SPSTEAMPULSELIVE ANALYTICS
Starship Rubicon

Starship Rubicon Steam metadata

Wickworks | Jul 13, 2015 | game

Released

0players observed · 23 September 2026 - 04:43:26 UTC

ActionIndieSpaceSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)2,505
  • Revenue (VGI)$18,195
  • Review score84% positive

Starship Rubicon metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)2,505
  • Revenue (VGI)$18,195
  • Review score84% positive
  • Total reviews44
  • Release dateJul 13, 2015
  • DeveloperWickworks
  • PublisherCheerful Ghost

Genres: Action, Indie

Company pages: Developer: WickworksPublisher: Cheerful Ghost

Top Steam chartsTop 100 gamesGame directorySteam Store page

Starship Rubicon Steam metadata

Starship Rubicon metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/372030/metadata
Steam Storehttps://store.steampowered.com/app/372030/
Steam Communityhttps://steamcommunity.com/app/372030
PCGamingWiki search
IGDB searchSearch IGDB for Starship Rubicon

Reviews, pricing, and metadata

Review summary

Positive

84% positive, 37 positive, 7 negative

Price and discount

$9.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Trading Cards, Partial Controller Support, Steam Cloud, Includes level editor, Family Sharing

Achievements

Not available

Platform releases
  • Steam 13 July 2015

Latest Steam announcements

  • Major technical upgrade for modern systems. - 8 November 2019

    I've spent the last few months upgrading the build system for Starship Rubicon to get it to run more nicely on modern systems (compiling it with Blitzmax NG as opposed to the depreciated vanilla Blitzmax). If you've had problems getting it running on Windows 10, this should be the fix for you. Or a 64-bit linux system. Or, like, any mac. Joystick support is dropped. If you really want it, you can opt back into the 2.2 branch. Changes: Moved from a 32- to a 64-bit build. OpenGL is now the graphics driver for all platforms. Locked the render resolution to 1280x720 so the game doesn't play differently on different sized screens. Lancer AI has been changed to hit-and-run instead of circle-and-shoot. Dialogue size resized from 2x to 1.5x (I'm still not happy with how it looks, but it was too big) Reef boss now is layered underneath shots instead of on top of them. New terrain hazard: spinnin…

  • Windows 10 is NOT supported. - 10 May 2017

    Been getting reports that Rubicon has trouble running on Microsoft's latest hey-know-what-would-be-fun-switching-your-OS update. I don't have a Windows 10 computer to test it/make a fix (and won't for the foreseeable future), so I'm just gonna declare it unsupported for the time being. Sorry for the inconvenience. I just don't have the resources right now to fix it. Edit: Sounds like even compatibility mode might not work. I'd rather people give it a pass than have a bad experience due to technical problems, so if you have Win10, I'd really recommend holding off for the time being.

  • Windows 10 is NOT supported. - 10 May 2017

    Been getting reports that Rubicon has trouble running on Microsoft's latest hey-know-what-would-be-fun-switching-your-OS update. I don't have a Windows 10 computer to test it/make a fix (and won't for the foreseeable future), so I'm just gonna declare it unsupported for the time being. Sorry for the inconvenience. I just don't have the resources right now to fix it. Edit: Sounds like even compatibility mode might not work. I'd rather people give it a pass than have a bad experience due to technical problems, so if you have Win10, I'd really recommend holding off for the time being.

  • Crescent Loom is now on Greenlight! - 10 February 2017

    Crescent Loom, the genre-shifted neuroscientific sequel to Starship Rubicon, has been launched on Steam Greenlight! I depend on crowdfunding to make new games, so if you enjoyed Starship Rubicon and wanna see more, head over to Greenlight show it some love! As a sidenote, backers over at the Kickstarter have put putting together some really elegant creatures that I'd like to share with you: check them out on Kickstarter!

  • Crescent Loom is now on Greenlight! - 10 February 2017

    Crescent Loom, the genre-shifted neuroscientific sequel to Starship Rubicon, has been launched on Steam Greenlight! I depend on crowdfunding to make new games, so if you enjoyed Starship Rubicon and wanna see more, head over to Greenlight show it some love! As a sidenote, backers over at the Kickstarter have put putting together some really elegant creatures that I'd like to share with you: check them out on Kickstarter!

