SPSTEAMPULSELIVE ANALYTICS
Cube Foundry

Cube Foundry Steam metadata

Jabran | Jan 30, 2026 | game

Released

0players observed · 24 September 2026 - 02:14:19 UTC

IndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak17
  • Units sold (VGI)3,767
  • Revenue (VGI)$2,491
  • Review score43% positive

Cube Foundry metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak17
  • Units sold (VGI)3,767
  • Revenue (VGI)$2,491
  • Review score43% positive
  • Total reviews47
  • Release dateJan 30, 2026
  • DeveloperJabran
  • PublisherJabran

Genres: Indie

Company pages: Developer: JabranPublisher: Jabran

Top Steam chartsTop 100 gamesGame directorySteam Store page

Cube Foundry Steam metadata

Cube Foundry metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3722890/metadata
Steam Storehttps://store.steampowered.com/app/3722890/
Steam Communityhttps://steamcommunity.com/app/3722890
PCGamingWiki search
IGDB searchSearch IGDB for Cube Foundry

Reviews, pricing, and metadata

Review summary

Mixed

43% positive, 20 positive, 27 negative

Price and discount

$4.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Family Sharing

Achievements

100

Platform releases
  • Steam 13 June 2025

Latest Steam announcements

  • Demo OUT! + MASSIVE POLISH UPDATE - 14 July 2026

    There's a Demo now!(Yesterday i pushed the update but not the patch note sorry)A standalone Steam demo: the first 10 generators, a simplified Prestige, a "taste" of Astral boosts and its own set of achievements. Your demo progress carries into the full game via a new Save Export / Import "continue code" (Settings → Data Management), which also just makes backing up your save easy. The game can even run in a browser now through itch io.UX/UIGenerators can now "Ascend": max out a generator's astral tier and it goes out in a blaze of glory, then retires.Hover any upgrade to see exactly how much each generator will produce before you buy.Multi-Core Processing toggle with a thread slider for big late-game saves.Quick generator filters: "Affordable only" + Expand/Collapse all.Way more "juice"Buying things feels good now, count-ups and flashes on purchase, cards that animate in, punchier float…

  • [1.7.5] QOL Improvements - 14 May 2026

    Suppress offline-progress panel when returning from Prestige / NG+ pages Increase refresh rate for mastery/prestige unlock countdown Double the potion drop rate (10 min → 5 min) Tiny increase to crop base values (+10%) Lower default master audio to 50% Double the power of early upgrades cost

  • Hot FIxes Stability & Polish Patch - 13 May 2026

    Stability & Polish Patch A few players have reported rare cases where the game window would freeze or go black during play sessions. This update ships a wave of defensive fixes targeting the most likely culprits. FixesSplash screen — Added a safety timer so the intro always fades out cleanly, even if the underlying event glitches. No more "stuck on logo."Prestige loading overlay — Same safety net. The overlay is now guaranteed to clear.Page transitions — Hardened against timer throttling when the tab is in the background. Coming back from Prestige or NG+ should no longer leave a dark screen on top of the game.WebGL recovery — If the GPU context is lost mid-session and fails to restore (driver glitch, out-of-memory), the game now automatically falls back to a lightweight 2D renderer instead of leaving you with a black cube area.

  • [1.7.4] Polish Prestige Page && Minor Improvements - 13 May 2026

    Prestige PageAuto-center on the first available upgrade now actually worksUpdated misleading copy in the prestige tutorialsSVG connector lines no longer trigger per-frame getBoundingClientRect reflows — they stay glued to the cards during pan/zoom without lagRemoved Quick Start I/II/III and the Momentum 1/2/3 chain from the prestige tree GeneralFixed first-launch language detection — the game now respects your Steam UI / OS language on first runTuned several generators across the whole game Cube GardenBrewing a crop into a potion now grants mastery progress (previously only selling did)New per-plant Growth Mastery multiplier — cumulative sales reduce that plant's grow time by up to 30%The seed picker menu now shows the mastery-adjusted grow time

