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Nothmere

Nothmere Steam news

Wraithwood Studios | Jan 16, 2026 | game

Released

0players observed · 25 September 2026 - 13:56:46 UTC

AdventureCasualIndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak8
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Nothmere news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak8
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews16
  • Release dateJan 16, 2026
  • DeveloperWraithwood Studios
  • PublisherWraithwood Studios

Genres: Adventure, Casual, Indie, RPG

Company pages: Developer: Wraithwood StudiosPublisher: Wraithwood Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Nothmere Steam news

Nothmere news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • v1.12 - 2 February 2026

    The resonance focus in the Echo Vault sublevel now stays properly disabled once you solve the maze puzzle and won't reactivate once you complete the quest.

  • Patch v1.11 - 31 January 2026

    Patched an issue where the thief class could loot the Glimmerbark repeatedly from Richard's room, even if you don't need it any longer.

  • v1.10 - 30 January 2026

    Fixed an issue with the Shardglass Thorn respawning once used if the Faerie portal ritual hasn't been completed. Also added a check to keep the player from using too much Void Essence on the altar during the ceremony process and wasting the essences.Increased the size of the interaction area on the pillar puzzle in the Crypts to make it easier to place the 4 stone reliefs in their stone holders.

  • Update v1.09 - 28 January 2026

    Modified the quest logs for the Crimson Conspiracy questline to clarify that you need to find a second piece of evidence about who is behind the plot if you've only found one. Previously the quest log would simply say you should 'continue investigating'. This way the player isn't waiting for Dervin to continue the questline when there is still a second piece of evidence to find. Fixed the issue where when asking Balnor questions about some other people, at certain points in various questlines the script called Robyn to be the speaker instead of Balnor. Selling Ornate Leather Armor will now give 1g 30s instead of 130g. Fixed the issue where returning from battle on some screens at Late Afternoon would overlay the removed red sunset graphical tint to the screen. This was removed back before Beta due to the jarring nature of the reddish tint, but was accidentally left on some screens. It h…

  • v1.08 Addendum - 26 January 2026

    Missed one item in v1.08, and adding it as a quick addendum: In the large outdoor-looking area of the Echo Vault, the level up image was turning invisible instead of being removed, which was causing a blocking to the pathway.

  • Patch v1.08 - 26 January 2026

    Fixed an issue when returning from battle in one of the cave scenes where it would place the player in a non-walkable area. Adjusted the image of the bag in the initial sewer tutorial level to be more in-line with the graphics on the screen (more pixelated). Fixed the battle entry on the tutorial section so that the initial slime corpse doesn't spawn a split second before the fight starts. This was a side effect of the changes made in an earlier patch that I forgot to modify in this tutorial section since it doesn't use the same script as the rest of the game for battles. Changed the default cursor when on the Jobs board in the Crimson Shield to be the look / eye cursor.

  • Patch v1.07b - 26 January 2026

    Fixed a placement issue on the screen immediately to the right of the farm. When returning from battle, it would place the player in a non-walkable area, making them unable to move. Fixed a typo in the Inn.

  • Small addendum to 1.07 (1.07a) - 25 January 2026

    Quick emergency patch to v1.07 to resolve issue with the game being in a paused state when game saves are made now that the main menu pauses the game. That was being passed into the save state. Removed that functionality to saves and restores work properly.

  • Patch v1.07 - 25 January 2026

    Fixed a bug where if you pressed Escape on the Game Stats screen, it would not close the menu. Fixed a bug when breaking into the house by Richard's in the Town Square by using the Open spell instead of lockpicking, it would put the player in a place that is non-walkable, effecting scale and maneuverability. Fixed a typo in the house by Richard's in Town Square. The book on the table now, if read, will report that it improved your Agility by 5, instead of Agiligy. Corrected a bug where using escape to open the control panel would not pause the game, but using the button on the top taskbar would. Now the game, day/time counter and all activity pauses completely when the control panel is visible.

  • Update v1.06 - 23 January 2026

    Fixed a glitch in the selling of the Void Essences that had to do with the incorrect initial amount being allocated when turning in the initial goop from the sewer to Gregor. The player can no longer sell more void essences to Gregor than they have and go into the negative amount. Fixed an issue where drinking a phoenix potion direct from your inventory would not reduce total number owned by 1, allowing infinite uses. It now calculates properly. Fixed a typo in the description of the Loop of Blade Dancing. Changed the Forums link in the settings to the Steam discussion forum, as it seems to be the primary place of discourse for game content.

