Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3643080 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | 2026 |
| Developer | Matteo |
| Publisher | Matteo |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
"Rasna" is an historically accurate Etruscan tale: a legend as it might have been told in ancient times when people gathered around the fire. A single-player, story-driven historical open-world game to jump 2500 years in the past.
About this game
In 499 BC, you are hunted by your own people. Rasna is a single-player, story-driven historical open-world game presented as a “Historically Accurate Etruscan Tale”. This means it strives for meticulous historical accuracy while immersing the player in a world rich with mysterious places, magical creatures, and ancient mythology. Rasna is designed for players who love story-driven experiences, historical settings, and meaningful choices. The player assumes the role of Velia, a young woman and daughter of the Lucumon (king) of the Etruscan city of Manthura. At the beginning of the game, something terrible happens and Velia becomes an outcast, hunted by her own fellow citizens. Choices have consequences. The game can end prematurely in 14 different ways, or reach the story’s conclusion through three distinct endings. Dialogues require continuous player interaction and offer numerous choices. This makes it impossible to tell which decisions will truly affect the story, and which simply help define the personality you wish to give the protagonist. To improve immersion, side quests are fully woven into the main one and are intentionally indistinguishable from it. Choices made during these missions can directly influence the outcome of the story. Each character Velia encounters has a personal backstory, adding depth and richness to the narrative. It is up to you to decide whether to explore a conversation in depth or bring it to a close more quickly. Gameplay and Combat System Our goal is to offer highly varied gameplay: exploration, investigation, dialogue and diplomacy, combat, stealth, and the challenge of finding your way through complex environments. As the story unfolds, you will find yourself in very different situations, each requiring a distinct approach. At present, the combat system is still in development and not yet available. The Early Access release will only take place once the combat gameplay is ready for testing. Combat philosophy: in our pursuit of maximum immersion, our goal is to create a combat system that is highly intuitive and focuses on tactical awareness and the ability to read the situation, rather than mechanical complexity. Hi…
Supported languages
English * , Italian * * languages with full audio support
