- The AI Bubble Update 1.05 - 25 June 2026
Hi, szanny here!I know it's been a bit quiet lately regarding the game's progress, but I want to assure you I'm still pushing forward and developing The AI Bubble as much as I can.In this update, the Factory level is getting a serious security upgrade. We are introducing a whole new roster of enemies, changing how combat flows, and fixing some annoying technical issues that were getting in the way of the gameplay.Here is everything new in this patch:New Enemies on the Factory FloorDefective Crawler: It might be broken, but it’s fast, crawls on the floor, and wants your ankles.Assembly Grunt: The standard, minimum-wage melee worker coming straight for you.Plasma Supervisor: Enforcing company policy from a distance with heavy, glowing plasma shots....and a few more surprises waiting for you on the assembly line!Gameplay & AI OverhaulSmarter Pathfinding: Enemies finally gained a few IQ poi…
- v1.00 | The Full Release - 7 March 2026
Hi everyone, Szanny here!The day has finally arrived, we are officially introducing Version 1.00 of The AI Bubble! This is a massive milestone for the project. With this update, the third level is officially ready for deployment. Once you defeat the boss of Level 2, you will be able to dive straight into the new content.New Content: The FactoryNew Level - The Factory: Descend into the heart of the machine. This new environment offers unique challenges and a grittier atmosphere.New Boss - The Mimic: Be careful what you wish for. The final encounter of the new level features a boss that mimics the player’s own abilities. Fighting yourself is never easy!Changes & ImprovementsBoss Phase Combat: To keep the focus on the big bad, minions will now spawn in much smaller numbers once a boss appears on the screen.The Verifier: This enemy now spawns 30 seconds later than before, giving you a bit m…
- v0.95 | Official Release! - 1 March 2026
Hi everyone, Szanny here!The moment has arrived—The AI Bubble is officially released on Steam! As you might notice from the version number v0.95, the game still needs just a few more days "in the oven" to reach the 1.00 milestone. I am committed to polishing every remaining detail and fixing any lingering issues by next week. In the meantime, the game is fully playable and packed with new content!Here is what’s new in the release build:New Content & World ExpansionNew Map: Explore a brand-new environment—the Casino!New Challenges: Face off against a new Boss and several new enemy types.Cursor Waves: The "Cursor" enemy waves now scale with time—the longer you survive, the more cursors will hunt you down.New Upgrades & BalanceNew Upgrade - Firmware Update: Grants a flat +10% damage boost to all weapons.The Nuclear Option: Previously known as "Power Up," this upgrade has a brand-new icon a…
- v0.7 | New Classes, Upgrades & Release Update - 27 February 2026
Hi everyone, Szanny here,First of all, I want to sincerely apologize, but I need to reschedule the game's release by two days. Instead of Friday, the game will now launch this Sunday. There is a huge amount of work happening behind the scenes right now, and I want to ensure I don’t release an unfinished product. I hope you understand, I want the launch to be as smooth as possible for all of you!Despite the short delay, progress is moving fast! We are now on version v0.7, and it brings some of our most creative content yet:Two New Classes!The Story Writer: Attacks by firing sharp ink bolts at enemies. For his Ultimate, he summons a massive statue of himself that crushes all nearby enemies with immense damage.The Voice Actor: His base attack is a localized sonic scream into his microphone, dealing AoE damage. When he uses his Ultimate, he takes a deep breath and let’s out a massive shockw…
- v0.57 | New Enemies, Trees, and Map Obstacles - 19 February 2026
Hi, Szanny here with update v0.59!This update is all about making the maps feel more alive and the late-game more challenging. We are introducing obstacles to the environment, a dangerous new enemy type, and important AI improvements.The Environment: Trees and BlockadesRunning indefinitely across a flat field can get a bit repetitive. To fix this, I’ve started adding obstacles to the map tiles.Nature Reclaims the Field: You will now find trees spawning on the map that act as blockades.Future Plans: I am currently working on adding building ruins to make the City map feel like a real, war-torn urban environment rather than just an open field.New Enemy: The Prime Carrier DroneExclusive to the later stages of Hard Mode, the Prime Carrier is a melee threat with a nasty special ability.The Landing Mechanic: If you don't destroy the drone while it is attempting to land, it will deploy 3 rando…
- v0.56 - 15 February 2026
Hi everyone, Szanny here with a quick follow-up patch to improve your experience!Following the demo launch and your recent feedback, we’ve pushed v0.56 to address some balance issues and a nasty bug that was making Hard Mode a bit too hard.Bug FixesHard Mode: Fixed a critical bug where players were being killed instantly upon taking a single hit in Hard Mode.Balance Changes"Quick Call" Nerf: To keep the early game challenge intact, the "Quick Call" upgrade has been adjusted. It now provides 2 HP per level (previously 3 HP).Visual ImprovementsEXP Orb Merging: We’ve refined the way experience orbs behave. Orbs will now wait 1 second before merging, and we’ve added a merge animation. This ensures you can clearly see when an enemy drops experience, preventing that "empty-handed" feeling after a kill.Thank you for the quick feedback on the demo! These small tweaks help us get the game into t…
- The AI Bubble Demo is Live! - 13 February 2026
Hi everyone, Szanny here with the biggest news yet!I am incredibly excited to announce that the Early Demo of The AI Bubble is now officially live and free to play on Steam! This demo is a result of our intense developer + AI collaboration.Download the Demo here:
- v0.55 + kickstarter - 6 February 2026
Hi, Szanny here again with another update!Development is moving fast, and version 0.55 focuses on expanding your strategic options and polishing the overall user experience. Here is what’s new:New Synergies & UpgradesWe’ve added 4 new synergies to help you create even more chaotic builds:Rage Quit: Taking damage now charges your Ultimate ability. Turn your mistakes into a powerful comeback!Stress Sweat: Your damage increases as your Ultimate bar fills up.Pyramid Scheme: Grants a 50% chance to gain double EXP from defeated enemies.Viral Spam: Significantly increases your attack size and adds extra piercing to your projectiles (Only for Artist).New Upgrade:Passive Income: If you manage to avoid taking damage for 10 seconds, you will automatically gain 5% of the EXP required for your next level.Quality of Life & Bug FixesAuto-Pause: The game will now automatically pause if you unplug your…
- v0.5 is here! - 1 February 2026
Hi, Szanny's here!I’ll be posting updates here regularly so you know exactly what to expect from the game. Today’s update brings a lot of exciting changes, new features, and important fixes.New Systems & GameplayFrost System: You can now slow down enemies! Dealing damage with frost-related upgrades will chill your foes, turning them blue and reducing their movement speed.Synergies: We’ve added powerful combinations! If you combine Bio-Warfare with Frost, you’ll unlock Blizzard, providing a much larger area of effect and extra damage.EXP Orb Merging: To keep the game running smoothly even during intense battles, nearby experience orbs will now merge into a single, larger orb. You can easily tell their value by their color: Green, Orange, or Red.Weapon Evolutions (Max Level)Reaching the maximum level with your class weapon now grants unique bonuses:Junior Developer: At max level, you unlo…