Trials Survivors news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players179 · 25 September 2026 - 05:37:53 UTC
- SteamPulse tracked peak852
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score90% positive
- Total reviews173
- Release dateJun 8, 2026
- DeveloperAngry wisp
- PublisherAngry wisp
Genres: Action, Casual, Indie, RPG, Early Access
Company pages: Developer: Angry wispPublisher: Angry wisp
Trials Survivors Steam news
Trials Survivors news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- New Spell and Evolutions + Max Stack relics - 18 September 2026
Live Update 0.1.8.21ContentAdded a new poison spell Caltrops (with 4 evolutions)Added new evolutions for : HeatBeam Chakram Interlaced Shot Chain Lightning Cleansing Fire You can also now stack debuff such as Chill / Poison / Ignite / Shock and Bleed with relics.Game LogicSpells activation condition were changed to make more sense, spells that didn't need to target any enemies will now automatically activate once the round start, spells that don't need line of sight will activate freely as long as an enemy is within reach and spells that do need light of sight will target enemies that are coming at you.This change should make spells feel betterBalancingDefault Chill Stack went up from 1 to 3Chill Slow value went down from 50% to 35%Heatbeam of chaining explosion damage was reduced from 10 to 3.5Due to recent change, heatbeam of chaining is dealing it's damage 3x faster than the other he…
- Performance update & bug fixes - 4 September 2026
Live Update 0.1.8.16PerformanceOptimized scenarios where you could still get low FPSBalancingPoison Base Damage went from 6 -> 10The intent behind this change is to boost the damage output of the poison spells which could feel underwhelming in high end scenario.Musical Notes now bounce off walls, this change is applied to every spell and evolutions which has musical notes, those will now bounce.The musical notes didn't have a super high damage output, this change will make you able to fill in this lack of damage through the sheer amount of projectiles that you will create!Bug FixesSuper high speed spells should collide correctly with terrainThe number of whirling knives should be the correct amountIf you feel something should be prioritized, feel free to share what you think!PS: If you encounter any issue, feel free to leave us a message on Steam or on Discord!
- Performance update - 3 September 2026
Live Update 0.1.8.15PerformanceThis update should significantly improve 1% low FPS. We’re happy with the results, and you’ll most likely notice the biggest difference in Endless. Any spells that fire a large number of projectiles should also benefit from this change. The game should feel smoother overall, and performance should remain relatively steady.The game should also run better on older hardware and put less strain on the CPU. It will benefit significantly from CPUs with more cores, as projectiles, AoE, and most calculations are now processed in parallel across the available CPU cores.MiscDamage numbers are now grouped together when you shotgun an enemy. Taking 20 projectiles at the same time should now show 1 combined damage number instead of a huge blob of text.This also means that the number of calculation required to deal damage as been loweredBalancingCross Judgment Of Poison…
- Bug Fixes and Performance update - 31 August 2026
Live Update 0.1.8.13PerformanceCollectible such as the experience and pickup cost is now reducedRemoved any colliders that the item might have to reduce the load on performanceEvery Projectiles should also cost lessIn the case where you still experience lag with projectiles, it's most likely that you've hit some sort of limit where you might have just too much.Buff and debuff cost should now be heavily reduced which makes a lot of scenario where you would have lost performance now drastically better.Bug FixesMonsters shouldn't follow you back to the hub anymoreLocalization fix for blade fall of stormHidden weapon of duration projectile now longer collide on the desert boundariesSwapping class with a buff active no longer let the buff activeCross judgement of poison debuff last longer now with ailment durationMusicUpdated the endless music to the correct trackBalancingAdded Two projectil…
- New Class, New Constellation, HUGE performance boost - 28 August 2026
