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Acaratus

Acaratus Steam news

Nodbrim Interactive | May 25, 2017 | game

Released

0players observed · 6 October 2026 - 23:17:56 UTC

AdventureIndieRPGStrategyMechsSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak30
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score49% positive

Acaratus news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak30
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score49% positive
  • Total reviews61
  • Release dateMay 25, 2017
  • DeveloperNodbrim Interactive
  • PublisherNodbrim Interactive

Genres: Adventure, Indie, RPG, Strategy

Company pages: Developer: Nodbrim InteractivePublisher: Nodbrim Interactive

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Acaratus Steam news

Acaratus news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patchnotes 1.0.2 - 17 September 2017

    CAMPAIGN Veteran units will now spawn when there would be multiples of the same unit, then a veteran status will appear on one of them that will make it stronger, faster and more sturdy. Subtitles added for all cinematics. 5 new items. 3 new unique items. 2 new enemies. Some existing enemies and items modified (see further down). New optional tutorial added to Thrillith with a movement tutorial, this will contain more tutorials in the future. UI Item descriptions display where an item attaches. All items owned will be shown in the build menu (greyed out if they cannot be attached to the mech you’re editing). Added a “Camera shake” option to the Options menu, to turn of camera shaking during critical strikes and bombards BALANCE & OTHER Town Defense III now shoots fiery projectiles which cause burning ground Now showing “empty AP” on each mech in battle All mechs with “repair other” trai…

  • Patchnotes 1.0.2 - 17 September 2017

    CAMPAIGN Veteran units will now spawn when there would be multiples of the same unit, then a veteran status will appear on one of them that will make it stronger, faster and more sturdy. Subtitles added for all cinematics. 5 new items. 3 new unique items. 2 new enemies. Some existing enemies and items modified (see further down). New optional tutorial added to Thrillith with a movement tutorial, this will contain more tutorials in the future. UI Item descriptions display where an item attaches. All items owned will be shown in the build menu (greyed out if they cannot be attached to the mech you’re editing). Added a “Camera shake” option to the Options menu, to turn of camera shaking during critical strikes and bombards BALANCE & OTHER Town Defense III now shoots fiery projectiles which cause burning ground Now showing “empty AP” on each mech in battle All mechs with “repair other” trai…

  • Patchnotes 1.0.1 - 28 May 2017

    Any campaign progress before this patch will be gone because we found an issue in the campaign state saving system, should not happen again since it is fixed now. CAMPAIGN We have tuned the numbers of troops that you will meet across all acts and normal should behave similar to before but should be slightly harder towards the end. The last two difficulties should now be much harder than before since troop reinforcements did not really work across acts as it should. Arena challenges have been made harder on the higher levels. Added five new enemy units across all acts, but mostly act 2 and 3. Added two new town levels in act 2 along with modifications to the dungeon levels. All hover movements have been adjusted for a square movement pattern. All towns in act 2 now give rewards upon killing the enemies there. Items of tier 5 has been more than doubled in value so you can sell them for mo…

  • Patchnotes 1.0.1 - 28 May 2017

    Any campaign progress before this patch will be gone because we found an issue in the campaign state saving system, should not happen again since it is fixed now. CAMPAIGN We have tuned the numbers of troops that you will meet across all acts and normal should behave similar to before but should be slightly harder towards the end. The last two difficulties should now be much harder than before since troop reinforcements did not really work across acts as it should. Arena challenges have been made harder on the higher levels. Added five new enemy units across all acts, but mostly act 2 and 3. Added two new town levels in act 2 along with modifications to the dungeon levels. All hover movements have been adjusted for a square movement pattern. All towns in act 2 now give rewards upon killing the enemies there. Items of tier 5 has been more than doubled in value so you can sell them for mo…