  • Patch v1.05 - 22 January 2026

    Fixed a bug with the time passage where the time was not rolling properly from Pre-Dawn Hours to Morning. Now if the player stays awake all night, the day will properly roll into the next day in the morning hour. Fixed a bug in the Silent Key quest for the Shaded Sigil. When breaking into Gregor's bedroom the chest is now able to be opened with a lockpick or the open spell. Fixed a bug where you could complete all quests in the Warrior's Guild beginning with the Cracks in the Barrier quest without actually completing the mission requirements if you experience a particular scenario in the forest with a void roach battle. Fixed an issue where sometimes the player would not properly change to the town gate room with the Arcane Codex when walking behind the Inn to go towards the General Store and Arcane Codex. Fixed an issue with the torch puzzle in the Crow's Nest so that you cannot exting…

  • Addendum to patch 1.04 - 20 January 2026

    Quick incidental patch, resolving a crash issue in the Arcane Codex where opening one of the chests causes a crash error if you receive the rare loot with additional coins, as I referenced a string variable instead of the integer in the code. It now rewards the funds appropriately.

  • Patch v1.04 Released - 20 January 2026

    Patched a scaling issue where the player might become very large if they walk into a specific area in some of the forest screens. Fixed a crash bug while on The Silent Key quest for the Shaded Sigil. Now when you break into Gregor's room and don't steal the key, and then leave, the next time you arrive outside the game won't crash. You also cannot ask Robyn to help boost you to the window unless you're outside Gregor's house at night any longer. Fixed a bug where if sneaking, the player's energy would continue to drop if they were moving somewhere when they opened the a GUI menu that paused the game, such as their stats or Inventory screen. This could be problematic if currently breaking into somewhere, and the player paused the game for some reason and returns to see they are out of energy and their stealth breaks.

  • Small Update 1.031 - 19 January 2026

    Released a new quick patch that does two things. 1 - Saved games from previous versions are now available again for playing. v1.02 accidentally moved the save game location. It is moved back. 2 - Defaulted the game to start in full-screen mode instead of windowed for those who haven't reconfigured the startup settings or used Alt Enter to change to full screen mode.

  • Update v1.03 - 19 January 2026

    Addressed an issue where the game could sometimes crash while entering combat mode or when a mob begins following on a screen. Added a half second delay on room load scripts to ensure code finishes executing. Fixed an exploit where the player could repeatedly pick the lock on the tutorial sewer gate to gain unlimited experience. Addressed issue where the game could sometimes crash while opening the middle chest in the Arcane Codex. Addressed the issue where sometimes the shop GUI would crash the game due to blocking queued animations from happening. Fixed an exploit where the player could repeatedly open the locked chest in the cave system and get unlimited money and potions. Addressed the issue where the game crashes when using the Spellavator while stealthed. Addressed the issue where equipping or unequipping a weapon, armor or jewelry piece would max health and mana out. It now calcu…

  • Update v1.02 - 17 January 2026

    Fixed minor bug where under certain circumstances the player could sell more Void Essences than they had to Gregor.

  • Changelog v1.01 - 17 January 2026

    Addressed one minor issue to clarify something in the tutorial stage, and fixed one game-crashing bug: On the tutorial locked gate, when the use action is performed, added a textbox to let mages know they can use a spell to open the gate, and a thief know they can pick the lock. Fixed a crash bug when the animation of the blacksmith beginning to hammer again at the same time the user tries to open the shop screen. The animation no longer blocks the engine GUI loading.

  • Nothmere has released! - 16 January 2026

    After several years of development and rigorous beta testing my dedicated crew of testers, Nothmere has officially been released to the public! I hope you enjoy this retro point and click adventure RPG!

  • Playable Demo Released! - 26 November 2025

    The Nothmere playable demo is now available for all to play!

  • Beta Testing Beginning - 25 October 2025

    The game's development has wrapped. I'll be sending out invites soon to those who request and are selected to be Beta testers for the game. If you're interested in joining the playtesting, select the link from the game's storefront. Stay tuned!

Patch notes and updates

S.noRelease datePatch nameGID number
12 February 2026v1.121823191198611258
231 January 2026Patch v1.111823191198607282
330 January 2026v1.101823191198605128
428 January 2026Update v1.091823191198599669
526 January 2026v1.08 Addendum1822556746167993
626 January 2026Patch v1.081822556746167939
726 January 2026Patch v1.07b1822556746166134
825 January 2026Small addendum to 1.07 (1.07a)1822556746165354
925 January 2026Patch v1.071822556746165156
1023 January 2026Update v1.061822556746162868
1122 January 2026Patch v1.051822556746160479
1220 January 2026Addendum to patch 1.041821922921824332
1320 January 2026Patch v1.04 Released1821922921823342
1419 January 2026Small Update 1.0311821922921821013
1519 January 2026Update v1.031821922921820163
1617 January 2026Update v1.021821922921818851
1717 January 2026Changelog v1.011821922921818697

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