- New Incremental Game – Orbital Madness Has a Steam Page! - 10 September 2026
I am happy to announce my new game, Orbital Madness! This game takes the popular orbital upgrades featured in other roguelikes and roguelites and builds an entire game around them.For those who have played Keep on Mining! and Just Click The Button, this game is a combination of the two. So if you enjoyed those games, you will most likely enjoy Orbital Madness!The release date is currently undecided, but it won't be too long before it's out.Go give it a wishlist!
- Bug fix! - 2 March 2026
There has been a lot of reports of a bug that causes rocks to not be mined. The rocks would be mined normally in the beginning but as you progress the pickaxes would start to hit the rocks without dealing damage. This bug has now been fixed. You might be wondering what caused this bug. Well, it was the "It's Hammer Time" talent upgrade. When a pickaxe would spawn as a hammer, which is a 0.4% chance, the collider would change. The next time this pickaxe would spawn, the collider would not reset, which means it would be a normal pickaxe with a wrong collider. This explains why it takes some time before this bug is noticeable and why it just get's worse and worse as you play.
- Keep on Mining! - Worlds, the sequel to Keep on Mining!, now has a store page! - 4 February 2026
For the last few months, I've been working hard on the sequel to Keep on Mining! I did mention a while ago that I was considering making a sequel, and after a lot of planning and brainstorming on whether to keep expanding KOM! with updates/DLC's or go all in on a sequel, I landed on a sequel. The sequel keeps the core gameplay loop from KOM!, but adds a LOT more content. The biggest addition (as you can probably tell from the name) is more worlds (levels). The skill tree is larger, meaning more upgrades. There are more pickaxes, and now you can both craft and upgrade them. There are also more artifacts, featuring four rarity tiers, plus even more cool stuff!The price and release date aren’t decided yet, but keep an eye out for a future announcement! 🙂Check out the store page and give it a wishlist!Remember to Keep on Mining!
- Patch #8 - 14 September 2025
-Fixed a bug where the Midas Touch golden cursor would not appear. You would get the bonus from the Midas Touch but the golden cursor would not be visible. -Fixed some font issues with the Polish text.
- Patch #7 - 26 August 2025
-Added 2 buttons inside the setting. These takes you to the App Store and the Google Play store page of the mobile version of the game. -Added a toggle inside the settings. You can now toggle on and off the tooltip animation. -Fixed some minor bugs.
- Keep on Mining! is out on mobile! - 26 August 2025
I am happy to announce that Keep on Mining! is out on both iOS and Android!I decided to price the game at 4$, but the price will most likely vary based on where you live. The game does not contain any ads or Inn app purchases. iOSANDROID
- New bundle! Keep on Mining! X Rock Crusher - 18 August 2025
I am happy to announce this bundle with the newly released incremental game, Rock Crusher!You can get it here:KEEP ON MINING X ROCK CRUSHER
- 100K Copies Sold + Whats Next for Keep on Mining? + Trading Cards! - 16 August 2025
100K copies sold!First I have to say that the last few weeks have been nuts. The game has sold over 100K copies and it is currently sitting at 93% positive reviews. The game's success exceeded my expectations by a crazy amount so I want to thank everyone for your support!Whats next for Keep on Mining?There is a lot to talk about but let's start with the upcoming mobile port. I am currently working on getting the game out on mobile, both iOS and Android. It will most likely be priced the same on mobile as on steam. (Give or take 5$ based on where you live. The game will not be free as I very much dislike ads and IAP and I will most likely always stick to the "buy the game, you get the game and that's it" business model)Now what about updates? There have been a lot of suggestions/feedback on things to add to the game and a lot of it is really good. But as the game currently stands, it is…
- Patch #6 + A note about the steam deck version! - 12 August 2025
Fixed some bugs! -Lowered the price of the King’s companion. -Fixed a bug where if you: 1. Have revealed the talent cards. 2. Close the game. 3. Reset the game in the main menu. 4. When you go back to the talents tabs, the 3 cards that block the talent cards will not show, which means that the first talent card would be free. -Fixed a bug where if you use an auto clicker on the endless upgrades, there is a chance to purchase 2 upgrades at the same time, resulting in the total bars numbers going into the minus. -Big lag freeze bug fix: This one was interesting. There was a bug that would appear once a mining session is done. The game would freeze for a slight moment and the “Mining session done!” frame animation would not play, it would only appear after a short while. The Gold Ring artifact was the cause of this. The Gold Ring makes it so that for every mined ore, it has a chance of onl…
- Endless Upgrades update! + Patch #5 - 11 August 2025
This update introduces the Endless Upgrades. Once all of the skill tree upgrades has been purchased, 8 upgrades will appear at the top of the skill tree. These upgrades can be continuously purchased and the price of each upgrade will increase each time it is purchased. These upgrades will upgrade 4 core stats, Ore Value, XP Increase, Pickaxe Stats and 2X double ore/XP chance. There is 1 upgrade for each of the 8 different materials, this means that each material has a use once the game has been completed. Also did some minor changes. -When switching between tabs, the skill tree screen will stay at the same position as where you left it. It will only get set to the middle when pressing play in the main menu and pressing the UPGRADE button after a mining session is done. -Fixed an issue with some translated text. Once there are less than 3 talent cards left, grey cards will appear with so…
- Patch #4 - 6 August 2025
Did some game balance! -Midas Touch appear chance from 15% to 20% -Gilded Treasure ore spawn count from 40 to 50. -Regular chest spawn chance from 0.5% to 0.6%. -Made the campfire bigger. Also increases the collider size. -Energy Drinker trigger chance from 6% to 7%. -Inflate Burst now has the same trigger chance and effect time (3 sec) as Energy Drinker. -Improved X Marks The Spot and the Explorer talent card. -I also did some balancing on a few skill tree upgrade prices. Slightly increased a few and slightly decreased a few prices.