  • Patchnotes 1.0.0 - 25 May 2017

    After another heavy development sprint we land on 1.0.0 CAMPAIGN Reiterated almost all enemy units and added some new ones. Almost all special levels have been looked over and polished. The gambling vendor got a big update and is now easier and more intuitive to use, while blacksmith now only handles your slot upgrades. You can no longer see any edges of the map. Map generation has been made slightly more random with branches that can connect to other branches. Helios battle in act 3 is now functional and includes the end cinematic for a total of four cinematics. Added some more items to the campaign and made changes to existing ones, among the added ones are a new core that you can get early on. Lots of smaller graphical improvements and quality of life changes. GENERAL Optimized a lot of textures to increase performance and lower end systems. BUG FIXES Finally fixed a bug that allowed…

  • Patchnotes 1.0.0 - 25 May 2017

    After another heavy development sprint we land on 1.0.0 CAMPAIGN Reiterated almost all enemy units and added some new ones. Almost all special levels have been looked over and polished. The gambling vendor got a big update and is now easier and more intuitive to use, while blacksmith now only handles your slot upgrades. You can no longer see any edges of the map. Map generation has been made slightly more random with branches that can connect to other branches. Helios battle in act 3 is now functional and includes the end cinematic for a total of four cinematics. Added some more items to the campaign and made changes to existing ones, among the added ones are a new core that you can get early on. Lots of smaller graphical improvements and quality of life changes. GENERAL Optimized a lot of textures to increase performance and lower end systems. BUG FIXES Finally fixed a bug that allowed…

  • Patchnotes 1.0.0 preview - 17 May 2017

    I do not know where to start on this since there have been so many major changes compared to 0.9.3 I can start by saying that the end boss is not included and multiplayer is still disabled but a lot of new content has been added to the campaign. CAMPAIGN Act 3 added together with changes for all acts. Enemy encounters now have fixed values and only the harder difficulties have slight increases of enemy spawns each week. A complete re balance of all enemy encounters. Added a composition system with a set of fixed units that we randomly add to the world for each encounter, this makes the encounters less random but we can have some interesting combinations of units. Almost all the maps have been edited in some way or another and a lot of new ones added. A lot of new story nodes added with improved dialogues and more special fights. New unique items added a long with some new traits. GENERA…

  • Patchnotes 1.0.0 preview - 17 May 2017

    I do not know where to start on this since there have been so many major changes compared to 0.9.3 I can start by saying that the end boss is not included and multiplayer is still disabled but a lot of new content has been added to the campaign. CAMPAIGN Act 3 added together with changes for all acts. Enemy encounters now have fixed values and only the harder difficulties have slight increases of enemy spawns each week. A complete re balance of all enemy encounters. Added a composition system with a set of fixed units that we randomly add to the world for each encounter, this makes the encounters less random but we can have some interesting combinations of units. Almost all the maps have been edited in some way or another and a lot of new ones added. A lot of new story nodes added with improved dialogues and more special fights. New unique items added a long with some new traits. GENERA…

  • Patchnotes 0.9.3 - 10 May 2017

    CAMPAIGN Tutorial has returned and is now working as intended, check the box when creating a new campaign to give it a test. New perks added and old boring ones removed, these new perks will get tuned again in the next patch. You can now get temporary cards that will only last the current battle so you better be using them. The temporary cards will be blue and can be obtained by perks. Some of the new temporary cards include being able to face the nearest enemy with a single unit, escape to a safer location or engage a nearby enemy. Act 2 has been added and includes a desert themed battlefield where you meet new enemy units and gain access to tier 3-5 items, there will also be a new set of new unique items. More special encounters have been added, these encounters can grant special rewards like a new unit for example. Added more map effects like snow/rain and sand. Map randomness has be…

