CyberArena news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score89% positive
- Total reviews18
- Release dateJun 11, 2025
- DeveloperDemid Aleksandrovich, Alexandra Sarantseva, Evgenij Krakov, Ezhov Dmitriy, Dark Soupe
- PublisherDemid Aleksandrovich
Genres: Action, Indie, Free To Play, Early Access
Company pages: Developer: Demid Aleksandrovich, Alexandra Sarantseva, Evgenij Krakov, Ezhov Dmitriy, Dark SoupePublisher: Demid Aleksandrovich
CyberArena Steam news
CyberArena news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- How We Made the New Menu! - 7 February 2026
I am the developer of the game CyberArena and the administrator of the beginner developers community “Melnitsa Indie-Igr”.And today I’ll tell you how we went from this menu:to this one:Well, maybe first a few words about the first version. Of course, there’s nothing to brag about here, but maybe it will still be useful to someone. We drew it in Aseprite. It’s a very convenient program, and if you know how to draw, you can create really cool things in it. We didn’t))Now to the more interesting part —> how we made the new menu. As I wrote earlier, we can’t draw, but we can do 3D. That’s how the solution appeared. We created the menu in Blender. Painted it in Substance Painter and rendered it there as well. Then we pixelated the image.So, if you’re going to draw similar menus for your game, pay attention to these important points:Color: If elements are solid, draw them white. Exactly white…
- First Update! - 22 June 2025
Hello everyone! Here is our first major update. We still have a lot of work ahead, but we’ve already accomplished a lot: 1. Modes Completely redesigned: after you level up in the first mode, all upgrades are saved and become available in the “Challenge” mode. The “Challenge” mode currently uses temporary enemy spawn logic, but we’ll radically overhaul it soon. 2. Leaderboards Steam integration: your account nickname is pulled automatically — no more manual entry required. 3. UI Updated interface — this is still a temporary version. A full redesign is on the way, so don’t be surprised when you see a brand-new look. 4. Localization English version added. You can now choose between Russian and English in the settings. 5. Bug Fixes & Mechanics Fixed numerous bugs across various parts of the game. Added new enemy spawn mechanics: the wave sequence and internal wave logic have been updated. W…
- Devlog #2 - 17 June 2025
Hi everyone!Here’s a quick update on what we’ve been working on over the past few days:⚙️ Progression System Reworked The game structure is now clearly split into two modes:In the first mode, you fight through waves and pick upgrades between them — this is where your build is formed.In the second mode, you play with the build you've crafted in the first — this is part of the metagame progression.🖼 UI Improvements Upgrades are now displayed in a clean and clear interface directly in-game.What used to be just lines of text is now a proper UI with icons and counters. You’ll also see your build in the menu when playing the second mode.🐛 New Enemy – Small and Fast We’ve added a new bug enemy — even smaller and faster than the previous ones. It fits the game’s pace perfectly and demands more precise aiming.💾 Save System A full save system has been implemented, storing your progress (includ…
- Дневник разработки #1 - 14 June 2025
🛠 Preparing a Major Update We’re currently working on a big update that we plan to release in about a week or a week and a half. It should significantly improve many of the game’s current issues — we hope it’ll make the experience noticeably smoother and more engaging.Now, a bit about what we’re working on right now…📝 Localization System Lately, I’ve been working on building a localization system for our game. We’ve implemented text loading directly from a Google Sheet — the data is automatically converted into JSON and imported into the game. This makes managing text much easier and allows us to scale the project to multiple languages with minimal effort.At the moment, everything is working at a basic level, but the system already supports adding 5 to 10 languages without much hassle. It’s a solid foundation for the future.There are some issues with text scaling — in some places the…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 22 June 2025 | First Update! | 1802893906838222 |
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