  • [1.7.3] Overclock Rework - 12 May 2026

    Overclock ReworkBrand-new Overclock button — replaced the static fire icon with an animated pixel-art flame. Idle, active, and cooldown each have their own sprite and behaviour CPS heat gradient — when overclocking, the CPS counter in the top bar now smoothly transitions from cyan to red as system stress climbs.Doubled max stress capacity — overclock now takes roughly twice as long to peak, giving you a longer window to ride the production bonus before forced cooldown. -Jabran

  • [1.7.2] Balance Changes & Minigame Indicator - 11 May 2026

    Balance Changes & Minigame Indicator BalanceGenerators 1–19: Minor output adjustments.Generators 20–52: Moderate output adjustments.Astral Boost: Raised the required generator threshold from 5th to 10th; compensated by increasing the base price of generators 7–9. UI / MinigameImproved the TFUE by condensing its content and adding a writing effect. added a indicator for the minigame (pulse/cycle)

  • [1.7.1] Minor Changes - 10 May 2026

    Bug Fixes Fixed per-generator card "Per Unit" / "Tot." values being stale and not updating correctly.Fixed auto-buy on prestige reset incorrectly capping spending at 25% instead of the intended 100%.Fixed prestige reset unconditionally re-enabling the generator auto-buy toggle every time — generators now correctly retain their actual setting from 'gameSettings' in localStorage.Various minor issues resolved. -Jabran

  • Cube Foundry — v1.7.0 — The End? - 9 May 2026

    CubeFoundry — v1.7.0 — The END ? Five weeks (-Ish) of work since 1.6.11. The headline is performance — the game now uses every core your CPU has — but on top of that there's nearly a New game. HighlightsTrue multi-core. Late-game stutter is gone. FPS went from ~7 to 30-50 average; main-thread blocking dropped 87%.Garden minigame. Grow plants, brew potions, spend them on time-skips, tick boosts, and CPS surges.Card system. Each NG+ run draws cards that shake up the rules. OP cards retuned and NG+ scaling now visible at draw time.Cosmic Codex prestige page. Full glass-morphism rewrite, with a cooldown timer, affordable-count badge, and trimmed tooltip animation.Prestige is strategic again. 5-minute cooldown, refunds on reset, and a new power-based award system reward growth, not spam. Performance — True Multi-CoreThe four-phase worker-pool rebuild that gives this update its name. Phase 1…

  • Where is the UPDATE?!!! - 3 May 2026

    Where is the UPDATE?!!! Don't worry, the update is coming! It will arrive in the next week, or the week after (so max 2 weeks from now). Why the delay? I took the month of April to work on another game and take some time off from this project. After 3 months of non-stop development, I realized I was making more mistakes than actual improvements. Stepping back for a moment was necessary to come back stronger. What's changing? The major changes are related to: Overall balance adjustmentsBetter game performanceAdjust most (if not all) side mechanicsA much-improved UIimprovement to the tutorial pahse The work left to do is pretty minor compared to the work already done, but it is still very important to get right before release. Launch Details The update will launch alongside a discount and proper patch notes describing the changes... well, if I remember all of them (honestly, most of the m…

  • Progress Update - 31 March 2026

    Progress Update Target Release: Hopefully before my birthday (April 22nd)! What I've Achieved So Far: Expanded the overall game content. Scaled down the max cost (this was painful, as the big number implementation was a huge hassle, and now I'm not even using it!). Reduced the total number of "normal" and prestige upgrades to make each one feel much more significant. Scaled down the NG+ cycles. Added a new game mode. Added and improved the UI transition from the main page to the NG+ page. What I'm Working On (To-Do List): True Multi-threading: Moving away from pseudo-parallel processing.In-Game Achievements: Adding a dedicated in-game achievement panel with new milestones (completely separate from Steam achievements). Note: Since this is a massive task, it might be deferred to the next update. Improving generator cards and upgrade cards. Adding new consumables (like potions) that can be…