  • Kickstarter for the sequel! Neuroscience & physics-based creature construction! - 1 February 2017

    Crescent Loom: weave neurons, stitch muscles, create life. The Kickstarter is now live! Update: we made it! Follow progress on the dev blog. It's a bit of a genre shift: we're moving from space into the ocean. In Crescent Loom, players construct physics-based underwater creatures and weave scientifically-accurate neural circuits in order to explore an alien ecosystem. https://ksr-ugc.imgix.net/assets/015/250/708/590b8d0db83d6b60a8eb1e2e77decabc_original.gif?w=680&fit=max&v=1485112046&q=92&s=588018fdda39a853c4f36d32a7663c15 After the events in Starship Rubicon, the planets of both humanity and the bio-engineering Alien Nemesis lay in ruins. Most surviving humans now sleep in cryopods collected by the Pilot on her warpath towards the Nemesis homeworld. The Pilot now returns to one of the planets that she burnt from orbit and begins using a piece of Nemesis technology called a "Crescent Lo…

  • Kickstarter for the sequel! Neuroscience & physics-based creature construction! - 1 February 2017

    Crescent Loom: weave neurons, stitch muscles, create life. The Kickstarter is now live! Update: we made it! Follow progress on the dev blog. It's a bit of a genre shift: we're moving from space into the ocean. In Crescent Loom, players construct physics-based underwater creatures and weave scientifically-accurate neural circuits in order to explore an alien ecosystem. https://ksr-ugc.imgix.net/assets/015/250/708/590b8d0db83d6b60a8eb1e2e77decabc_original.gif?w=680&fit=max&v=1485112046&q=92&s=588018fdda39a853c4f36d32a7663c15 After the events in Starship Rubicon, the planets of both humanity and the bio-engineering Alien Nemesis lay in ruins. Most surviving humans now sleep in cryopods collected by the Pilot on her warpath towards the Nemesis homeworld. The Pilot now returns to one of the planets that she burnt from orbit and begins using a piece of Nemesis technology called a "Crescent Lo…

  • Update: 2.16! -- Hangar test drive, controller polish, bug fixes - 19 January 2016

    Hopefully the last patch for a while! TLDR; to see some of the controller fixes, you may have to delete rubicon.options in the main game folder. (it'll generate a new one by default) The biggest thing here is a not-abysmal controller scheme. Having designed the game ground-up for keyboard+mouse, it was a challenge to get the same kind of responsiveness from a controller. One note is that the main triggers on a 360 controller are not supported -- the default driver is set up such that if one is held down, it cancels out the other. Since I couldn't find an easy fix, I just left them disabled. Also I JUST REALIZED joysticks haven't been working on linux or mac at all. I was able to throw together a fix for Linux (i.e. it works on my box, hopefully your milage will not vary), but Macs are still out of luck. Same goes for special Steam Controller support. C'est la vie. The one thing I change…

  • Update: 2.16! -- Hangar test drive, controller polish, bug fixes - 19 January 2016

    Hopefully the last patch for a while! TLDR; to see some of the controller fixes, you may have to delete rubicon.options in the main game folder. (it'll generate a new one by default) The biggest thing here is a not-abysmal controller scheme. Having designed the game ground-up for keyboard+mouse, it was a challenge to get the same kind of responsiveness from a controller. One note is that the main triggers on a 360 controller are not supported -- the default driver is set up such that if one is held down, it cancels out the other. Since I couldn't find an easy fix, I just left them disabled. Also I JUST REALIZED joysticks haven't been working on linux or mac at all. I was able to throw together a fix for Linux (i.e. it works on my box, hopefully your milage will not vary), but Macs are still out of luck. Same goes for special Steam Controller support. C'est la vie. The one thing I change…

  • All New Video Interview With Wick, Creator of Starship Rubicon! - 22 December 2015

    Recently I got together with Wick to do a retrospective interview discussion about Starship Rubicon and get this thoughts on this years launch. We talk about some of his new projects as well as some of his early memories of Star Wars and his start in game development modding Star Wars Battlefront II. https://www.youtube.com/watch?v=0O2Z-vF-cX0

  • All New Video Interview With Wick, Creator of Starship Rubicon! - 22 December 2015

    Recently I got together with Wick to do a retrospective interview discussion about Starship Rubicon and get this thoughts on this years launch. We talk about some of his new projects as well as some of his early memories of Star Wars and his start in game development modding Star Wars Battlefront II. https://www.youtube.com/watch?v=0O2Z-vF-cX0

  • "Deep discount" Bundle Postmortem - 15 December 2015

    This last October, we got an offer to have Rubicon be part of a "deep discount" game bundle. Ten games were going to go for $2.50 -- an insane markdown, even before it got split eleven (including the bundle site) different ways. How could something like that turn a profit? How can devs make a living if that's the landscape of sales? What does it mean for a couple thousand extra Steam keys to be released (for basically free) out into the internet? If you're interested in these kinds of behind-the-scenes economics, here's the postmortem I wrote up on the experience: http://wick.works/2015/12/14/bundle-stars-postmortem/