  • Patchnotes 0.9.3 - 10 May 2017

    CAMPAIGN Tutorial has returned and is now working as intended, check the box when creating a new campaign to give it a test. New perks added and old boring ones removed, these new perks will get tuned again in the next patch. You can now get temporary cards that will only last the current battle so you better be using them. The temporary cards will be blue and can be obtained by perks. Some of the new temporary cards include being able to face the nearest enemy with a single unit, escape to a safer location or engage a nearby enemy. Act 2 has been added and includes a desert themed battlefield where you meet new enemy units and gain access to tier 3-5 items, there will also be a new set of new unique items. More special encounters have been added, these encounters can grant special rewards like a new unit for example. Added more map effects like snow/rain and sand. Map randomness has be…

  • Going out of Early Access - 27 April 2017

    We are now after 4 years in development and 1 year in Early Access finally releasing the game! Thank you all for supporting us during this period and we will still keep up wi th updates and patches after release to keep the game running smoothly. Please consider giving us a review or have a chat with us on the forums. Regards/ The Nodbrim Team

  • Going out of Early Access - 27 April 2017

    We are now after 4 years in development and 1 year in Early Access finally releasing the game! Thank you all for supporting us during this period and we will still keep up wi th updates and patches after release to keep the game running smoothly. Please consider giving us a review or have a chat with us on the forums. Regards/ The Nodbrim Team

  • Patchnotes 0.9.0a - 21 April 2017

    CAMPAIGN Added a new unique item with extra critical damage. GENERAL The stat system has been enhanced to allow linked stats and stats on condition, so expect more interesting stats on unique items in the near future. FIXES Removed a problem when hovering over empty item slots. Space no longer causes any window to close when editing a text field. Decorations now show up on higher tiered items. Units in the armory now faces the camera when coming up and you can edit by just double click the center.

  • Patchnotes 0.9.0a - 21 April 2017

    CAMPAIGN Added a new unique item with extra critical damage. GENERAL The stat system has been enhanced to allow linked stats and stats on condition, so expect more interesting stats on unique items in the near future. FIXES Removed a problem when hovering over empty item slots. Space no longer causes any window to close when editing a text field. Decorations now show up on higher tiered items. Units in the armory now faces the camera when coming up and you can edit by just double click the center.

  • Patchnotes 0.9.0 - 20 April 2017

    The biggest one month patch so far CAMPAIGN Content of map sections are now much more predictable and will always have chests and windmills for example, this also removed a lot more of the issues that occurred from the random map generation. Existing dungeons have been removed and replaced with a specialized dungeon that will contain big chest with cards and a unique item that requires a key too get to. A bigger chest has been added that contains much more gold but is also guarded by stronger enemies. Forges now exists randomly across the maps and requires a key. Quests rewards you with a key now when completed. Normal enemy encounters now grant you some additional gold. You need more experience for higher levels now, but town fights reward you more and the next patch will improve the actual fight. Incremental improvements to items and unique items, enemy mobs and progression on the map…

  • Patchnotes 0.9.0 - 20 April 2017

    The biggest one month patch so far CAMPAIGN Content of map sections are now much more predictable and will always have chests and windmills for example, this also removed a lot more of the issues that occurred from the random map generation. Existing dungeons have been removed and replaced with a specialized dungeon that will contain big chest with cards and a unique item that requires a key too get to. A bigger chest has been added that contains much more gold but is also guarded by stronger enemies. Forges now exists randomly across the maps and requires a key. Quests rewards you with a key now when completed. Normal enemy encounters now grant you some additional gold. You need more experience for higher levels now, but town fights reward you more and the next patch will improve the actual fight. Incremental improvements to items and unique items, enemy mobs and progression on the map…

  • Patchnotes 0.8.8 - 18 March 2017

    CAMPAIGN Map generation is now randomized on each new play-through (there are still some issues so if you are unlucky you can get a broken map, we are working to fix this for next patch) press F1 to see the current seed. Each time you get access to a new town you will see what towns lies next in the map and how you will path to it. Removed shields from early units in the first area. It is now much easier to get item upgrades when playing the blacksmith crafting. Card pack contents changed, added a few cards and made it more clear what you are getting. First iteration of a new infrastructure for unit AI includes changes to ranged units and with this addition we can make more interesting units with special abilities. Added more camps a in between each town. Camps and towns now allow you to edit units without going through the armory. Rebalanced the bigger items like catapult, ballista and…

