit Target): Strike a single targeted enemy with direct, high-impact damage.⚙️ Performance & FixesFixed various minor bugs.Optimized general game performance for smoother…
- UI Improvement & New Feature: Strategy Tip System - 10 May 2026
UI Improvement Updated the button theme with a cleaner and more polished visual style. Improved readability and overall interface feel for a better gameplay experience. New Feature: Strategy Tip System A brand new real-time Strategy Tip System has been added to help players improve their tactical thinking and decision-making skills during gameplay. Tip Modes Players can now choose their preferred tip difficulty: Easy – Beginner-friendly guidance Medium – Balanced strategic suggestions Hard – Advanced tactical insights Off – Disable tips completely The system reacts to live gameplay events and provides contextual hints to help players: Improve strategic awareness Learn better positioning and timing Develop stronger decision-making skills Adapt to different situations more effectively We hope this feature helps both new and experienced players sharpen their strategy skills while enjoying…
- Gold System Manager + Locked Skins Update - 13 April 2026
Hello, players! This update focuses on rewarding your skill and making your experience smoother than ever. We’ve introduced a brand-new economy and some fresh looks for your characters.Check out the details below:💰 The Gold System ManagerThe wait is over! You can now earn Gold based on your performance in every match. Your rewards aren't just about winning; they’re about how you play.Performance-Based Rewards: Earn gold for every kill, assist, and objective.Victory Bonus: Taking the "W" grants a significant gold boost.Style Points: Impress us! High-skill maneuvers and "Style" actions now grant bonus currency.Match Completion: Even if the odds were against you, you’ll earn gold for sticking it out until the end.🎭 New Unlockable SkinsPut that hard-earned gold to use! We’ve added two brand-new skins to the collection🔧 Bug Fixes & OptimizationWe’ve spent some time under the hood to make…
- Content Update: Traps & Trash Talk! - 8 April 2026
Hey everyone! We’ve got a fresh update hitting the live servers today. We’re introducing a new tactical tool to your arsenal and making our bots a little more… "personable." Here is what’s new: 🪤 New Skill: The Trap Control the battlefield and catch your enemies off guard! The Trap allows you to set hidden hazards that punish reckless movement. Whether you're kiting a boss or defending a lane, timing is everything. Effect: Places an invisible trap on the ground. Damage: 100% of your Attack Power. Crowd Control: The first enemy to step on it is Stunned for 2 seconds. Duration: Traps remain active for 30 seconds. Mana Cost: 4 Cooldown: 20 seconds 🗯️ New Feature: Trash Talk System Think you’re the best? The bots are here to disagree. We’ve added a Trash Talk System to make combat feel more alive (and significantly more annoying). Heckling in Heat: Bots will now send messages during comba…
- Small Maintenance Update - 4 April 2026
We’ve just pushed a small patch focused on stability and smoothness. Thanks for playing! If you run into any issues, please let us know in the forums.
- 🚀 FastMoba Mega Update: The Evolution is Here! - 28 March 2026
Hello, Legends!We’ve been locked in the lab, and today we’re pulling back the curtain on our biggest update yet. From a complete visual overhaul to game-changing tactical depth, FastMoba just leveled up.🎨 A Brand New WorldThe arena has never looked better. We have redesigned the entire map from the ground up.Redrawn Textures: Every wall, floor, and landscape element has been meticulously textured for a more immersive, "hand-painted" aesthetic.Atmospheric Depth: Experience a more beautiful, cohesive battlefield that brings the fight to life.🐧 Express Yourself: Minion SkinsWhy should heroes have all the fun? You can now select from 6 unique Minion Skins to lead your charge:Warrior Penguin (For the icy veterans)Blue Penguin (Cool, calm, and collected)Skeleton Warrior (Spooky and relentless)Cute Snail (Slow and steady wins the war)Cute Bee (Sting like a pro)Cute Sheep (Fluffy but fierce)�…
- Game Update – New Skills Added - 22 January 2026
We’ve added 4 brand-new skills to expand combat options and playstyles. Check out the details below:✨ New Skills🔮 Teleport Instantly teleport to a target location within range. Perfect for quick escapes or aggressive engages.Range: 10Mana Cost: 6Cooldown: 15 seconds⚡ Chain Lightning Unleash a lightning strike that bounces between enemies, hitting up to 3 targets.Effect: Bounces to 3 enemiesDamage: 120% damage per targetMana Cost: 7Cooldown: 12 seconds⚔️ Attack Speed Boost Temporarily increases your attack speed for faster damage output.Attack Speed Bonus: +50%Mana Cost: 5Cooldown: 25 seconds🛡️ Damage Reflection Reflect a portion of incoming damage back to attackers for a short duration.Effect: Reflect 40% of received damageDuration: 6 secondsMana Cost: 5Cooldown: 30 seconds
- Update Notes 13 Jan - 13 January 2026
🤖 AI & Bot ImprovementsSmoothed minion behavior when switching attack targetsBots now dodge skills more intelligentlyImproved skill cast accuracy for bot playersUpdated bot player and monster attack behaviorBots now chase fleeing targets more effectively during auto attacks🧠 New & Improved Bot TacticsAdded Protect Ally task for better team playAdded Tower Siege tactics for smarter objective pressureImproved Gank behavior for better timing and positioningUpdated Go Save Home task:Increased defense rangeBots will no longer retreat if allies are sufficient to defend⚔️ Skills & CombatUpdated Iron Grip (Pull skill) to handle low-FPS scenarios more reliably🗺️ Map & VisualsUpdated bush model on the map for improved visuals and clarity
- New Skills & UI Update - 29 December 2025
✨ New Skills AddedTwo new skills are now available to expand your combat options:☠️ Poison DartLaunches a poisoned dart that damages and slows the targetDamage: 80%Slow: 30% for 4 secondsMana Cost: 3Cooldown: 8 seconds❄️ Frost WaveFires a wave of ice in a straight lineDeals damage and slows all enemies hitDamage: 100%Slow: 40% for 3 secondsMana Cost: 4Cooldown: 10 seconds🧠 New Status Bar (Above Player)A new status effect bar has been added on top of the player to clearly show active effects:😵💫 Stun🐌 Slow Movement⚡ Fast Movement🪝 Hooked⚙️ Performance & Bug FixesFixed various bugsOptimized performance for better and more stable FPS
- Update 27 Dec - 27 December 2025
Update NotesImproved anti-stuck movement algorithmsHome base regen updated: Health & Mana now regenerate based on % of max values (better late-game scaling)Gold logic improved:If a tower or player is killed by a non-player source, the last player who dealt damage within 5 seconds receives the goldBot AI improvements:Smarter skill usage (no random hooks, no overlapping shields)Bots avoid wasting skills on fully or correctly shielded enemiesFixed various bugs and stability issues
- Small Updates - 19 December 2025
Gameplay UpdateSkill System ChangesIncreased maximum equipped skills from 3 → 4More build flexibility and deeper combat strategiesBot AI ImprovementsBots now attempt to use skill combos instead of casting skills randomlySmarter, more threatening enemies with better timing and synergy