  • "Deep discount" Bundle Postmortem - 15 December 2015

    This last October, we got an offer to have Rubicon be part of a "deep discount" game bundle. Ten games were going to go for $2.50 -- an insane markdown, even before it got split eleven (including the bundle site) different ways. How could something like that turn a profit? How can devs make a living if that's the landscape of sales? What does it mean for a couple thousand extra Steam keys to be released (for basically free) out into the internet? If you're interested in these kinds of behind-the-scenes economics, here's the postmortem I wrote up on the experience: http://wick.works/2015/12/14/bundle-stars-postmortem/

  • The Best Gift Of All - The Starship Rubicon Demo For The Holidays - 25 November 2015

    After a string of summer events showing Starship Rubicon, winter approaches, and as such comes the incredible march of the holiday sales. Starship Rubicon will join the legions of games on sale and we want to give people an extra incentive to buy the game at its super discounted rate so today we are launching a demo. If you haven’t tried Rubicon and have always wanted to this is your chance! As everything awesome, the demo runs on PC, Mac and Linux and contains a tasty slice of the actual game: 3 playable ships and the entirety of level 2: Sol. As with most demos we keep some of the great stuff for the full meal deal but we think there is a lot here to try and it’s well worth your time. Cheerful Ghost annoucement

  • The Best Gift Of All - The Starship Rubicon Demo For The Holidays - 25 November 2015

    After a string of summer events showing Starship Rubicon, winter approaches, and as such comes the incredible march of the holiday sales. Starship Rubicon will join the legions of games on sale and we want to give people an extra incentive to buy the game at its super discounted rate so today we are launching a demo. If you haven’t tried Rubicon and have always wanted to this is your chance! As everything awesome, the demo runs on PC, Mac and Linux and contains a tasty slice of the actual game: 3 playable ships and the entirety of level 2: Sol. As with most demos we keep some of the great stuff for the full meal deal but we think there is a lot here to try and it’s well worth your time. Cheerful Ghost annoucement

  • 2.14 Controller hotfix. - 11 November 2015

    Lemme preface this with some history: the original motivation for me to develop Rubicon was to see if I could make a better control scheme for Asteroids using the mouse. The core mechanics of the game are centered around it. The trade-off between moving and shooting, aiming and steering, and being able to smoothly and immediately transition between the two. Any port to another kind of control interface is going to be just that: a port, awkward and a little mismatched to the design of the game itself. Alas, the conventions and expectations of the shoot-em-up genre thereby seem to have taken me by surprise. I didn't expect people to demand controller support with such vigor. I was hoping people would meet the game on its own terms. I didn't even bother to do a final check for controller functionality before shipping the previous patch, which was a mistake: plugging in a controller doesn't…

  • 2.14 Controller hotfix. - 11 November 2015

    Lemme preface this with some history: the original motivation for me to develop Rubicon was to see if I could make a better control scheme for Asteroids using the mouse. The core mechanics of the game are centered around it. The trade-off between moving and shooting, aiming and steering, and being able to smoothly and immediately transition between the two. Any port to another kind of control interface is going to be just that: a port, awkward and a little mismatched to the design of the game itself. Alas, the conventions and expectations of the shoot-em-up genre thereby seem to have taken me by surprise. I didn't expect people to demand controller support with such vigor. I was hoping people would meet the game on its own terms. I didn't even bother to do a final check for controller functionality before shipping the previous patch, which was a mistake: plugging in a controller doesn't…

  • Update: 2.13! -- Boss tweaks, larger dialogue, technical fixes. - 28 October 2015

    After showing at the Portland Retro Gaming Expo (Jon's writeup of the event), it became apparent that some of the bosses (I'm looking at you, Dodongo) still had a couple bugs. I took the opportunity to wrap those tweaks up with the bugfixes that I've done since Steamlaunch into a new patch. I haven't done a boatload of testing with this version, but how bad could it be? You can opt into the "stable" branch if you would like to roll back to 2.12 for whatever reason. I would like to hear what people think! Probably the most visible change is the doubling of the dialogue + portrait boxes. It was a little jarring for me, but there were enough people that couldn't read the text that I decided it necessitated a change (and thanks to pixel art, it'd have to be 2X). Plus, although it was designed to be somewhat ignorable, people were missing some important information. If this is abhorrent to y…

  • Update: 2.13! -- Boss tweaks, larger dialogue, technical fixes. - 28 October 2015