  • Patchnotes 0.8.8 - 18 March 2017

    CAMPAIGN Map generation is now randomized on each new play-through (there are still some issues so if you are unlucky you can get a broken map, we are working to fix this for next patch) press F1 to see the current seed. Each time you get access to a new town you will see what towns lies next in the map and how you will path to it. Removed shields from early units in the first area. It is now much easier to get item upgrades when playing the blacksmith crafting. Card pack contents changed, added a few cards and made it more clear what you are getting. First iteration of a new infrastructure for unit AI includes changes to ranged units and with this addition we can make more interesting units with special abilities. Added more camps a in between each town. Camps and towns now allow you to edit units without going through the armory. Rebalanced the bigger items like catapult, ballista and…

  • Patchnotes 0.8.7 - 26 February 2017

    CAMPAIGN Quests have been added back again with actual rewards in the shape of unique items. six unique items added, and much more to come. Map generation have been improved and soon we can allow fully random seeds to be used for each playthrough. Rebalanced the number of units across the board and the cost to upgrade slots. Continuous improvements and changes to existing items and some new ones. Melee have been buffed by a large amount. Added more units for the all types of enemy troops. Blacksmith now starts at three slots and goes up to five and got a graphical update. Card vendor got updated with new graphics and packs. You can now click on any square with the mouse and your hero will try to travel there. Pressing the Adina portrait now opens a dialog where you can see all your combined stats from perks and the option to pick new perks after each level up. Difficulty levels added an…

  • Patchnotes 0.8.7 - 26 February 2017

    CAMPAIGN Quests have been added back again with actual rewards in the shape of unique items. six unique items added, and much more to come. Map generation have been improved and soon we can allow fully random seeds to be used for each playthrough. Rebalanced the number of units across the board and the cost to upgrade slots. Continuous improvements and changes to existing items and some new ones. Melee have been buffed by a large amount. Added more units for the all types of enemy troops. Blacksmith now starts at three slots and goes up to five and got a graphical update. Card vendor got updated with new graphics and packs. You can now click on any square with the mouse and your hero will try to travel there. Pressing the Adina portrait now opens a dialog where you can see all your combined stats from perks and the option to pick new perks after each level up. Difficulty levels added an…

Patch notes and updates

S.noRelease datePatch nameGID number
117 September 2017Patchnotes 1.0.24249665521682973683
217 September 2017Patchnotes 1.0.23136051487774168631
328 May 2017Patchnotes 1.0.14249665521682973817
428 May 2017Patchnotes 1.0.11904306757823993380
525 May 2017Patchnotes 1.0.04249665521682973934
625 May 2017Patchnotes 1.0.01904306757813121888
717 May 2017Patchnotes 1.0.0 preview4249665521682974050
817 May 2017Patchnotes 1.0.0 preview1904306118438030006
910 May 2017Patchnotes 0.9.34249665521682974155
1010 May 2017Patchnotes 0.9.31876157984142923415
1121 April 2017Patchnotes 0.9.0a4249665521682974389
1221 April 2017Patchnotes 0.9.0a1858141774307491091
1320 April 2017Patchnotes 0.9.04249665521682974494
1420 April 2017Patchnotes 0.9.01858141774303193777
1518 March 2017Patchnotes 0.8.875839063725586742
1618 March 2017Patchnotes 0.8.84249665521682974598
1726 February 2017Patchnotes 0.8.775837063483405690
1826 February 2017Patchnotes 0.8.74249665521682974706
1915 February 2017Patchnotes 0.8.675836429538758788
2015 February 2017Patchnotes 0.8.64249665521682974825

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