  • State of the Game & The Road to V1.7/V1.8 - 27 March 2026

    State of the Game & The Road to V1.7 Hello everyone! As you've probably noticed, I have been pushing a lot of minor patches recently (all the way up to V1.6.15!), with the main goal of fixing bugs, optimizing the engine, and eliminating late-game lag. Now that the technical foundation is solid, it's time to talk about the future. A quick note on achievements:First of all, there will be no new achievements for now. I might not have communicated this clearly in the past, but I currently have to comply with Steam's 100 achievement limit. Because of this, I had to remove some redundant achievements a while ago to make space for new content. My plan is to focus on extending the core game content first (in V1.7), and after that is implemented, I will add a dedicated in-game achievement panel (in V1.8). The Problem: The >1e450 Elephant in the Room (in V1.7)Right now, the cost of the final gene…

  • [V1.6.15] Performance & UI Smoothness - 25 March 2026

    \ Performance & UI Smoothness Performance & UI SmoothnessSmart UI Rendering: Replaced the global UI refresh with a smart "dirty flags" system. The game now only updates the UI elements that actually change, completely eliminating late-game UI stutter.Extreme NG+ Lag Destroyed: Fixed heavy lag spikes in NG+ cycles 5 and above by removing redundant effect recalculations.Autobuyer Optimization: Fixed a performance drop caused by the autobuyer working overtime at extremely high NG+ levels. Bug FixesZombie Process Terminated: Implemented a forced-exit timer on quit. This (should) permanently fixes the bug where the game would leave a ghost process running on Steam after closing the window. -Jabran

  • [V1.6.14] Late-Game Scaling & Steam Process Fix - 24 March 2026

    Balance & ProgressionBase CPS Adjustments: Updated the base CPS values for the Cosmic Fabricator and Astral Constructor generators. Mid to Endgame Scaling: Increased the cost scaling factor for all generators from the Quantum Weave to the end of the current content to ensure a balanced late-game economy. Bug FixesClean Exit: Fixed an issue where the game process would occasionally linger in the background and keep showing as "Running" on Steam after closing the window. -Jabran

  • [V1.6.13] The Great Optimization Update & NG+ Rebalance - 23 March 2026

    there are still performance issue in the late game i am still working.Massive Performance OptimizationsLate-Game Lag Destroyed: Completely overhauled the core game loop, eliminating heavy mathematical bottlenecks (O(n²) loop fixes) and splitting workloads for buttery-smooth performance.Memory & Stability: Fixed progressive memory leaks, resolved window-closing errors, and expanded engine memory limits to handle extreme numbers.Smart Caching: Prestige and synergy effects are now pre-baked to drastically reduce CPU load during mid-to-late game. Balance & ProgressionNG+ Overhaul: Reduced the grind of NG+ cycles by massively buffing cycle bonuses and upgrades. Cube & Astral Buffs: Increased NG+ cube production weight (1.0 → 1.5) and significantly buffed Astral effectiveness for high-tier generators.Crit Tuning: Rebalanced Critical Hits (~40% reduction to multipliers and probability) to comp…

  • [V1.6.12] Generator && Socials Icons Rework - 20 March 2026

    \ Generator && Socials Icons Rework Visual Enhancements Icon Overhaul: We have completely redesigned 38 generator icons.Cleaner Aesthetic: The new icons feature bold outlines and a simplified style. This makes them much easier to recognize at a glance and blends perfectly with our new UI design. Social icons reworks also Here are a few examples of the new look: before after before after beforeaftersocials: -Jabran

  • [V1.6.11] Cube Blaster Overhaul, Offline Progress & Bug Fixes - 19 March 2026

    Hello Guys! Features & GameplayCube Blaster Survivor: The Cube Blaster minigame is now a complete with camera controls, weapons, and an XP system.Offline Earnings: The system is currently active with a 3-hour cap.Persistent Potions: Your active potions will now persiste accross Prestige resets and NG+ cycles. Balance & ProgressionRebalance: To compensate for potion persistence, potion magnitudes (~40-50%) and durations (~25-30%) have been reduced. Card bonus effects have also been scaled down by ~40-50%.Progression Gaps: Smoothed out the upgrade cost curve across the massive 1e150–1e500 range. Visuals & UIAesthetic Polish: Minigame PLAY buttons are now color-coded, and top-bar Prestige/Mastery cubes now have progressive glow effects.UX Improvements: Added loading animations for the Prestige page and fixed the tutorial spotlight dimming issue. Bug FixesAutobuyer NG+ Fix: Fixed a desync w…