Live Update 0.1.8.12 ContentAdded a new class "The Alchemist" Added two new evolutions to spells that didn't have any secret evolutions*Added Poison Power RelicAdded a new constellation "Scorpio" to go alongside the new classAdded 3 new Poison themed spells (they also have secret evolutions)Art by LeaakimBalancingAilment Power now scales 50% less for each additional 100% (it uses the same scaling as Ability Haste)Shock Ailment reworkShock now only applies its 50% damage multiplier once. When it expires, it deals damage to the affected enemy and another nearby enemy. It can also consume Shock from other enemies to chain even furtherRolling Magma of Enormity now adds a percentage of Fire Damage and Area of Effect instead of flat bonusesAdded all Ailment Power and Ailment Stack Count stats to Gemini's global card poolHeat beam of Firefly now deal more damage but trigger less (no DPS change…
- New event and Bug correction - 10 August 2026
Live Update 0.1.8.9 BalancingAilment power is now in the pool and Ailment stack (ignite / shock / bleed / chill) is now rarerItem quantity in card values changed (previously the amount of quantity gained was too high)Rare rarity tier removedEpic value changed from \ to \Legendary value changed from \ to \ContentAdded a new event alongside a new monster variation.User InterfaceResume and Quit Game now show a banner with a short explanation.Increased the size of multiple UI elements across several submenus and stat displays. Text should now be more readable on smaller screens, such as the Steam Deck.Bug FixesThe DPS meter should now show the correct values.Shadows on spells had been disabled ever since we introduced spell opacity. Spells containing projectiles should now properly cast shadows.Getting too many projectiles will no longer change the casting behavior if you already have a ful…
- Bug fixes and DPS meter - 1 August 2026
Live Update 0.1.8.8 Bug FixesSave and quit now works in the first runSoulwell amount of monster in endless fixedDamage over time not displayed correctly in quality upgradesYou reroll on constellation you have first User InterfaceThe wording "Quit" in menu is now replaced by the translation "Back"Added the damage meter that you can toggle in the settings menuThe total amount of damage dealt by skills will most likely replace the current damage meter once you finish a roundIf you feel something should be prioritized, feel free to share what you think!PS: If you encounter any issue, feel free to leave us a message on Steam or on Discord!
- Damage over time description and endless rework - 29 July 2026
Live Update 0.1.8.7 Endless Mode ReworkEndless Mode is now only accessible on Unfair+ and Incremental difficulties.The difficulty increases every 5 floors.Every floor that increases the difficulty is now also a Survival Trial.Endless Trials now last 2 minutes.Increased monster density by 30%.Increased the default Elite count from 3 to 5, scaling up to 6 by the end of the level.Monster Health is now always one of the two stat available on endless cards.This is probably the biggest change. It is designed to ensure that, eventually, you will face enemies that are stronger than you.Removed floor skipping.With the difficulty increasing every 5 floors and maps being shorter, Endless Mode should feel smoother while hopefully providing a meaningful challenge for your builds.ContentReworked Frost Ball of Galaxy. It is now more or less a brand-new spell! It keeps the same fantasy, but it is much…
- Skill Opacity and New Trial - 18 July 2026
Live Update 0.1.8.3 SystemAdded a Skill Opacity Setting (you can adjust the opacity of skills via the options menu, or by pressing 'I' and 'O' on the keyboard).Added upscaling technology support based on GPU manufacturer and/or Operating System (this should increase overall performance slightly).ContentPurification WellStay near the well while killing monsters to purify their souls into experience.BalancingThe difficulty scaling past Unfair+ has been adjusted. Previously, each +1 increase was equivalent to only half the difficulty jump from Unfair to Unfair+. Now, each subsequent difficulty level will increase stats by the exact same amount as the initial jump from Unfair to Unfair+.Monsters will now build Slow Resistance the more you slow them (1% Slow Resistance per stack applied).Contagious Spread Of Nature base damage increased: 12.5 -> 20.Reduced the monster threshold required to c…
- Bug Fixes and Balancing to Life Steal and Cleansing Fire - 13 July 2026
Beta Update 0.1.8.1 BalancingCleansing Fire Damage OutputAt high investment, Cleansing Fire can currently outperform 99% of other spells.Cleansing Fire (default and Cleansing Fire Of Weakening) can now gain up to 50 base Fire Damage. This does not mean the spell cannot be scaled further; it means no additional base damage is gained beyond 1000 player HP.The spell can still be scaled further, for example by taking increased Fire Damage.Cleansing Fire Of Power can now gain up to 75 base Fire Damage (no additional base damage is gained beyond 1000 player HP).Life StealReduced the regeneration gained from Life Steal on Elite kills from 5 to 2.5.Reduced the regeneration gained from Life Steal on normal kills from 0.25 to 0.125.Bug FixesFixed new spell descriptions being displayed incorrectly in multiple languages.Fixed the Elite Monster count for Exterminate updating incorrectly.Fixed one of…