    After showing at the Portland Retro Gaming Expo (Jon's writeup of the event), it became apparent that some of the bosses (I'm looking at you, Dodongo) still had a couple bugs. I took the opportunity to wrap those tweaks up with the bugfixes that I've done since Steamlaunch into a new patch. I haven't done a boatload of testing with this version, but how bad could it be? You can opt into the "stable" branch if you would like to roll back to 2.12 for whatever reason. I would like to hear what people think! Probably the most visible change is the doubling of the dialogue + portrait boxes. It was a little jarring for me, but there were enough people that couldn't read the text that I decided it necessitated a change (and thanks to pixel art, it'd have to be 2X). Plus, although it was designed to be somewhat ignorable, people were missing some important information. If this is abhorrent to y…

  • Come Hear Our Starship Rubicon Talk And See Our Booth At This Years IndieGame Con - 25 September 2015

    Greetings human. Wick and I will be giving a co-talk at this years Eugene IndieGame Con about Starship Rubicon from it's early stages to eventual Steam launch. We talk about the games humble beginnings, Kickstarter and also discuss the age old question "why make another indie game?" Spoiler alert, we ain't rich but we can hopefully convince you we had fun and learned... something. Oh and come by and check out our all new Cheerful Ghost / Starship Rubicon booth. We will have some surprises for people so come check it out. http://cheerfulghost.com/jdodson/posts/2644/come-hear-our-starship-rubicon-talk-and-see-our-booth-at-this-years-indiegame-con

Patch notes and updates

S.noRelease datePatch nameGID number
119 January 2016Update: 2.16! -- Hangar test drive, controller polish, bug fixes4249665521682932091
211 November 20152.14 Controller hotfix.4249665521682932565
311 November 20152.14 Controller hotfix.378661646681085550
428 October 2015Update: 2.13! -- Boss tweaks, larger dialogue, technical fixes.4249665521682932686

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID372030
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateJul 13, 2015
DeveloperWickworks
PublisherCheerful Ghost
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typePositive
Positive review percent84%
Positive reviews37
Negative reviews7
Total reviews44
Steam recommendationsNot available
AchievementsNot available
Average playtime forever474 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/372030/

Short description

Starship Rubicon is a modern take on the classic space shooter genre. It's a smart and challenging rogue-lite that features a unique control scheme, pixel art remixed with NASA photographs, and an existential crisis about who is REALLY the monster.

About this game

In Starship Rubicon, Earth has been casually destroyed by a mysterious race of space-faring invertebrates. You are a fighter pilot whose cryopod has been collected by a possibly-insane AI, who has placed you in the unenviable position of being humanity’s savior. Shanghaied and alone, you must gather the remaining human survivors and traverse the surprising biodiversity of deep space to find a new home. {NeoGAF writeup} Key Features Quick Gameplay - Pilot your ship in fast-paced shoot-em-up, featuring a unique approach to arcade physics and controls. Customize Your Ship - Upgrade your ship with a Tetris-styled hangar bay as you find weapons and items on your quest. Randomized Universe - Make your way through a diverse galaxy as you encounter interesting new lifeforms. Each play session generates a new path of enemies, allies, and items. Casual Roguelike - When your ship blows up, that's the end of the line for that game. However, if you collect enough crystal shards by the end of a sector you can save your ship to re-launch it on another level. A Fleet Of Ships To Play - Do you prefer fast ships for run and gun? Do you like something that takes a punch but isn't as agile? Start the game with 3 different ships and spend shards to unlock more ships with unique abilities! Mod-friendly - Since ships and weapons are exposed in simple external .lua scripts, modding and creating your own content only requires a text editor!

Supported languages

English

Steam categories

Category IDCategory
2Single-player
29Steam Trading Cards
18Partial Controller Support
23Steam Cloud
17Includes level editor
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Starship Rubicon's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Starship Rubicon's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Starship Rubicon at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$9.99$9.99No discountSteam Store

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TBH: Task Bar Hero60,80622 September 2026 - 23:54:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Wallpaper Engine52,41123 September 2026 - 02:02:58 UTC150,2711,008,495Wallpaper Engine Team
Palworld48,73823 September 2026 - 03:43:43 UTC2,101,535451,088Pocketpair
Rust43,36523 September 2026 - 04:38:56 UTC259,6461,359,516Facepunch Studios
Geometry Dash37,02422 September 2026 - 22:22:31 UTC108,707590,977RobTop Games
Project Zomboid36,92123 September 2026 - 04:38:20 UTC122,811467,999The Indie Stone
Stardew Valley36,02523 September 2026 - 04:22:15 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

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