Sagittarius: The Lost and Cursed news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews3
- Release dateSep 19, 2025
- DeveloperJackpie
- PublisherJackpie
Company pages: Developer: JackpiePublisher: Jackpie
Sagittarius: The Lost and Cursed Steam news
Sagittarius: The Lost and Cursed news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update 1.1: PERMADEATH and gameplay changes! - 15 October 2025
Hi everyone!I am so excited to introduce you to the biggest update since release! I've been listening to your feedback and focused on what matters most: improving puzzle clarity, gameplay flow and adding thrilling new content.Everyone should be able to get past all of the Tommy's Nightmares, search for the clues and experience the story of Sagittarius and the Gray family. Even multiple times!\This one's for players who've beaten the main story but crave an extra layer of challenge: PERMADEATH. Hop into the EXTRAS tab and face the ultimate challenge of Sagittarius: The Lost and Cursed: complete the entire game in one sitting, with no pause menu, and if you lose, you need to start over from the Act I.To show off your skills and passion, you'll be able to flex your new, exclusive achievement when you conquer PERMADEATH!\Another big change is a refinement of the game's first few hours. The…
- Update 1.02 - 25 September 2025
Hi everyone!Some changes are coming to Sagittarius: The Lost and Cursed!\\ In Act II, added new possible teleport location in the basement\ In Act II, lamps are now properly locked after completing one of The VisionsGood luck!
- A long journey - 22 September 2025
This has been a long journey.After a very long time, Sagittarius: The Lost and Cursed is finally available for everyone to play!I've been reading your feedback, and I'm so happy to see that many of you like the game. As some of you noticed - there are many "secret" mechanics that help you get through the Tommy's Nightmares more efficiently. Some puzzles can also be solved in different ways – often with easier solutions, though the hints for them may be harder to find.Immerse yourself, search for clues, and craft your own theories about the story of Sagittarius and the Gray family - I can't wait to read them!But remember, Sagittarius is unforgiving...Thank you for all your support and for giving me and my game a chance. Good luck!
- Update 1.01 - 22 September 2025
Hi everyone!Based on your feedback, I've decided to make some changes to the Act II.From now on, Act II should feel more balanced and fair to play! Thanks for sharing your thoughts and helping me to improve the game! Here are the changes:\\ In Act II, going back to the basement now teleports the player to the location farthest from the enemy\\ In Act II, updated map geometryGood luck!
- Patch Notes - 09/17/2025 - 17 September 2025
\\ In Act V, added a checkpoint at a certain point in level\ In Act V, changed some dialogue context\\ In Act V, added new sound effects to the enemy
- Patch Notes - 08/25/2025 - 25 August 2025
\\ In Act II, one of The Visions now awards the player correctly\ In Act IV, a certain event now triggers correctly\ In Act III, modified objective description for better clarity\ In Act IV, made some balance changes\ In Act IV, added a new hint for a specific puzzle\\ The settings overlay now disappears correctly after exiting the pause menu during a certain sequence
- Patch Notes - 08/18/2025 - 18 August 2025
\\ In Act IV, a certain riddle is displayed in the correct order\ In Act I, certain events are no longer interactable during the ending level sequence\ In Act II, the timing of fade out animation during the opening cutscene was changed\ In Act II, certain hints were modified\ In Act IV, collision of the enemy was updated for smoother navigation\ In Act IV, the enemy spawn positions were adjusted to avoid objects\\ Removed clipping on some maps\\ Settings buttons are now aligned properly\ In Act I, the pause menu is now displayed correctly during certain events\ In Act II, a certain text was updated to match the current hint\\ In Act III, the volume of a certain audio cue was balanced
- Patch Notes - 08/05/2025 - 5 August 2025
\\ In Act III, some items now spawn correctly in the world\ The game can now be unpaused by pressing the pause button again, instead of manually clicking the "Resume" button on the screen\\ In Act III, a particular game sound is now playing correctly in the world\\ Location name formatting is now consistent across all opening cutscenes
- Patch Notes - 08/04/2025 - 4 August 2025
\\ Increased interaction range for Gray's Files\ In Act I, some events no longer activate two times when spamming interaction button\ In Act II, a checkpoint was added after the level intro\ In Act II, dialogue now varies depending on the order of completing the objectives\\ Updated UI\ Improved visibility of the interaction crosshair when using flashlight
- Patch Notes - 07/31/2025 - 31 July 2025
\\ UI elements now scale correctly to the screen's resolution\ Some UI elements no longer clip through the screen\\ Audio volume no longer resets to default after closing eyes
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 25 September 2025 | Update 1.02 | 1811772772239575 |
| 2 | 22 September 2025 | Update 1.01 | 1811138915519248 |
| 3 | 17 September 2025 | Patch Notes - 09/17/2025 | 1811138915352670 |
| 4 | 25 August 2025 | Patch Notes - 08/25/2025 | 1808601382580021 |
| 5 | 18 August 2025 | Patch Notes - 08/18/2025 | 1808061939473539 |
| 6 | 5 August 2025 | Patch Notes - 08/05/2025 | 1806698490846818 |
| 7 | 4 August 2025 | Patch Notes - 08/04/2025 | 1806698490819860 |
| 8 | 31 July 2025 | Patch Notes - 07/31/2025 | 1806698490684239 |
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