- New Spell, Codex and Balancing for underused spells - 11 July 2026
Beta Update 0.1.8.0 BalancingCleansing Fire Of Power no longer deals % current health damage. Dev Note: The bonus was way too strong and trivialized damage. The evolution is now a better and stronger version of the default spell.Aqua Nova Damage: 30 -> 40Aqua Nova Of Activation Damage: 20 -> 30Aqua Nova Of Earth Damage: 40 -> 50Aqua Nova Of Multiplication Damage: 30 -> 40Aqua Nova Of Propagation Damage: 15 -> 25 Blessed Bell base damage: 50 -> 75Blessed Bell Of Purification base damage: 35 -> 75Blessed Bell Of Ramping base damage: 50 -> 75Blessed Bell Of Thunder base damage: 50 -> 75 Chain Lightning base damage: 20 -> 25Chain Lightning Of Chaining base damage: 20 -> 25Chain Lightning Of Destruction base damage: 30 -> 35Chain Lightning Of Purity base damage: 30 -> 35Chain Lightning Of Splitting base damage: 20 -> 25 Cross Judgment base damage: 25 -> 35Cross Judgment Of Navigation base da…
- Incremental difficulty and Endless balancing - 6 July 2026
Live Update 0.1.7.6Bug FixesFixed an issue where the "Click to attack" prompt wasn't properly shown when using a controllerFixed a bug where certain difficulty settings incorrectly included an 11th mapFixed a visual bug with how stats were displayed on skill cardsFixed an issue where difficulty scaling displayed incorrectly in Endless ModeOptimized monster performance costFeaturesIncremental/Scalable DifficultyOnce you clear Unfair+ you can increment the difficulty, after beating the incremented difficulty, you can challenge the next tier (+1, +2, +3, +4, +5...)ReworksFrostball of Stone was reworked to shoot three salvos of projectiles in a 60° radiusThe total number of projectiles has been tripledQuality Of LifeEverything that can be grabbed at the end of the level from chests and elite enemies are always grabbed.BalancingCurrently, Endless Mode fails to deliver strong enemies and, mor…
- Endless game mode + Constellation Ban + New Spell - 5 July 2026
Live Update 0.1.7.4Bug FixesMissing text from stat menuSave file could be lost in a BSODPotential other crash sources fixedFull keyboard control should workFeaturesConstellation BanCost 3 dices and you can ban any constellation, as long as you don't have any spells from them.Endless Depending on your chosen difficulty level, you will start at a different "floor" within the Endless progression. Each floor is a trial (Extermination / Survival / Escort / Ritual) ◦ You will continue to earn experience at a 1:1 rate. After clearing a floor, you must select a Monster Card (a new card type that buffs the monsters in various ways). Once a trial is complete, you can either climb one floor or choose to skip up to 5 floors at once. If you choose to skip 5 floors, you will have to take 5 Monster Cards.Everyone within the same relic bracket will be ranked on the same leaderboard. This means that if…
- Trials Survivors - Early Access Roadmap - 29 June 2026
Early Access Roadmap & Future UpdatesHello everyone! We are super happy to see so many of you joining us on this journey to make the game awesome. As we continue to develop, I want to share our current roadmap and our vision for the path to our 1.0 release. Early AccessWe anticipate being in Early Access for at least one year. By the end of this journey, we expect the game's content to triple in size. Our goal is to ensure that when we hit 1.0, the game feels complete, polished, and robust. The Road Ahead Endless Endgame - 0.1.7Infinite scaling for spells. Leaderboards for all difficulties. Endgame map monster layouts. New "Black Hole" spell implementation.Content Expansion & Codex - 0.1.8Full Spell and Evolution Codex: Track every spell and evolution Also track every evolution you have yet to findQuality Of Life FeaturesNew Spell EvolutionsQuality of Life & Accessibility - 0.1.9Ongoing…
- Endless game mode + Constellation Ban + New Spell - 27 June 2026
Live Update 0.1.7.4Bug FixesMissing text from stat menuSave file could be lost in a BSODPotential other crash sources fixedFull keyboard control should workFeaturesConstellation BanCost 3 dices and you can ban any constellation, as long as you don't have any spells from them.Endless Depending on your chosen difficulty level, you will start at a different "floor" within the Endless progression. Each floor is a trial (Extermination / Survival / Escort / Ritual) ◦ You will continue to earn experience at a 1:1 rate. After clearing a floor, you must select a Monster Card (a new card type that buffs the monsters in various ways). Once a trial is complete, you can either climb one floor or choose to skip up to 5 floors at once. If you choose to skip 5 floors, you will have to take 5 Monster Cards.Everyone within the same relic bracket will be ranked on the same leaderboard. This means that if…