  • [V1.6.10] Early-Game Rebalance && Visuals & UI Enhancements - 17 March 2026

    \ Early-Game Rebalance, Visuals && more Balance & ProgressionEarly-Game Rebalance: Steeper early cost curves and slightly reduced base CPS, balanced by an extended efficiency ramp and new compensating upgrades.Prestige Buffs: Increased the effects of prestige upgrades in the 5k–100k cost range.NG+ Buffs: Boosted the procedural upgrade effects on the NG+ page.Nerf overclock upgrade effects by ~25% Visuals & UI EnhancementsMystery Generators: Unbought generators now hide their names and display a silhouette icon to keep future unlocks a surprise!Milestone Pulses: Reaching milestones now triggers a scale and glow pulse effect on the top bar cube icon.Click Particles: Reduced particle force and spawn count for a cleaner visual experience. Bug Fixes & LocalizationTranslation Updates: CPS and CPC abbreviations are now fully localized across all supported languages.Particle Physics: Fixed an i…

  • [V1.6.9] The Grand UI Cleanup & Visual Polish - 15 March 2026

    \ The Grand UI Cleanup & Visual Polish UI & UX OverhaulCompact Generator Cards: Merged stat lines, bolder names, and larger costs for quick and easy reading.NG+ Enhancements: The active bonuses strip now features larger items, color-coded effects, smoother count-ups, and a new title animation. The NG+ tree also received effect tags and a better default zoom.Top Bar Cleanup: Reorganized the top bar stats for better flow, compacted Prestige/Mastery numbers, removed redundant text, and added a sleek progressive glow effect. Bug Fixes & Visual TweaksSmooth Space: Fixed an issue where the background stars were "lagging" visually.Text & Localization: Fixed text wrapping on the Astral Boost button, resolved hardcoded strings in the NG+ panel, and fixed CPS effect tag translation inconsistencies.Tooltip Colors: Corrected the buff badge and tooltip color effects in the top bar. -Jabran

  • [V1.6.8] UI Polish & Display Fixes - 14 March 2026

    Hello Guys! Visual & Readability ImprovementsCard Text: Darkened the text for card bonuses/penalties and increased font weight for better readability. Bug FixesGenerator Display: Fixed an issue where the generator count would incorrectly cap its display at "1K" for values over 1000.Prestige Summary: Fixed a bug where the prestige panel would panic-inducingly show "+0.00 PP" and missing stat deltas.Tutorial Logic: The autobuyer hints will now correctly appear when unlocking NG+ autobuyer upgrades.Fixed buff count-up animation text appearing tiny during interpolation -Jabran

  • [V1.6.7] The UI & Retro Aesthetic Update - 12 March 2026

    \ The UI & Retro Aesthetic UpdateVisual Overhaul & RedesignsRetro Pixel Style: The Tutorial panel and Prestige tooltips have been restyled with a retro pixelated look to match the card system.UI Redesigns: The top section of the Prestige Page and the entire NG+ Page have been completely redesigned for better usability.Cleaner Layouts: Tightened generator card spacing and improved icon-name alignment.Dynamic Colors: The mastery bar buff badge and tooltip now change color based on your dominant power source (Prestige vs. NG+). Quality of Life (QoL) & FixesBulk Buy (Shift+Click): Added Shift+Click support to instantly buy x10 mastery attribute levels.Auto-Center: The Prestige page now automatically focuses on the first affordable upgrade.Tutorial Fix: Fixed tutorial accuracy to reflect the latest mechanical changes.

