StarFear news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3700300
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperIstari Studios
- PublisherIstari Studios
- Parent gameNot available
Company pages: Developer: Istari StudiosPublisher: Istari Studios
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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StarFear Steam news
StarFear news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Second Playtest Live Now! - 31 August 2026
We're online!Now until September 30th.► REQUEST PLAYTEST ACCESS ◄ We'd love to see you on Discord, where we're posting internal progress updates regularly.RecapAt the end of our last playtest in May:The game was too hard.There isn't enough variety or incentive to keep coming back for another run.We needed to be better prepared to make significant balance changes partway into a playtest.What have we been up to?Our development focus has been:Difficulty, where we introduced difficulty tiers, a secure slot, and rebalanced the sandboxUser Interface, which has been largely replaced and greatly simplifiedProgression, where perks and unlocks have been decoupled and simplifiedAdditionally, there are quite a few other tweaks, refinements, and additions, such as:Missions overhaul -- now found in-raid and expanded beyond proof-of-conceptEnemy concentrations -- where you're rewarded for opting into…
- Next Playtest: September - 21 August 2026
Hello there!We've been hard at work since May applying (hopefully) what we learned from our last playtest, and we're ready to invite more people in for round two:Our next playtest will run from August 31st to September 30th.► REQUEST PLAYTEST ACCESS ◄ RecapAt the end of our last playtest in May:The game was too hard.There isn't enough variety or incentive to keep coming back for another run.We needed to be better prepared to make significant balance changes partway into a playtest.What have we been up to?Our development focus has been:Difficulty, where we introduced difficulty tiers, a secure slot, and rebalanced the sandboxUser Interface, which has been largely replaced and greatly simplifiedProgression, where perks and unlocks have been decoupled and simplifiedAdditionally, there are quite a few other tweaks, refinements, and additions, such as:Missions overhaul -- now found in-raid a…
- First Playtest Conclusions - 30 May 2026
Thank you!First of all, thank you to everyone who participated!It is now clearer than ever how valuable crowdsourcing feedback and collecting analytics are to understanding what's working (or not). Up until the first Steam playtest, we'd only seen friends & family try the game out, so this was our first check against a real audience of regular players. We really appreciate everyone who took the time to take our game out for a spin.What did we learn?The game is too hard.Almost no players made it to the halfway point in a run.We have a "death spiral" problem, where you lose your best stuff and each attempt to recover gets harder than the one before it while you sit at a difficult your skill hasn't progressed to yet.We need to be better prepared to make significant balance changes partway into a playtest.There isn't enough variety or incentive to keep coming back for another run. We did ha…
- Early Game Balance Pass - 10 May 2026
We've been analyzing some of our analytics for first half of the playtest so far and it's clear we have a problem: No one is making it out of Act 1 (~Threat Levels 1-5):I like the direction of the difficulty trend line, but it's too many walls too early. Let's look at the culprits...Changes:Act 1TurretsDecrease HP from 60 -> 40 (2-shot kill with starter weapon now)Decrease rate of fire by 33% (1.5s -> 2s)Decrease projectile speed from 8 -> 7Decrease projectile damage from 35 -> 30SoldiersDecrease rate of fire by 16% (1.5s -> 1.75s)Decrease projectile speed from 9 -> 8
- Playtest Goes Live Tomorrow at 10am EDT - 28 April 2026
We're very excited to turn it on and see who (not counting our mother) turns out to play! Prizes At the start of the Playtest, we have three Steam leaderboards for you to compete in: Hub Gauntlet Best Time, a short race to help you practice piloting, but there are no rules in terms of what loadout you use to complete it! Best Run (Solo and Co-op separately), looking the pilot who finds victory on the hardest difficult with the shortest duration! The prize will be an invitation to help us design and name a new item for the game, e.g. a ship, weapon, or something akin to that. Highlights Akin to the leaderboard prizes, we're also inviting all players to take clips and screenshots from your play and submit them on our discord server! Our hope is to make a full trailer sometime in the future, and we'd love to compose it of moments from people other than our immediate family. Polishing Here'…
- One Year In. Come Die With Us. - 19 April 2026
A year ago this month, StarFear was a networked cube in space. Over the last months we've been playtesting internally extensively: adding systems, tweaking balance, and moving inch by hobby inch closer to our vision for the experience we want to share. What we really want to know: Do other people find this as compelling and fun as we do? There's no question that every game is made better by the feedback of its players. We're honestly nervous and excited to see what happens next. Every bug report and piece of feedback lands on our desk and may go straight into the next build. What We're Building ForTwo things, above everything else. Skill expression. When to push. When to extract. Favorite loadouts to match your personality. Where to aim when a sniper is telegraphing and a bomber is drifting into your flank. Every run is a chain of small decisions, and the good players make better chains…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 10 May 2026 | Early Game Balance Pass | 1832065502818525 |
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