- Patch #3 - 3 August 2025
More bug fixes! -Fixed a bug where if the player reset the game after choosing all talent cards, no talent cards would appear the next time you reveal the talent cards. This would also cause the game to crash on game startup. -Fixed a bug related to the Shape Shifter and the Inflate Burst talent. The Inflate Burst would only affect the circle UNLESS you have purchased the In and Out skill tree upgrade. -Fixed a bug where if you only have 1 or 2 talent cards left, exit the game, then when you open the game and try to select a talent card, the talent card cannot be selected and you are not able to press on anything except the settings and main menu.
- Patch #2 - 2 August 2025
Fixed some bugs! -Fixed a bug where you could drag the bottom left XP bar and get infinite levels. -Fixed a bug where the "Crafting…" text would mess in a few different languages. -Replaced the Portuguese flag with the Brazil flag. -Fixed an issue where if you have the last pickaxe, the Inflate Burst and the Shape Shifter talent cards, the game would spawn too many pickaxes, which could cause the game to lag. -Potential bug fix, I’m still looking into this bug: Once The Mine has been upgraded a lot, the mined bars could cause the object pool to overlap. (This means that the game keeps spawning objects that will never be reused and never deleted. Aka cause the game to use more and more ram) That might still be an issue. Let me know if some of you are still experiencing this.
- Patch #1 + An announcement! - 31 July 2025
This patch fixes some small bugs and adds some QOL. -Corrected some wrong French text translations. -Corrected some typos. -Newly crafted pickaxes will now be instantly equipped. If you craft a pickaxe that is worse than the one you have equipped (Example: if you have pickaxe nr. 10 equipped but craft nr. 9), then it will not be instantly equipped. -Fixed a bug that would cause the skill tree upgrade tooltip to glitch out if the upgrade text description is long. This was mostly an issue in French and German. -Added an info tooltip next to the stats inside The Mine tab button that gives some information about the mined bars. This info tells the player that the Ore Value skill tree upgrades also affect the mined bars from The Mine. This was not properly explained to the player before this patch. announcement So it's only been a little more than 24 hours since release but the game has alre…
- Keep on Mining! is finally out! + Bundle announcements! - 30 July 2025
After an unfortunate 2 week delay, Keep on Mining! is finally out and ready to be played! Thank you so much for your patience, the game has garnered a lot of hype so it's great that is it finally out! The game will have a 15% discount for 1 week. The game is also part of a lot of bundles. This will make the game even cheaper if you own some of the games inside these bundles. Game: https://store.steampowered.com/app/3769130/Keep_on_Mining/ Bundles: Astro Prospector X Keep on Mining! Minutescape X Keep on Mining! Support pack DLC bundle EagleEye Games collection bundle It's time to go mining!
- The game is still in the review process. - 24 July 2025
First let me just say that I feel your frustration, I have released plenty of incremental games in the past and never had to delay any of them past their original release date, so as you can guess, no one is more frustrated than me.Although I have not heard anything new from steam, I wanted to post this announcement so that I can answer some questions from you guys and talk a little about the potential reason for the long review time.First, some questions and comments from you guys:-What is the game price?: It will be 5$ USD with a 15% release discount. Also look out for the bundles once it's released, perhaps you can get it even cheaper if you own some of my other games.-Day 1 quality of life patch please: There have been a few content creators who have played my game, and based on their YT video/live stream, there has been some feedback from the viewers. 4 days ago I released a patch…
- Important news about the release of Keep on Mining! - 16 July 2025
The original release date and time was July 16, 12:00PM CEST time. But there seems to be issues on steams end.Currently the game is still in the review process. I sent the game in for review on July 3, which is almost 2 weeks ago. Usually it takes between 3 and 5 days for steam to do the review process and with all my other games, that is how long it took. But Keep on Mining! is taking longer.I've sent in some help requests regarding this, so that might help.I will release it as soon as the game has been review and accepted. Sorry about this!
- Keep on Mining! releases on July 16! - 3 July 2025
I am happy to announce that the new incremental mining game, Keep on Mining! will release on July 16! Go give it a wishlist! https://store.steampowered.com/app/3769130/Keep_on_Mining/?curator_clanid=43674917