Patch notes and updates

S.noRelease datePatch nameGID number
114 May 2026[1.7.5] QOL Improvements1832700592789322
213 May 2026Hot FIxes Stability & Polish Patch1832700592786927
313 May 2026[1.7.4] Polish Prestige Page && Minor Improvements1832700592786557
412 May 2026[1.7.3] Overclock Rework1832700592784960
511 May 2026[1.7.2] Balance Changes & Minigame Indicator1832065502822309
610 May 2026[1.7.1] Minor Changes1832065502819554
725 March 2026[V1.6.15] Performance & UI Smoothness1827626365769244
824 March 2026[V1.6.14] Late-Game Scaling & Steam Process Fix1827626365766616
920 March 2026[V1.6.12] Generator && Socials Icons Rework1827626365756199
1017 March 2026[V1.6.10] Early-Game Rebalance && Visuals & UI Enhancements1826992588605145
1114 March 2026[V1.6.8] UI Polish & Display Fixes1826992588597111
126 March 2026[V1.6.5] QoL Update: Time-to-Afford & Rebalance1826362059925640
135 March 2026[V1.6.4] 3D Cube & UI Rework1826362059922734
145 March 2026[V1.6.3] Minor Patch1826362059922421
154 March 2026[V1.6.2] Added Auto Prestige & Content Update1826362059918669
162 March 2026[V1.6.1] Bug Fixes && Balance Changes1825727806717535
1722 February 2026[1.5.3] UI Improvement && Mastery Rework1825093633192443
1821 February 2026[1.5.2] Stability & Performance Patch1825093633190067
1920 February 2026[V1.5.1] New Balance && Addressing the Achievement issue1825093633188805
2017 February 2026[V1.4.2] Mastery UI & Performance Improvements1824644522847635

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3722890
Live current players0
SteamPulse tracked peak17
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateJan 30, 2026
DeveloperJabran
PublisherJabran
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMixed
Positive review percent43%
Positive reviews20
Negative reviews27
Total reviews47
Steam recommendationsNot available
Achievements100
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3722890/

Short description

In the beginning was the Void. Then came the Click. Forge reality across generators, upgrades, minigames, and infinite NG+ cycles. Draw cards, brew potions, unravel cosmic lore, and ascend through the creation itself. The Architects are watching.

About this game

" In the beginning was the Void. Then came the Click. Then came everything ." One Click shattered infinite stillness and forged the First Cube. Six faces. Twelve edges. Eight vertices. Now you stand at the Foundry. The Architects are watching. The First Click "Every click echoes the original act of creation." Generators — The Eight Ages of Ascension From Assembler Static to Dimensional Nexus . 600+ upgrades across 20+ specialization paths . Prestige — Metamorphosis, Not Loss "The caterpillar does not mourn its cocoon. Why do you mourn your Cubes?" 187 permanent upgrades . The first Prestige is fear. The hundredth is something else entirely. New Game+ — Infinite Cycles Reset. Keep what matters. 5 NG+ Abilities . At Cycle 5 , Auto-Prestige dissolves the boundary between player and perpetual creation. Astral Essence & Roguelite Cards Draw cosmic cards . Massive bonuses. Real penalties. Bold or reckless — you decide. Mastery — You Become It "Mastery is not a skill. It is who you are." Five attributes. Five abilities. One identity. Worlds Within Worlds — 7 Minigames Win Potions in minigames. They persist across every Prestige and NG+ cycle. 81+ Lore Fragments — The Architects Are Watching Five Architects: the Observer, the Cultivator, the Transformer, the Destroyer, the Transcendent . A forbidden Sixth . Behind it all: The Dreamer . "Creation is its own reward." The Void is waiting. The Foundry is ready. Click .

Supported languages

English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Polish, Turkish, Traditional Chinese, Simplified Chinese

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Cube Foundry's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Cube Foundry's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Cube Foundry at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$4.99$4.99No discountSteam Store

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Stardew Valley31,77223 September 2026 - 23:46:21 UTC236,6141,016,067ConcernedApe

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