- Quality of life + New Evolutions + In game save - 20 June 2026
Live Update 0.1.6Bug FixesUI getting stuck when interacting with surrenderLegion GO controller not detected (tentative fix)Save data could be corrupted when crashingSurrendering with a levelup no longer bring you back to the hub with the levelup interfacePortal SFX being played when in pause menuYou can no longer change the difficulty while in the pause menuFixed performance hungry spellsBleed damageCard displaying incorrect valuesFeaturesStat menuYou can now inspect each spell and see all the stat they interact with, also you can check any stat currently available to the player.Auto SaveLeaving a game underway isn't an issue anymore, if you leave the game you can start again from where you left.Input remappingYou can now remap your inputsGame CreditsWe are a team of two working on Trials Survivors but we've received the help of multiple artists and plan to work with them again! 2D Char…
- Controller input fix / small bug fixes - 13 June 2026
Live Update 0.1.5Bug FixesPS4 and PS5 controller should work as intendedFix more crash sources (rare)Performance improvement on end screen background (spell removal)Map portal rotationThe MacOS version should now properly start on either Intel64 or Apple SiliconeNEXT UPDATE (Next week)Next week we want to bring you :Statistic menu (We tried bringing it this patch but this feature will be delayed till next week)More unique Spell EvolutionsIn game saveAilment description in gameSteam AchievementsChest and portal near you at the end of a mapInteractable relic equipped slot Our intent with working on quality of life first is to make sure that everything is in the game so we can better focus on delivering content. PS : if you encounter any issue feel free to leave us a message on steam or on Discord!
- Localization update, more options and bugfix and spell tweaks - 11 June 2026
Live Update 0.1.4Bug FixesMouse input after clicking a spell card should no longer require you to click again to attackMonster despawn animation is fasterFrost mage stack reset upon useFix number opacity and bloom not saved upon quittingFixed some potential crash sourcesPotentially fixed some controllers not working properlyFixed textures which could cause bright flashGameplayMap portal opened after chest reward is openedOne city map (the arena) was overhauled to contain more breakable jars and visibility across it should be betterRerolling the value of a card will no longer roll on the same value.Achievements now provide a bigger amount of relic weight (retroactively give you more relic weight if you already have unlocked them)Chakram of shuriken change => No longer create chain lightning but create lightning explosion in an area of effectDamage went from 4 to 8Base Area Of Effect is n…
- Quality of life features and fix to the Korean Font - 9 June 2026
Live Update 0.1.2Bug FixesKorean font should now be properly displayed when a constellation is showing up!Sometime you could lose the ability to launch spell entirely, this one is still under investigation but we applied a change which should fix the issue.Resume button is now in CAPSGraphicsYou can now reduce the glow of spells from the option menuYou can apply opacity to the the damage number displayed above monsters from the option menuHealth orbs are now Hearts!UI Improved button readability for relicsMagic tier is now called "uncommon"Other ChangesArea of effect is now displayed in m²You should be able to collect floating experience! PS : if you encounter any issue feel free to leave us a message on steam or on Discord!
- Trials Survivors Is OUT ! - 8 June 2026
Hello Everyone !Just a head's up that the early access of Trials Survivors is OUT NOW.We added tons of new elements to the game pushing the amount of spells, constellations and expanding all the waves available into 6 difficulty settings. There is no level cap and you keep on progressing and becoming stronger, feel free to iterate and create your very own build by collecting and equipping relics !What we offer in the Current Early Access Version :Difficulty settings :Challenge up to 6 difficulty tiers with increasing amount of monsters and challenge. More of them will come out as we progress into early access to match the endless progression curve.Lots of content : New monster types, new monster variation and new spells are available. Many spell evolutions are hidden, feel free to explore and try out various combination!2 Biomes packed with monsters and individual soundtrack created by…
Patch notes and updates
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